Servant Profile __________________________________________________________True-Name: Dante Alighieri Aliases:The Supreme Poet Gender: Male Attribute: Man Era:1265-1321 ADAge of Man Alignment: Chaotic Good Qualified Classes: Caster Character Objectives:To guide others just as Virgil and Beatrice have guided him... Although some fun with some big breasted babes a reunion with Beatrice would be nice. Naturally he's also interested in meeting some other great minds. | Legend __________________________________________________________Type: what Source: Historical Region: Italy Weapon: The Truth Appearance: |
Stats __________________________________________________________Strength:E Endurance:C Agility:C + (The plus comes in effect around big breasted women for the purposes of well-) Mana: B+ Luck: A+ | Abilities __________________________________________________________Riding (Beatrice) C+++ Without the anecdote of being a notable rider beyond his voyage on the boat of Charon, his rank in this skill is conventionally low despite the class of the mount. Most vehicles and animals can be handled with above average skill and knowledge. However it is when it comes to the riding of the boat that represents his journey that, his riding, surely guided by his muse of Virgil, and most importantly, Beatrice, reaches a heavenly level. His ability of controlling his Noble Phantasm and that which leads to heaven is without a doubt worthy of the name Rider. After all, it’s not only just his adventure, but one that he travels with others. Magic Resistance: B+ Through faith and the guidance of Virgil, and the elevation of heaven it is not strange at all that Rider has a rather high rank in this skill. Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. Damage is reduced, and against compatible magecraft or circumstances even high-thaumaturgy would be negated or contested. The path to heaven cannot be denied by mere fake replications and miracles. That which is born of sin, that which misleads and born of malice is without question opposed. The truth will not be obscured. Harmonic Path of Reason: B+ The guide out of sin. The man who has sinned, who did not reach heaven and yet fell not to hell. The man who was stained by the virtue of his company, and yet rose above it through knowledge and intelligence. Civilization is what prevents one from being a beast, and even if one cannot become a heavenly saint as a mere man illuminated by the light of art, it is the start of the path that leads one to the divine. The accompaniment of Virgil is not physical, but rather a matter of the guidance Rider’s own logic and thoughts have taken in mimicry of him, along with the burden of “one guided by Virgil” that leads him away from that which would lay him low or lead him astray. To be taught how to conquer the fear from beasts and primal evils, and to be taught how to walk the correct path away from the sins that plague all man. The purpose of knowledge is to live in accordance and in harmony with the laws of heaven. Through Virgil of pagans and earth (man) he is brought to a path that connects with Beatrice (heaven). His conduct as man leads him to the divine. While Virgil is not one who reaches heaven himself, it is through his civilization and his art that Rider is prepared as one who is a vessel for the divine. Such a methodology is agreed upon by both men of the church, and magi alike. Mental effects, pressure and negative effects are drastically reduced or negated in potency. Beautific Beauty: A Beatrice, redemption, guidance. Brought towards the god/heaven and divine. A skill representing the love and saving grace of Beatrice, and the connection that Rider has with the maiden. A path to heaven, and the guide that leads him out of purgatory and hell, to paradise. A place where sinners may not tread, where pagans are turned away. It is Virgil who saved Dante from degrading himself into a sinner, but it is Beatrice who brings her to what is good. Art, beauty, meaning. All such things are given by one who applies such concepts and value to another. The perfect lens will present a perfect unwarped world, and just so the purity and beauty of Beatrice gives birth to a saintly and pure Rider. Through her grace and her observation, her love, he reaches the realm of the divine. Also applies via master-servant. Heroic Spirit rank stuff. Observation of legends engraves it into the human order and gives it meaning. It is through those who read tales and see art that give it such value. Even heroic spirits in turn are elevated by observers. No matter how grand a human, or the mind. It is only in contact with others that one can create a world. It is through trust in others and god that reasoning can be made and humanity advanced. Trust that others can impart their experience and wisdom, trust that all things have a purpose and trust in the good of god. Without love the path cannot be seen. il Sommo Poeta: EX The Poet supreme, the