Character one: Denied due to laws of the land Character two: Denied due to ability being too powerful for the story. Character three: Currently attempting...
@Randomness: Declined. Aside from making arrows I'm not actually sure why he would get a letter in the first place. Also will note power isn't the issue, anti-magic specifically was.
I was originally planning on getting the OP up today, but I'm not sure that's going to happen. We'll see I guess.
I still don’t think anti magic a bad thing. It’s something to work around. If direct magical combat and/or abilities is all anyone has, then it’s just a competition of who has the stronger spells. There are a large diversity of characters here, I wouldn’t think anti magic to be that much of an issue.
That aside, Ven was made to have something on the unique side in terms of capability while trying to tame power. From a backstory perspective I do agree there isn’t much reason for a letter. However, I question why Ven would be denied on skill. He can shoot elementally charged arrows with a high rate of accuracy at will. He can even modify them externally which could play into character interaction. Compared to ice armor granting sword strategist, and a skilled swordsman with a blood cursed blade, he’d seem to fit in power-wise.
At this point, I'm going to give up trying to make a character for this RP. After three attempts and zero communication it's like I'm just not wanted as a participant.
@Randomness: I'm sorry, I was gone and didn't have much time to respond to you. I honestly think you should take another look at the combat-focused characters entered in the RP to understand the level of capability we're working with here.
With all due respect, I did look at the other characters when I was considering powers. I even touched on it a little previously.
When I designed Darris, he was of a preexisting skill set which I was informed would not work. Simple enough I understand why he didn't fit.
When I designed Doric, the only Isekai characters were a serpent possessed woman who can literally increase her size as a serpent to that of a small city if not larger, and a man who given the resources could design a weapon capable of destroying the planet. Doric isn't capable of mass destruction, just don't use magic directly against him.
When I designed Ven, the other isekai characters were a strategist commander with a sword that gives him armor made of ice and a woman who without her cursed sword could come toe to toe with anyone mastered, skilled or otherwise in swordsmanship. Ven is a cybernetic arcane archer specialized in the bow rather than the sword.
I'm not trying to say that those characters are in any way flawed or that those mentioned are their only skill sets, but I feel there is a discrepancy between them and mine. If, for example, I also created a character that could become the size of a mountain, would that have been allowed? You said so yourself that the powers involved can be of a higher level. I've been asking for some feedback and I haven't gotten any.
I don't mean to come off as argumentative, and I apologize if I made you feel that way. I'd also like to apologize to the participants of the RP for my drastic simplification of their characters. I really do like the premise of the RP, and I really would like to participate. I know I said I gave up, but this is my last attempt. If it's declined as well, then at that point I would truly be done.
Name: Judge Justice Eden (casually referred to as Eden)
Age: 43
Gender: Male
Race: Human
Appearance: Eden is strikingly tall, towering over many of the citizens of the land measuring 7’1”. Despite this, he is not very strong, or muscular, maintaining a normal if otherwise slightly unfit body shape. His hair is black, but gray hue has started to shade the sides of his head. His hair is kept short and tidy. His eyes are a dark forest green. He has no tattoos or piercings. He is dressed in a white garment, black trousers, and a black cloak that can wrap around his person like a robe. The cloak stops mid-calf so that it does not drag on the floor. At the edge of the cloak and collar is a gold trim that glimmers in the sun. He has a white stole that has a black trim with gold inlay of various patterns. Around his neck there is an ornate hilt of a sword held on by a silver chain. The hilt is gold, the handle of fine leather, and at the center is a glimmering jewel like worth plenty. Slung over his shoulder is a crossbow, a dark wood in color, not very large, and has inlays of ivory and gold.
Personality: Eden is a tad arrogant, thinking him almost infallible. As part of his training he is also pretty quick to pass judgment on anything that he deems immoral or unlawful, more so the latter. He is intolerant of illegal behavior. Despite his arrogance, he cares deeply for the well being of all persons he meets, doing anything in his power to give aid and bring about peace and prosperity. However, if his trust was to be abused or broken, he will not hesitate to cast the offender out bringing all his power down upon them as he deems fit for the crime. He completely melts in the presence of children, keeping a small stash of sweets on his person. However, this does not influence how he passes judgment on families that possess them. As a final note, he is not above following orders when necessary.
Abilities: Eden possesses an artifact whose original name is unknown, but is referred to by him and his brethren as Alathia’s Blade of Acuity. It is the sword hilt that Eden wears around his neck. This artifact acts as a conduit for which Eden is able to use his branch of magic referred to as Malediction of Law. Basically, he can create enchantments that can embody an area as large as a town, to as small as a pin. These enchantments work like rules, for example, only a female can wield this mace. What this ability means in combat is he can buff allies and debuff enemies. Examples include increases or decreasing speed, accuracy, strength, endurance, or inherit special abilities. Without the artifact, he cannot cast these enchantments, but at the same time, the artifact restricts how he uses it. He cannot tip the scales too much in one person’s favor. He cannot make one side overpowering and the other utterly weak. If he were to attempt to do this, the hilt would absorb all the magic used and the entire magic Eden wields striping him of using magic at all for the rest of his life. There is no warning sign that this will happen, so Eden has to use his best judgment for what buff or debuff he can apply. It’s safest to use the power to make an ally struggling against their opponent more capable of dealing with them fairly. He can also enchant at a trade off, but generally he needs consent to do that in the interest of equity.
