PS: I'm making two servants, due to the first having 'unified language' and that can be polarizing if used unfairly. I've tried to give it enough wiggle room to be fair but I have provided a backup Servant just in case. I still would prefer to play the first, but understand.
Class: Rider
True Name: Tiglath-Pileser III
Alignment: Chaotic Neutral
Bio: A powerful king who remedied the decline of the Assyrian empire and rapidly expanded their crumbling nation. Due to his influence and policies he ushered in the final and greatest phase of Assyria's dominion over the known world. He created the world's first standing army, crafted roads, and toppled many great empires and claimed them as his own including the covetous Babylon in a mere 20 years.
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Parameters:
STR: C | AGI: B | END: C | MGI: C | LCK: A | NP: A
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Class Skills:
Riding: A
All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class. As one who made use of the expeditious movement of troops as well as favoring mounted combat, one has achieved a high enough rank to qualify for the Rider class.
Magic Resistance: C
Rider didn't experience great magics or thaumaturgy during his time. As such he only receives an 'average' resistance from his class and the age of his legend.
Personal Skills:
Usurper's Superiority: A+
Having conquered and replaced many great Kings in the ancient world, Rider can be called without question a 'King Slayer'. This skill offers great bonuses against heroes who qualifies as rulers of nations. The title is irrelevant.
Further, due to the biblical anecdote where he demanded 1,000 talents of silver as tribute from King Menahem this ability has gained an additional function. Upon striking an opponent of the 'King' qualification in combat he steals one of their ranks in either Strength, Endurance, or Agility chosen at Random. This can stack up to three times and the same stat cannot be stolen twice. Each theft lasts for 5 rounds, until the target he stole them from has been slain, or until Rider and the target are no longer in combat with each other.
Cursed Conqueror: B
Rider created the world's first standing army. Those whom he conquered were liberated from the life of meager victims and were offered a chance to become an Assyrian citizen. Devoting their lives to the killing of others, to the lust of the king's wars, to become slaves to his ambition. With the help of the "Crown of Babylon" this has manifested as a powerful curse most ancient. It holds the souls of those whom he's enlisted captive even after their bodies have withered and returned to the earth. They are called to fight for Assyria against their will as thralls that spread destruction at Rider's behest, an ethereal plague of hatred and malice. These Wraiths, not even fit to be called Heroic spirits, are merely cannon fodder for the pyre of Tiglath-Pileser's desire for war.
Those who submitted to the king in life can be summoned in legions to fight his enemies. They are low-class spirits no greater in strength than dragon bone warriors implemented by certain Caster class servants. The only benefit over said bone warriors is their semi-corporeal bodies that are hard to influence through mundane methods. They retain some of their training and experience in life but only as "reflex" and cannot fight genuine heroes who have a mind to channel these impulses.
This skill functions as a combination skill equivalent to "Familiar Creation" and "Military Tactics". These conjured troops follow Rider's will and he can direct them in much the same way a general would an Army, functioning identically to the 'Military Tactics' skill in these instances. It allows Tiglath-Pileser III to flawlessly creating a symphony on the battlefield with his soldiers. These soldiers also benefit from his "Charisma" Skill bolstering their combat abilities even further.
Charisma: A
Having conquered most of the known world in a mere 20 years, Rider can be said to have ushered Assyria into a Golden Age of success. Solidifying Neo-Assyria as the world's great superpower with advanced civil, military, and political systems he has demonstrated his great ability to lead others at the highest rank.
Noble Phantasms:
Crown of Babylonia: All Will Eternally Bow Before Babel's Final Master - A
Type: Anti-Unit
Range: 1-20
Maximum Targets: 1
Upon obtaining the Crown of Babylon Rider understood the Unified language of man. Its an object forged from the remnants of the "Tower of Babel" after God struck it down. The words locked within it is imparted to its owner as the rightful heir to its lost knowledge. It's a language that speaks directly with the soul and conveys one's intentions directly to the intended parties. Since this is the 'purest nature of human communication' those affected cannot deny the words imposed upon them. It'd be much like denying their nature... Their Origin. This Noble Phantasm doesn't require its true name to activate, and instead just to channel prana into one's own words and speak the tongue.
