Hidden 4 yrs ago 4 yrs ago Post by ClocktowerEchos
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Crisis of the Confederacy

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It is 2259 AD and the Stellar Confederacy is dying. Decades of mismanagement, corruption, political instability and economic troubles has been capped off with the destruction of Earth. On March 15th, 2259, the very nation-states that birthed the myriad of human colonies and settlments across the stars destroyed themselves, cleansing the homeworld of humanity in nuclear fire and taking most of the Confederate government with them. Now billions of souls look across the stars and all ask a single question:

"What happens next?"
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Humanity has spread across the stars but not even the vast distances of space can stop humanity's basest instincts. The promise of a brighter tomorrow fades with every standard cycle and old order is failing. Will humanity be reunited in a glorious empire to stand the test of time? Or will ambition, rivalry and desire rip apart all that has been built among the stars?

Crisis of the Confederacy (CoC) is an NRP about space warlords fighting over the remains of the Stellar Confederacy after the sudden self-destruction of Earth and its resulting power vacuum. This is a human-centric RP and while alien and synthetic life exist, they are not a major part of this RP. The major theme of this RP is equal parts opportunism and good intentions gone awry depending on what kind of faction you play. The big meta-theme of this NRP is simple nationsheets; more details will be provided but the point of this NRP is not to have a dense NS filled with fluff and details that won't ever actually be applicable and to always have everything be as accessible as possible.




LORE
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IC POSTING
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In terms of IC posting, this RP will be a little different. For one, I (the GM) will not be playing a single faction and instead play as all of the other NPC factions and the galaxy at large. I would like to try a semi-turn based system where every MARKED GM post will count as one week. In addition, I will sometimes give out events either to everyone or select factions based on a very complex and convoluted system involving RNG, graphs, the Mayan Calendar and a headless turkey. These events, like a faction's Strengths and Weaknesses, will have in-universe consequences. Don't worry, I won't screw someone over for no reason

The overall theme of this NRP is to keep things simple, readable and accessible. For that reason, I would like to discourage novella-long posts -think of this as Casual instead of Advanced. At the bottom of each IC post you should include a hider that summarizes all that has happened in your post, possibly in bullet points if you wish, so that other players know exactly what has happened and can write from that instead of searching through your post and trying to figure out what's going on. If that's too plebian for you, go and be smug and flex your 10 trillion intellectual IQ somewhere else.

GALAXY MAP
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LEGEND

Blue = Sol
Green = Inhabited/Colonized System
Grey = Uninhabited/Sparsely habited System
Yellow = System with a Rift Station
Purple = System with civilian shipyard
Red = System with military shipyard


NOTES

PC claims are done by filling in the center of the ring with your faction color.
Yellow only means that its faster to travel between those two systems, ships can jump anywhere they wish given enough time and fuel.
Sol is currently under lockdown by the Confederate military's Sol Fleet and only allow ex-Confederate factions through.
Purple has a civilian shipyard and a Rift Station. Red has a shipyard capable of producing both military and civilian spacecraft while also having a Rift Station


EXPANSION HISTORY

There are three major "sectors" of Confederate space. The Southern Reach, the Eastern Expanse and the Western Frontier. Mankind first mainly colonized in a southward-direction before going eastward. The Western Frontier is the newest and most untamed area with the fewest populated worlds and many undiscovered places making it a den of piracy.


MAKING AN FACTION
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First and foremost, your NS should be simple and easy to read. Do not make a long NS with paragraph after paragraph of lore, the purpose of your NS should be to let other players find information they need about your faction and not to show off your worldbuilding or writing skills. To this end, your NS should not include extraneous details that are not relevant to the plot, if it only shows up once or you are the only person using it, then it shouldn't be on the main NS. Stuff like what kind of alloy your Galaxy-class super destroyer uses, all 6 tenants of your exotic religion and the entire lineage of rulers starting from the planet's initial colonization should not be on your main NS. Once you are finished with your main NS and have had it submitted and approved, then you can write in additional details in a hider. This way, people aren't stuck mulling over random bits of their NS, filling one part with fluff and writing at an incredibly slow pace.

