Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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Name: Natasha Zhang

Age: 34, but looks 25

Physical Description:

Art originally of Melissa Mao from Full Metal Panic.

Important items:

Vacuum Suit - A spacesuit that allows her to survive in space for prolonged periods of time, and which acts as body armor in a pinch.

Monomolecular Longsword - A blade sharpened to a molecule-thin edge and can chop through most materials; contained in a special sheath that can withstand said molecule-edge.

Coilgun Pistols - Two Coilgun Pistols.

Omni-Tool - Miniature Computer that allows for communication, calculation, augmented reality navigation and small-scale hacking.

Galactic Credits - 100,000 Galactic Credits in both digital and material form.

Short Bio: Natasha Zhang was born in the frontier world of Qingdao, on the edge of Ascendancy space. Qingdao was a rustic world, mostly dedicated to farming, mining, and providing raw materials to the Ascendancy Core Worlds, who provided protection in the form of naval forces. As is usually the case in these kinds of stories, Natasha soon grew tired of the podunk homeworld she was stuck in and dreamt of greater things, to be a captain of one of the starships she saw on the HyperNet. And so, once she grew old enough, she went off to join the nearest Recruitment Office to join the Ascendancy forces in their escalating hostilities against other species.

Starting as a midshipman abroad a Corvette, Natasha soon encountered the glass ceiling that prevented those from the frontier colonies from ascending to high rank in the Ascendancy Fleet, as well as the favoritism shown to those from the Core. Nevertheless, out of stubbornness, she ignored it, and even hoped for a war against the Rau've in order to give her opportunities to prove herself. Piloting a starship was her dream, and she wasn't going to let go of that just because of some opposition. And so she waited for war, and when it came, the rapid series of battles against the Rau've and Kaisoken gave her multiple avenues for promotion.

Finding herself in command of the Corvette she served in, then a Frigate and a Cruiser, Natasha's rise then stopped due to the Battle of Proxima, where she lost several of her crew to a Rau've broadside when the Grand Admiral in charge of the Ascendancy Fleet used her ship and several others held by 'frontier-born' officers as bait to draw a Coalition squadron into a space minefield. This drew her ire, especially as in the aftermath of the battle, she and the other 'frontier-born' were blamed for the battle's loss and dishonorably discharged. Shocked by such ingratitude, Natasha went back to her homeworld for a while to take up farming but grew bored again.

This is why the secret message from Moonstrike, sent through the dark web, was music to her ears. The resistance group, tired of the Ascendancy's lies, propaganda, and totalitarian tactics were gathering people for a guerrilla campaign against the Ascendancy. And yes, they can provide the ex-captain her own ship: It would merely be a light freighter, but it would be enough for her; at last, she can soar through the stars again.

She remembered smiling as she pondered her vengeance against the Ascendancy; it will come swiftly.

Personality-wise, Natasha is a hard-drinking woman who loves loud music and surprisingly, history (mostly of the military type). She loves tales of old battles but has branched out to hearing about economic and social causes of warfare; she also loves a good tale of poisoning, assassination, and deliberately engineered 'accidents'. She is also a gun and sword enthusiast (unsurprisingly), but ships and navigation are her true love.

Character Traits

Ship Captain - Despite everything, Natasha knows a lot about piloting a ship, and is proficient in navigation and astrography, while also knowing her vessel and its systems like the back of her hand.

Frontier-born-and-bred - Natasha is also a rough-and-tumble person who knows how to pilot and drive atmospheric and ground vehicles, can hold her own in a fight with guns and swords, and physically strong with great bodily resilience.

Smuggler and Trader - Even before joining Moonstrike, even before her military career, Natasha knew the ins and outs of trade and barter from her farm girl upbringing. Same for her involvement with the black market, which provided some necessities to her homeworld due to the Ascendancy's neglect. And now that she is part of a rebel group that also engages in smuggling, her nascent skills in commerce, legal and illegal, can now be trained to blossom...
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Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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Name: Ashton Andrews

Age: 16

Physical Description:


Artwork Originally of Jason Levasseur from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.

