Five years have passed since the Holy Grail of Fuyuki was stripped down and torn apart. To completely dismantle the ritual known as the Holy Grail War in Fuyuki City, it was necessary to tear apart the goal of the ritual itself. And so, after a rather ferocious conflict between factions for the resurrection of the Holy Grail War and against it, the remains of the Fuyuki Holy Grail were completely destroyed. Never again would the ritual arise in Fuyuki. Never again would Servants be set against one another on its streets, summoned by those who craved access to the Omnipotent Wish-Granting Device known as the Holy Grail.
However...
A scant few components of the Holy Grail lingered. They no longer held any function, mere pieces of a greater whole incapable of calling any Servants, let alone granting wishes. And so, when these pieces suddenly vanished, there was little consideration to what that meant. While a search was conducted, not a single piece of evidence remained.
Surely, these fragments were incapable of giving rise to another Holy Grail War, weren't they?
And yet...
Five years after the ultimate dismantling of the Fuyuki Grail, a new ritual arose. A Holy Grail assembled from old components and new, built by the Ainsworth family, in order to give rise to a new Holy Grail War. A ritual completely encapsulated by their intent, one that they would control.
Needless to say, this was a shock to the mage community as a whole. How were they able to assemble a functional Holy Grail from what little remained of the Greater Grail? It shouldn't have been possible.
And yet, in spite of all of this, they had taken control of the ritual. Setting the battle in the city of Mifune, it was to be a war where they had no chance of failure.
But this wouldn't stand. Elements of the Mage Association, either wishing to claim the ritual for themselves or wishing to dismantle it entirely, have been assembled to combat this attempt at locking down the Holy Grail War.
To their surprise, the Ainsworth family welcomed this opposition.
And so the scale of the Holy Grail War grew.
Two teams of seven Masters and seven Servants, poised to clash in Mifune City.
Just what is the goal of those behind this new Holy Grail War?
Hey, trying a bit of a different spin on my attempts at a Fate RP! Taking place fifteen years after the original Fate/stay night, this will cover a clash between a team of Masters and Servants dispatched from the Mage Association with varying goals ranging from taking the ritual for themselves to destroying it, and a team of Masters and Servants assembled by the Ainsworth Family.
There's going to be a few new twists to the formula, as well!
If both teams are not completely filled, my co-GMs and myself will be implementing NPCs to fill empty slots.
Additionally, in order to encourage more bold behavior on the part of the players, a Lives System. Will be in place. Every character will have three lives. This will be represented in the RP by three chances to survive a bad situation that may otherwise kill them. As a result, it is highly unlikely anyone will lose a character early on in the course of the war, as a situation in which they survive will come to pass. However, the lives system will be waived if:
The players involved agree with the death of their character(s).
The character has done something that is impossible to justify survival. For example, a Master revealing oneself to an Assassin-class Servant alone with no-one to defend them anywhere nearby and no defenses in place.
Additionally, the lives system may be waived if the RP enters a very late stage.
Now, into my more standard ruleset!
Bios:
Masters:
Servants:
@KoL@Rin@Anza@geminironin@1Charak2
However...
A scant few components of the Holy Grail lingered. They no longer held any function, mere pieces of a greater whole incapable of calling any Servants, let alone granting wishes. And so, when these pieces suddenly vanished, there was little consideration to what that meant. While a search was conducted, not a single piece of evidence remained.
Surely, these fragments were incapable of giving rise to another Holy Grail War, weren't they?
And yet...
Five years after the ultimate dismantling of the Fuyuki Grail, a new ritual arose. A Holy Grail assembled from old components and new, built by the Ainsworth family, in order to give rise to a new Holy Grail War. A ritual completely encapsulated by their intent, one that they would control.
Needless to say, this was a shock to the mage community as a whole. How were they able to assemble a functional Holy Grail from what little remained of the Greater Grail? It shouldn't have been possible.
And yet, in spite of all of this, they had taken control of the ritual. Setting the battle in the city of Mifune, it was to be a war where they had no chance of failure.
But this wouldn't stand. Elements of the Mage Association, either wishing to claim the ritual for themselves or wishing to dismantle it entirely, have been assembled to combat this attempt at locking down the Holy Grail War.
To their surprise, the Ainsworth family welcomed this opposition.
And so the scale of the Holy Grail War grew.
Two teams of seven Masters and seven Servants, poised to clash in Mifune City.
Just what is the goal of those behind this new Holy Grail War?
Hey, trying a bit of a different spin on my attempts at a Fate RP! Taking place fifteen years after the original Fate/stay night, this will cover a clash between a team of Masters and Servants dispatched from the Mage Association with varying goals ranging from taking the ritual for themselves to destroying it, and a team of Masters and Servants assembled by the Ainsworth Family.
There's going to be a few new twists to the formula, as well!
If both teams are not completely filled, my co-GMs and myself will be implementing NPCs to fill empty slots.
Additionally, in order to encourage more bold behavior on the part of the players, a Lives System. Will be in place. Every character will have three lives. This will be represented in the RP by three chances to survive a bad situation that may otherwise kill them. As a result, it is highly unlikely anyone will lose a character early on in the course of the war, as a situation in which they survive will come to pass. However, the lives system will be waived if:
The players involved agree with the death of their character(s).
The character has done something that is impossible to justify survival. For example, a Master revealing oneself to an Assassin-class Servant alone with no-one to defend them anywhere nearby and no defenses in place.
Additionally, the lives system may be waived if the RP enters a very late stage.
Now, into my more standard ruleset!
- No Servants Older than Gilgamesh
- He's the king of heroes for a reason, the most powerful Servant is also the oldest.
- Few Servants from 1900 or later
- Very few Servants come from beyond this point that qualify outside of the Moon Cell, please be careful if you choose a Servant from beyond this date.
- Great Grail War
- There are two teams, but any slots that are not filled will be occupied by NPCs.
- Classes
- The Servant classes permitted in this RP are the standard seven. However, one of the two Casters may be replaced with a Foreigner, and one of the two Berserkers may be replaced with an Avenger.
- Lives System
- As stated above, the RP will operate on a three lives system to encourage more bold behavior on part of the players. As a result, you cannot lose your character without using up three chances to survive unless you agree to your character's death or the situation is impossible to prevent.
- No reality marbles
- These are super-rare. Exceptions MAY be made but it's unlikely.
- Have fun!
- That's what this RP is here for. Follow standard RP etiquette and my guidelines, and you should have no problem.
- Co-GMs
Bios:
Masters:
- Name:
- Age:
- Gender:
- Appearance:
- Personality:
- Skills:
- Abilities:
- Brief Backstory:
- Faction:
Servants:
- Name:
- Class:
- Appearance:
- Personality:
- Stats:
- Strength: E-A(Modifiers are caused by skills and should be covered in those skills)
- Endurance: E-A
- Agility: E-A
- Mana: E-A
- Luck: E-A
- Noble Phantasm:
- Class Skills:
- Personal Skills:
- Noble Phantasm(s):
- Name:
- Rank: (Any Noble Phantasm with a rank higher than A will be highly scrutinized)
- Type: (Anti-Unit, Anti-Army, Anti-Fortress)
- Appearance:
- Effects:
- Alignment:
- Changes: (This section is purely for things such as genderbending. If you make a male historical or mythological figure female, I want an explanation for it)
@KoL@Rin@Anza@geminironin@1Charak2