@Crusader LordGoddamnit, he's a nazi isn't he. As expected of the Gilgamesh expy.
Anyways, I've got two concerns that you can fix rather easily.
First off, I need you to specify what type of weapon his key is. I also need you to not try to stick in a Hammerspace power. Johann can summon items from his vault, but he can not store new items into his vault, only return the items he's fired from it, and only if those items weren't destroyed in the process of being fired. Capiche?
Second off, your sorcery sounds very frickin' powerful for someone who's only got 18 MAG. Angels and Demons can literally be Patrons, y'know? Maybe make his sorcery affect lesser spirits, and make those lesser spirits incapable of casting magic...cause that sounds suspiciously like you're trying to get a Spirit Specialized Gifted perk...
You also have your Tentacle Power placed in two different parts of the CS.
Also, I don't know if Ari wants people to be able to conjure minions without specifically having that Patron Benefit, especially when Psychic has nothing to do with minion creation.
Otherwise I don't hate the idea of having a grandpa to go with Hilaria's grandma.
@Crusader Lord I'm cautious about the treasury aspect of the weapon and pulling out any weapon convenient for the situation, but since you haven't gone too crazy with the other variable-power character, I'll have the same conditions as ERode set this one and have it accepted.
@Ponn A Wood girl is a very welcome one in this RP. Also interesting Specialization for the Nightmare girl. Accepted.
@ERode@Ariamis Noted, and thank you both for looking at the app!
Though I'd rather avoid treading into more caution-warranting grounds and "doesn't make much sense" territory if possible, so hmmm....i will look things over for this guy more, and otherwise see if one off my other ideas or a new roll can avoid some of the noted issues above! Many thanks! :D
@ERode@Ariamis In the meantime, le Enkidu expy is here! :P Had to at least give this a try and see if it works. XD
Ninha
Name: “Ninha” is the name she goes by, having long tossed aside her original one very long ago
Magical Girl Name: “Golden Chain” Requiem
Age (Magical Girl): 15
Age (Before Magical Girl): ???
Gender: Female
Gender (Before Magical Girl): Female
Appearance:
Untransformed
Transformed
Specialization: Stone/Water (individually can wield them, and even use them together as “mud”)
Weapon: A set of metal chains, a portion wrapped around each of her forearms, with a very sharp and golden-tipped end piece on the ends of each of these sets of chains. They are directly manipulated by the will of the user, and can magically extend themselves to reach out to strike or wrap around farther targets...or even be swung around or used in closer range to slash at targets.
Power: Regeneration - Due to her body composition as a monster girl, and her magic, she can in addition to normal regeneration assimilate both earth/earthen substances and water respectively to help make the regeneration both much cheaper and faster.
Perks:
-Dual Weapon: The chains originally were just meant for lashing out at a range, just as a ranged weapon to bind up or entangle or pull in targets or such. Due to being combined with a melee component, the chains now bear sharp ends on them for added stabbing or even slashing (using the ends) targets.
-Awareness: Ninha is much more aware of the world around her via her mundane and traditional senses. From easily noticing subtle changes in the scents in the air, to picking up on minute physical movements in the body language of others, to being able to tell in an instant if someone fails to cast a reflection or shadow, Ninha is much harder to surprise or ambush than the average non-Awareness magical girl or person.
-Get Out of Jail: Once every long while, Ninha can choose to teleport to a random location when she has been imprisoned or trapped or the like by some means. The place is guaranteed to not only be safe at the time, but contain supplies and facilities to let her recover properly. However, the location is not guaranteed to be safe to return from or to be safe past her initial arrival and usage of the place.
-Absolute Direction: If Ninha has a destination or object in mind, she knows what direction it is in. Albeit, she must know it exists and also have a decent mental image of what she is looking for. “True love” or other concepts will generate very odd results, and attempts to find nonspecific things such as “a weapon that can kill a vampire in one stroke” will lead one in circles if not outright fail otherwise.