There are four broad strokes of faction types available. These aren't hard and set in stone but should give a framework of what your faction is like:

  • Independent - The "vanilla" faction type. These are planets of the Confederacy that are now trying to navigate this unprecedented time. Assuming they survived Black New Years and the preceding economic collapse, they tend to be fairly stable but are limited in resources and authority outside their own system.
  • Movement - Rebels and revolutionaries. These groups have taken advantage of the instability and sudden destruction of Earth to take power and propel themselves into rulership. Ranging from the political to the religious to the desperate, these groups often lack the authority on their own planets let alone others. However, due to their nature, they are largely unscathed from Black New Year and the troubles before, some even benefiting from it, having had much exprience making do with very little.
  • Ex-Confederate - The remnants of the old order. Although Earth maybe have taken a large chunk of the Confederate government with it, it didn't take everyone. Military and governmental leadership still survives and on paper, they have control over large chunks of Confederate space. They can start out with multiple planets under their control, hold overs from their old mandates, but internal squabbling and the power vacuum will lead many to forge their own little empires. They have the most authority and legitimacy to control other planets.
  • Megacorp - The black sheep everyone hates. Almost everyone blames the megacorps for this mess in some way, their acceptance to the Confederate Parliament seen as the beginning of the end. They find little support anywhere and are often the hardest hit by the troubles before Black New Year and have resorted to using whatever resources they still posses to gather as many assets as they can on their corporate owned planets, moons or stations. However, they can use their network of branch offices and subsidiaries across the stars as effective espionage and informants.


In place of an actual skeleton, your NS should simply have the following categories. Remember, keep it simple and broad; details can be added in later once its accepted. Also, this isn't reflecting what your faction is going to be like at the very start (March 15th, 2259), but what they are once they "settled into power".

  • Name/Flag/Faction:
  • Location:
  • Summary: This should include what your faction is all about; guiding principles, ultimate goals, current issues, etc.
  • Resources: This should include major industries, specializations, development and civil and military resources. Planets should be listed here.
  • Administration: This should include your government and leadership. POV Figures should be listed here.
  • Strengths/Weaknesses: An outline of what advantages and disadvantages your faction currently has. This can be changed later on with changing conditions. Whatever you put on here should have an actual effect in game that can't be swept under the rug. YOU DO NOT NEED THREE AND THREE. YOU CAN HAVE AS MANY AS YOU WANT OF EITHER AS LONG AS THEY ACTUALLY SERVE A PURPOSE.
  • History: History bullet points about the background of their origin and major events. You don't get credit for having five pages of history here, keep that in a hider.
Hidden 4 yrs ago Post by Yam I Am
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Hidden 4 yrs ago 4 yrs ago Post by Dark Cloud
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Hidden 4 yrs ago 4 yrs ago Post by Sigma
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A work in progress.
Gaian State of Arcadia


Location

Summary: A small slice of paradise out in far corners of the Western Froniter. The Arcadian State was the result of decades of a slow, insidious takeover of the local religion, the Gaia Church, an evolution of a now defunct Gaia-centric cult that had grew in influence on the planet over the decades, incorporating elements of Old Earth-based religions to craft their own. Now the Gaians have established a theocracy in their corner of the Western Frontier, and set their plan in motion to embark on a great crusade to enact the will of Gaia.
Resources:
The Arcadian State is separated into several dominating institutions.
  • The Central Government: The last trace of the Confederacy on Arcadia. In theory, it functions as the more secular portion of the Arcadian State, responsible for maintain the everyday functions of Arcadia, as well as law enforcement. In truth however, it it is but a shallow husk of its former self, serving the whims, and in turn, as an extension of the Gaia Church.
  • The Church of Gaia: Acting both as the State Church and the ruling Government of Arcadia. The Gaia Church main tenants is the worship of the personification of Mother Earth, Gaia, as a living Goddess.
  • The Arcadian Crusade: The combined military forces of Arcadia. The Crusade is an amalgamation of the former colonial militia and other assorted enforcers, various faithful civilian volunteers, Arcadian Xeno auxiliaries, and members of the Church's militant arm, the Order of Our Lady's Most Sincere Servicemen, or the Sincere Order as they're often referred to.


