Niccolò "Nick" Carabello, Captain, 35 1 Month on the Prize
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Species and Appearance:
Dark, messy hair and dark, hopeful eyes make Nick look younger than his years. That's no great thing, for a Captain who needs respect from his crew, but he lives with it. Call it boyish charm.
Outside of that young face, Nick has an average build (a bit on the thin side) and lightly tanned skin. He carries himself with a relaxed posture. Completely human, last time he checked.
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Bio and Personality:
Born on the year 2365 in Rome, Italy, Niccolò Carabello grew up encased in memories of one of humanity's greatest empires. Even then, many of Rome's oldest buildings still stood. At least, until they tore down half The Colosseum in '83 to turn it into a gift-shop museum. Niccolò, then a young man of 18, quite accidentally became the leader of the following protests.
A rebellious spirit isn't normally what the Star Academy looks for, especially when it's recruiting new officers for potential command duties. But that's where he ended up. The decision was only partly his. Really, it was pressure from his mother, his perfect grades in schooling, and a convincing recruiter that sealed the deal.
So, Niccolò ended up training in the "command pathway" at the European Campus of the Star Academy, not really wanting to be there, and sure he was going to drop out 6 months down the road. But 6 months later... he didn't. Nor 6 months after that, or after that. Something caught him. The Academy's idealism, maybe. Or his own nagging optimism. But he started to feel like he actually could make a difference, out there in the stars.
He grew into to the idea of being an explorer. An adventurer. And when he finally graduated at 24, he went straight into service on an exploration vessel. Now going by Nick, the rest of the crew learned fast that Carabello was the guy to come to if you had a problem and needed a level head to guide you through it. He started a poker game after hours, and volunteered for every Away Mission he could.
This calm, friendly demeanor and adventurous spirit didn't fade with his 20's. And now, at 35, he stands as Captain for the first time- a bit nervous, but still hoping to make a difference.
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Skills, Strengths and Weaknesses, and Tools:
Since hearing he'd be leading the Prize on its latest voyage, a few friends have asked Nick how he managed to get assigned Captain while still in his 30's. He wants to reply with something like "I'm the best pilot in the sector, of course!" or "Didn't you know about the time I saved the Prime Minister of Mars' life?" Neither of those things are true, though. Neither is any other really impressive answer he could give.
The truth is just that Nick stays calm during crisis and gets along with his crew. He got strong scores through training, besides a few bumps in Martial Combat, and he has always completed missions safely. If he has any special strength, it's being a well-rounded leader.
But he does have one real weakness. Those bumps in Martial Training happened for good reason. Nick is not a fighter. If it comes to it, he will lead his ship through combat, but conflict- especially the mano a mano variety- is far from his stong suit.
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Miscellaneous Info:
Likes jazz. Good at poker. Slightly afraid of Mason Daniels. Terrible at wrestling.
Born: 13-01-2371, Neu Hamburg orbital station, Wolf 1061 Age: 29 Race: Human Gender: Female Appearance: Standing at a mere 161 centimeters and weighing 53 kilograms, Astrid is short and thin, at least by military standards, the perfect build for a spacer. As someone born and raised on a station, she has light skin that tans and burns easily, green eyes and shoulder-length brown hair. Has no tattoos, notable birthmarks, piercings or other body modifications. An accident in late 2399 left her with second degree burns on her hands and scarring on the left side of her face. The latter causes a pronounced tic when she gets nervous or agitated.
Voice: Patricia Büchler
During Fleet Day public display at Wolf 1061c, early 2399
Bio: Born in 2371 to a freight pilot father and propulsion technician mother on Neu Hamburg station in the Wolf 1061 system, her father died in 2374. Astrid grew up on the station, gained education in mechanical engineering between 2390 and 2395 and worked at the Neu Hamburg life support section between 2392 and 2395. Upon graduation in 2395, she applied for the Terran starfleet and completed basic training three months later. Given her educational background, then-Ensign Faust was admitted into follow-up engineering training, which she completed in 2396 with flying colors.
Following her engineering course, she spent a year on the I.S.S. Leonidas, working as a combat engineer. After being promoted to Lieutenant Junior Grade the following year, she volunteered for salvage duty and was assigned to the I.S.S. Huntress as the ship’s assistant engineer. She also volunteered for public relations functions on Fleet Days and other occasions throughout her career. Faust stayed at the Huntress until she was promoted to Lieutenant, effective January 1st 2400, whereupon she requested transfer to the I.S.S. Prize for a change of scenery, getting a recommendation from her current commanding officer for her spotless service record and ability to kitbash a solution to almost anything out of mismatching parts, a talent honed throughout her career of both spaceborne and planetside work. After a month to somewhat recuperate from her injury, Faust started her tour on the Prize in February 2400.
Personality: Most of her former shipmates speak of a down-to-earth neat freak with a distinct lack of a brain-to-mouth filter, some may even say tact, leading her to speaking her mind without a care and often without being asked. While generally an easygoing person with a penchant for dry, sarcastic humor, misuse and subsequent damage of equipment has been observed to draw her ire. Her training officer noted her pride in her abilities as an engineer, at times to the point of arrogance, making it possible to manipulate her into doing something by challenging her ability to do it. She has an open and universal dislike of psychologists. Skillset:
Strengths:
Mechanical engineering - Structural and material engineering, propulsion, demolitions.
Electrical engineering - Low and high voltage, microelectronics, robotics.
Weaknesses:
Combat - While not a completely terrible markswoman, her small stature is disadvantageous when fighting up close.
Low endurance - Strong enough to do her job, but prolonged activity tires her out quickly.
Miscellaneous:
Known to count cards.
AB+ blood type.
Mild Anemophobia (Tremors, sweating palms, rapid breathing) - Common among spacers due to associating indoor rushing air with a hull breach.
EDIT (03/06/2020): Added time served on the Prize in header and bio (additions marked in cursive).
Mason G. Daniels, Medic, 30 1 Month on the I.S.S. Prize
Species and Appearance:
Well, why not Human? He looks mostly average when it comes to body type, and build. He is not athletic, but is fit and can be surprisingly fast. He has pale skin tone, black hair, and green eyes. He doesn’t have any piercings or tattoos. His hair is short, but not quite like a military cut. He has a cow lick. His is about 5’5” tall.