greatest writer and artist of the Italian Language. The man who journeyed through hell and arrived to heaven, who defined and laid the foundations for many impetuses for European art. A man who stands as a one and only, and a man who can describe and invoke all and anything. The greatest goods, the cravenest evils. The only thing beyond his reapproach that keeps him from being the one and only is his inability to write of god (perfection)/ [「」Such is the limitation of one「」 who is still human. To understand, and to more importantly, invoke and make others see and understand. The true value of his talent is not to bring forth the physical example, but the essence and meaning of things. Such is art. Yet to comprehend and describe perfection would in turn degrade it, with it no longer being (god). This inability is less a fault, and more the rule of a man. Yet it is also his status as a man that lets him impart his views and art to others flawlessly. As a poet and man who looks to the hearts and mysteries of things he can only be then called, perfectly imperfect. To surpass this would require... Name: (My Personal Condemnation) Title: The Truth Wrapped Around Judgement Rank: A NP Type: Anti-Truth Range: 1-100 Maximum Number of Targets: - Description: The condemnation of his enemies and those he critiqued as those who languish in the circles of hell. However it is not a matter of simply grudges, but rather scorn of their faults and a revelation of their sins. More than a shallow and childish attack that lashes out with impudent temper at those he disliked. There are "those whose merit shines a bright guiding light, even in hell. Even the most intellectual and genius, the pious and even revered. Even his beloved Brunetto, and the great philosophers Aristotle and Socrates are among those who have been kept in these depths. Those whose sins are great against the order of Heaven, those who hold only the sin of not knowing Christ, and those who he saw as having faults that he accentuated with his words and truths. Under Rider’s judgement, one is condemned to hell, and the truth of one’s sin is revealed. However the nature of the noble phantasm is not merely of assigning sin and degrading one, but that of taking form to the truth, a truth that Rider spins. A truth that while may distort slightly, or focus only on a part of a whole, is nonetheless accentuated and manifested. The ability of the Noble Phantasm is to utilize the “truth” as a conceptual weapon. One could say that this is related to the magecraft of turning words into conceptual blades and other objects. Blades that represent a shining truth, stakes that condemn a truth of punishment and sin, a shield that may shy away from evil with the truth of purity. In a sense it is the understanding and language of Rider brought to arms. Title: The River Upflowing. Rank: C+ NP Type: Anti-World Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it. Maximum Number of Targets: 1-10 (3) Description: What does it do? The boat that travels Styx, and the final signs and preparation from the lady Matilda combined, along with the burden of heaven and hell. A vehicle that allows one to venture into the realm after life, beginning a transformative odyssey while still alive. The vehicle that descends into that which holds evil and yet knowledge. It is through the tour and exhibition of the world (human evil) that is one is taught and climbs to the peak of Mount Purgatorio Sin must be “known” and “forgotten”. Lethe and Eunoe are partaken of and with the experience and knowledge that has been refined and proved pure. The earthly struggles are forgotten and one reaches heaven. Seven rings surround the boat, rotating and propelling the vehicle forth through water or the air. Yet it is not the rings that transfix the boat, but the boat that transfixes the rings. When the true name of the Boat is invoked a “mud” flows in its wake. From the seven rings are born the texture of the underworld and hell, painting over the surrounding area and applying it to the world around. A space degrading, that showcases sin, dragging away the providence all living beings have. While in the innermost three at the peak of Pugatorio and at the gates of heaven evil is forgotten and expulsed, leaving those who ride with the protection of Dante safeguarded from its effects. The three that are a stand in for both the world and the trinity as a trine that approaches the divine are Earth (Virgil) Spirit (Dante) and the Father (Beatrice). The connection to earth and sin is made with the Pagan Virgil, and so heaven and hell are connected. The seven circles of purgatorio, the three of heaven The nine layers of hell and Lucifer who resides at its core. Meeting together they form 10, a completed world. Just as the odyssey of Dante took him through all of hell, purgatorio and to the heavens, now the world is driven into a journey by him. Free of shackles or sin unlike Dis or Pluto, the one who holds the reins and commands the boat is Rider. However the true potential of the boat cannot be reached alone. For after all, heaven and the world are not born alone. The system of man, and the system of nature together form the life upon the planet, and the workings of god cannot be reached by one’s lonesome. Even if he were to hold the status of being accompanied and guided by his guides, it requires a true presence to form a true trine with to reach the full journey to god. In a pinch the frozen rings can bludgeon people too. But really? |