-Gifted: Similar to a certain “Puella Magi” who could synthesize her magical ribbons into guns due to her level of skill, Ninha’s own “gifted” level of skill has allowed her to learn how to synthesize her mud into magical chains similar to her weapon (including manipulating them control via her will). These chains are only as durable as her MAG stat would determine, however.
-Flexibility
Patron: Solo
Patron Benefits:
-Free Agent: She can work for pretty much anyone willing to use her for tasks, jobs, and the like for the appropriate payment.
-Magical Overload: When contracted at first, Ninha was warped by the overload of magical energy in efforts to transform her “into a copy of that one ancient hero” by the gods as part of her deal to become a magical girl. Instead she became a monster who took on the appearance of a human outwardly, only roughly similar to “that ancient hero” but whose body was made of mana-and-divine ichor-enriched mud. Though her monster appearance is more “human”, the golden glow that can come to her eyes and nature of her body (best seen upon being injured) is nothing short of “alien” to anything natural and mortal. Even after losing her original patron(s), she retained this now-warped existence.
Patron Drawbacks: -Alone: She has no tutors, no patrons, no support network, and no nothing in the end other than herself. Not that this is going to stop her any.
-Monstrous Form: see description in “Magical Overload”.
Fighting Style: Ninha’s main focus is creating, entangling, slashing, and piercing with chains take on/down her enemies up close or afar. Buffs and spells from her two specs (Stone and Water) and/or a combination of them can be used as well, though are secondary in use to her chains. Her regeneration power and VIT act as redundancies for being able to “tank” damage better, and recover after or during battles, which allow for her to get in close and personal and even recklessly at times to pursue or rush targets.
Stats (Untransformed/Disguised): These start at 3. CYOA options indicate if they apply out of costume as well. STR: 3 AGI: 4 VIT: 6 MAG: 3 LCK: 3
Stats (Transformed): These start at 4. STR: 7 AGI: 8 VIT: 18 MAG: 13 LCK: 4
Stats (Untransformed): These start at 3. STR: 3 AGI: +1 (Flexibility), = 4 VIT: +2 (stone spec side effect), +1 (Gifted), = 6 MAG: 3 LCK: 3 Stats (Transformed): These start at 4. STR: +1 (Melee secondary), +1 (Outfit), +1 (Water secondary spec), = 7 AGI: +1 (Ranged), +2 (Water secondary spec), +1 (Flexibility), = 8 VIT: +1 (Melee secondary), +1 (Dual Weapon Bonus), +2 (Amorphous Body), +3 (stone main spec), +1 (body), +1 (Gifted), = 13 + 5 (-3 bronze, -1 silver) = 18 MAG: +1 (Water secondary spec), = 5 + 9 (-1 bronze, -2 silver, -1 gold) = 13 LCK: 4 Rolls: 9 – Age: 15 12 – Body: Average (+1 AGI or VIT) 17 – Stone (+3 STR or VIT) 8 – Weapon: Ranged (+1 AGI) 9 – Flowing (+1 STR) 18 – Power: Regeneration 1 - +1 Weapon Stat, Dual Weapon (Melee, +1 STR and +1 VIT, +1 VIT from perk bonus) 19 – Awareness 8 – Get Out of Jail 10 – Absolute Direction 5 - +1 Spec Stat, Gifted Monster Mutations: -Amorphous Body (green tile, +2 VIT, also get +1 AGI, Flexibility perk): Ninha’s body is made of super magical mud as a monster girl, and she can in turn use it in conjunction with her magic due to her combination of specs. -Destroyer (black tile) -Broken Reincarnation (black tile) -Second Specialization (green tile, get a second spec: Water [+1 STR, +2 AGI, +1 MAG])
Personality: A generally calm yet upbeat sort of individual, and the sort of person who’d seem very approachable as well as generally nice to be around. She loves animals and generally isn’t hesitant to make this known, and desires a pet of her own...despite a long and very mixed history of attempts to have or get one. Her hobby of cooking usually acts as a “way to blow off steam”, and isn’t afraid of criticism here...however, seeing wasted food does annoy her a bit, as does her own hunger that led to the hobby in the first place. Likewise, her approach to things at times can be rather blunt, whether for better or for worse. This is most prominent in her attitude in or even about the topic of battle, where a cold and calculating side takes over and makes her mechanical and very much unhesitating in both her efficiency and execution.
