Hidden 5 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Re: the emphasis on high level monsters:
If it's scripted duels, I think there are enough ways to get around the problem on its own, and it gives room for the deck to grow if the board gets broken. I'd like to run 3 copies of Masked Dragon if that remains an issue, but you've already cited your dislike for running triples, so I decided against it for this iteration.

In any case, uh... What's the topic of choice for today?
Hidden 5 yrs ago Post by Kaggs
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In any case, uh... What's the topic of choice for today?


Capes. Cool or lame?
Hidden 5 yrs ago Post by King Cosmos
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King Cosmos

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Capes. Cool or lame?


Cool if you can pull them off. Extremely lame if you can't.
Hidden 5 yrs ago 5 yrs ago Post by Ammokkx
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Re: the emphasis on high level monsters:
If it's scripted duels, I think there are enough ways to get around the problem on its own, and it gives room for the deck to grow if the board gets broken. I'd like to run 3 copies of Masked Dragon if that remains an issue, but you've already cited your dislike for running triples, so I decided against it for this iteration.

In any case, uh... What's the topic of choice for today?


I only really agree with this when you look at the Hieratics, since they summon and support themselves. The rest of the normal dragons only have these three cards to work with being summoned outside a tribute summon:

-Swing of Memories (which sends them to the grave right after)
-The Deep Grave (which takes a turn)
-Ancient Rules

Outside of those three you could summon them through a Hieratic monster's effect, but since their ATK and DEF become 0 they're only useful for materials into another monster. At that point, you don't need so many unique ones. Sure, you have more than enough set-up in the deck (a solid fourth is nothing but dumping monsters) but without more cards to back it up you run into having so many ways to get to one gamestate, but then only have 1 way to follow up from that. It'll lead to your duels feeling same-ey as you're forced to use the same cards to bring you to the point you want to be in, since you left no room for creativity.

Just because we can always decide what cards to draw, doesn't mean we should always rely on the selfsame cards to make our plays. The problem gets worse when you put in cards like Wingbeat of Giant Dragon, which actively synergizes against your deck since you're getting a dragon back into the hand that had trouble hitting the field in the first place. You're essentially softlocking yourself. You have:

-6 level 4 or lower Dragon-type monsters you can Normal Summon
-1 Level 5 or higher Dragon-type monster you can Normal Summon without tribute
-11 Level 5 or higher Dragon-type monsters you can not Special Summon inherently
-2 Level 5 or higher Dragon-type monsters you can inherently Special Summon

That's essentially 11 dead cards in your deck. Yes, you have a good variety of high-level monsters, but without being able to actually summon them, there's little to no reason for them to be there. Additionally, you shoot yourself in the foot with Masked Dragon since you only put in 5 monsters you can summon off it (which, admittedly, three are high-level dragons, but they've 0 ATK by themselves) while there's still a much larger variety of low-level dragon monsters you could've put in to support it. In general, I feel like you missed some opportunities with monsters like:

-Assault Wyvern
-Decoy Dragon
-Golem Dragon
-Gray Wing
-Exploder Dragon
-Heliosphere Dragon
-Hardened Armed Dragon

and the list goes on. Some of this helps with set-up, some of it helps with getting your monsters on the field, and some just have cool effects. By cutting down on high level dragons you don't need and can't use, but still having a sizeable enough chunk of them for it to be a focus of your deck, you can make your deck a lot more varied in what plays it can make.

Again, you don't need to do this, but I've found that making the most out of your card ratio really goes a long way towards making more interesting and varied duels. Have as many cards you can use, even if not always, and make sure one card can't be functionally exchanged for another in every possible way inside the same deck. The moment two cards can do the exact same job with not even a situational difference, you could just as well play said card twice instead of having two different cards for it. This is how I feel about Rabidragon Vs. Tri-Horned Dragon, for example.
As for a topic; I'm going to be honest, I've ran out of immediate concerns to talk about. I'm working in the background to get an OOC up and running so I can organize information more readily, as well as think of the exact nature of the start of the story.

I think the setting is concrete enough that everyone can work on characters (as I know two people have already started) so my suggestion would be that everyone shares their ideas with one-another. Since this is a gang, everyone is going to have history with each-other, so before we even write out a character sheet, we may as well get a "collective background" going.

I'll kick it off real quick with the ideas I've had floating around for my leader character. I'll need some 'founding members' for the gang (as in, people who were there from day 1) who my character was already friends with. They're all from the same district, which originally had a different gang ruling over it. The founding members were duelists already, but moreso for themselves rather than being associated with anyone, which the original gang didn't really like. They wanted everyone with a deck in their territory to join up, give up their deck, or get out of the district. The founding members were harassed by the original gang at pretty frequent intervals, so one day they decided to band together to take the fight to them, and somehow managed to crush them underfoot. Starting their own gang was moreso a spontaneous "well, what now?" since the district's leaders were now out of business. They decided on their goal then and there: Get people together and enter the Core. They settled on their name "Bulwark Breakers" (I think this one had the most support), occupied the former gang's base (The abandoned schoolhouse I mentioned way back) and, over time, the rest of the cast joined.

Everyone cool with that backstory, or y'all have a different idea for an origin story?
Hidden 5 yrs ago 5 yrs ago Post by Kaggs
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@Ammokkx Origin sounds good. Might want to list the archetypes being used so two people don't write the same character.