Servant Profile __________________________________________________________True-Name: Heracles Aliases: Alcides Gender: Male Attribute: Heaven Era: Age of Gods Alignment: Chaotic Neutral Qualified Classes: Saber, Lancer, Archer, Rider, Berserker, Assassin Character Objectives: To face other great heroes and warriors in combat. To feel the thrill of battle once more. | Legend __________________________________________________________Type: Myth Source: Greek Myth Region: Greece Weapon: Pillars of Heracles Appearance: Retaining the height of his Berserker form, Lancer is noticeably slimmer than in his other Class but still has a muscular body. He lacks the elbow protrusions of his other form and his facial features are much softer and gentler in appearance. |
Stats __________________________________________________________Endurance: B Strength: B+ Agility: A Mana: A Luck: B NP: A+ | Abilities __________________________________________________________Magic Resistance A - Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi. Battle Continuation A – A Skill that allows for the continuation of combat after sustaining mortal wounds. The ability to survive; makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. Bravery A – The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. During his life time Heracles defeated many monsters and opponents with just his bare hands and brute strength, strangling the otherwise impervious Nemean Lion or crushing the giant Antaeus. Divinity A – The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit. Being a mixed-race child of the King of Gods, Zeus, and a human, and becoming a god after death, Heracles naturally possessed the highest level of the Divinity Skill. Eye of the Mind (False) B - A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. Gained through many ordeals and adventures, he is capable of calm analysis of battle conditions, by which competent grasp of the status of the self and the opponent are obtainable even in the midst of danger; utilization of such to deduce the appropriate course of action that permits escape from a lethal predicament. Subtitle: Twelve Labours Type: Anti-Unit Rank: B Range: – Maximum number of targets: 1 Description: A continuously active-type Noble Phantasm that grants Heracles a "body that knows no death." It is a blessing of the gods representing immortality, as well as being a curse, that was granted to him for completing his Twelve Labours in life. It provides the three effects of resurrection, attack-nullification, and the ability to gain resistance to attacks which have hurt him previous. God Hand applies a conceptual defence based upon rank; it defends against all attacks B-rank and lower, regardless of the attack being physical or magical in nature and ignoring the actual damage that the attack should cause. This Noble Phantasm also grants the effect of automatic regeneration, including resurrection after death, reviving him with a stock of eleven extra lives through layered resurrection magic; Heracles has lives equalling the number of labours he overcame to atone for his sins, rendering him an "immortal" being who must be killed once for each labour to be fully eliminated. For him to be damaged, he must be hit by A-rank attacks or above, requiring the opponent to have at least an A-rank "normal attack" registered through their Strength statistic, A-rank magecraft, or an A-rank Noble Phantasm. Additionally, every time he is harmed by an attack, regardless if it leads to death or not, he will gain resistance after he heals, with subsequent attacks from the same source becoming increasingly ineffective. Subtitle: Shooting the Hundred Heads Type: Unknown Rank: C~A+ Range: “As the occasion demands” Maximum number of targets: – Description: A combat technique devised by Heracles during his battle with the immortal Lernean Hydra, originally taking the form of shooting all 100 heads of the Hydra with a bow and arrow, it was later adapted so that it could be emulated with any weapon type and against any opponent. The result was an all-purpose Noble Phantasm capable of adapting and changing how it appears depending on the target and the circumstances of its use. Depending on how it is used Nine Lives can display power from Anti-Unit to Anti-Army, even up to fortress sieging all depending on the circumstances. In essence, it is a high speed attack consisting of nine consecutive