Hidden 5 yrs ago 5 yrs ago Post by The Goblin King
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The Goblin King Prince of Madness

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oops I had forgotten to put it in a hider
Hidden 5 yrs ago Post by ERode
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ERode A Spiny Ant

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Will you be putting up more Lore stuff before Friday, @Tomaru? Specifically about what sort of town we're living in?
Hidden 5 yrs ago Post by KoL
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KoL Knight of Lorelei

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@KoL I don't think I've ever seen a Miko look that angry before... haha. I'll need you to be more specific on Kyouka and Suigetsu, though. What you're flavoring as "Flow" is essentially vector manipulation, and without clear limits you'll be as OP as Accelerator from To Aru who can passively reflect pretty much anything. Hittin' hard is no problem, but the other two are just too vague to allow. Describe what they actually do as martial art forms, and it shouldn't be a problem, though. I would also like you to specify what Ofuda you have so the heirloom doesn't turn into a bag of convenience.


I'll see what I can do about the abilities later since they are meant to be based on Eastern Philosophy concepts which are very vague by default. I think you are picturing the notion of Flow and Motion as physical forces, when there's an important spiritual component to them.

As for the ofuda, I'll do something about them later. She's originally meant to be more of a mage type so having more diverse abilities is kind of the point. Granted that I'm also planning to have either water, mercury, or both be what her signature spells revolve around. since both of these substances (especially mercury) are really prefect for her ability of manipulating Flow.
Hidden 5 yrs ago Post by Tomaru
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Tomaru Wandering Swordsman

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Will you be putting up more Lore stuff before Friday, @Tomaru? Specifically about what sort of town we're living in?


I should be having some more of that by then. I wanted to read through all the CS's first. Lore about the town won't make or break anyone's profile though.

I'll see what I can do about the abilities later since they are meant to be based on Eastern Philosophy concepts which are very vague by default. I think you are picturing the notion of Flow and Motion as physical forces, when there's an important spiritual component to them.

As for the ofuda, I'll do something about them later. She's originally meant to be more of a mage type so having more diverse abilities is kind of the point. Granted that I'm also planning to have either water, mercury, or both be what her signature spells revolve around. since both of these substances (especially mercury) are really prefect for her ability of manipulating Flow.


I get the spiritual nature of Flow... but spirituality rarely breaks games. Overpowered physics does. Haha. That's the element I'm concerned about for the sake of game balance. You can have the full Eastern Philosophy flavor, but still derive a concrete ability out of it, just as you did with the first of the three abilities.

And just try to sort out what spells you'll want for the Ofuda. I'd recommend sticking to a theme with them rather than being a grab bag of assorted tricks.
Hidden 5 yrs ago Post by AlternateMan
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AlternateMan there is calcium in my bones

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wdym, my grammar is perfect and there is no other way to describe it
That was probably me writing down the cs in the middle of the night. I'll edit the stuff and add some physical descriptions.
Hidden 5 yrs ago 5 yrs ago Post by Lord of Evil
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Lord of Evil Body of a man, heart of a Chupacabra

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@Tomaru I guess I should've elaborated on it a bit more, but what I meant to say was something along the lines of "they don't forsake their social lives for the sake of keeping secrets", because they're good enough at hiding their secrets already. I didn't really mention anything about being famous, though.

At any rate, I changed the runes up and expanded/changed his backstory up a bit, so hopefully that's up to snuff.
Hidden 5 yrs ago Post by AlternateMan
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AlternateMan there is calcium in my bones

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Alright, I'm done editting.
Hidden 5 yrs ago Post by Dead Cruiser
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Dead Cruiser Dishonour Before Death / Better You Than Me

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@Tomaru Made the quick edit you requested. I actually based the Blood Shadow on the Chikage, from Bloodborne. Which becomes a lot more obvious when you realize what "Blood Shadow" is in Japanese.
Hidden 5 yrs ago Post by GingerBoi123
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GingerBoi123

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@TomaruThanks for the feedback! Just wondering if there is still anything you want me to add and/or expand upon
Hidden 5 yrs ago Post by FurFox
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FurFox

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I was wondering, if a hunter ranked as a Nenshouha or higher were to be badly injured on the job to the point of no recovery (e.g. they permanently messed up their legs), what would happen to them? If they were skilled enough would they become Kusuburiha despite them not being of age? Or would their rights as a hunter simply be removed? Or something else? :’0
Hidden 5 yrs ago 5 yrs ago Post by Cyrania
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Cyrania

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Hi, are applications for this still open?

Edit: Here's a quick initial start of a entry just in case.


Hidden 5 yrs ago Post by OwO
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OwO what's this?

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I'll just have to put a restriction on the life-drain ability, though. It's a bit much if she can perpetually heal and gain energy, so I would say that it should be something like an adrenaline boost. Draining the energy doesn't actually heal or nourish her, but numbs pain and allows her to push herself beyond limits.