Important items:

Curved daggers - Two blades forged from super-alloys and honed to a monomolecular edge, Ashton carries these weapons as reminders of his ordeal in the Ascendancy, and his determination to prevent the same thing from happening to other people.

Coilgun Pistol - A pistol that uses electromagnetic technology to launch metal bullets at a fraction of the speed of light.

Ballistics Vest - An undershirt of soft but tough materials surrounding a core of armored dura-ceramic plates that can withstand a few pistol shots.

Galactic Credits - A few thousand credits in digital form given by the former Rau've warden.

Omni-Tool - Miniature Computer that allows for communication, calculation, augmented reality navigation and small-scale hacking.

Ashton Inventory Upgrades:

- 2 Organic Rauv'e Daggers (ooze poison when in contact with blood).
- 1 Steelweave under-suit with trauma plates underneath.
- 1 Earmuffs.
- 2x EMP Grenades
- 2x Cryo Grenades

Short Bio: Ashton Andrews could still remember a time when he had been happy. Born to an ordinary household, with the only thing extraordinary about him being his intelligence, he had loving parents and friends, as well as promises of a future scholarship to the University of Proxima Centauri, a star system which he would one day 'visit' in a way he very much did not want. Then the war with the Rau've and Kaisoken started, a war that his parents privately murmured was 'for unneeded territory' and 'to serve the needs of the dictators in power'. These whispers were somehow heard by the authorities, who were already viewing Ashton as a potential test subject, and so on Ashton's thirteenth birthday, Ashton disappeared on his way to school, and it was subtly hinted that his abduction was to keep his parents under control.

After disappearing, Ashton was taken to an Ascendancy Black Site, where horrific experiments were done to him, as well as various humiliations and torments to slowly break down his sense of self and make him more malleable for military training, which he was quickly thrown into as the war with the 'Alien Meneace' was intensifiying at a rapid pace. He was trained by the best special forces trainers, who put him through hell in order to fight in any environment with his chosen weapons and use the Magic that had been infused into his blood to lethal effect. And once he was ready, he was sent to another level of hell.

Life became a blur of combat actions, depression, and additonal traumas imposed by his 'superiors'. And also friendships, bonds, and even love with his fellow child soldiers, among them one Flame Brooks, who became his boyfriend and fighting partner. Together, they managed to make it through the Ascendancy's increasing number of losses, which culiminated in the Battle of Proxima, where the Ascendancy Fleet tried to prevent the Rau've/Kaisoken Coalition from pushing through to Earth.

Ashton and Flame were deployed with most of the child soldiers in a boarding action against the Rau've's flagship with orders to demolish it, but this turned out to be a trap, as the Aliens had learned how to fight against these 'magical humans' after many engagements. Ashton and Flame and their battalion were ambushed by overwhelming enemy forces, who subdued them with a tranquilizer which could not be negated with Change Magic.

The young man woke up in a prison camp, screaming for Flame. A collar of plant matter and crystal was on his neck, preventing him from casting spells, and the walls were padded and without any convinient air vents. It was clear that he was at the mercy of his enemies, and all he can do was cry.

Then, he was allowed to meet with Flame, and there was hope that things might be all right. Said hope was proven right when the aliens treated the child soldiers humanely, allowing them to roam freely in their 'prison quarters', giving them books to read, puzzles to play with, and actually taking care of them. And with Flame, he was happy, even though the other boy burnt with a need for revenge, while Ashton wanted only closure. And so, they decided not to accept the Rau've's offer of a new home, and instead chose to chase rumors of Moonstrike, a resistance against the Ascendancy. This was allowed, but not without regrets...

Spell List:

Supernal Vision (High) - The Mage can see all Magic, identify what School it is, and the strength of the spell.