strikes, as swift as if the attacks are overlapping. It can also be a rush of extreme speed that adds up to a hundred attacks within a single breath. It changes form depending on the nature of the target. Subtitle: Proof of the First Labour Type: Anti-Unit Rank: B Range: – Maximum number of targets: – Description: the pelt of the Nemean Lion, obtained by Heracles after exterminating the beast during his First Labour. The beast's skin, through an arduous method, was worked by Heracles into the form of a long, decorated cloth with a distinct pattern. It is worn like a robe over one shoulder and covering his torso. The Nemean Lion was a species of a Demonic or Divine Beast, similar to the Ugallu of Babylon. Such creatures can "reject" human civilization, the Nemean Lion acting like a singularity that rejects human civilization itself. This ability is retained by its pelt, Gilgamesh likening it to an armour that cannot be pierced by any tool created by humans. The pelt's vulnerability is in attacks not delivered by human weapons. Punches, swipes of claws, other forms of natural weapon and the such all directly affect Heracles. The pelt is inherently tough, so though it may be pierced, it will not be ripped apart by such attacks. Subtitle: Pillars Which Bear the Burden of Atlas Type: Anti-Unit Rank: A Range: – Maximum number of targets: 1 Description: A Noble Phantasm which takes the form of two large stone pillars. These pillars as the same as those which once stood on either side of the Strait of Gibraltar, that Heracles erected in order to take the burden of the sky off of Atlas’ shoulders so that the titan could retrieve the golden apples from the garden of the Hesperides as part of his eleventh labour. In this form they are large, heavy and unwieldy weapons which Lancer swings around without grace and uses to simply crush his opponents with brute force. Originally intended to support the sky itself, these pillars have been repurposed as weapons but still carry the conceptual quality of “bearing a great burden”. When striking an opponent with these pillars Heracles is able to impart some of this “burden” to that opponent, gradually weighing them down with the weight of the heavens that Atlas once bore on his back. As the burden increases, one would find it harder and harder to move, each step feeling increasingly heavy, until even taking a step becomes an impossible task; however, as the weight one feels is only conceptual there is no harm to the bearer even when the full burden is applied. |
Magus Profile __________________________________________________________Full-Name: Titus Washington Aliases: Gender: Male Age: 21 Crest: A tribal eagle, etched out on the back of his hand Family: Descendants of the First US Presdent, George Washington Species: Human Specialties: Titus is a tactician, not a fighter. He has constantly proven his tact and his level headedness Character Objectives: He doesn't necessarily want to win the Holy Grail War. But if he does, than he will wish to become President of the United States, just like his ancestor. | Regend __________________________________________________________Country: United States of America Nationality: United Statesian/American wut Affiliations: Student at Harvard University wut Rank: N/A Alignment: Nautral Good He is always under the premonition that his forefathers are watching him. He wants to make them proud. |
Stats __________________________________________________________Magic Circuit Switch: Annuit Coeptis Number of Magic Circuits: B Quality of Magic Circuits: B Mana: C Elemental Affinity: Would lightning count? | Abilities __________________________________________________________ |
Magus Profile __________________________________________________________Full-Name: Leodric Theovola Aliases: Leo, Harold, Sid, Al, etc Gender: Male Age: 23 Crest:364 Years Family: Theovola Species: Human Specialties: Black Magic/ Witchcraft Character Objectives:Make Efi happy. | Legend __________________________________________________________Country: Belgium Nationality: Belgian Affiliations: Clock Tower, loose Rank: - Alignment: Neutral Evil The world is for me and mine. If you don't like that way of thinking, you can just depart from it. |