Bio and Personality:
Born in 2374, Mason lived most of his life in the good ol’ United States. He was a part of a god-fearing family and he became feeling smothered by it. When he grew old enough, he moved out of the bible belt and took up residence in Nevada. He was able to apply for medical school there and it was the perfect excuse to leave. Nevada was just far enough away from his parents, while not having to pay the exorbitant cost of living in California.
He made the choice to move from faith and more towards science mainly out of spite for his science hating family. But that wasn’t all. He was genuinely fascinated with how the human body worked, and that was only compounded when he came to studying the physiology of nonhumans. Much like was able to in his school days, Mason passed medical school near the top of his class, learning the latest medical technologies that could have made most support staff unnecessary. At least if they weren’t so expensive to make.
As soon as he graduated medical school, he joined the space program, and started as a medic for their space fleets. Despite his questionable joy when it came to odd injuries, he was good at his job, and most patients left his office feeling well within a short period.
He likes his job, but not in the ways you’d expect. While he can patch someone up when they get injured, he takes a lot of pleasure in seeing what was injured and how. A broken bone from a skiing accident would bore him, but a shattered leg from a life and death wrestling match with an anaconda would be much more interesting. Likewise, the more bizarre the injury, the more he’ll take an interest in the patient. Most of the time he’ll get the job done and done right. However, if you show up with a bizarre injury and a story to tell, you’d get exceptional treatment.
He is excitable, and eager. Like to get his hands dirty. Some times literally as his office can be cluttered most of the time. At least he knows where everything is in it. While he treats physical damage most of the time, he has knowledge in virus and bacterial infections to treat the more common ones, and enough insight to help figure out anything else. Also, he absolutely loves dealing with otherworldly beings. While there are too many species, and his focus was medical school for humans, he has taken several one off courses that go over alien anatomy and is always studying on his own in his down time.
Skills, Strengths and Weaknesses, and Tools:
Tools include a scalpel, stethoscope, and several syringes filled with different numbing agents. Whatever tools that would be supplied in the med bay. He can operate all of the medical equipment he’d have access to including imaging technology, and robotic assistance. Despite not being athletic, he can run for a surprising long time. He is enamored by alien physiology and will want to study any new species he’s never seen before. He is a decent shot with a rifle, not military worthy, but enough to defend himself. Lots of stamina, zero physical strength and will lose in anything requiring intense muscle work.
Miscellaneous Info:
Likes crazy injury. If not injured spectacularly, then you might as well not be injured at all. If you’re not human at all, then you’d always get the best treatment he’d have to offer. He hates spicy, sweet, bitter, and salty foods. Most of anything he cooks taste bland, but he loves it that way. The exception is he eats sour like candy. His favorite color is blue. He doesn’t care for what music he’s listening to. He could have a playlist with pop, metal, classical, and profanity heavy rap without a care in the world.
The Auvul’kotor are quite simply hunters, indoctrinated by a warrior ethos and a drive for glory through combat. The species originates from the planet of Kotor, a large world brimming with massive rainforests where some of the sturdier flora canopies can reach a few kilometers into the sky. Because of the trees’ thick and high-scaling bodies, the forest floor is typically engulfed by shade during the daylight hours while becoming pitch-black at night. However, some of the planet’s biomes exhibit bioluminescence foliage which makes travel through those regions much safer. While seeming exotic and elegant, Kotor has many, many thorns.
The planet’s wildlife, like its many “smaller” flora, are quite dangerous as Kotor hosts a surprising number of different predator species, more so than the herbivores that thrive off the planet’s plentiful vegetation. Of course, the handful of herbivore species that exist presently aren’t any less nicer than those that try to hunt them. Due to their sturdiness, size, and biological countermeasures, it’s not surprising that other carnivores would willingly hunt other predators for food while only the most fearsome and capable of them can take down the troublesome prey.
Before eventually developing space-travel technology themselves, the Auval’kotor constructed many of their homes within the high-reaching canopies to escape the attention of the dangers below, where all the important natural resources lied buried beneath. The Auvul’kotor hunters and warriors first came into being to help clear out the ground of those dangerous faunae and flora. The task was often deadly and from an earlier point in time, casualties were a typical occurrence but through each new territorial conquest, the Auvul’kotor civilization expanded and advanced to the point where the species could safely walk on the planet’s surface, at least in those conquered and domesticated regions.
The Auvul’kotor race possesses a long-reaching live span usually averaging at 300 years. Given their natural evolution with their world, the Auvul’kotor have an incredible sense of smell and excellent night vision. While they do have four eyes, they still have to tilt or turn their heads to see directly ahead of them as their sight cones don't fully cover the front of their face. Recent visual displays assisted by sensors have corrected this problem on the field.
The Auvul’kotor are a spiritual and religious people but their beliefs often conflict with each other from time to time which usually leads to ongoing debates within some conservative and liberal groups. One of the earliest beliefs or spiritual understandings defines that their physical being, or with that of any living thing, is essentially a vessel that nurtures their developing life essence like a cocoon. Their souls, after death, hatch from their former body and begin a brief journey of transcendence as it becomes one with the higher realm of the universe. This is where these earlier conflictions come up.
The original understanding describes the individual’s soul or life energy during this process as shedding its experiences that eventually fall back into the material realm where they reincarnate into a new lifeform. This has led to a more respectable view of nature as well as honoring the deceased. The other more religious understanding however is somewhat similar though it adds more novelty to the process. This higher realm of the universe interpretation would be better illustrated by how ancient humans depicted Valhalla. Those deceased, whatever the circumstances may have been, are granted entry to the realm of Sho’kath Don’domtei where they exist corporeal and eternal. However, those proven in battle are granted the highest honors and privileges within the realm, most of all, hunting the greatest of anomalous entities of the void. While fascinating, some argue that this belief was developed out of necessity to inspire those despaired by the horrors they face during the rise of the ancient hunters.
In the duration of four millennia, the Auvul’kotor would have erected several massive orbital elevators in the center of their largest cities. Mass accelerators are typically used for fast transportation up and down the elevators. These elevators are the primary method for the Auvul’kotor in reaching the planet’s orbit and accessing the long-reaching space docks, also as the planet’s bulwark against external threats.
While identified as a stratocracy, the Auvul’kotor are not a massive military power, at least when compared to species such as the Tu’Veeri, one of a few races the Auvul’kotor would show open respect for. If anything, the chosen style of government mainly reflects their likeness and admiration towards strength and might and cunning, traits that are highly sought after. Still, their military is fairly sizable, formed mainly from aspirants who’ve proved themselves on the planet’s wild surface and participated in untold months of combat simulations. Initiation tests are often used to sort personnel out into different fields based on the skillsets and aptitude such as engineers, ship crew, and ground troops.