High Enchantment (High) - Ashton's daggers and bullets can be enchanted to deal wounds unhealable by Magic on Magi, Magical Creatures, and Constructs. This can be cast on weapons not owned by Ashton for three rounds of combat.

Suppress Aura (High) - Ashton can conceal the aura given off by his own Magic and others, as well as the aura of magical items.

Aerokinesis (World) - Ashton can control the wind, moving it around at high velocities.

Physical Invisibility (World) - Ashton can bend light and electromagnetic radiation (infrared, ultraviolet, and x-rays, etc.) to hide from physical scanning.

Flash Step (Timespace) - Ashton can teleport a very short distance, the length of a small room, to get behind an enemy and thus gain the advantage of surprise.

Character Traits

Infilitrator - Ashton is trained not just in regular stealth, but the electronic kind, in hiding his presence from surveillance equipment. He is also adept in collecting information, not just from Alien technology, but from renegade AIs and computers owned by 'collaborators' as well. In short, he's not just a stealth fighter, but a hacker as well, just as capable of entering your smartphone's systems as he is at carving your heart out with a knife... Or was it the reverse?

Parkour and Acrobatics - Ashton is a natural in climbing things, somersaulting out of the way of attacks, and even contorting himself a bit. This gives him an extra advantage in urban terrain, as well as any area not an even plain.

Wolf Cub of Wall Street - When he was young, Ashton's inner genius manifested itself when he accidentally logged into the E-commerce platform his father was using and, thinking it was some sort of videogame, promptly made his parents a fortune in the stock market, a fortune which his father had to give back upon finding out. Nevertheless, when Ashton grew older, he managed to find ways to play the E-commerce game until he was abducted by the Ascendancy, and even then, he found occasional ways to get back in the stock market game whenever his superiors' vigilance lapsed.
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Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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Name: Flame Brooks

Age: 16

Physical Description:

Artwork Originally of Lark Meadows from Moonlight Apparition, a webcomic made by one Darkhalo4321; all credit given to her.

Important items:

Perfected Electrum Bow - A magical weapon which boosts the strength and range of Flame's 'energy' spells, allowing them to burn through meta-materials and flesh alike.

Emergency Knife - A fully-mundane knife carried on his person just in case he needs a last-ditch method of defense.

Ballistics Vest - An undershirt of soft but tough materials surrounding a core of armored dura-ceramic plates that can withstand a few pistol shots.

Galactic Credits - A few thousand credits in digital form given by the former Rau've warden.

Omni-Tool - Miniature Computer that allows for communication, calculation, augmented reality navigation and small-scale hacking.

Med-kit - A futiuristic first aid kit which contains healing nanomachines and biological gel. Can heal burns from High Magic within reason.

Flame Inventory Upgrades:

- 1 Steelweave under-suit with trauma plates underneath.
- 1 Earmuffs.
- 2x Inciendary Grenades
- 2x Frag Grenades
- 2x EMP Grenades

Short Bio: Flame Brooks was born to a drunkard father whose mother ran out on the family. Needless to say, this did not result in a happy upbringing, even with Flame's high intelligence and physicality allowing him to be fast-tracked in education. By some miracle, the authorities only took Flame once he was thirteen, and even then it wasn't social services who came for him, but rather the miitary, whom Flame's father sold his own son to in exchange for more drinking money.

What followed was hell, hell that could have turned him into a sociopath or psychopath willing to inflict cruelty and pain on others just to gain respite from his own suffering, if not for Ashton reaching out for him in one of the few periods of free time they were allowed to have. Friendship followed, and in the adrenaline-charged haze of the war, so much more. Flame found someone to love, someone who loved him, and he was able to endure the perils of war and the traumas placed on him and Ashton by their 'owners' in the military because of this. And so in what moments of spare time he had, he plotted revenge, revenge against the Ascendancy.