Administration:

Strengths:
Dea Vult: The Dark Age brought about with the Confederacy's near collapse and the destruction of Earth has brought about a wave of fanaticism within the Arcadian State, leading to many very eager faithful to join the cause of the Crusade of the Western Frontier.

Blessings of Gaia: The colony of Arcadia was, and is renowned of the bioengineering research its minds have often delved to, often leading to surprising and beneficial results. Such results include Superfoods to properly feed the colonists and import to other worlds in the Confederacy, effective medical materials and the like. In these current uncertain times, the bioengineering research teams, at the request of the Church, have begun using their minds for military applications. The military Research resulting in a semi-regenerative alloy, bioengineered from the extremely dense chitin of the Northern Jade Strider, a rather large species of insect.

Papal Authority: As is the nature of any religion, the Church of Gaia's reach extends far beyond the Arcadian Borders, many going into the shadows, both missionaries and converts alike serving as the eyes and ears of the Church through known space. When the Primarch speaks of something he wishes to see on a grand scale, it seems to have weight outside of the jurisdiction of their own lands and into others, or at the very least his word and intentions travel far.

Weaknesses:
Keep it green: The Gaia Church makes it a priority to preserve the natural serenity of Arcadia, however, this has led to crippling industrial reforms that keep in mind the carbon footprint that is left. Their meticulous new policies include but not limited to ensuring that the recycling industry is bolstered, that carbon emissions from vehicles and factories are kept in check and regulated, and with other standards of practice meant to help the environment. In many ways this helps Arcadia stay beautiful and mitigates pollution; however the industry in Arcadia struggles to conform to these standards while still being financially viable, leading to slower production time all across the board.

Fanatical Ignorance: Many of the most devout and zealous followers of the Gaian church often have their heads buried in the sand and are not entirely cognizant of the larger picture of things. Though they will interminably listen and abide by the holy authority over them they often lack the critical thinking and capacity for discussion about whether or not things are as they ought to be, and often are not open to the conversation; this is a roadblock for those who wish to pause and ponder as well as foreigners who do not have such an obsession over the church of Gaia and wish to forego different solutions.

Propensity For Peace: Not all share the bloodlust of the Crusade, a portion of the populace and some of those within the Church see the Crusade as a perversion of the First Prophet Tobias' teachings. The predecessor's of the Church had expressed that pacifism was the way to be one with Gaia. These differences on Church doctrines has led to some divisions that hinder the Crusade to some capacity, although they move with the approval of His Holiness, the disapproval from the masses proves to be a morale breaker.


Hidden 4 yrs ago 4 yrs ago Post by Hans Gruber
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i really want to join this one, but i don't think i have the time to write so much. i will be reading and lurking
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@Hans Gruber Well, the GM stated that the sheet was made to be simple enough. Some of us just have the habit of overdoing it or prettying the sheets up :P It's all up to you though.
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Federal Free States of Asteria


Name: Federal Free States of Asteria (FFSA)
System(s): Olympia System
Capital: Daper City, Moon Artemis
Government Type: Federation (officially, at least)
Type: Independent

Asteria is a thriving yet wild nation found at the Western Frontier. It possesses extensive mining and industrial sector, providing resources for the Confederacy as a whole. Asteria built a fortune exploiting the neighboring Falconcrest Nebula and they are prime exporters of fuel and exotic gases. It was the land of opportunities and numerous settlers journeyed to Asteria in such hopes. Yet the Black New Year dashed these hopes and Asteria just narrowly escaped collapse. Over the years they established relative autarky and Asteria was saved. Being independent in all but name the Asterians embrace the new freedom and wish to bring liberty to all.