Mm, I changed it a bit. The original power archetype was supposed to be more like a drain tank, but now it's more of an adrenaline boost. I changed the flavour a bit, though. Because her entire shtick is absorption (for lack of a better word), it wouldn't make sense for her to not use the enemy's energy. Now she weakens the enemy a bit and stuffs herself full of energy, but it leaks out and she is hit with the rebound when it wears off. Basically, she's forced to constantly drain and, so long as she drains, will go from boost to boost. When it finally runs out, she'll crash and feel the full force of what she did.

Haha. The final ability is fine as long as there is also a major crash for burning all her energy... Though have you read Mistborn? Look up Feruchemy. It might give you some ideas. I like her backstory quite a lot. Must be hard for a disowned hunter to make their way in the world.


Haven't read mistborn. Feruchemy isn't exactly what I'm looking for, since it seems to be all about investment and my gal's power is all about appropriation.

also thanks my girl survives on convenience store lunches and the pity of her eldest sister
Hidden 5 yrs ago Post by FurFox
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@Cyrania

Correct me if I’m wrong but I’m pretty sure they still are! Though the GM is only accepting 8 of the applications on Friday.
Hidden 5 yrs ago Post by ERode
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ERode A Spiny Ant

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And there, completed. At least until I start changing the backstory on whatever whim I have.


Hidden 5 yrs ago Post by Cyrania
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Cyrania

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@FurFox

Thanks.
Hidden 5 yrs ago Post by Lonewolf685
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Lonewolf685 Inquisitive and Immortal

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@Tomaru
@Lonewolf685 I love the story of her family technically is not breaking their vow by pretending their supernatural powers are just an illusion. The shadow ability, though, needs some tweaking. By the sound of it, everything in her shadow is under her control. That's too much. It's fine if it has a disorientating effect on the enemy, or even if you want to choose certain effects, but outright control is a no-go. Stabbing a crossed shadow to inflict damage is cool, though, and that ability is acceptable. Just be warned that she can't go too overboard flaunting her sky-walk in public. If humans start asking questions, the hunters will start asking questions, and that's no good.


I've reworded it so it's clear she's not puppeting anyone, just tricking their senses with flickering shadows for faux-movement and deeper shadows to misjudge the area around them. The idea of control was something I wanted, but not in the telekinetic sense and more 'I have awareness of what is around me while I deprive you of your confidence. Therefore, I control the situation'.

I'd almost added in that she can cut shadows apart to cleave through enemies but figured keeping the theme of blunted scabbards pummeling youkai was more cohesive. That, and leaving room for growth is nice.
Hidden 5 yrs ago Post by GingerBoi123
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GingerBoi123

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Just for clarity's sake I've changed my guy's theme song and upped his age to 17
Hidden 5 yrs ago 5 yrs ago Post by KoL
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KoL Knight of Lorelei

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@Tomaru

Ok, here's an updated version. I just did the same with the ofuda that I did with her powers, now they should be explained enough, I guess:


I hope this gives a better idea of the concept behind her. If you still need more explanations I can do them, but I think that imagining her martial arts style and the kind of things she can do is easier now. To make a simple and clean comparison, she would operate very similarly to the members of the Hyuuga Clan from Naruto, with a few extra things sprinkled in.
Hidden 5 yrs ago Post by Flood
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Flood Cyber-Phantasy Knight

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Hey there y'all, figured I'd throw my hat in the ring for interest as well. Will get a sheet up soon, got a great concept in mind.
Hidden 5 yrs ago Post by Dusty
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Dusty Sorta Sharp

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@Dusty My fault for not mentioning this, but if a hunter marries a human, that would be one of the rare exceptions when they can reveal what they actually do. Kinda like a Wizard marrying a Muggle in Harry Potter. Of course, the human would be expected to keep it a secret. So, Namomai wouldn't have to lie to her husband about what she was doing... though she may choose to keep it a secret if that's the route you want to go. Other than that, it's a beautiful backstory. I think you will have to alter the hunter power a bit, though. I don't want to trivialize injuries in this RP, so straight-up healing like that is a bit tough to accept. I've been strict with other people wanting healing abilities, so I'll have to be strict here too. Maybe focus on other forms of support for hunters, like ability augmentation and the like. I will accept the heirloom's ability, though, as it requires actually dealing damage and then you only recover that much damage. Just a suggestion: Maybe have him sustain the injuries of a wounded ally and then attempt to heal it with his blade? It would let you play support and still make use of your heirloom.


That is such a good idea for a fix to his healing powers! I had worried they would be a bit much and had been racking my brains on how to resolve to overpowered issue. I went ahead and added that in on this revised CS, along with better "rules" for his secondary power. I also made a few tweaks to the backstory to comply with the revelation that human marital partners would know about what the Hunters do, alongside quite a few fixes to the template and writing overall.


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