In the final decisive battle at Proxima, Flame fought hard against the Alien Coalition's forces, fearing death and other ordeals should they be captured by the enemy. But it was said enemy who spared them after capture, and said enemy who treated them as sapient beings once more and not property. And thus, he had time to think about the revenge he planned on the Ascendancy. However, if Ashton had chosen the Rau've offer of a new home, he'd have accepted - Ashton's happiness was important to him, after all.

Thankfully, his boyfriend had a similar need, a need for closure, and so they decided to courteously decline the offer of a new and peaceful life. And so Flame made his final decision: To throw himself into a new conflict, this time, to make the Ascendancy - The enemy - pay for the treatment he and Ashton were put through!

Spell List:

Energy Bolt (World) - Bolts of pure light and heat which can inflict serious damage on the level of a powerful laser.

Shield of Force (World) - A barrier of energy that allows Flame to protect himself from harm.

Shattering Palm (World) - A close-range attack/strike which enables Flame to break solid objects through sheer kinetic force. Originally meant against Kaisoken, this move can break Power Armor and even Ascendancy ground vehicles as well.

Cone of Silence (World) - A cone of telekinetic force that prevents sound from escaping, thus providing a space for him and others to talk in without outside folk overhearing.

Power Electronic Equipment (World) - With just a touch, Flame can power electronic equipment using only his own magic, acting as battery and transformer, and extension cord.

Prenatural Calmness (Mind) - Flame can use Magic to keep his composure in circumstances that would shatter another person, allowing him to act calmly, though not necessarily rationally, in a terrifying situation.

Character Traits

Observer of Human Nature - Flame's abusive treatment by his father, then his superiors, as well as the kindness shown to him by Ashton and the other Star Marines, have given him some sense of Human actions and feelings, allowing him to keenly observe whether a person is being sincere and their motives if they are not. But these observations are not infallible, and Flame can be paranoid or self-deceiving at times...

Marksman and Sniper - Flame is good at hitting a specific spot on an enemy with almost any ranged weapon or his own magic.

Trained Endurance - Abuse can sometimes deaden one to pain and in the world of the Ascendancy Military, that is an asset. So Flame was subjected not just to harsh military training, but also forced to undergo 'torture resistance courses' which consisted of enduring pain for hours on end to improve his pain tolerance, although, at the same time, he was given the right diet and exercise to improve his physical health. This gave him the ability to, well, endure burdens that would bring down an adult.
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Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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NPC Character Sheet

Name: Snow Cecil

Age: 14

Physical Description:


Important items: Normal Clothes, Ballistics Vest, Coilgun Pistol, Monomolecular Knife, Omnitool, Holographic Camera, Recorder, and Player. Also, a large amount of Galactic Credits.

Short Bio: A child, wandering the Galactic Frontier. A child, who seems to know everything. A child, whose allegiance is unknown, but certainly not with Moonstrike.

[Anything else is REDACTED due to Spoilers]

Spell List:

Supernal Vision (High) - The Mage can see all Magic, identify what School it is, and the strength of the spell.

Enchantment (High) - Snow can give an object magical powers; said powers are any of his spells or a spell lent by a willing partner.

Project Senses (Timespace) - Snow Cecil can project his senses in a six-meter (twelve-foot) sphere radiating from his body. He can hear, see, smell and otherwise sense anything in this radius, including enemies behind, above, or under him. This spell can be enchanted into objects.

Bullet Time (Timespace) - Snow can slow down time long enough to dodge bullets and other fast-moving objects.

Learn Faster (Mind) - Snow Cecil can watch someone do something (fencing, shooting, even gardening) through his eyes or a holo-tape, and master the relevant skill for one to three posting rounds. This requires that his body be able to endure the requirements of said skill in the first place (no heavy lifting for him), so the utility of this spell is mostly limited to mental and social skills.

Detect Emotion (Mind) - Snow Cecil can see various emotions as colors that light up one's body in an aura. Red means anger, Pink means romantic affection, and Black is despair. This can be coupled with Project Senses and/or enchanted into objects.