History: Long ago, in the city of ancient Uruk where a pair of heroes once walked through the streets, a young priestess was chosen by the gods to act as a vessel. With a desire to create a new “loyal tool” as they had failed to do before, the priestess would be made into a magical girl to try to meet this end. Fearful if she denied the gods, the young priestess accepted and was transformed into a divine monster of mud. Reshaped into a weapon for the gods, she served them in silence for several years as a means to mete out their justice...until they abandoned her out of boredom, or other myriad reasons, for other ventures and places and causes. Freed from the shackles of the divine and left alone, then, “Ninha” (as she came to call herself) began to wander the land and do of her own accord. Rescuing the weak, slaying monsters, putting down the evil that she found before her, and she derived satisfaction from destroying the work and plans of her foes. Over the centuries and millennia her travels continued without ceasing, her acts growing closer and closer to the shadows as the world grew more and more advanced.
There was a group of mundane mortals sought to capture her in Europe during WW2, whom she merely slaughtered to the last man in a savage display. Rumors of her being a “saint”, due to some of her actions, lingered in some very distant and rural locales. Other monsters learned to fear her in some places, and fled when mere rumors of her presence drifted in with the wind or tide. Eventually all these things and more left her wanting to retire for a short time. A brief respite from the life she had been living, and with that in mind she settled down somewhere in North America. Going to school, wandering the forests, eating food, and living a “normal” life were in their own way something sweet and savory for her palette. For so long she had seen the world, learned of it, but never stopped to enjoy it.
Though as many intense, if not potentially cataclysmic, events have occurred nearby very recent...finally her curiosity has gotten the best of her. Once more Ninha has taken up her status as a magical girl, and moved to the city of Penrose to investigate. What awaits her there? What monsters, literal and otherwise, await her? Even she does not know, though her blood boils in excitement for it all. Indeed, with the oncoming tide of The Ascendancy things are sure to be far less than “boring”.
Incantation: “Golden Chains of Heaven, Awaken!” (but basically insinuated to be said in ancient Sumerian)
Additional Info:
-She has taken up a side hobby in cooking, with some mixed dishes arising due to her travels, residence in the USA for the last “x amount of years”, and the effects off her Devourer mutation. She feels her skills aren’t much at all, just built through practical use and experience over the years, and frankly downplays them actively out of a personal sense of humility...though those who have eaten her food crafts have spoken about them in almost a hushed reverence or have otherwise praised them. Usually.
-She has had a long string of “pets” and “attempted pets”, with mixed results at caring for them and “taming” them. Cats, dogs...sharks, tigers, elephants....some other very questionable things like a “horror’s lesser minion” to give an idea.
@Crusader Lord More or less fine with it on my end. To confirm, you've basically used the Gifted Perk to give Ninha the Tentacle power in some way, yah? I know that the weapons of magical girls are nigh indestructible unless they end up dying, so will that same indestructibility persist with her magically created chains (as opposed to the chains she has as her weapon)?
Also, does her holy/divine/weirdo/creepy aura actually do anything to disturb normal people around her? Or does their ignorance shield them from thinking of her as something alien?
@ERode Basically yeah. Except rather than just "summon tentacles", it's "i made them using le magic" and such. In terms of durability, i was gonna ask about that as well. I don't mind either way, same indestructibility or not. Just wanted to note their similarities to the weapon in function and design for appearance's and use's sakes. What would you prefer or want to allow as a GM, however?
Aura thing i thought was just a monster thing, outside off disguises or something? Was i mistaken??? >_<
I'd prefer not having the ability to magically generate indestructible objects. You can just have her magical chains be as durable as her MAG stat suggests they'll be. And if her disguise shields from the unnatural composition of her body, that's fine. Just checking if you wanted to make divine-ichor-and-mud a more potently strange thing than the rest of the monster girls.