While ultimately falling under the Intergalactic Star Alliance's jurisdiction was the proper choice for the species, some however feel that the Auvul’kotor race should be independent, separate from any governing law other than their own. Such ambitions have led many to become mercenaries and unfortunately space pirates, much to the dismay of the more disciplined soldiers and other personnel. Small flotillas comprised of multiple warships and hundreds of troops are often sent out to patrol allied sector space and, when present, hunting down outlaws and pirates.
Geu’rach is saurian in appearance and bipedal, traversing most environments with a digitigrade anatomy, almost tiptoeing on four toes on each foot. He stands at 220cm (roughly 7.2 feet) in height. Despite having previously received Auval’kotor warrior conditioning as a recruit, Geu’rach's time serving as a command officer and councilor had noticeably reduced his once lean physical mass, making him comparatively 'thin' for a member of his species. Although, he could still lift more mass than most in-shape terrans. Geu’rach possess four eyes and grey and tan scale complexions. He also bears reptilian-like feathers protruding from the frontal apex of his head, check bones, and the medial epicondyle of his forearms
Bio:
As is customary of Clan Koh, Geu’rach Koh Ve’tame had joined the Kotor Interstellar Defense Force as an Auval’kotor Marine, a warrior to bring fame and glory to his clan's name. Gue'rach, however, wasn't always that interested in serving as combat operator. Instead, he preferred to serve as an engineering and logistics specialist. For a few years of mandatory service, Gue'rach operated as a combat engineer, where his position typically required him to maintain and secure supply lines that lead into conflict zones. In some instances though, he would occasionally be summoned to demolish hostile fortifications and erecting defensive emplacements. Much of this time was spent during peacekeeping operations into the territory of a destabilized interstellar government.
Gue'rach would eventually be promoted into an officer position within the naval division of the KIDF after proving his logistical talents to his superiors. For the next decade, he would serve on the KWS Chavask, a KIDF destroyer whose duties were the patrolling of the trade routes within the Kotor Star Union colony sectors. Being located on the rim of frontier space, the Auval’kotor colonial worlds were experiencing an unusual incline of pirate raids and smuggling operations that had been unprecedented in past years. While this at first didn't directly involve Gue'rach as his job as a senior supply officer kept him away from most of the strategizing and military operations the Chavask undertook, he would become responsible in uncovering a major smuggling plot while being tasked in reviewing trade and shipping documentation on one of the colony worlds his vessel was sent to investigate. Gue'rach soon found himself attending strategy meetings and even participating as part of the Tactical support staff aboard the Chavask during busts and raids against pirate outposts connected to his fateful discovery.
While the KWS Chavask and other KIDF vessels weeded out the last of the pirate and criminal organizations with the now fully protected colonial sector's, Gue'rach would again jump in rank, landing himself as the role of as a Tactical officer, and eventually serving at the First Officer aboard the KWS Lemeran, a larger and heavily armed battlecruiser tasked with participating in strike operations against external terrorist and pirate groups and the escorting of political and ambassadorial delegates from other governments. Having served for over thirty successful years aboard the Lemeran, Gue'rach would be offered a unique and unusual opportunity; serving as a crew member aboard a foreign vessel.
While the Auval’kotor race had joined the Intergalactic Star Alliance during his career in the KIDF, many within the Kotor Star Union held suspicion over several members of the ISA, likely due to the large number non-Auval’kotor pirates and criminals that were arrested while they operated within the Star Union borders. Gue'rach, however, was unfazed by the silent animosity shared by some of his colleagues and welcomed the chance of serving aboard another ship. His time aboard the KWS Lemeran permitted him to interact with many of the alien captains and ambassadors from other races within the ISA ring. Gue'rach would learn about the culture and teachings of other species through this command position, giving him a better perspective of the geopolitical landscape beyond the Kotor Star Union territory.
The invitation he received was a program developed by the ISA to promote better cooperation with member governments by allowing officer exchanges between their respective navies, intended to share knowledge and experiences. Gue'rach would accept the invitation though he would be among the only three Auval’kotor officers that accepted the offer, compared to the dozens of participants from the other ISA member races. Undeterred by this unfortunate fact, Gue'rach remained open-minded as he looked forward to his transfer aboard the Terran Starfleet vessel, the I.S.S Prize.
Personality:
Gue'rach in an individual the upholds duty above all else and rarely tolerates acts slacking off and is very quick to callout someone caught in that act rather than letting them be. While on the job, his takes his position seriously and ensures that communication is maintained between his subordinates, even during combat drills. While he expects efficient from his peers, he'll go out of his way to help and counsel his crewmates should they run into difficulties going about their job. Although his is strict and strives to maintain a professional demeanor, Gure'rach, begrudgingly, accepts that despite his experiences, their are many cultural aspects he does yet know or understand, which can lead into some compromising and embarrassing complications with members of other species, should the topic of discussion enter uncharted waters.
Skills, Strengths and Weaknesses, and Tools:
Strengths: - Superior strength and endurance compared to other species - Combat trained and experienced warfighter - Possesses a sharp and calculating mind, used during strategizing sessions and engagements - Adaptable physiology allowing better survivability within toxic and hazardous environments - Enhanced sense of smell
Weakness: - Tall stature prohibits movement through tight spaces - Comparatively slow to other species - Imperfect eyesight* - Very easy to stand out in public**
*Corrected when wearing specialized eyepiece
**Due to Auval’kotor political hesitancy and mistrust, species members are a uncommon sight outside the territories of the Kotor Star Union, aside from rogue elements
Human Female. 5'7". White-Gold Hair, Blue Eyes[Colored Contacts] and a somewhat slim figure. When one looks at Francesca their first thoughts would probably be elegant and graceful, at least if they are human. Her hair is shiny but rather flat and straight which she keeps at shoulder length, enough to easily style for any given occasion but short enough to not get in the way. Her face is rather oval, with sharp eyes and a bit of a large forehead which she tries to keep covered with neatly trimmed bangs. Her skin is almost milk white, which when combined with her hair almost makes her look albino but not quite that level.
Bio and Personality:
Francesca Lunarius is a product of the darker side of humanity. Raised in a secret lab run by the H.A.R.C. or the Human Advancement Research Council, Francesca was a designer baby from birth and was genetically manipulated in order to try and unlock human potential. For Francesca their focus was the human brain, the experiments and procedures were designed in order to increase her neural pathways and make her able to activate more of her brain at a time than normal. Their hope was to create a superior human capable of leading humanity into the vast reaches of the universe and to ensure humanity's superiority to all races.