Stats __________________________________________________________Magic Circuit Switch: Empty Howlings of the Wind Number of Magic Circuits: A Quality of Magic Circuits: C Mana: B Elemental Affinity: Imaginary Numbers Origin: Falsehood | Abilities __________________________________________________________Leodric is proficient in General Fundementals, as expected of a graduate of the Clock Tower. Within the faculty of Jigmarie, the Theovola are regarded with equal derision and admiration. Derision for the foolishness of not expecting their downfall and preparing as such, admiration for what was accomplished. Judgment Punishment for the sinful. Salvation for the worthy. To Leodric, magecraft at its core is a mechanism used to mete out justice. A curious interpretation for one who continuously escapes his own. Little Sister Creation Though Leodric jokingly refers to it as such, in truth it really is just giving form to the distortions of the heart. With enough materials and preparation, a truly frightening amount of sisters can be created. Although, wouldn’t it be more accurate to call it daughter creation? Black Magic/Witchcraft While the general purview of all mystic arts pertaining to the left-hand path is available to Leodric, select sections are barred from him. A tragedy that befell him when he lost his formalwear. If only he could find that maid uniform… Efi A ravenous creature whose insatiable appetite can only be appeased by the consumption of ‘lies’. As such, a general pain on Leodric’s wallet. The process of the creation of Efi is a carefully guarded secret of Leodric, and though it could be said that Efi’s existence is false, the bonds between the two very much are true. The irrevokable gift of a name is proof of that alone. A walking formula that manifests lies for the purpose of consumption, leading to growth. Mystic Tumbler An automatic deployment type mystic code that utilizes the innate ability of Leodric's alignment to create an opening to Imaginary Number space in response to harm. Useful for collecting food for Efi. N/A |
Servant Profile __________________________________________________________True-Name: Sigurd Aliases: King of Warriors Gender: Male Attribute: Earth Era: Age of Gods Alignment: Neutral Good Qualified Classes: Saber, Rider, Caster Character Objectives: To serve his Master. To face the other heroes. If it were possible, and not too much trouble, to meet with his wife again. | Regend __________________________________________________________Type: Myth Source: Völsunga Saga Region: Northern Europe Weapon: Sword, Daggers Appearance: Dude runs around with a haircut like an early 2001 businessman. He's got like military fatigues, and then he's got floating spikes around him, and gundum arms, and a gasmask, and his sword is like a lightsaber but then it gets like bandages and then it wraps around the handle with the blade, and when he attacks he throws it like knives, and etc. |
Stats __________________________________________________________Endurance: A+ Strength: A+ Agility: B Mana: C Luck: E NP: A++ | Abilities __________________________________________________________Magic Resistance A: Grants protection against magecraft. Rather than simply enduring the effects, the spells themselves are negated, even if Saber is not the only target. Unfriendly spells of A-Rank of below affecting Saber will be cancelled, no matter what High-Thaumaturgy they might be. Riding A: Talent for piloting vehicles and mounts. In Saber's case, it's not an issue even if it's an animal from a foreign land or technology that didn't exist during his time. The only exceptions are Phantasmal Beasts and Divine Beasts. Divinity B: Measure of one's Divine Spirit aptitude, generally as a result of having a god as an ancestor. In Saber's case, the blood of Odin runs through his veins. This Skill has no real function on its own, simply serving as a quality that may become an advantage or disadvantage in terms of compatibility against different opponents. Primordial Rune (Warrior) B: The Magic Crest of Northern Europe which Saber possesses, having been taught to him by Brynhildr. His talent is great enough to allow summoning as a Caster, but it is still possible to make use of them as a Saber. Various powerful effects can be applied (Clairvoyance, disguises, Magic Resistance, raising parameters), but not simultaneously. Dragon Kind Modification EX: An extreme form of Self-Modification, causing Saber to take on draconic qualities due to having eaten a dragon's heart. The mana reactor of a dragon has taken form inside his body, allowing Saber to take action with almost no dependence on his Master's energy supply. Crystallization of Wisdom A: The result of eating a dragon's heart. In the myth, it was simply said that Saber was afterwards able to learn secrets by understanding birdsong. In this case, that wisdom has manifested as a pair of glasses (or an intimidating gas mask!) By wearing them, an incredible wealth of information and processing power becomes available. The glasses can even be given to another person, and they would be capable of using them in the same way, though they would suffer a splitting headache. In regards to concerns that a simple pair of glasses could easily be shattered in combat, Saber offers his assurance that as crystallized wisdom, they won't stop shining as long as he doesn't devolve into a mindless beast. What are they? Dawn of Ruin Rank: A NP Type: Anti-Unit Range: 1 Maximum Number of Targets: 1 person Description: The "Sword of the Sun" wielded by Sigurd, originally an enchanted "sword of selection" pulled from the trunk of a mighty tree by Sigurd's father, Sigmund. Later, it shattered