"The night belongs to us. You are not welcome here!"
Name: Moritomi Kaito/Black Sky Knight
Age (Magical Boy): 13
Age (Before Magical Boy): 17 ("Was it really necessary to make me younger??")
Gender: Male
Gender (Before): Male ("At least that hasn't changed...")
Appearance: See above ("You can't really see it in that picture, but I've got crow legs now. It makes pants... awkward..."). Can suppress his new transformation for a short duration, and appear as your average, everyday middle schooler, but eventually he must return to being the Knight.
Body Type: Average (+1 VIT)
Outfit Type: Flowing (+1 STR)
Specialization:Spirit and Darkness- Kaito's powers are twofold; firstly, he can swim through shadows as easily as one might swim through water, as well as command darkness itself to become weapons. He can also command and bargain with spirits, whether they be the restless dead, or the youkai and other spirit beings who reside on the other side of the veil. Between these two powers, Kaito always has an army to fight beside him, and an arsenal with which to arm them.
Weapon: Melee (+1 STR/VIT); Karasu no Hane (Crow Feather)-A naginata in jet black and dark gold, its edge glows with the wrath of the restless dead it channels.
Power: Killing Blow (+1 MAG): Black Sun Zenith- Ensnares the enemy in a sphere of darkness, before piercing their prison with innumerable ghostly blades. [Silver Coin]
Perks:
Wings- "Pretty self-explanatory. The Queen wants her Knight to look the part."
Masculinity (+1 LCK) [Bronze Coin]- "Turns out it's really common for everyone to turn into girls when they make contracts?? Good thing I missed out on that. Puberty was weird enough as a guy..."
Big Backpack- "The Queen has ways of getting stuff. This bag lets me access what I need."
Closure (+1 LCK) [Silver Coin]- "I... don't have anything or anyone to go back to. All that's left is the Queen and her Mission."
Soul Jar- "As a Spirit of Death, the Queen knows how to hide her own death... and mine, since I asked nicely."
Flexibility (+1 AGI)- "Being made of living darkness makes it really hard to pin me down."
Patron: The Queen of Crows (Lesser Force/Youkai)
Patron Benefits:
Focused- "I was taught by the Queen of Crows herself. I can do things with a drop of mana that some would take a gallon to do."
Hidden Death- "Death Spirits know how to cheat."
Mental Link- "I'm never far away from support when my boss lives in my head."
Magical Overload (Second Specialization, Amorphous [+2 VIT, Flexibility])- "Kind of a double-edged sword. Magic powers? Being made of darkness? Badass. Being half-youkai and every other magical girl wanting to kill me because of that? Ehhhh..."
Patron Drawbacks:
Limited- "The Queen is powerful, but she's still only one youkai. She doesn't know everything, and she can't always help."
Rival Force- "The Crimson Prince killed my family. Wants to kill me, the Queen, and wipe every trace of her off the face of the earth. And he will not rest until he does. I need to watch my back."
Big Brother- "The downside of being connected to the Queen? She likes to use that connection. A lot."
Monstrous Form (Nonstandard Limbs, Devourer)- "Too much magic at once changes you. In addition to these damn legs and wings, I... I want, no, need to drink blood to keep going. It's not pleasant, but I don't have any other choice..."
Fighting Style: Kaito is a skirmisher and a commander, overwhelming the enemy with a tide of darkness and spirit warriors, while he ducks in and out of the shadows, unseen, trying to find opportunities for a killing strike in the midst of the chaos. Hit, run, hit again, put them down.
Personality: Snarky and sarcastic, as teenagers are wont to be, prone to bouts of depression, but overall a gentle soul, even considering his current problems and newfound taste for blood. He's a friendly sort, always willing to lend a helping hand to a friend or even a stranger, if they have need. Quiet and introspective, he's usually up for taking walks in his free time, or playing a video game or two. Enjoys cooking, but he's easily distracted, so sometimes he isn't very good at it.