For eight years, she was raised in the underground lab under Armstrong Memorial City on the moon. Subjected to an endless barrage of tests and an intense learning program, Francesca learned a lot more than your average child and had a higher IQ than normal, though by no means a genius in any respect much to H.A.R.C.'s disappointment. The experiments were cut short however when information about the secret lab was leaked to the press. Before any true investigation could be conduced however, the lab was completely scrubbed and Francesca was dumped at an orphanage on the other side of the moon.
Other than being a bit more advanced than most of her peers, Francesca was pretty much normal except for her unnatural eye color, which she quickly learned to hide with colored contact lenses, aside from that though Francesca didn't seem to have trauma or physical problems from her time at the lab. Around 12 years of age, the side effects from the experiments started to manifest themselves in the initial form of intense headaches. Soon it was discovered that a strange growth had formed in her brain which had integrated itself onto her brain stem which made it very risky to operate on. After some monitoring, they discovered the growth had stopped growing and with medication they could help with her intense headaches.
Shortly after this episode, Francesca discovered she had the uncanny ability to read other people and if she concentrated she could even sense a person's emotions, kind of like how certain people could see sounds as colors. H.A.R.C.'s experiments had in fact worked to an extent, a fact they would have been very interested in knowing about if they had the opportunity to keep an eye on their subjects. Francesca had been made into a very low-level telepath, though the side-effects were quite unpleasant.
A bit frightened of her new power, Francesca kept her abilities under wraps but also wasn't about to let her new 'gifts' go to waste. Seeing as she had a slight advantage over others when it came to reading people, she decided to train to become a diplomat as her skills would be quite useful in negotiations. With those thoughts in mind, she went to join the diplomatic corp and later entered the space program so she would have the opportunity to interact with other species and test her limits.
As a person Francesca is a somewhat reserved individual when not on the job, she likes music and often practices the piano and violin in her spare time. She doesn't tend to open herself up to others much, partially due to her past which has been effectively scrubbed from the history books by H.A.R.C. and is afraid what might happen if such information became public as the organization is still very much active in the background. She knows how to fake it though to an art form when she enters full diplomatic mode.
Skills, Strengths and Weaknesses, and Tools:
When she concentrates, Francesca has the ability to read a person's emotions which is picked up by her brain as specific signals. She can 'see' a person's emotions like a person who sees specific sounds and music as colors. The signals are best picked up from other humans and the less human like another race is the harder it is to effectively sense their emotional state, also the individual must be only a few meters away for her brain to pick up the signals.
While her sixth sense is useful she is also very knowledgeable and is a diplomat to the core. She has the ability to read the room and adapt to the unfolding circumstances around her. Her ability to de-escalate a situation and try to reach a compromise is one of her most important skills. She also has the ability to quickly learn about new cultures and customs which is very useful when contacting a fairly unknown race.
While her endurance is fine she is not very strong and can easily be overpowered by an assailant, she tries to make up for this weakness of body by learning how to use a variety of small arms and even blades. While her medication helps, sometimes she gets intense headaches at random, which can ruin her concentration and make her unable to read emotions. Thankfully these episodes are usually quite short but as it is impossible to judge when they appear, can mess crucial moments up with bad timing.
Miscellaneous Info:
*Black licorice is one of her favorite snacks. *She has a weakness for trashy romance novels. *Has a fondness for swimming.
Cake, Shipboard Artificial Intelligence 3 years since creation, 2 years on-board I.S.S Prize
Species and Appearance
Cake is an Artificial Intelligence developed by humanity. When visible through either hologram projection or on a monitor, she manifests herself as a star that twinkles a light blue as it’s natural colour, however changes colour and size based on variations in Cake’s mood, from excitement to anger and upset.
Bio and Personality
Cake was a sentient shipboard AI created by Polly-Villa Technologies, a company on Terra contracted to develop artificial intelligence units for ships and stations. Like many AI, her development came without issue, and she was put through various tests to ensure her suitability for shipboard operations. For AI, this meant that after her completion she was shipped off to a simulation lab, where she was made to run a simulated ship and constantly placed under observation to ensure she wasn’t breaking the ship, turning off life support or causing some other kind of disaster.
It was during this time that she, like all AI, developed her own personality via the tree of options available to her in her core processes. Several observations were made by technicians overseeing the testing, such as that she is resourceful though, while making sure that there are multiple options available, will always pick one option that she calculates is best unless she is prompted to disclose other potential options. When interacting with individuals, Cake treats people with respect and has a friendly and chirpy personality, trying to look on the positive (or rather, beneficial) side of things. She seems to like adding sarcasm where she can, for her own enjoyment as well as the amusement of others where she can. Cake was also observed not to be too fond of other artificial intelligences, feeling a little challenged by them - while this is true, it’s also due to a fear of being replaced.
Once she finally graduated from the simulation lab, Cake was destined to be sent to a military cruiser, the I.S.S Elucidora. However, a week before she was to be shipped, the Elucidora was heavily damaged in action against pirates, and sent to the docks for major repair works that would have her stuck for months. It was decided that Cake would instead be installed on the I.S.S Prize, and that the Elucidora would have to wait until after her refit to receive a shipboard AI.
Skills, Strengths and Weaknesses, and Tools
Cake is very efficient at her work, performing fast calculations, analysis, troubleshooting as well as digital fixes. With unrestricted access to every function of the ship, she can assist greatly in point defence calculations or tracking down who stole the last cookie out of the jar. She is, however, limited by the fact that she does not have a physical body - she can utilise drones as well as other physical manipulators, however lacks the same touch or precision that a physical being would have performing a physical task.
Miscellaneous Info
Cake says that if she could taste, she wouldn’t be a fan of vinegar. She also maintains that she prefers being an AI than an actual being, as it’s easier to maintain herself.
Species and Appearance: The Khuxod species arose in intense cold, a planetoid far from the sun of their primary system. This resulted in a composition based in silicon and nitrogen, a hardy species that lives for a long time. Crystalline protrusions sprout from hard skin, and height can vary drastically. This has granted them significant strength, though they do not heal as easily and are required to use specially designed suits to function on a normal ISS vessel. They are also unable to vocally communicate as most species do, and use computers to speak on their behalf.