The affected party will actualize the 'words' spoken to them. For example, if one were to speak 'You don't see me' their sight will not register Rider within their sight or they'll go blind while he's within their vicinity. If Rider were to say 'Come no closer' the affected parties will not be able to go against this pure command. These orders or 'dialogues' must be within the normal range of the target's capabilities. So if one without the power of flight was told to 'fly' then they cannot actualize the order... As they cannot fathom its completion.
Naturally, Command Spells are a greater mystery and can overpower this Noble Phantasm, but as it stands there are very few ways to completely resist it. If the person cannot be communicated to (Being deaf, covering one's ears) they cannot receive the message, and thus their soul cannot hear what it is supposed to actualize. It can also be countered by directly knowing the language being spoken and understanding its entirety.
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Its only limitation is it cannot cause the self-destruction of the target... As the Soul has an innate desire to prolong its lifespan. One's susceptibility to the words decreases with the older their soul is. The closer one is to the 'Origin of language' the less susceptible they are to be drawn into its mystery. Humans of the modern era cannot resist the Unified language and must directly follow this language, otherwise, they'd be denying their nature.
1) Servants of the Modern era: 'Early AD to Current Day' can be affected indefinitely. Their nature and soul's composition is simply too far from the 'Origin' to comprehend the words. The 'Divine words' are simply too real for their diluted soul to understand.
2) Servants from Ancient Era: 'Moderate BC to Early AD' can be affected 4 TIMES by these words before starting to develop moderate resistances... Able to use their higher density souls and knowledge of 'Mystery' to navigate the path to understanding the original language. This is augmented by using the Grail as a sort of 'Translation' device to understand all... Allowing them quick knowledge of the tongue.
3) Ancient Servants/Prototype humanity Servants: Servants from the beginning of Humankind, from when the World was united as one. Gilgamesh is a definite example of this sort... From a time when language and ethnicity meant nothing. They understand the root of the language but weren't able to fully comprehend it using the Soul as a medium... They can be affected 2 TIMES before developing strong resistances bordering on immunity.
Road to Assyria: Behold The Paths That Lead The Epitome Of Conquest - A
Type: Anti-Army
Range: 1-60
Maximum Targets: 400
The ability of Tiglath-Pileser III to create a road for his Army's victory. The archetype for mounted combat all could say that he changed the world by inventing the concept of a 'Road'. This is normally accomplished through the Four-Horse drawn carriage that he employed in life. These stallions are the epitome of horses that border on a Phantasmal species due to their ancient breed. However, this conceptual blessing can be applied to any mount or vehicle that Rider controls.
Upon coming into contact with an object or surface in its path the affected mount brands the conceptual nature of 'Road to Travel' upon it. This allows any of Rider's allies to treat the object as a Road, or by definition 'A surface they can travel on unimpeded'. All allied troops and units may move through the surface freely, thereby ignoring all typical influence that matter would impose upon them... Effectively phasing through it. This affects the marked target/area so it doesn't convey any sort of invincibility. If, however, they pass through a surface enemy attacks will still treat the marked area as an obstruction as normal. This concept of 'A road' also applies to the air itself allowing any mount Tiglath operates to fly through the air just as easily as it would on the ground.
When mounted in his actual chariot, he can unlock the true nature of this Noble Phantasm. The roads of Assyria were intended for the world's first army. A force which swiftly, and without mercy demolished its enemies. Speaking this Blessing's true name he can unleash a devastating Anti-army attack upon his foes which cannot be hidden from or blocked with mundane barricades as all obstructions are rendered as a 'road' for conquest. Fast, and uncanny in its maneuverability this Noble Phantasm's true activation often strikes with a force on par with a missile impact, crushing any enemy underfoot.
Extra Info: Any information not mentioned above/clarifications/trivia, etc.
Class: Rider
True Name: Hatshepsut
Alignment: Chaotic Good
Bio: Arguably one of the most successful Pharaoh's to have ruled in Egypt only behind Ozymandias. A queen who instilled stellar policies, unprecendented trade, and a peaceful dynasty for 20 long years. Unfortunately her name and legacy was defaced by her descendants... Almost lost to time. Luckily humans have reignited the legacy of Amun's favorite Pharaoh and restored her name in the annals of history.
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Parameters:
STR: C | AGI: B | END: D | MGI: A | LCK: B | NP: A
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Class Skills:
Riding: A
All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does NOT apply to members of the Dragon Kind.