Greatly enjoys his new powers (even if he won't admit it), though he does not enjoy the price of admission. This causes him much guilt.
History: "You could say I've always had a bit of a peek behind the curtain. I've always been able to see ghosts, spirits, and the like. Sometimes I even got a glimpse of those little marshmallow bastards. My parents said it was because of a gift from the Queen of Crows, for a favor our ancestors did for her. I just knew it meant I could see spooky ghosts. Like that kid from the movie. And it was pretty cool, for a while. Until it wasn't.
"Y'see, as it turns out, the Queen of Crows had an enemy. A rival, nemesis, foe, whatever you want to call it. Someone who hated her, and all she stood for. Everything she was connected to. See where I'm going with this? Because it took until some assholes wearing red and white bursting into my home for me to get it. The bastards had swords, I kid you not. And they stabbed my mom, dad, me, and just for kicks and giggles, my baby sister, too. And then they left us to bleed out and rot. I was the only one who lived, 'cause, well, turns out the Queen's been keeping more of an eye on us than I thought.
"She came to me as I was dying. Said she only had time to save me. Said she could give me the power to stand up to the Crimson Prince and his lackeys. I said yes, of course. It was that or die like a bitch. Then again, maybe that would've been a better option. Because she decided that, given this insult from the Prince, the time for subtlety had long since passed. So she poured every ounce of mana she could scrounge up into me. And that much magic at once changes you. A lot.
"Now I'm here in the city. Training. Getting stronger, as strong as I can. Because the Prince will come for me again. And I have to be ready for him. May as well kill some monsters while I'm here..."
Incantation:"Black Sky, Golden Moon, Silver Stars! Behold your Champion! Rise, Knight of Crows!"
Additional Info: Has a sweet tooth. Likes shiny things like crystals and marbles, even before basically becoming part crow. Chronic insomniac.
Theme Song:
Magical Coins: 0
Type: Lesser Force
Name: Hino-Enma, The Queen of Crows
Personality: Imperious and aloof, even to those who've earned her loyalty. She can be caring, protective, and even motherly to her "subjects." She tries to be encouraging to her Champion, the Knight of Crows, but ends up coming off as overbearing and pushy instead. However, she really does care about him, even if it doesn't always seem like it.
History: The Queen of Crows was once a horrible monster, a drinker of blood and devourer of men. Unfortunately for her, her rampages had drawn the ire of the brother of one of her victims. And so great was his hate that he became a demon just for the chance to destroy her. They clashed, and the Queen was struck down, barely alive. She was found by a farmer and his wife, and whether they knew of her dread reputation or not, decided to nurse her back to health.
She planned to kill them for their kindness, once she regained her strength. But over time, the couple's kindness softened her heart, and she grew to feel protective toward them. She gifted them with a little of her power, and promised to watch over their line forever, even as they traveled to a great new country in the West. But her old shame, her foe, has found her once again, and will not rest until both her and her charges are destroyed. So she must now keep her promise to that poor farmer and his wife. Whatever it takes.
Resources: "Queen of Crows" isn't just a fancy title. She can see through the eyes of corvids, and even exert control over them if she's in the right area. She has a way with death, able to stave it off and even circumvent it. She has a lot of trinkets, treasures, and loose change, gathered over her long life by her black-feathered servants. And with only one Champion, she can lavish all of this attention on him, leaving him very well-equipped.
Additional Info: She does not need sleep. And sometimes forgets that her Champion does. This can be awkward.
@EnterTheHero Ari and ERode would probably pick this up anyway, but for Monstrous Form you've gotta have at least two Black Mutations. The only one you've got at the moment is Nonstandard Limbs, while all the others are Greens.
@EnterTheHero Would like a description, even if brief, of the Killing Blow, but otherwise don't see any major problems. Accepted. Pretty cool with the whole Crow themed Patron, reminds me of the Raven deity from DnD.
I'm assuming that is a danganronpa reference? Because I can change it to that. Most of the time I'm just going off my own instinct of what color an emotion should be.