The Holy Grail War.
The year is 1934. The Third Holy Grail War has begun. The three families and the other various participants clash for the sake of claiming the grail the path to the origin, the omnipotent wish-granting device. And yet... something goes terribly, terribly wrong. Suddenly, a foolish attempt to seize complete control of the grail and remove it from its resting place escalates into an even more explosive conflict. In the process, the Holy Grail itself was heavily damaged, a bleeding scar cut through the very structure of the ritual itself. Matou Zouken was slain, ending one of the three founding families. The perpetrator, a magus of Germany, was also slain by the Tohsaka representative, before he was able to attempt to continue his plot.
When the dust settled, the third Holy Grail War could be considered nothing less then a failure. There was no choice but to delay the fourth war, to allow the Grail time to recover from the critical damage that had been done to it. Indeed, it wasn't until 2004 that the ritual was once again ready to be conducted.
But everything did not go as planned. In the months approached the War, it became apparent that the ritual had suffered sufficient damage to result in numerous changes that required proper investigation. Unfortunately there was no chance to perform this research.
The Einzbern family, having transported their most powerful homunculus yet to Fuyuki, along with her parents, a freelance agent and their previous homunculus once intended for the possibility of an earlier fourth war, was suddenly raided by an outside force. The Ainsworth family, a powerful magus family equipped with a vast arsenal of magecraft, very deliberately sought out the latest of the Einzbern homunculi and attempted to take her for themselves.
In a vicious battle, the freelance agent was critically injured, his life only saved by the efforts of his wife. However, they successfully prevented the kidnapping of their daughter.
It was from here that the Ainsworth family revealed their true intent: The absolute dominion over the Holy Grail. They planned to summon all seven Servants by themselves, a combination of family members and their allies, and they aggressively took command of the ritual.
And yet...
The damage to the Holy Grail all those years ago yielded something unexpected. The Tohsaka, joining forces with the Einzbern and magi from the association, were still able to participate.
It was not a simple Holy Grail War, but a Great Grail War. A war where two sides summon seven Servants and clash in a massive battle.
And soon, it will begin.
Some ground rules:
Bios:
Masters:
Servants:
The year is 1934. The Third Holy Grail War has begun. The three families and the other various participants clash for the sake of claiming the grail the path to the origin, the omnipotent wish-granting device. And yet... something goes terribly, terribly wrong. Suddenly, a foolish attempt to seize complete control of the grail and remove it from its resting place escalates into an even more explosive conflict. In the process, the Holy Grail itself was heavily damaged, a bleeding scar cut through the very structure of the ritual itself. Matou Zouken was slain, ending one of the three founding families. The perpetrator, a magus of Germany, was also slain by the Tohsaka representative, before he was able to attempt to continue his plot.
When the dust settled, the third Holy Grail War could be considered nothing less then a failure. There was no choice but to delay the fourth war, to allow the Grail time to recover from the critical damage that had been done to it. Indeed, it wasn't until 2004 that the ritual was once again ready to be conducted.
But everything did not go as planned. In the months approached the War, it became apparent that the ritual had suffered sufficient damage to result in numerous changes that required proper investigation. Unfortunately there was no chance to perform this research.
The Einzbern family, having transported their most powerful homunculus yet to Fuyuki, along with her parents, a freelance agent and their previous homunculus once intended for the possibility of an earlier fourth war, was suddenly raided by an outside force. The Ainsworth family, a powerful magus family equipped with a vast arsenal of magecraft, very deliberately sought out the latest of the Einzbern homunculi and attempted to take her for themselves.
In a vicious battle, the freelance agent was critically injured, his life only saved by the efforts of his wife. However, they successfully prevented the kidnapping of their daughter.
It was from here that the Ainsworth family revealed their true intent: The absolute dominion over the Holy Grail. They planned to summon all seven Servants by themselves, a combination of family members and their allies, and they aggressively took command of the ritual.
And yet...
The damage to the Holy Grail all those years ago yielded something unexpected. The Tohsaka, joining forces with the Einzbern and magi from the association, were still able to participate.
It was not a simple Holy Grail War, but a Great Grail War. A war where two sides summon seven Servants and clash in a massive battle.
And soon, it will begin.
Some ground rules:
- No Servants Older than Gilgamesh
- He's the king of heroes for a reason, the most powerful Servant is also the oldest.
- Few Servants from 1900 or later
- Very few Servants come from beyond this point that qualify outside of the Moon Cell, please be careful if you choose a Servant from beyond this date.
- Great Grail War
- There are two teams, but only the red team will be populated with players. Additionally, due to circumstances in the RP, we do not require a full seven Masters.
- If you get yourself into a situation where your character may be killed, I'm sorry
- The premise of this RP guarantees that Servants will be dying. And if your Master messes up, they're at risk too. However, Servants at least are all famous figures from the past, and shouldn't go down easily.
- No reality marbles
- These are super-rare. Exceptions MAY be made but it's unlikely.
- Have fun!
- That's what this RP is here for. Follow standard RP etiquette and my guidelines, and you should have no problem.
- Tiger Dojo
- Finally, @PKMNB0Y and @Raineh Daze will be helping me run this RP, and will naturally be in charge of the Tiger Dojo.
Bios:
Masters:
- Name:
- Age:
- Gender:
- Appearance:
- Personality:
- Skills:
- Abilities:
- Brief Backstory:
- Faction:
Servants:
- Name:
- Class:
- Appearance:
- Personality:
- Stats:
- Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
- Endurance: E-A
- Agility: E-A
- Mana: E-A
- Luck: E-A
- Noble Phantasm:
- Class Skills:
- Personal Skills:
- Noble Phantasm(s):
- Name:
- Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
- Type: (Anti-Unit, Anti-Army, Anti-Fortress)
- Appearance:
- Effects:
- Alignment:
- Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)