Magic Resistance: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Personal Skills:
Divinity: B
Rider was worshipped as a Queen upon her rise to the throne and it was widely accepted she was the holy child of Amun, the King of the Gods. As Pharaoh she served as one who enacted the divine will of the God, serving as his voice as well as one of his incarnations. Amun clerics tell that Amun conceived Hatshepsut with the explicit purpose of ushering Egypt into an unprecedented golden age of wealth. This claim was so widely accepted by all of Egypt it allowed Rider to ascend to the throne without any opposition.
Golden Rule: B
It is not the expression of gold on one's person but the ability to attract riches in their lifetime.
While Egypt was a very wealthy country originally under Rider's allowed a new era of prosperity the likes of which had never been seen before to come to pass. In a mere 20 years under Queen Hatshepsut the economy boomed, Trade routes that had previously been thought impossible were established, resources from far away lands entered Egyptian soil for the first time, and a record number of building projects began under her guidance. One could say the Queen opened the opportunity for incredible prosperity within the kingdom, or rather her golden presence maximized the effect of the flow of wealth.
Imperial Privilege - A
The ability to gain skills due to the Prerogative of the Servant. As a result of the upbringing to be Queen, including the tutelage in countless subjects, and having become ruler of one of the most advanced civilizations in history it can be said that Rider has dabbled in most if not all techniques that are not exclusive to a single individual. This skill simply elevates them to a 'master' rank for a short time as the Queen must be wiser and more skilled than all she rules over.
The list of skills available to Rider under this skill includes, but is not limited to, Charisma, Military Tactics, Egyptian Magecraft, Fine arts, and Item Creation. Other skills can also be obtained naturally but only if the situation deems that specific area of knowledge applicable. I.E. if Rider had to know how to sail she would gain a nautical skills as a matter of course, or if she were to obtain poison she'd intuitively be able to gain the skill on how best to use it. Usually, this will come from drawing on the culmination of her many skills to result in the 'mastery' of another unknown skill. Much in the same way a near infinite array of different numbers can be added to achieve one result, Rider can make use of her grand and diverse wisdom to achieve a similar conclusion in terms of proficiency.
Grace of Amun: B
A blessing from the most mysterious of the gods, Amun. The god of 'The hidden' grants a boon to its chosen Pharaoh. This blessing makes Rider faster and stronger as well as bestowing the ability to hide her skills and intentions from all but the most intuitive of enemies.
Rider receives a rank up to both Strength and Agility under the benevolent graces of her God. These stat increases are passive buffs and using this skill to boost her parameters will slightly increase her upkeep but it's not so severe that she has to worry about consuming too much energy. It has the secondary effect of masking her attacks so that they will never lose any effectiveness against her targets. While opponents can physically perceive attacks they are prevented from fathoming the method of Rider's abilities and because of this are also prevented from developing countermeasures against her assaults. Rider's attacks will always strike with the same effectiveness no matter how many times they are experienced, opponents always facing Rider as if it were their first encounter. Only heroes with a strong enough sixth sense will be able to overcome this mental hindrance that is placed upon them.
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Noble Phantasm(s):
No-Face Queen: The Empress Who Ruled as None - C
Noble Phantasm Type: Anti-unit (Self)
Range: 0
Maximum Target: 1
This Noble Phantasm is the result of an individual who's legend is vastly different than the Heroic Spirit, culminated into a Noble Phantasm by many millennia of distorted truth. Hatshepsut, a Queen of Egypt, ruled as a wizened Pharaoh until her Son, Thutmose III, came of age. Her subjects fully accepted her as Queen and worshiped her in the feminine form, however, she was always recorded in history as a King which created a break in her nature as a Heroic Spirit. This mystery was only strengthened after her death as most traces of her 'true self' were forcibly destroyed by Amenhotep II, further obscuring her legend. This great divide between fact and belief relieved Rider of the need of a concrete form like other heroes, her only definite binding was the title of 'Heroic Spirit Hatshepsut'. This lack of an absolute physical appearance gave her the ability to change her appearance at will, a mere thought enough to become anyone she desires as she still remains Hatshephsut no matter what she appears.