from clashing against Gungnir and was reforged by Sigurd into a cursed demonic blade that was capable of killing even a dragon. After that, it became renowned as a "demonic sword of both glory and ruin." It is said to be the strongest demonic sword that can only be equaled to the strongest holy sword Excalibur, and it possesses the special characteristic of "dragon slayer", though its power is normally only unleashed as a blow against a single individual. Since Sigurd carries the reforged version of Gram, it takes on a crystalline appearance that might those attempting to identify it if they are more familiar with its original state, and has a broken fragment attacked to the opposite end of the hilt to serve as a second blade, as well as smaller fragments being made into four daggers. Heaven's Wheel of Destruction Rank: A+ NP Type: Anti-Fortress Range: 1~50 Maximum Number of Targets: 1~900 people Description: The most effective way to utilize Gram, according to Sigurd himself. The demonic sword is thrown, scattering destructive flames as it pierces the target. If this first step of the technique can be landed successfully, Sigurd will follow up by driving his fist into the hilt. In this way the power unleashed is equivalent to an anti-fortress attack. |
Magus Profile __________________________________________________________Full-Name: Huang Lanfen Aliases: N/A Gender: Female Age: 38 Crest: N/A Family: Huang Species: Human Specialties: Gu, Curses, Formal Craft Character Objectives: To increase the wealth and power of her family | Legend __________________________________________________________Country: China Nationality: Chinese Affiliations: None besides her family Rank: Alignment: Neutral Evil Lanfen is not held back by morality; she is someone who is perfectly willing to kill others by the dozen if it furthers her goals even a little. She is driven by greed and has a cruel streak that, while it doesn’t push her to inflict unnecessary suffering, does mean she enjoys what suffering she does inflict. |
Stats __________________________________________________________Magic Circuit Switch: The image of a snake coiling around a rat Number of Magic Circuits: A Quality of Magic Circuits: C Mana: B Elemental Affinity: Fire and Earth Origin: Accumulation | Abilities __________________________________________________________Although she has never attended the Clocktower, Lanfen is as versed in the basics of General Magecraft as any graduate of the Clocktower would be, having received a comprehensive education from her family. Aside from this she has a strong foundation in formal craft and cursing technique, both of which are geared towards working with her family’s specialty of Gu magecraft. Gu magecraft utilises the practice of sealing several venomous creatures, such as spiders, scorpions, snakes and so on, in a container and waiting for them to devour each other; the poisons and grudges of those creatures are concentrated into the surviving creature and this creature is then used as a source of power or as a charm to perform various acts. The creature can either be used in its entirety or its poison can be extracted and used instead, depending on how much power is required. As a type of magecraft that is very well suited to cultivating magical energy into containers, which can then be used by any Magus and not just the one who cultivated it, Gu magecraft has a good synergy with Formal Craft. The magical energy produced through Gu is also inherently negative, meaning it is well suited for use in cursing techniques; Gu practitioners often use their art either to accumulate wealth, usually at the expense of others, or as a means of enacting revenge and are well acquainted with curses as a result. Concealing Umbrella – A mystic code capable of concealing the magical energies of a person by creating a weak effect not dissimilar to a bounded field. The effect does not reach very far, covering the person holding it and perhaps a couple of others standing in close proximity. The effect is more easily bypassed than that of a bounded field, but it works well at preventing detection from those who are not actively looking to find someone. Magic Opium Pipe – A pipe used in order to spread poisonous vapours over a wide area. When packed with a form of solidified Gu poison and lit the smoke produced by this pipe can be controlled and directed by the Magus holding the pipe. A dozen minor Gu creatures – While the Huang family may possess an extraordinarily powerful Gu creature, every Gu practitioner should regularly cultivate a number of their own creatures for their own use so as not to be tied to one location and so as not to be dependent on others. Lanfen has in her possession twelve minor Gu creatures that she keeps with her at all times to act as fuel for her magecraft when her family’s creature is not readily available. They are strong enough as to be able to shapeshift into different animals and Lanfen likes