Name: Nadia Fortune
Game Origin: Skullgirls
Personality: An sunny-spirited extrovert who likes making puns almost as much as making friends, Nadia is a kind-hearted cat who's not afraid to stand up for what she believes in. Although her wisecracking and attack-calling even during battles might suggest otherwise, she's a brutally creative fighter and gets deadly serious when it counts. There's not a lot she wouldn't do for those she cares about, and she's got the determination to see it through, but most of the time she's content being the life of the party. Good food, sports, and small dogs headline as some of her favorite things, but those who would misuse their privilege and power deserve to be taken down a notch in her eyes.
Background: When she was just a kitten Nadia was found by four Dagonian thieves wandering the alleys of Little Innsmouth in search of food. Filled with pity, they took her in, quickly becoming family. Nadia grew up in their charge, taking to the port town and its people like a fish to water, and proved herself adept in their trade. The Fishbone Gang stole from the rich to give to the poor, and making them a beloved band of outlaws, always welcome in Yu-Wan's restaurant after a hard day's work. Yet for all their noble thievery, conditions in Little Innsmouth improved little.
One day they set their sights on bigger prey: the dreaded and infamous Medici mafia. After a daring heist the Fishbone Gang escaped with a jewel of incomparable value stolen from Lorenzo Medici himself, only for his loyal enforcer to track the robbers down. Black Dahlia butchered the Dagonians one by one, until only a horrified Nadia remained standing. In a final show of defiance she swallowed the Life Gem, daring Black Dahlia to carve it from her corpse. Nadia was brutally butchered, but the gem nowhere to be found. Her pieces were strewn into the depths of the Little Innsmouth harbor, but she did not die. The Life Gem had made her immortal. After pulling herself together Nadia began her quest to avenge her family.
After a protracted campaign, however, Nadia began to realize that despite her newfound immortality, she was barely making a dent in the colossal criminal organization. She began instead to seek the Skullgirl, planning to use the Skull Heart to circumvent vengeance and bring her loved ones back to life. Galeem never gave her the chance.
Specialty: Rushdown
Level: 1
Experience: 0/10
Powers:
- Life Gem – Sustained by the power of the Life Gem, Nadia can separate herself into any number of pieces without dying, each piece retaining its full faculties while detached and being precisely controllable. She can regenerate from such separation as well as practically any wounds inflicted on her. Regeneration depletes stamina, however, and she can't pull herself back together forever.
Strengths:
- Cathletic – As a Feral in good shape, Nadia has a slew of catlike abilities. Her sight and hearing are enhanced, her agility is superhuman, and she can extend her sharp, sturdy nails on both her fingers and toes into claws. Even her tail can pack a wallop when rigid.
- Thinks of Pawsibilities – Nadia is highly creative when it comes to using her power, and generally everything she has at her disposal. For instance, she will use jets of her blood to change her direction in midair, use her detached head as a projectile or distraction, extract her own muscle fibers to use as binding, extend her blows using tendons like ropes, spin her hand or limbs like a drill, wield her detached tail as a weapon, and more.
- Purrty Thing – Owing to both her (cheery, forthcoming, and slightly dorky) personality and looks (scars aside), Nadia has no shortage of charm. She prefers to act naturally, but she can play up the playfulness if need be
Weaknesses:- Cat-astrophe – Nadia relies completely on the magic power of the Life Gem, which is suffused throughout her body. Anything capable of extracting or reforming it would kill her instantly. If subjected to an anti-magic effect, like Silence, for any longer than a second or two she would also die. Additionally, blood manipulation is an incredibly hard counter for her
- Mew-nimum Range – With the sole exception of throwing or hitting her head as a projectile, which doesn't necessarily solve this issue, Nadia has no ranged attacks. As such she has to commit to a potentially dangerous close range when fighting virtually anything, and she has a tough time against keep-away.
Spirits:Kindred Spirits: N/A
Inventory: The Life Gem, a few lockpicks