In his land of origin, this power basically meant that any judgment he passed could be enforced instantly. Doing so would tie the enchantment to the guilty party using their energy to keep it working. It would take the same or another judge to remove it.
I want to make it clear here that unless he is a presiding entity capable of enforcing his judgment with all parties consent prior, he cannot enchant anything without risk of losing all his power. Likewise, any enchantments he delivers during a competition will immediately disappear once the competition is over since their use is no longer necessary. This is also a magical effect, anything that could stop or break magic spells can repel Eden’s enchantments. All enchantments are tied to Eden. If he were to fall unconscious, all enchantments would break.
Outside of that, he has a phase relocation spell. It’s not quite a teleport. It only works up to 10 meters, and only to places he was physically present before he used it.
Skills: He can read a great deal of text quickly, and has a large vocabulary. He knows several languages, most of which will be useless. He can read runes. Very knowledgeable and expectant of common law, things you’d expect to be true between lands and even universes. He knows how to use a crossbow; usually using one if he ends up participating in combat. His crossbow is special. The bolt is magic, and a new one forms whenever it’s primed. Outside of that, the crossbow is no more powerful than your standard design.
Backstory: The lands in which Eden resided were ruled by strict law. In these lands, law is treated almost like a religion, the judicial system governing all the lands. Law Masters craft law based on divine inspiration of their deity, lord of truth, goddess of equity, binder of discourse, their masterful Alathia. In order to become one of these masters, potential candidates need to start training and educating by a very early age. No one Law Master got to that position that has not started towards it by age eight.
Eden strives to one day be worthy enough and well versed in the laws passed to one day become a master himself. For now though he works as what is called an Executor Judiciary. As an Executor Judiciary, Eden works as a traveling judge wherever there is need of one. He is essentially a wandering supreme court. But unlike a supreme court, he works on any case no matter how small or of what class. He has punished criminal, settled civil disputes, overturned contracts, and settled debts. Usually he doesn’t have to practice Malediction of Law except during special cases where one or more parties require it.
Judges of all statuses are rarely challenged since only they can use magic or possess magical items. This is what makes it easy for judges to pass and enforce their will. It has happened where a judge has abused their power, but in those instances, they were stripped of all prestige and power left with nothing but their thoughts.
Executor Judiciary is judge and executioner when it comes to their judgments, a wandering police force. Their presence and others like them keep unlawfulness at bay. When opportunity came for Eden to spread his influence to worlds unknown, especially to a land who seemed to have suffered a great injustice, then he jumped at the chance. Already knowing that he would not be of the status he was as his home, he could not stand by as those people bordered extinction. He opted to become like a Law Master within the new world, so that it too be of fair equilibrium.
The scale for the isekai'd characters is supposed to be legendary but not no-sell entire concepts as nebulous as magic.
For instance, right now you've written a character who can, as far as I can see, do highly limited buffs or debuffs, and can only debuff enemies with their consent.
Legendary is subjective. He is one step from being a Law Master. For perspective he is one step from being a pope. Highly revered and respected across the land. And there is only one artifact, which he holds, thought to be held by Alathia herself. He has a duty and capability to enforce his rulings and keep the peace. He’s a walking judge, juror, and police force. Only he and his like can use magic. When he approaches, everyone knows him; everyone welcomes him before he starts working. In his world, he is of legendary status.
He can do buffs without consent. He can do debuffs without consent. He can only do trade off or huge buffs with consent. He can only do huge debuffs with consent mainly the enemy’s. The farther the divide between power as observed the more likely he’d need something to justify it, consent being the easiest. The artifact is considered to be like an eye of Alathia, so she is always watching that he’s not being unjust.
The buffs seem highly limited but theoretically as long as both sides of equal power he could make everyone as strong as a baby (realistically though I would never get away with that). The power of buffs and debuffs are also tied to the person enchanted and their skill to use them. A person who never loses if they are really close can easily take advantage of a spell that make him faster or the other slower or both.
He can also cast “rules”, such as deny the enemy the high ground by making it a rule not to be there, but I figure that would need more finesse. He’d be influencing the game field, not the game. His “rules” are enchantments. He cannot change the rules of the challenge like a dragon nobility can, nor can he hinder or prevent the opponent from completing the objective.
The scale he can apply these isn’t that tight either. The main point of the limits is to have a story reason why he can’t just make everyone OP while tying it onto his character.
Hopefully that helps clear things. In the end he gives buffs and debuffs so that his side can have a better shot at winning.
It's not meant to be subjective. "A snake so fearsome that a god would rather trick it than engage in battle", "the greatest swordsman in the world, easily able to cut through a storm of arrows without a scratch", "a man who can engineer anything". Big, dramatic things that would help change the fortunes of a nearly-wiped-out group.
Whilst uh... I'll be honest, one of the native characters is probably just as good at buffing and debuffing as that; doesn't require to be put in any position of gamemastery like the dragons and doesn't require the enemy to say "Yes, I'll let you make an advantage!" It's too self-limited.