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Typically Rider will hide in the guise of a young white-haired girl to mask her Egyptian heritage, the tattoos and royal garb of the pharaoh being huge hints as to her identity. Much as other hero's weapons bear huge clues to their legend since the mere fact she is a queen of Egypt and a female is enough to narrow down her possible identities in an instant. Hence she will not casually stroll around in her true form during the Grail War and instead chooses to take a more obscure persona for her container. As a single action Rider may alter her form to any human figure she can imagine which is not restricted by memory or familiarity but IS limited to feminine appearances. The new chosen form will remain Rider's appearance until she deems otherwise and this transformation cannot be discerned as 'out of place' or 'unnatural' by those around her even by magical means.
Onlooking servant/master pairs can easily discern that she is a servant but will not be able to gain any hint whether the person in front of them the 'true Rider' or a disguise. These changes are purely in regard to appearance and do not affect Rider's combat abilities at all no matter how large or small her chosen form happens to be. This absence of concrete self also prevents other Masters from discerning her statuses through their Clairvoyance and renders them unable to deduce her status, personal skills, or Noble Phantasms when she's making use of this ability.
Guardian of Djeser-Djeseru: Invisible Lord of the Sky - A
Noble Phantasm Type: Anti-Army
Range: 3-50
Maximum Target: 300
Rider is able to summon a Divine Ram from its resting place in Hatshepsut's Mortuary Temple, awakening it from its long slumber. After death, her father Amun-Ra blessed Djeser-Djeseru with a pair of sacred guardian to protect his beloved daughter from humans who sought to defile Hatshepsut's remains and temple. Only the Pharaoh can command this beast, all others treated as intruders in the domain of Amun-Ra's daughter. If Rider were summoned under the Caster class or were summoned in Egypt she could reproduce the entire temple as her own territory, but with her current container, she can only summon its Divine Guardians. Rider only has the magical capacity to sustain one of these creatures at a time but she possesses enough of a Riding skill for these beasts to serve as powerful mounts and the God-Queen is able to freely summon them to her side anywhere the sky touches.
When materialized the Ram is just over three meters tall and as wide as car trailer, easily dwarfing normal creatures modern humans would consider fit for riding. Its bulky body is comprised of thick muscles that bristle with every step of its sharp hooves. Radiant flowing fur of white gold sweeps back across its body like a flame and two pairs of rust-colored horns loop out from its skull. These powerful horns crackle with magical energy that makes the very air shake equally as much as its hoof falls. Much like the wind itself, the Ram is a docile creature outside of combat, transforming into a tempest of ferocity whenever its Master is threatened.
The Guardian is a Divine Beast that can be said to have a level of mystery even above Servants. This makes harming it extremely difficult, even with things on par with magecraft as they don't possess sufficient mystery to harm such a creature. The Ram is also capable of moving through the air just as it could solid ground due to its divine nature being closely associated with the air and wind. While mounted by Rider she will share its protections and the Ram will obey all of her commands, even protecting her if she were to become forcefully dismounted. A single charge from it contains enough magical energy to destroy a medium-size building with force on par with a missile impact without faltering in its course. With such a charge peaking over 400km per hour it can be difficult to dodge despite its destructive nature as the beast in flight would look like a flaming blur of magical energy. Its feet are clad in dense prana that sear any that get too close while having enough energy to be classified as an A rank attack, cracking the very ground underfoot with its run. Without a rider to steer its aggression, it could easily level a city district in mere hours no matter what modern technology or magecraft got in its way.
Being a gift from Amun and serving under the reincarnation of the god, the Ram also gains the ability of 'The Invisible'. At will, Rider can cloak herself and the Ram in a powerful optical magic that obscures the pair from sight and prevents them from being observed visually or other means. Magecraft and other magical detection are rendered ineffective by this supernatural cloaking which blocks their presence, spiritual and magical, from leaking into the world around them. This is limited strictly to visual senses and magical means so other things as smell, body heat, or sound will still be detected as normal through the cloaking. Rider can extend this facade to any other beings mounted on her ram but cannot grant it to any beings or objects in direct proximity around her mount, nor will the effects linger once its rider or riders have descended from its back.
This cloaking only prevents superficial mana from being sensed by others and as a result, the threshold for its masking effect is quite low. It is potent enough to completely conceal a low-ranking Divine beast, but only when it is not putting all of its energy into something, namely an attack. Upon charging the surge of raw mana rips apart the veil of invisibility just before impact and cannot be reestablished while the beast is in combat. Hatshepsut can command the beast to reform its cloak but doing so requires her to be outside of an encounter or unengaged for 1 full round. This is enough time for the beast's mana to settle to a low enough level to maintain the shroud.