to have them take the form of blood-red butterflies, but they are able to take on more subtle forms if need be. The ancient familiar cultivated by the Huang family over the course of centuries; originally an ordinary creature, it has been fed enough grudges that it has become something much more. On the level of a Monstrous Beast, its original form is no longer known, being able to shapeshift as any well-developed Gu creation can, but it often takes on the guise of an abnormally large snake of some kind. Capable of producing powerful magical venoms that fuel the Gu magecraft her family uses, it is also a formidable beast in its own right having been the focus on her families efforts for centuries and having accumulated tens of thousands or hundreds of thousands of grudges. |
Magus Profile __________________________________________________________Full-Name: Aslaug Vindholm Aliases: Vermin Princess, Master of the Swarm, Rat Girl Gender: Female Age: 24 Crest: 600 Years Family: Vindholm Species: Human Specialties: Animal Handling, Enchantment Character Objectives: To grow her swarm of vermin even further and consume all those who condem Vermin | Regend __________________________________________________________Country: Norway Nationality: Norwegian Affiliations: N/A Rank: Alignment: Chaotic Neutral Aslaug has no need for the normal rules of the world, all she focusses on is herself and her swarm of vermin, she's not a detriment on anyone, but when it comes down to anyone else or herself, she will do whatever she can to benefit herself and her swarm, after all, she's only loyal to them. |
Stats __________________________________________________________Magic Circuit Switch: The Sound of Scratching Number of Magic Circuits: A Quality of Magic Circuits: B Mana: B Elemental Affinity: Earth Origin: Infestation | Abilities __________________________________________________________Aslaug shunned general learnings for quite some time but has a pretty basic understanding of it all, even though she herself practices it rarely as she finds it all rather unnecessary. Aside from the basics she's quite well versed in energy transference, healing magics and minor enchantments The Swarm, the specialty of Aslaug and a tradition passed down throughout her family. Her own magic is focussed upon controlling masses of vermin, able to enchant and charm those lesser mammals to carry out her bidding, as well as to reproduce and scatter themselves. This family magecraft is focussed on using her magic to help spread the crop destruction power of vermin, but for her it serves the purpose of the mighty aswarm to expand its ranks. She also is able to cast some spells through her vermin that are enchanted by her magecraft, overflowing them with mana to turn them into small bombs or even using them to create boundary fields. Her usual choice of vermin is usually, but not limited to, rats, weasels, ferrets, opossums, foxes and raccoons, the larger the animal the harder they are to control and operate with. Alchemy of body enhancing drugs is also something she's quite trained in, though she isn't as skilled as she is with her "Swarm Magecraft" her alchemy is special in that she focusses on making vermin especially stronger and agile, as well as concocting potions that can cloud the judgment of those that drink it, although she doesn't like using her potions for the likes of humans, she will if the need calls for it. She also indulges in creating potions that can give someone animalistic senses and traits that could turn one feral and slightly stronger, but only serving for her to quell lowly humans that dare disrespect the mighty vermin. Freya's Face - An Amulet that has been passed down since what many believe to be the first head of the Vindholm family, this amulet is said to be imbued with a blessing from the Goddess of Fertility herself and was seemingly a gift to the founder of the family, Briggite Vindholm. This amulet not only allows Aslaug to increase the fertility of the vermin she calls upon, but also allows her to accelerate the incubation and growth of the vermin, of course if she doesn't disable it the swarm will grow old and develop too quickly, but the virility of their ranks would never die down. Abomination Membrane - Forbidden from most of the family, only Aslaug was able to get her hands on it, a great mass of what appears to only be flesh and muscle but really the Abomination Membrane's power lays within its ability to affect others. Taking a small piece of the membrane and inserting it into another vermin with the use of her medical equipment, Aslaug can shift the shape and body of the vermin, creating winged rats and large bulky raccoons, although she cannot create that many at a time if she really focussed mana into the membrane, as a last-ditch effort she can use it to consume a bunch of vermin into it's mass, creating an unholy abomination of a creature that would rival that of a Monstrous Creature. |