Character Traits

The Tower, Rising - Snow Cecil is as intelligent as he is arrogant, and he is very arrogant. Even without his magic, he is well-read and can be insightful when not blinded by his emotions, and when given a subject that genuinely piques his interest, is determined to learn as much as he can about it. This determination extends to his objectives - When given a cause, he tries to pursue it to the very end, focusing uncommon energy on accomplishing his goals. And at the end of the day, he is a decent person.

The Tower, Falling - Snow is as arrogant as he is intelligent, and he is very intelligent. However, his arrogance causes him to overreach, to believe that he can do more than his own talents can support. And so he falls, and what he builds, what he accomplishes, comes crashing down whether in a moment of pique or a moment of panic. For Snow Cecil is his own worst enemy, and when he realizes this, his self-loathing outpaces both his arrogance and intelligence...
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Hidden 4 yrs ago 3 yrs ago Post by Th3King0fChaos
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Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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NPC Character Sheet

Name: William Windsor

Age: 23

Physical Description:


Important items:

Ascendancy Charter of Trade - A Contract with the Ascendancy's Government, signed by the first Ascendancy President-for-Life, Corrin Herbert, giving the Windsor Autonomous Trading Fleet extensive powers to trade in the Outer Territories of Human Space, including the exclusive right to trade with 'Aliens'. This was 80 years ago, when Xenophobia was still seeding itself in the Ascendancy's minds, but hasn't been nullified since, thanks to Ascendancy inattention and hefty bribes paid to the Ascendancy Congress.

Steelweave Formal Clothes - Several sets of formal clothes for diplomatic occassions, made up of thread as strong, if not stronger, than steel.

Ballistics Vest - A ballistics vest that can withstand even a small Coilgun Pistol.

Coilgun Pistol - Coilgun pistol enlaid with ivory and non-perfected electrum.

Plasma Pistol - A gun that fires superheated plasma.

Short Bio:



William Windsor was born to the Windsor Family, which was descended from several Old Earth Royal Families (European, Indian, and African ones). Though well-educated, William's mother, Elizabeth Windsor, taught her child to hide the true extent of his skills from all but a few people within his inner circle; this was later revealed to be a reaction to the mysterious kidnappings of prodigy children that occured in the years before the Rau've war. It also helped that William's focus was on Politics, not on 'common genius topics' like Science or Art or Engineering. Nevertheless, there were a few close calls where he was nearly found out, but thankfully, he was lucky enough to make sure those all came to nothing.

When the war against the Rau've was lost; which was than a year ago now, Elizabeth gave up her position as the head of the family to William, who immediately began planning Rebellion against the Ascendancy but found out that Moonstrike had been doing that first. He was then contacted by a young boy named Snow Cecil, who after [SPOILER] and [SPOILER], told him about [SPOILER].

And so he began doing, well, [SPOILER]

Character Traits (Will Replace Exceptional Skills):

Refuge in Audacity - Windsor, despite his smarts and attempts to put a poker face, lacks subtlety and knows it. His intrigues and movements are blatant, obvious, and only the barest attempts are made to hide them, and he knows it too. So he makes the most of it, trying to make sure when he moves, it is so audacious that the enemy is blindsided by the sheer ridiculous daring of what he does. However, this approach, while taking great risks for great rewards, also means that he risks great failures as well as great heights.

Greatest of the Independent Traders - In order to achieve the position he has, Windsor has to be good at something more than annoying people and dramatic movements, and that something more is the art of trading itself, an art which requires a combination of charisma and logistical ability. While he knows he can't match a true Admiral in tactics, he also knows he can pay, feed, and maintain a fleet large enough to give multiple true Admirals pause.