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Class: Rider
True Name: Tiglath-Pileser III
Alignment: Chaotic Neutral
Bio: A powerful king who remedied the decline of the Assyrian empire and rapidly expanded their crumbling nation. Due to his influence and policies he ushered in the final and greatest phase of Assyria's dominion over the known world. He created the world's first standing army, crafted roads, and toppled many great empires and claimed them as his own including the covetous Babylon in a mere 20 years.
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Parameters:
STR: C | AGI: B | END: C | MGI: C | LCK: A | NP: A
____________________________________________________________
Class Skills:
Riding: A
All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider Class. As one who made use of the expeditious movement of troops as well as favoring mounted combat, one has achieved a high enough rank to qualify for the Rider class.
Magic Resistance: C
Rider didn't experience great magics or thaumaturgy during his time. As such he only receives an 'average' resistance from his class and the age of his legend.
Personal Skills:
Usurper's Superiority: A+
Having conquered and replaced many great Kings in the ancient world, Rider can be called without question a 'King Slayer'. This skill offers great bonuses against heroes who qualifies as rulers of nations. The title is irrelevant.
Further, due to the biblical anecdote where he demanded 1,000 talents of silver as tribute from King Menahem this ability has gained an additional function. Upon striking an opponent of the 'King' qualification in combat he steals one of their ranks in either Strength, Endurance, or Agility chosen at Random. This can stack up to three times and the same stat cannot be stolen twice. Each theft lasts for 5 rounds, until the target he stole them from has been slain, or until Rider and the target are no longer in combat with each other.
Cursed Conqueror: B
Rider created the world's first standing army. Those whom he conquered were liberated from the life of meager victims and were offered a chance to become an Assyrian citizen. Devoting their lives to the killing of others, to the lust of the king's wars, to become slaves to his ambition. With the help of the "Crown of Babylon" this has manifested as a powerful curse most ancient. It holds the souls of those whom he's enlisted captive even after their bodies have withered and returned to the earth. They are called to fight for Assyria against their will as thralls that spread destruction at Rider's behest, an ethereal plague of hatred and malice. These Wraiths, not even fit to be called Heroic spirits, are merely cannon fodder for the pyre of Tiglath-Pileser's desire for war.
Those who submitted to the king in life can be summoned in legions to fight his enemies. They are low-class spirits no greater in strength than dragon bone warriors implemented by certain Caster class servants. The only benefit over said bone warriors is their semi-corporeal bodies that are hard to influence through mundane methods. They retain some of their training and experience in life but only as "reflex" and cannot fight genuine heroes who have a mind to channel these impulses.
This skill functions as a combination skill equivalent to "Familiar Creation" and "Military Tactics". These conjured troops follow Rider's will and he can direct them in much the same way a general would an Army, functioning identically to the 'Military Tactics' skill in these instances. It allows Tiglath-Pileser III to flawlessly creating a symphony on the battlefield with his soldiers. These soldiers also benefit from his "Charisma" Skill bolstering their combat abilities even further.
Charisma: A
Having conquered most of the known world in a mere 20 years, Rider can be said to have ushered Assyria into a Golden Age of success. Solidifying Neo-Assyria as the world's great superpower with advanced civil, military, and political systems he has demonstrated his great ability to lead others at the highest rank.
Noble Phantasms:
Crown of Babylonia: All Will Eternally Bow Before Babel's Final Master - A
Type: Anti-Unit
Range: 1-20
Maximum Targets: 1
Upon obtaining the Crown of Babylon Rider understood the Unified language of man. Its an object forged from the remnants of the "Tower of Babel" after God struck it down. The words locked within it is imparted to its owner as the rightful heir to its lost knowledge. It's a language that speaks directly with the soul and conveys one's intentions directly to the intended parties. Since this is the 'purest nature of human communication' those affected cannot deny the words imposed upon them. It'd be much like denying their nature... Their Origin. This Noble Phantasm doesn't require its true name to activate, and instead just to channel prana into one's own words and speak the tongue.
The affected party will actualize the 'words' spoken to them. For example, if one were to speak 'You don't see me' their sight will not register Rider within their sight or they'll go blind while he's within their vicinity. If Rider were to say 'Come no closer' the affected parties will not be able to go against this pure command. These orders or 'dialogues' must be within the normal range of the target's capabilities. So if one without the power of flight was told to 'fly' then they cannot actualize the order... As they cannot fathom its completion.