History/Summary
Asteria began as multiple individual mining colonies set up within the asteroid belt of Olympia. Eventually these colonies grew too large and colonization of the system's habitable belt became necessary. Each group chose to conquer the environment of a different moon or planet. After a while Asteria developed its own culture and became a nation in its own right. Unlike many other governments though Asteria didn't have a single major population center but multiple. And given the focus on resource exploitation the importance of the original mining colonies never went away. Asteria became a federation with thirteen founding states. With astronomical units between the various members each state was encouraged to have a large degree of autonomy. Asterian culture as a whole embraced liberty and independence as their core values which made them further resistance to proper unification attempts. With great distances and came exorbitant fuel consumption. To feed their thirst Asteria began exploiting the Falconcrest Nebula extensively. This turned out to be a massively successful enterprise and soon Asteria became one of the Confederations prime fuel exporter. This also led to the construction of Cygnus Station a Rift Gate orbiting planet Cygnus.

The collapse brought forth by the Black New Year hit Asteria immensely. Yet it only inspired them to embrace independence all the more. They scaled back on fuel operations and offered aid to local enterprises to survive. They hastily sold their surplus fuel to neighbors and began restructuring Asterian industry once again. Rather than being purely governmental in nature the lion's share of investment came from donations and the private sector. To ward off pirates the Astarians formed the Federal Forces, mostly from local military organizations uniting under one banner. Yet not everything was peachy. Poverty is on the rise and rural settlements receive almost no government attention. Banditry is on the rise and with the economic boom over the government is hard-pressed to support its increasing expenses. Though Asteria seems to be a success story for an independent nation there's more going under the surface. Regardless the Federal Government is intent maintaining the facade. Political leadership spreads anti-Confederation views and there's a growing urge to liberate the world from an oppressive regime.

Location/Resources

The Olympia System is a trinary star system with the brightest star being Olympia A (Olympia B and C aren't even tenth in size). Regardless this trinary arrangement resulted in an exotic system with multiple habitable zones spread dozens of astronomical units apart. While Olympia doesn't have a true gaia planet it has no less than 7 astral bodies which can support some kind of life. Cronos is a super Jupiter type gas giant and it has no less than 31 moons. Out of these 4 of them are fit for life and are the population centers of Asteria. They are Apollo, Artemis, Eris and Triton. Aside from these there are the planets of Eos, Mercurius and Plato. These seven astral bodies house 85% of Asteria's population with the rest living in various space habitats ranging from artificial colonies to hollowed out asteroids. Another important region of Asteria is the Falconcrest Nebula. This large formation of interstellar gases is at the northern border of Asteria and covers multiple lightyears. Millions of people from Asteria wander the nebula and collect interstellar matter.

Asteria is a highly industrialized nation with their main focus on resources, especially fuel and exotic gases. Their significance in the Coalition is shown by the Rift Station established above the planet Cygnus. Back in the glory days this allowed Asteria to reliably transport untold tonnes of fuel to distant Coalition planets year-round. The collapse of interstellar economy hit Asteria hard at first but they could shift their focus on local services and exported resources for neighbors. The fuel industry which absolutely dominated Asteria had to be scaled down and manufacturing plants absorbed the freed up workforce. Asteria has a relative autarky and produces its own goods, including weapons.

Administration/Society
Asteria is nominally a federation with 48 member states. Yet given the sheer autonomy of each member it could be closer to confederation. Leaving Asteria is forbidden for the states but otherwise they can overrule federal actions and could keep the Federal Government in check. Asterians are fond of their personal liberties and fear their own government becoming too powerful. In general the Federal Government has a mixed image, they are both viewed as selfish parasites and also the protectors against enterprises that grow too powerful. Asterians are very resentful of tax increases or introducing new taxes yet also complain about the government not doing enough. This actually led to an unique situation where private groups took over a lot of activities typically fulfilled by the government. Small settlements appoint sheriffs who usually have no government authority. Mobs form to fight bandits and even social services are handled by local firms. And of course the average citizen expects the Federal Government to step in if either of these private groups become the public enemy. Asterian governance may look downright chaotic to the outsider but for the locals they would not settle for anything else.