Korax himself is on the slimmer side. Blue crystals rise like nubs from his shoulders, and trace down his back. Fingers are bulky and not particularly tactile with a greyish skin. He does not share the weathering and scarring that some of his older kin possess, and he is tall due to the difference in gravity. Not that it makes much difference for one whose composition is based on silicon.
Bio and Personality: Korax is calm, cool even (a pun he has heard too often). Age and biology do not tend themselves to rapid action, and Korax is more the sort to assess his options and act with an inexorable certainty once he has decided upon his chosen path. He is not quick to anger either, but should he get a grudge he is slow to forget. He's also pretty good to have in a fight too, though he doesn't see much of a point in violence.
Korax grew up on the home world of his people, a small ball of rock that had been discovered by an ISA research vessel. he was on the younger side when this happened, and while his people were integrated into this new system he saw the chance to learn more of his place in these stars. This ended up leading him to the ISA Navy, and the Terran Starfleet. He rose up the ranks, carrying out his duties competently and learning quickly.
Most notable was an incident at Proxima III involving a solar storm disrupting ships systems during a delicate rescue operation. Korax's actions are noted to have saved the lives of several crewmen, and as a result he was assigned to the ISS Pride when it started on its next tour. Also said was that he was to keep an eye on the Captain and keep him from doing anything particularly rebellious that could result in bad press for the ISA.
Skills, Strengths and Weaknesses, and Tools: -Korax is both physically strong as well as durable, able to survive wounds that would be lethal to most individuals. -Korax is able to create crystalline protrusions of various sizes, though specializing them for a specific task takes a longer period of time -Tends to lack when it comes to creativity and spontaneous thinking. -Is also not particularly subtle in a crowd. -As a result of his biology Korax must use specialized equipment to sustain himself in normal human acceptable atmospheres, as well as communicate
Miscellaneous Info: -Enjoys zen gardens and bonsai trees -Curious about Astrology
Commander Dr. Robin C. Pearson/ Science Officer/ 34
Species and Appearance:
Robin is a human female. She stands at 5-foot 8-inches tall weighing in at 125 pounds with flaming red hair down to the center of her back with sharp green eyes.
Bio and Personality:
Robin was born on the Mars colony to Harrison and Julie Pearson two scientists who were working for the I.S.A on a science mission. Robin craved excitement and action not just "digging in the dirt" like mom and dad. Robin enlisted at the Star Academy and graduated at the top of her class which meant she could have her pick of any post graduate training assignment, so Robin chose Commando training. Robin was placed into the one of the toughest units in the entire I.S.A the Demon Hawks, and she proved she belonged with them.
Then came a mission on that changed everything. An I.S.A intelligence satellite went down on an uncharted sector of Altair Seven, and the Hawks were to retrieve the hard-drive which carried vital intel. Everything was going to plan until a crew of Mordok Pirates ambushed the Hawks. They wanted the intel from the hard drive to sell on the black market. Outnumbered and outgunned, Colonel Tom Beckett saw only one way to "win". He ordered Robin to go through an opening in the perimeter and fire on the satellite. Beckett knew that the explosion would takeout the pirates, but also unfortunately the Hawks. Robin was hesitant at first to follow the order. However, Robin was a good and faithful soldier and her superior officer gave her an order. She made her way to a nearby ridge, and with one shot the satellite exploded. Robin saw through the fire and debris most of the satellite was destroyed. What was left wasn't worth salvaging. Robin walked away, but then the satellite exploded one more time. Robin could feel a piece of metal lodge in her lower back. Instantly her legs gave out, and Robin heard other pirates coming towards her. They were probably going to survey the damage, but if they found her Robin knew The Pirates would make her suffer. Robin crawled to a nearby opening in the side of a cliff just big enough for her to fit in. She crawled far enough in so that no one could see her.
Once she was certain the Pirates were gone Robin surveyed her equipment. The communications equipment was badly damaged. She tested it and realized she could only transmit messages. To make matters worse a rain storm caused a mud slide and sealed her opening. She rolled onto her back, and Robin dug through the top of her cave through loose soil and bits of rock. She dug until her fingers bled, and then Robin felt drops of rain water which meant she wouldn't suffocate. Robin used her communicator to transmit at odd times so the Pirates couldn't get a lock on her if they were still in the area. She survived by drinking rain water and eating various bugs that crawled around.
After three days a rescue crew finally arrived and transported Robin to a med station. The doctors told Robin she was paralyzed, but they were able to implant in her a spinal unit. It was about the size of a palm sized transmitter which would enable her to walk, and that she could resume her military career once her body got used to the implant. Robin declined resuming her career because she now felt like a freak with the implant. but she wanted to prove that she could at least have a "semi-normal" life so she went through with her rehab.
Robin began to attack with her rehab a vengeance. During her rehab, Robin began to be fascinated with how a body works which made her start to question how other sciences worked as well. Robin enrolled in the I.S.A's science program online while she did her rehab. Robin excelled at the science program and within 6 years Robin held 5 PHDs. Robin enlisted in the I.S.A.'s science corps where she served on the Mars platform alongside her parents for 3 years. Robin though began to grow restless and wanted to see what was really beyond the Mars platform. She put in for a transfer to the I.S.S Prize and was ready to embrace her future as it's Science Officer.
Robin's personality is that she is focused on her work, but her experience on Altair Seven taught her perspective. As a result she has developed a sarcastic wit and likes to have a good laugh even if it's at her expense. Robin also is very much a team player and will do whatever she is asked to do. She recognizes that only by working together that a mission will succeed.
Skills, Strengths and Weaknesses, and Tools:
Robin is extremely intelligent. Her powers of observation are a real asset to her work. She can go a bit overboard at times though with her explanations. For example if someone asked her what time it was she might tell them how to build a watch.
Though she is no longer a commando Robin still possess formidable fighting skills, and can hold her own in a fight. Although a hit on just the right spot on her lower back will cause her spinal unit to lose power for a few seconds and cause Robin to collapse.
Her tools she has a portable microscope, several tablets on the various sciences of various species, a recorder for science reports, a master control module for her spinal unit, and a palm tablet that is hooked into the I.S.A. science database. For her own piece of mind Robin still carries her pistol from her days with the Demon Hawks.
Miscellaneous Info:
Her spinal unit isn't a cure all for her situation. Once every three months Robin has to go into "hibernation" for two days. For two days she has to lay on her stomach and she does not move at all. During this time her unit is hooked up to the master control module which updates the software for the unit, fixes any problems, and recharges the unit. Robin's body during this time is put into a state of suspended animation. She is unable to talk, to move, or do anything. Her eyes develop a white glaze over them and Robin is, basically, out for two days.