Naturally, Command Spells are a greater mystery and can overpower this Noble Phantasm, but as it stands there are very few ways to completely resist it. If the person cannot be communicated to (Being deaf, covering one's ears) they cannot receive the message, and thus their soul cannot hear what it is supposed to actualize. It can also be countered by directly knowing the language being spoken and understanding its entirety.
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Its only limitation is it cannot cause the self-destruction of the target... As the Soul has an innate desire to prolong its lifespan. One's susceptibility to the words decreases with the older their soul is. The closer one is to the 'Origin of language' the less susceptible they are to be drawn into its mystery. Humans of the modern era cannot resist the Unified language and must directly follow this language, otherwise, they'd be denying their nature.
1) Servants of the Modern era: 'Early AD to Current Day' can be affected indefinitely. Their nature and soul's composition is simply too far from the 'Origin' to comprehend the words. The 'Divine words' are simply too real for their diluted soul to understand.
2) Servants from Ancient Era: 'Moderate BC to Early AD' can be affected 4 TIMES by these words before starting to develop moderate resistances... Able to use their higher density souls and knowledge of 'Mystery' to navigate the path to understanding the original language. This is augmented by using the Grail as a sort of 'Translation' device to understand all... Allowing them quick knowledge of the tongue.
3) Ancient Servants/Prototype humanity Servants: Servants from the beginning of Humankind, from when the World was united as one. Gilgamesh is a definite example of this sort... From a time when language and ethnicity meant nothing. They understand the root of the language but weren't able to fully comprehend it using the Soul as a medium... They can be affected 2 TIMES before developing strong resistances bordering on immunity.
Road to Assyria: Behold The Paths That Lead The Epitome Of Conquest - A
Type: Anti-Army
Range: 1-60
Maximum Targets: 400
The ability of Tiglath-Pileser III to create a road for his Army's victory. The archetype for mounted combat all could say that he changed the world by inventing the concept of a 'Road'. This is normally accomplished through the Four-Horse drawn carriage that he employed in life. These stallions are the epitome of horses that border on a Phantasmal species due to their ancient breed. However, this conceptual blessing can be applied to any mount or vehicle that Rider controls.
Upon coming into contact with an object or surface in its path the affected mount brands the conceptual nature of 'Road to Travel' upon it. This allows any of Rider's allies to treat the object as a Road, or by definition 'A surface they can travel on unimpeded'. All allied troops and units may move through the surface freely, thereby ignoring all typical influence that matter would impose upon them... Effectively phasing through it. This affects the marked target/area so it doesn't convey any sort of invincibility. If, however, they pass through a surface enemy attacks will still treat the marked area as an obstruction as normal. This concept of 'A road' also applies to the air itself allowing any mount Tiglath operates to fly through the air just as easily as it would on the ground.
When mounted in his actual chariot, he can unlock the true nature of this Noble Phantasm. The roads of Assyria were intended for the world's first army. A force which swiftly, and without mercy demolished its enemies. Speaking this Blessing's true name he can unleash a devastating Anti-army attack upon his foes which cannot be hidden from or blocked with mundane barricades as all obstructions are rendered as a 'road' for conquest. Fast, and uncanny in its maneuverability this Noble Phantasm's true activation often strikes with a force on par with a missile impact, crushing any enemy underfoot.
Extra Info: Any information not mentioned above/clarifications/trivia, etc.
Class: Rider
True Name: Hatshepsut
Alignment: Chaotic Good
Bio: Arguably one of the most successful Pharaoh's to have ruled in Egypt only behind Ozymandias. A queen who instilled stellar policies, unprecendented trade, and a peaceful dynasty for 20 long years. Unfortunately her name and legacy was defaced by her descendants... Almost lost to time. Luckily humans have reignited the legacy of Amun's favorite Pharaoh and restored her name in the annals of history.
____________________________________________________________
Parameters:
STR: C | AGI: B | END: D | MGI: A | LCK: B | NP: A
____________________________________________________________
Class Skills:
Riding: A
All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does NOT apply to members of the Dragon Kind.