Military
Weapons hold a key importance in Asterian civilian life for as long the nation stands. Every adult Asterian owns at least one type of gun, both as status symbol and for self-defense. With the threat of alien wildlife, bandits and space pirates they had a constant need for militia groups. Finding potential soldiers for the Federal Army is easy yet keeping them employed is difficult. As such the Federal Forces is often a skeleton army made of volunteers. Instead much of the military budget during peacetime is spent on weapons procurement. Asteria has strict laws supporting locally produced weapons which allowed arms manufacturers to become some of the most powerful entities within the nation during these last 16 years. Anyways, the Federal Army has an unique doctrine which supports large groups wielding mass-producible weapons and Asterian marksmanship. They utilize shock weapons, a type of concentrated plasma which blows targets to pieces. Though grav vehicles are common the most typical combat machine in Asteria is the Personal Trooper (PT). They are humanoid mechs only 3.5 meters tall and can fight in all environments, including outer space. Their predecessors were exosuits meant to work in hazardous regions but Asterians modified them for war. Nowadays Personal Trooper armors are widespread, even civilians can buy simpler models. They are small and rather inexpensive to produce which combined with their simple maintenance makes them very popular in Asteria.

With the disappearance of the Confederation Navy it was Asteria's duty to survive within this new age of pirates. They initially used armed shuttles and civilian spaceships but ultimately thanks to local manufacturing plants the Federal Fleet utilizes warships of their own design. Freedom-class corvettes are distinctive products of Asteria which forms the backbone of the Federal Fleet. They sacrifice cruising range and endurance for considerable firepower which makes them a ideal for the nation's needs. Yet the main force of the Federal Fleet are their shuttlecraft, gunships and fighters. With the majority of Asterians experienced at navigating with shuttles the Federal Fleet has a seemingly bottomless supply of eager youth to become combat pilots. For this purpose the development of a "carrier ship" was absolute necessity. The Ranger-class scout carrier may be a heavily modified cargo ship design but it does fulfill its purpose. Lacking orbital dockyards the ship has a modular design built from multiple large blocks. Each individual piece is just light enough to be transported up via the space elevator and the final assembly is done in orbit. Similarly repairs could be done by just exchanging the damaged parts to a new one. While rather inefficient in both design and construction measures this is the only way Asteria could make them.

Strengths


Industrialized Frontier:
For a frontier colony which declared its independence Asteria is doing pretty swimmingly. Even the economic crash only slowed them down. Since the collapse of the world economic network Asteria began rapidly developing their own local industry and they were largely successful. With the region's resources and connections to neighbors Asteria could remain self-sufficient.

Arms of Liberty:
Every adult Asterian owns at least one gun and weapon usage is widespread in the nation. Asterians are known for their marksmanship and combat ability. Shuttlecraft ownership is also a must for a self-respecting Asterian and space travel between various states is almost a commonplace. Overall this means the Federal Forces hardly has any trouble to recruit soldiers or even military pilots for their needs.

Shock Weapons:
Asterians fully embraced plasma technology and have their own take on it, the so-called shock technology. It uses ultradense plasma at immense pressures contained within a canister. Using this they can have powerful energy weapons without needing bulky power sources. Each canister can only hold limited shots, though. Shock weapons shoot concentrated bolts of plasma which explodes on impact and damages with its raw force. They can range from handguns to naval cannons. Shock rifles are limited to semi-auto fire because rapid firing needs a much more bulkier mechanism (reserved for shock repeaters used by weapons teams). Shock weapons are versatile and you can adjust the plasma to explode in various ways including airburst, delayed blast or even shaped charge effects.

Weaknesses


Libertarian To the Core:
Asterians culture celebrates liberty and does not like government authority. Although they accept government power as a necessary element they protect their rights and privacy with fervor. Asterians are notoriously difficult to tax. Any new form of taxation or tax increase would meet resistance. In spite of their good economy the Federal Government actually has limited funds. Luckily the Asterians somewhat understand this and don't expect the government to maintain good social services but ever since Asteria's economic growth slowed down the Federal Government finds themselves in debt.