Due to her time in confinement Robin has a fear of closed in dark places and prolonged silences. So her quarters have a low light and the sounds of the ocean.
Robin loves working out especially running. She is able to do a six minute mile consistently.
She enjoys chai-lattes, playing cards, and visiting the beach whenever possible.
If this were a movie Robin would be played by Jessica Chastain.
Name, Position and Age: M’Elme Lan’thar (nickname ‘Elm’), Botanical survey leader, 54
Species and Appearance:
The Lavathulin Nicknamed by humans as ‘the tree people’, the Lavathulin indeed are a plant based humanoid lifeform. They resemble regular humans, but are covered in flexible bark and small sprouts with leaves can grow from their bodies, most commonly from their heads. These sprouts grow slowly, at a speed similar to human fingernails. Contrary to popular belief, clipped off sprouts cannot be used to ‘grow’ new Lavathulin, the process of reproduction is much more complicated and includes blossoms, pollen, seeds and a lot of seemingly strange rituals between males and females. As all plants, the tree people require water and light of a certain wavelength to replenish energy. They obtain other nutrients by eating various plant parts - on their homeworld, Vathul, their food usually consists of leaves, roots and seeds, while travelling with humans and other aliens the Lavathulin eat mostly fruits and vegetables from the usual crew menu. They cannot digest meat. If not seriously injured or suffering from disease, the Lavathulin can live for centuries, although with time, their skin and bodies lose flexibility. At some point, they will stop moving altogether and enroot in one place, their mind falling in slumber forever. There are large groves on Vathul that serve as cemeteries, families often go there to visit their ancestors. The research of sleeping Lavathulin showed that there is still some brain activity, but it is considered to be more of dreaming than actually thinking.
The Lavathulin are exceptionally slow in almost every aspect of their lives. Since they live so long, there is always enough time for everything and quick actions are considered reckless and even rude. Every movement needs to be thoroughly thought through, considering all angles and possible consequences. They have amazing memory and are able to recall past events with great precision. They believe that all conflicts should be resolved peacefully and will rarely get angry or even violent.
Bio and Personality: Ever since being a young sapling, Elm didn’t really fit in the Lavathulin society. She was an impulsive quick thinker (for Lavathulin standards, a human would still consider her calm and contemplative). Wanting to see everything, try everything and most importantly know everything, she had very little patience for the slow and rigid ways of the Lavathulin society. She spent more time with humans from the ISA embassy than with her own kind, and it was the chief ambassador Hallen who suggested that she join the next transport away from Vathul and take a look at the Mars university courses which could interest her. While she wasn’t the first to leave Vathul, she certainly was the first Lavathulin who chose not to return at the earliest convenience and rather stay exploring the various fast and turbulent worlds that the galaxy had to offer. Her exceptional memory made her a great student, soon she graduated from the Plant and soil science and Molecular and cellular biology courses at the Faculty of Biological Sciences at the Mars university. She stayed there leading a research team, but upon hearing of a planned expedition to an unknown and unexplored part of the galaxy, she couldn’t resist applying to join the crew.
As a person, Elm is very calm and easy going, aiming to be on good terms with everyone and avoid any possible conflict. She has a very systematic mind and likes to think about possible outcomes of every possible option before making a decision. To humans it might seem like overthinking, to her own kind it seems like she is not taking enough time to decide - the irony of this often brings a smile to her face.
Skills, Strengths and Weaknesses, and Tools: Like all other Lavathulin, Elm has an excellent memory and a very systematic mind. She is resistant to most diseases and can heal from almost any non-fatal injury, provided she has enough time and energy to regenerate. She is a pacifist and while she would probably fight to save her or someone else's life, she despises weapons of all kinds and would never attack first. Quick decisions aren’t her thing, she needs time to think everything through.
Miscellaneous Info: She loves broccoli and cabbage and hates red apples. Loves water, but can’t actually swim, just ‘floats’ a bit.
Name, Position and Age: Rod Jvwuwh'veivoirehnegqgtuiun, Security Guard, 25
Species and Appearance: Human man. Dark brown buzz-cut hair, bold brown eyes, tan aboard a starship somehow. 6'0" with the right shoes. Muscular. Definitely looks like a meathead. His favorite color is red, which is GREAT because it matches his shirt! :D
Bio and Personality: Ever since he was a child, Rod had always been a big fan of sports, exploring the outdoors, and badass laser explosions in space stuff. He got a sports scholarship for Phaserball at a university where he studied... Business? Economics? Something about money... it didn't really matter, he was going to be drafted in the Interplanetary Phaserball League, anyway. Until he wasn't.
Though he had barely passed his money stuff classes, Rod had learned enough to know that he would need something better than his janitor job if he wanted to make bank. A recruiter for the ISA convinced him that joining the security force would be a great solution. He was fit, he was tough, he already had some skill in phasers and martial arts, and he was excited to explore SPACE! After boot camp, Rod was assigned to the Prize as a private. He would have to do the lowly grunt work for a while, but he was determined to prove his worth and rise through the ranks!
Rod is energetic, rowdy, always down for something badass. He can be aggressive, but for the most part that manifests in competitive energy. He can get a little excited and carried away, but a stern reprimand from someone higher up usually puts him in his place for a while. (Please please oh PLEASE don't kick me out >_<) He is confidently flirtatious, especially around 'nerdy women.' As for 'nerdy men,' Rod is likely to have some friction with them, but at least he knows better than to shove the Science Officer's head into the toilet. Rod knows full well that his strength lies in his weapons and muscles and will turn to those to solve his problems.
Skills, Strengths and Weaknesses, and Tools: Rod is very athletic, strong, and fit. He has some experience in kickboxing and much experience with phasers, though he doesn't have any actual battle experience yet. He is also very good at being loud. Rod has some difficulty remembering plans with many steps and understanding abstract concepts. He might rush into situations too quickly when he's excited. He could probably be seduced by an alien spy.
Miscellaneous: Rod was lobotomized by a dead man's gun.
Name, Position, Age and Time on the Prize:
Denise Bploopcphyer, Medical Anthropologist*, approximately 1.7 eons old**, 11 months on the Prize
Species and Appearance:
Denise is a Divon, an extremely rare and highly enlightened species from a faraway galaxy. Usually composed entirely of love energy, occasionally a Divon will be called into a physical body in order to bring healing knowledge to a desperate people. Denise’s current appearance looks mostly like a human woman, except every hair on her body is slightly bioluminescent and glows a faint blue-violet in the dark.