Edit: Oh yeah and what characters we might want...
Hidden 5 yrs ago Post by Ammokkx
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@Ammokkx Origin sounds good. Might want to list the archetypes being used so two people don't write the same character.


Lists of proposed Decks:

GM-PC Gaia/BLS
Sunriser E-Heros
webboy Cyber Dragons
Amaranthine Fairy/Cyberse
Kaggs Underachievers

These are all the ones that have deffo been given an A ok
@malmshodes


Other than that, we have:

-Ancient Gear (Cosmos)
-Hieratic (PKMN)
-Grey wanted to use some kind of Thunder deck
-I remember Malmshodes talking about a "Rebellion" theme in his character and Grey suggesting he run Dark Rebellion Xyz Dragon
Hidden 5 yrs ago Post by Kaggs
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@Ammokkx nah dude I meant character archetypes but sure decktypes works too lol.
Hidden 5 yrs ago Post by Ammokkx
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@Ammokkx nah dude I meant character archetypes but sure decktypes works too lol.


thought it was weird but fuggit

Haven't settled on anything definitive for my leader, but I was personally thinking something in the direction of a cool, collected type. Hasn't gone to jail yet, is able to use Duel Runners. Not stoic like Yusei is, though, just relaxed.

I'll let other people share their ideas on their own time.
Hidden 5 yrs ago Post by webboysurf
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webboysurf Live, Laugh, Love

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<Snipped quote by Kaggs>

thought it was weird but fuggit

Haven't settled on anything definitive for my leader, but I was personally thinking something in the direction of a cool, collected type. Hasn't gone to jail yet, is able to use Duel Runners. Not stoic like Yusei is, though, just relaxed.

I'll let other people share their ideas on their own time.


I'm not entirely sure on archetype yet. I've got a few ideas that I've been loosely stringing together. I think the most clear character idea I'm going with is he's a mechanic with the sort of "Son of an exile" archetype. His father used to live in the core, but for some reason I haven't worked out yet he was sent out and forced to work in The Collar. The father works a low-tier field engineering job fixing equipment in The Collar for the company he used to work for just to survive and still, to some degree, do what he loved.

My character, then, is rather intensely focused on trying to get into The Core himself. With his skills as a mechanic, he's hoping he can find some way to get a good job there and get his father out of The Collar. In terms of personality, I was sort of leaning towards having an arc of the character being more stubborn and brash ( which leads to him missing out on clear combo/chain opportunities here and there in favor of doing damage when dueling), but ultimately developing into a confident (yet still a little loud and stubborn) duelist.
Hidden 5 yrs ago Post by Amaranthine
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Seems like each of us has reason to annoy the hell out of everyone else in order to figure out what our characters lived through together and think of each other before we even start the RPG, since they've been in the gang for a while. Can't say I don't like that. Come at me, fellas.
(First figure out who the founding members are. Don't think my character makes sense for that)
Hidden 5 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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I just want to bust out black luster soldier like a boss.
Hidden 5 yrs ago Post by ItMeGritty
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ItMeGritty A Friend

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Anyone want to help me with my deck? I was gonna go for generic warrior but now I wanna be the freaky fish guy.

Also are death matches a thing?
Hidden 5 yrs ago Post by Ammokkx
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Also are death matches a thing?


wouldn't be yugioh without risking your life every third duel you're in

Hidden 5 yrs ago 5 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Even in a place as forgotten as The Collar, The people need a hero. Who knew the hero on his jerryrigged grannybike-motor engine duel runner combo painted in such bombastic colours, was none other then a mild-mannered textiles worker! It doesn't matter what the hour is! The Sun will rise and lead people to a brighter future!

A hero born out of the need to make children smile, aspiring to make The Collar a better place. Of course he would pledge his aid to the Bulwark Breakers as early as day one. Such villains couldn't be allowed to oppress the weak!



~~important theme~~
Hidden 5 yrs ago Post by King Cosmos
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What age range are we looking at for our characters? I was thinking of making someone a little younger than everyone else, probably an orphan, someone who makes a living scavenging for valuable stuff and spare parts to sell on to mechanics and so on. He would be one of the people who showed up after the previous gang had been dealt with.

A Scrap deck probably fits better for a character idea like this, but aside from the three variants of Scrap Dragon I don't see much growth for the archetype.
Hidden 5 yrs ago Post by Ammokkx
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What age range are we looking at for our characters?


I was thinking young adults, mainly. The 18-early 20's range.
Hidden 5 yrs ago Post by Kaggs
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@King Cosmos Kid sees some hippie on a bike play superhero so he joins his gang?
I got the perfect avatar for him.
Hidden 5 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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I can probably mold my character around the deck, so I can fill out whatever role I need to slot; given the current trend, looks like I'm going for a founder? /shrug

I'll hash more details out as more characters bubble up.
Hidden 5 yrs ago Post by Amaranthine
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Amaranthine The Cleaner

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Hope it's no problem I was planning for mine to be close to her 30s... 27ish...
But it won't be, I suppose. (Should make sense to our GM, in any case.)
Hidden 5 yrs ago Post by Ammokkx
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Hope it's no problem I was planning for mine to be close to her 30s... 27ish...
But it won't be, I suppose. (Should make sense to our GM, in any case.)


make her 25 at the most, I'd say. Even Mai was only 24, and I think she's the single oldest character with a substantial, non-villain role in YGO.

I'm also just going to pretend Ushio doesn't exist because he's a goddamn time paradox in his own series

EDIT: To compare, this guy's 19

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