Idealistic Commitment - Despite the darkness of the galaxy, despite the dark deeds needed to sustain society, the fact is that Windsor knows that people can be lifted up to greater heights, societies can be reformed, and that while having the strength of conviction isn't everything, maintaining it can allow one to endure the setbacks the universe will eventually throw at him. This idealism and conviction sustains him even when faced with Mind Magic directed against them, and allows him to inspire similar resistance among those he talks to...
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Hidden 4 yrs ago 4 yrs ago Post by The Man Emperor
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The Man Emperor Europa Undivided/Cattra the Impurrishable

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Landaus Five-One The Sadist Insaneous One

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supertinyking The Root of all Evil

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Hidden 4 yrs ago 4 yrs ago Post by jdh97
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jdh97 Hopeful

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Name: Laurey Karlin
Age: 27
Physical Description:
Perhaps the most striking thing about Laurey are her eyes, neon diamonds with their own inner light; the same inner light that leaks through slender screens of her cyberware in pulses. Whilst not unattractive, she cultures a neo-punk look, complete with shaggy mohawk, piercings, and tattoos in some questionable places. What comes with this is a lack of hygiene; her clothes are old and worn and reek of the same blend of ripe sweat and soy-curry mix.

Important items:
Crystal Necklace: A shard of translucent crystal, about as long as her thumb, set into a silver cord. It catches the light in its many faces and throws out rainbows. The crystal never seems to warm, yet the feel of it against her skin is comfort enough to sleep. Sometimes. One day it just started; a pure chime inside her head whenever magic was used in her vicinity. Of course, at first Laurey just assumed this was another artefact of whatever they did to her head. She figured it out fast: it was her necklace reacting to magic nearby.

Flimsy ID of someone who doesn’t exist: The picture isn’t even of Laurey. Why she keeps it isn’t immediately obvious, but if a lab was to analyse it, they may find traces of Bliss residue along one edge. It helps keep the lights in check.

Short Bio:

Exceptional Skill List:
Cybernetics, Neural Augmentation (Exceptional Reactions, Exceptional Learning): Installed by the military after a period of mental and chemical conditioning so that Laurey might better serve the Talos division. The bulk is localised in her grey matter and skull but stretches throughout her nervous system and to key glands. Via electrical, physical, and biological means, it endows enhanced neuroplasticity and neuronal transmission speed, allowing her to learn, process information and react faster. However, these alterations make Laurey more vulnerable to sensory overload and increase her basal metabolic rate, not to mention there have been reports of certain psychological effects from such alterations. The studies in this area are yet inconclusive.

Cybernetics, System Interfacing and Data Plane Projection (Exceptional Systems Engineering, Exceptional Robotics, Exceptional Hacking): Another hypocritical atrocity conducted in secret under certain factions of the Ascendancy. Cerebral connection ports in her skull allow Laurey to connect to Ascendancy technology directly. Paired with the Neural Augmentations, this allows Laurey to process the information rapidly and form visualisations and abstractions of computer systems, allowing intuitive manipulation. In addition, the index finger on her right hand is bionic and can open up to form a port that can interact with a wider array of technology, but is slower due to the distance from the brain.

Naturally Gifted, Unnaturally Trained (Exceptional Intelligence, Exceptional Robotics, Exceptional Engineering): Selected for her intellect and creative flare in engineering, the training Laurey received made her an expert in robotics at the bleeding edge and gave her a compliment of skills that any contemporary engineer would need, ship, base or planet-bound. She has the most experience with starships and infantry weapons.

Bonus Skills
Creative and Curious (Exceptional Tinkerer x2, Exceptional Engineering, Exceptional Robotics): A habit that developed from the need to sate an overactive mind with focussed curiosity. Taking things apart and putting them back together… just not necessarily how they were originally, it’s what brings Laurey joy. Her scientific method and drive for answers means she yields reproducible results, even if it’s only how she broke it.

Total:
Exceptional Reactions
Exceptional Learning
Exceptional Robotics x3
Exceptional Hacking
Exceptional Systems Engineering
Exceptional Intelligence
Exceptional Engineering x2
Exceptional Tinkerer x2
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