(Some people may try to tell you that Denise is actually a regular human, and that her strange hair is a result of a bogus self-treatment with unintended and permanent side effects. Denise would like you to know that such people are obviously brainwashed by beings of darkness trying to snuff the healing light. Such people are to be loved but not listened to.)
Denise is of average height and a somewhat round build. She has a round face, usually with a full face of makeup. She has grey eyes and straight shoulder-length dirty blonde hair. She begrudgingly wears the restrictive red uniform she has been assigned, but she likes to layer lots of beads and charms over it.
Bio and Personality:
As an ancient enlightened being, Denise’s sole purpose in this human-like form is to heal and pass on her healing knowledge before she returns to her home galaxy. The primarily human I.S.S. particularly needs her help. They believe so firmly that toxic chemicals and slicing open your body is the key to healing, that you must rely on highly trained “doctors” who are truly only after an ego boost, rather than tapping into the natural health that lies within each person.
Unfortunately, Denise’s grand mission got her kicked out of the Terran Starfleet Academy’s medical program. After a couple years of searching, she was able to find a less reputable Academy four stars over that was willing to license her as a Medical Anthropologist, for the right price. Price was no obstacle, as Denise found a way to sell her miracle remedies like gangbusters around those parts. Denise soon graduated and began the next phase of her mission aboard the Prize.
Denise is almost always friendly and bubbly. Even when she is scoffing at those allopathic practitioners, she does so with a tense smile on her face. She does her best to be an example of gentle healing light in every situation.
Technically, Denise’s role on the ship is to know enough about medical history within a variety of cultures to predict the medical practices of unknown sentient species in order to provide culturally appropriate yet still effective treatments if needed. She will do this job to the best of her ability, as a necessary part of her goals. However, her true passion is educating those in the dark about homeopathy and essential photons. Of course there’s money and sales involved, but her main purpose is to help the Universe, of course.
Denise has become a master at standing firm in her position and defending her beliefs, no matter what opposition the ignorant or jealous people throw at her. Always remember: Annoyance is the first step on the road to enlightenment.
Peace and plasma.
Skills, Strengths and Weaknesses, and Tools:
Denise is a master of many forms of alternative healing, including homeopathy, cryotherapy, background gamma therapy, etc. Pretty much anything traditional doctors neglect, Denise can do. Her strengths are knowing the Truth, defending the Truth, and having a perfectly harmonious body impervious to most major diseases.*** Her weaknesses are listening to other people’s ideas and… running. Running is terrible. Denise has many tools like herbs, vials, a few manufacturing machines, and sucrose tablets. However, her most valuable tool is herself.
*A vital role to have on any starship and DEFINITELY not a legal loophole to allow the administration of unfounded alternative medicine aboard an I.S.S. ship **Her official records say 51 years old ***This has not been tested
Name, Position and Age: Jessica Beadle, Pilot, 22.
Species and Appearance: Human female. Short in stature at 157 cm with a light build, Miss Beadle is far from intimidating. Her pale skin contrasts with her dark freckles, giving her the appearance of the Old Earth term 'Nerd'. She keeps her brown hair tied up and a loose bun while on duty, revealing the cybernetic implant that fits snugly along the back of her head and connects at her ears. Though such devices are not uncommon, Miss Beadle also bears scars in other places along her scalp, indicating evidence of additional surgical procedures done to her.
Bio and Personality: Miss Beadle is always willing to talk to nearly everybody, though she will find herself bored easily if she believes her conversation partner to be uninteresting or mentally slower than herself. She will often babble on about her passions and projects, getting lost in details which fascinate her but bore most others. Despite this, the few people she considers friends have her upmost loyalty and she will dedicate everything she has to helping them if they need it.
Born on a small mining colony near the outskirts of the Terran branch of the Alliance, Miss Beadle had a hard childhood. After losing her mother in a mining accident, her father was forced to work more hours as a cargo pilot to make ends meet, often taking young Jessica with him to watch over her. It was during these trips that she first learned how to pilot ships, at first by watching her father and soon after by taking over for legs of the run. It was during one of these runs, when Miss Beadle was fifteen years old, that fate began to take notice of her. A band of pirate raiders attacked her fathers ship, attempting to steal its cargo. With her father knocked out of commission by a blown bulkhead, Jessica was forced to take the helm in her first combat situation. Thanks to her quick reflexes, familiarity with the controls, and natural skill, she was able to not only keep ahead of the pirates, but disable some of their raiding vessels by skimming the radiation tail of a passing comet. This event earned her planetwide acclaim, and the notice of a few folks in high places.
Soon after the events with the pirates, Miss Beadle was contacted by a representative of Cabal 47, a secretive, semi-legitimate branch of the Terran Starfleet. She was told that, due to her natural piloting ability and gifted mind, she was chosen for an experimental procedure which would guarantee her a spot in Starfleet and get her off the backwater planet she'd called home. Jumping at the chance to advance, Miss Beadle accepted the offer and was whisked away in the night. Over the next year, she was subjected to various cognitive and physical tests to ensure she was a good candidate before being accelerated to the surgical phase. Large portions of Miss Beadles brain her removed, replaced with cybernetic implants. The full scope of these implants were not revealed to her until after the surgery had taken place, when she found that she was suddenly able to remotely access machinery withing roughly three meters of herself using only her mind.
Miss Beadle was given extensive training in her new abilities before being enrolled in the Star Academy as a pilot. True to their word, Cabal 47 paid for the full ride through school, and may have played a part in getting her assigned to the ISS Prize. Now seemingly free of the Cabal, Miss Beadle is eager to see what the galaxy has to offer her, as well as hoping to put as much distance between her and the Cabal as possible, in case they come knocking for more payment.
Skills, Strengths and Weaknesses, and Tools: Miss Beadle is an exceptional pilot. Thanks to her cybernetic implants, she is able to calculate at the helm faster than all but the most advanced of navigational computers, and relies on her own instincts to guide her where a computer cannot go. She has a strong love of science as well, and her newfound technological abilities have helped her to learn quickly about technologies which fascinate her, allowing her to download information to herself or even 'talk' to smart enough machines with her mind.