I attempted that, armor incapable of being affected by magic that instead boosts the wearer. A being so well versed in the multiverse he can travel between them at will. These are big dramatic things that can help the dying civilization. Darris’s style was that he uses weapons, artifacts, and power he had gained from across the worlds he travelled. If it was not for his ability to travel worlds freely. Doric’s style was to deny would be opponents from overpowering him using magic. Both characters fit, and is only overpowering if others m, be it players or NPCs, let it. For Darris, however, traveling worlds (aka other RPs) is his story. If we want legend then I can make Eden the Law Master who has kept crime to a nonexistent state. And in turn completely remove any limits he has.
Again the advantage thing is only self limited to a degree. It’s not that he needs permission to provide buffs or debuffs. If it would not affect his eligibility, I’d remove that condition all together. But based on both Darris and Doric I want it there for now.
You also underestimate the buffs he can apply before conditions start to set. Within the realm of possibility where both sides can still achieve victory. The equivalent of an extra life, invisibility, total visibility of anything hidden, sever ties, open locks, protection from charms, create shields, and create artificial walls along with boosting the attributes of his allies. He works best working with someone else.
When I design characters, I do it from a story perspective, not a powered one. The powers come second. I look to how the powers would work in an interaction, not as a means to be all powerful even if the power seems to end up that way.
@Randomness: Okay, you're underselling some of the accepted characters. They're all incredibly powerful, it's kind of the point of them as the person doing the summoning needs people who are really powerful. The no-selling magic thing wasn't because it was too powerful, it was because it basically entirely removes it from the equation in a setting with lots of magic.
Your latest attempt is overly narrow and weak, we already have natives who can apply for effective buffs and debuffs. If you want to be accepted you need to exceed in something but not be completely invalidate an element of the world.
Anyway, aiming to kick this off on this coming Sunday.
Exactly. In a world full of magic, anti-magic would be of huge benefit to the people of the Silver Sun. Maybe I wasn't clear, but his presence doesn't stop magic, directly hitting with it does. In a pool of water, Doric is a bubble, water can't get in, not a sponge absorbing as much water as possible.
Alternatively, I wonder if you'd consider Darris if I explain that his ability to travel worlds is only used once an RP has concluded or dies. It's not a power he can use on a whim and still be present in that Rp. Lore-wise that spell is a one way trip. If he uses it he'd essentially be removing himself from the RP. The spell's only purpose is to be an explanation for how he hops from one RP to the next.
Lastly, I can alter my latest character easily. I'll remove the restrictions all together, and have him focus on law of the lands, meaning he can create artificial rules of where people can stand, hold, or go through. Buffs would be secondary. With that he could create invisible walls, makes things unable to be moved, repel enemies, or prevent anyone from holding a specific object all together. I self-restricted the power because if he chose, I could have him lock the enemy in an invisible box unable to move. This is the power he has. But he's a judge and I wanted to add something that wouldn't take the fun. I find being unable to move more frustrating than being unable to use magic against some one. So the restrictions were created.
Funnily enough, I have another character that didn't work for the RP he was originally created. So I'm asking you to consider the above and if no good then perhaps try below.
It seems incredibly rude, to me, to try and squeeze in a character explicitly from other RPs. Kind of shits all over setting worldbuilding and internal consistency, more than ever when it's a roleplay that's made a big deal of interdimensional travel in its premise.
And I don’t take offense to that. I understand full well that people won’t want that kind of power or ability in their RP, especially if the character is from another. I respect that creative decision.
I ask you to consider this. Darris is an otherworldly being. It’s not a strange concept for characters in world traveling RPs to been to or come from other worlds. Is it so strange if that other world came from another Rp instead?
We already have creative freedom for the world a character originated. As for world building and consistency, his power is his own, and the skills he learns of the world of origin. He can’t do things the current world he presides prohibits, including using magic all together if it’s otherwise impossible. The exception, of course, is the gate he uses to travel between them.
I play Darris as a story teller and history hunter seeking treasures that have might been forgotten and write a history of the worlds he presides. Darris has no RP of origin. Since his conception, he has always traveled between worlds.
Yes, it is very strange for that setting to be other RPs.
If nothing else, it's a signal of disinterest. Seen it done before, for various reasons; what it normally winds up as is the player caring more about their character than engaging with the setting or premise and putting them up on a pedestal. Been there, done that, concluded it's a bad idea.
Say what you will, but another world is another world regardless of origin. You’re right I’m invested in the character, but the character is invested in the worlds he travels.
Not to butt in but a point I would like to bring up is... Why do you keep changing character? I feel like you could of gotten in at this point if you keep with just one concept and refine it into a more workable state. It would be a lot less of a headache for the GM who has to read a fresh sheet whenever you change. As well as a lot less headache for you to have to get a new sheet together every time.
Because I don’t get any feedback. Before I modify anything, I’d like to know why something doesn’t work or a direction for compromise. Being told no without reason beyond “it doesn’t work” doesn’t help. If I’m going to create a new power, I’m going to build a new character for it.