Magic Resistance: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Personal Skills:
Divinity: B
Rider was worshipped as a Queen upon her rise to the throne and it was widely accepted she was the holy child of Amun, the King of the Gods. As Pharaoh she served as one who enacted the divine will of the God, serving as his voice as well as one of his incarnations. Amun clerics tell that Amun conceived Hatshepsut with the explicit purpose of ushering Egypt into an unprecedented golden age of wealth. This claim was so widely accepted by all of Egypt it allowed Rider to ascend to the throne without any opposition.
Golden Rule: B
It is not the expression of gold on one's person but the ability to attract riches in their lifetime.
While Egypt was a very wealthy country originally under Rider's allowed a new era of prosperity the likes of which had never been seen before to come to pass. In a mere 20 years under Queen Hatshepsut the economy boomed, Trade routes that had previously been thought impossible were established, resources from far away lands entered Egyptian soil for the first time, and a record number of building projects began under her guidance. One could say the Queen opened the opportunity for incredible prosperity within the kingdom, or rather her golden presence maximized the effect of the flow of wealth.
Imperial Privilege - A
The ability to gain skills due to the Prerogative of the Servant. As a result of the upbringing to be Queen, including the tutelage in countless subjects, and having become ruler of one of the most advanced civilizations in history it can be said that Rider has dabbled in most if not all techniques that are not exclusive to a single individual. This skill simply elevates them to a 'master' rank for a short time as the Queen must be wiser and more skilled than all she rules over.
The list of skills available to Rider under this skill includes, but is not limited to, Charisma, Military Tactics, Egyptian Magecraft, Fine arts, and Item Creation. Other skills can also be obtained naturally but only if the situation deems that specific area of knowledge applicable. I.E. if Rider had to know how to sail she would gain a nautical skills as a matter of course, or if she were to obtain poison she'd intuitively be able to gain the skill on how best to use it. Usually, this will come from drawing on the culmination of her many skills to result in the 'mastery' of another unknown skill. Much in the same way a near infinite array of different numbers can be added to achieve one result, Rider can make use of her grand and diverse wisdom to achieve a similar conclusion in terms of proficiency.
Grace of Amun: B
A blessing from the most mysterious of the gods, Amun. The god of 'The hidden' grants a boon to its chosen Pharaoh. This blessing makes Rider faster and stronger as well as bestowing the ability to hide her skills and intentions from all but the most intuitive of enemies.
Rider receives a rank up to both Strength and Agility under the benevolent graces of her God. These stat increases are passive buffs and using this skill to boost her parameters will slightly increase her upkeep but it's not so severe that she has to worry about consuming too much energy. It has the secondary effect of masking her attacks so that they will never lose any effectiveness against her targets. While opponents can physically perceive attacks they are prevented from fathoming the method of Rider's abilities and because of this are also prevented from developing countermeasures against her assaults. Rider's attacks will always strike with the same effectiveness no matter how many times they are experienced, opponents always facing Rider as if it were their first encounter. Only heroes with a strong enough sixth sense will be able to overcome this mental hindrance that is placed upon them.
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Noble Phantasm(s):
No-Face Queen: The Empress Who Ruled as None - C
Noble Phantasm Type: Anti-unit (Self)
Range: 0
Maximum Target: 1
This Noble Phantasm is the result of an individual who's legend is vastly different than the Heroic Spirit, culminated into a Noble Phantasm by many millennia of distorted truth. Hatshepsut, a Queen of Egypt, ruled as a wizened Pharaoh until her Son, Thutmose III, came of age. Her subjects fully accepted her as Queen and worshiped her in the feminine form, however, she was always recorded in history as a King which created a break in her nature as a Heroic Spirit. This mystery was only strengthened after her death as most traces of her 'true self' were forcibly destroyed by Amenhotep II, further obscuring her legend. This great divide between fact and belief relieved Rider of the need of a concrete form like other heroes, her only definite binding was the title of 'Heroic Spirit Hatshepsut'. This lack of an absolute physical appearance gave her the ability to change her appearance at will, a mere thought enough to become anyone she desires as she still remains Hatshephsut no matter what she appears.
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Typically Rider will hide in the guise of a young white-haired girl to mask her Egyptian heritage, the tattoos and royal garb of the pharaoh being huge hints as to her identity. Much as other hero's weapons bear huge clues to their legend since the mere fact she is a queen of Egypt and a female is enough to narrow down her possible identities in an instant. Hence she will not casually stroll around in her true form during the Grail War and instead chooses to take a more obscure persona for her container. As a single action Rider may alter her form to any human figure she can imagine which is not restricted by memory or familiarity but IS limited to feminine appearances. The new chosen form will remain Rider's appearance until she deems otherwise and this transformation cannot be discerned as 'out of place' or 'unnatural' by those around her even by magical means.