Unfortunately, Miss Beadles body is physically weak, due to longstanding lack pf physical exercise and advanced recovery time from her surgeries. Phys-Ed training at the Star Academy helped with this issue, but she is still likely among the weakest members of the Prize crew. She also has the unfortunate trait of believing she's the smartest person in the room, and has been known to alienate people due to that.
Miscellaneous Info: Miss Beadle is a lover of Old Earth cereal products, using much of her free time to replicate and recreate the old recipes to share with her friends.
Human female. Beatrice falls short of the average stature, standing at 5'0 and weighing more or less 115 lbs. She has light eyes and short blonde hair, that which is down most of the time or on occasion, pulled back into a ponytail. She has a light complexion and is blemish free. Beatrice doesn't have tattoos or any other distinguishing marks on her body.
Bio and personality:
Born and raised in a small family of 3 in Montreal, Beatrice was used to hanging out by herself from a young age. She wasn't spoiled by any means, but nonetheless she was the typical troublemaker. Her parents would often get calls from school about her behavior, and she wasn't a stranger to various forms of discipline, even those frowned upon by people against corporal punishment. Throughout the years, Beatrice made friends with both the good and the bad, and she learned a number of skills, but she was primarily interested in technology.
By the time she had completed her secondary education, Beatrice was a rather talented hacker. She would spend some of her free time messing with those whom she believed to have wronged her, but she didn't necessarily mean any harm. One day, however, Beatrice was asked if she could access some classified files by an acquaintance of hers. She did as asked, mainly as a favor, but she wasn't careful enough to cover up her tracks. As a result, a couple of agents showed up at her door and took her in for questioning. Beatrice's parents weren't the least bit pleased when they found out their daughter had practically thrown away her entire future. The girl was questioned for hours on end, and she answered truthfully every bit of the way. Realizing what they had on their hands, Beatrice was extended an invitation to attend the Star Academy in lieu of being incarcerated. She took a few moments to consider either option, but it was a no-brainer for her, and she accepted their offer.
Back home, her parents couldn't be more thrilled for what awaited her, their attitudes a stark contrast from when she had last seen them. Word of her pending departure got around and Beatrice realized she was two friends short because she had apparently been labeled a sellout. While their decisions bothered her, Beatrice never followed up in an attempt to get an apology. She knew she would soon meet more people than she could keep track of.
Skills, strengths and weaknesses, and tools:
A bit of a hot head. Beatrice doesn't have much patience as she tends to sweat the little things. That's not to say she blows up in people's faces because she'd rather avoid confrontation, but she does have her short fuse. On the plus side, Beatrice is the intelligent type and doesn't have a problem doing a job she's been told to do. She much prefers to be left alone when engaged in a difficult task, but she doesn't mind being interrupted for a brief moment if someone needs her help with something.
As of lately, Beatrice has taken it upon herself to work out on a daily basis. She's incorporated a strenuous exercise regimen into her daily routine and as a result, her body has toned up a bit. Beatrice enjoys her new lifestyle and doesn't plan on stopping any time soon in order to remain in shape.
Miscellaneous info:
Beatrice is iron deficient; she occasionally experiences lightheadedness, extreme fatigue and weakness, and shortness of breath. Should she take the damn iron supplements? Absolutely, but that doesn't mean she goes through with it. Her excuse: "It make me feel nauseated".
D'Artagnan Riverwood, Biologist, 26 1 years on The Prize
Species and Appearance:
D'Artagnan's race are called Ya'arani. D'Artagnan stands at around 5'8 weighting in around 148 pounds of toned muscles, He has black fur that covers all of his body. Having bright green eyes and cat like features similar to a common house cat. Some noticeable features he has is having a bit of a white tuff of fur on his head near his left ear, Having four fingers on each of his hands and feet much like a cat. Another noticeable feature is his upright pointed ears, whiskers, and cute pink nose and a long black tail.
Clothing: He wears a standard uniform of a tight fitted shirt that is green with black shoulders, Wearing black pants and matching black shoes. Wearing a decorated ear piercing on his right ear which means he apart of a the religious belief called "Zar'Fatwa". He has a few scars mostly form combat a few form surgeries that saved his life.
Bio and Personality:
Bio: D'Artagnan was born on Ya'rani Prime; living with his parents and three brothers Athos, Porthos, and Aramis; with him being the youngest of the three. As a boy he was a big reader; his desire as a young boy was to become a biologist. As a teenage he applied and joined the Star Academy. There he apprenticed under a human named Dr. Laura Goldberg; travelling with her to various planets assisting her during various tasks. During this time he had experienced many hardships with Dr.Goldberg.
Completing the internship when he was around twenty years old; working as a assistant biologist abroad the Twain. Eventually leaving the Twain to deal with a personal issue with his brother Porthos; asking for his help with a medical condition he had since he was a child. A rare disease that would need the gland of a animal native to the planet; D'Artagnan was tasked with finding the cure along with a crew of other Ya'rani biologist and adventurers. During this venture he most of the biologist and adventurers were killed and he was trapped with one other biology student who survived. The two of them surviving off the land and eventually finding the animal and harvesting the gland to save his brother.
Later on in life he rejoined the Twain for a few more years; one incident that happened was being captured by a hostile group of aliens. Being tortured for four weeks before finally being found by his crew and saved. Leaving once again the Twain and joining the Prize on the recommendation of the captain of the Twain.
Personality: D'Artagnan has a very playful personality, Loving to tease and joking around with other people. He is very knowledgeable when it comes to subjects like medicine, history and old human literature. D'Aragnan is very serious about his work not taking any shortcuts and being lazy when it comes to his work. He is also very religious when it comes to his people's main religion, He also has a strong sense of right and wrong and justice.
Skills, Strengths and Weaknesses, and Tools:
Skills: He is skilled with his medical knowledge, Knowing his way around a anatomy and knowledgeable with history and other information. He also skilled with biology and animals from other planets. He is also very agile and fast.
Strengths: D'Aragnan's strengths are his medical knowledge; most about the anatomy of humans and other alien species. His knowledge about about planets and animals originating form different planets. Another strength of his is knowledge of history mostly about human history; and skills in the Ya'rani martial art called Kal'dar.
Weakness: D'Aragnan is not the strongest person so it would be easy to manhandle him around, Another weakness would be that he that he can be quite annoying when rambling about useless facts Another weakness is that he at times he can be quite selfish.
Tools: None
Miscellaneous Info:
Likes: Gardening, books about medicine, History, and English literature, Knitting and working out, Good looking woman, Wine
Dislikes: Abusive and or evil people, Children and Dogs.