Onlooking servant/master pairs can easily discern that she is a servant but will not be able to gain any hint whether the person in front of them the 'true Rider' or a disguise. These changes are purely in regard to appearance and do not affect Rider's combat abilities at all no matter how large or small her chosen form happens to be. This absence of concrete self also prevents other Masters from discerning her statuses through their Clairvoyance and renders them unable to deduce her status, personal skills, or Noble Phantasms when she's making use of this ability.
Guardian of Djeser-Djeseru: Invisible Lord of the Sky - A
Noble Phantasm Type: Anti-Army
Range: 3-50
Maximum Target: 300
Rider is able to summon a Divine Ram from its resting place in Hatshepsut's Mortuary Temple, awakening it from its long slumber. After death, her father Amun-Ra blessed Djeser-Djeseru with a pair of sacred guardian to protect his beloved daughter from humans who sought to defile Hatshepsut's remains and temple. Only the Pharaoh can command this beast, all others treated as intruders in the domain of Amun-Ra's daughter. If Rider were summoned under the Caster class or were summoned in Egypt she could reproduce the entire temple as her own territory, but with her current container, she can only summon its Divine Guardians. Rider only has the magical capacity to sustain one of these creatures at a time but she possesses enough of a Riding skill for these beasts to serve as powerful mounts and the God-Queen is able to freely summon them to her side anywhere the sky touches.
When materialized the Ram is just over three meters tall and as wide as car trailer, easily dwarfing normal creatures modern humans would consider fit for riding. Its bulky body is comprised of thick muscles that bristle with every step of its sharp hooves. Radiant flowing fur of white gold sweeps back across its body like a flame and two pairs of rust-colored horns loop out from its skull. These powerful horns crackle with magical energy that makes the very air shake equally as much as its hoof falls. Much like the wind itself, the Ram is a docile creature outside of combat, transforming into a tempest of ferocity whenever its Master is threatened.
The Guardian is a Divine Beast that can be said to have a level of mystery even above Servants. This makes harming it extremely difficult, even with things on par with magecraft as they don't possess sufficient mystery to harm such a creature. The Ram is also capable of moving through the air just as it could solid ground due to its divine nature being closely associated with the air and wind. While mounted by Rider she will share its protections and the Ram will obey all of her commands, even protecting her if she were to become forcefully dismounted. A single charge from it contains enough magical energy to destroy a medium-size building with force on par with a missile impact without faltering in its course. With such a charge peaking over 400km per hour it can be difficult to dodge despite its destructive nature as the beast in flight would look like a flaming blur of magical energy. Its feet are clad in dense prana that sear any that get too close while having enough energy to be classified as an A rank attack, cracking the very ground underfoot with its run. Without a rider to steer its aggression, it could easily level a city district in mere hours no matter what modern technology or magecraft got in its way.
Being a gift from Amun and serving under the reincarnation of the god, the Ram also gains the ability of 'The Invisible'. At will, Rider can cloak herself and the Ram in a powerful optical magic that obscures the pair from sight and prevents them from being observed visually or other means. Magecraft and other magical detection are rendered ineffective by this supernatural cloaking which blocks their presence, spiritual and magical, from leaking into the world around them. This is limited strictly to visual senses and magical means so other things as smell, body heat, or sound will still be detected as normal through the cloaking. Rider can extend this facade to any other beings mounted on her ram but cannot grant it to any beings or objects in direct proximity around her mount, nor will the effects linger once its rider or riders have descended from its back.
This cloaking only prevents superficial mana from being sensed by others and as a result, the threshold for its masking effect is quite low. It is potent enough to completely conceal a low-ranking Divine beast, but only when it is not putting all of its energy into something, namely an attack. Upon charging the surge of raw mana rips apart the veil of invisibility just before impact and cannot be reestablished while the beast is in combat. Hatshepsut can command the beast to reform its cloak but doing so requires her to be outside of an encounter or unengaged for 1 full round. This is enough time for the beast's mana to settle to a low enough level to maintain the shroud.
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