Space Cowboys:
Asteria is a wild region where gunfights and gun violence is everyday news. Whenever outlaws pop up they are heavily armed and riots can easily turn into a massive firefight. When recruiting soldiers from such region your troops would be obviously more than a little trigger happy. Asterian soldiers are stereotypically gung-ho and hard to discipline. While they know their trade there are various marks of corruption within the military system. Rumors of hedonism, property damage and even outright illegal activities are known about almost every unit. While the Federal Government strives to straighten out the military they don't have the funds and manpower to resolve this anytime soon. Another problem is motivation. Though fresh recruits are eager once they taste the terrors of warfare they could easily become jaded. When the Federal Forces lose soldiers fighting in foreign lands they are often drilled by media. Depending on severity there could be entire protests and political campaigns against continuing the war.

Clankers Go Home:
Asterians don't reject technology, nor they are hating industry. Yet they are extremely suspicious to anything related to worldwide information networks, AI development and transhumanism. Cyborg technology is heavily regulated in Asteria and neural implants are almost entirely outlawed in every state. Augmented reality networks are rejected and sapient AI is viewed with suspicion. Conspiracy theories about thinking robots and them supposedly being secret government agents are very popular in Asteria. In general Asterians are staunchly guarding their privacy and are very averse to anything which might allow "soulless machines" to govern them.
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Name:
Helping Hands Industries(Abr. HHI)




Summary:
Helping Hands Industries was centuries ago, originally a company that provided funding for early colonization efforts snowballed quickly into a large megacorporation that helped influence everything. Being a megacorp they have their hands in a little bit of everything, however the mainstay products are in medical, biological and robotics. Up until the destruction of Sol HHI would have been second to none in terms of other corporations and had owned most of the parliament or at least enough to keep their name good. But when Sol blew, so did the main hierarchy of HHI, CEO, Board of Directors and other high ranking board members gone. Now it was up to the remaining staff to decide where the future lies.

Resources:
Pre-Sol destruction the resources of HHI were limitless. Now, even with their specialty medicinal plant called Trifectum which could be used for any healing purpose sort of regeneration. The resources of HHI are extremely limited atleast in the short term. It would all depend on what the coming future holds and which captain will steer it.

Administration

Reginald Wolsen - The current Acting-CEO formerly an elderly VP of the newly opened Western markets, being one of the most senior both in age and company rank left. He took hold of the beast without a head and currently is holding it together. However with the power comes the stress already an old man and unambitious who never wanted command now has to lead the corporation for the future.

Strengths:

Interconnected ties with the confederacy:
HHI was an original investor of early colonial missions, which helped set the path that HHI and the confederacy were inseparable. It allowed HHI to gain influence and power everywhere from various governors, military leaders and rich people.

Trifectum:
One of the more recent discoveries of HHI, Trifectum is an all purpose medical plant that is held as a monopoly by HHI. The plant acts as a painkiller, antiseptic and one of the best pieces of medical technology ever. Short of regeneration capabilities Trifectum is sought after everywhere.

[color=silver][/color]
Weaknesses:

Power Struggle:
Sol had all the leadership of HHI, from the CEO, Board Members, influential rich people. All of them were now gone and who was to lead, no one knew yet. That was what was dangerous, a ship without a captain could very easily crash.

Too connected with the confederacy:
While being connected to the confederacy had many benefits, it equally had many setbacks. Freedom fighters and separatists see HHI as a continuation of the evil that was SOl and the corruption. That was before SOL was destroyed, now all the years HHI and the confed spent together had vanished and now HHI had to set up a new path.

Upcoming Shareholder meeting:
Even before the destruction of Sol every shareholder meeting was nerve racking. Yet now with Sol and high leadership gone, this shareholder meeting would be unlike anything ever seen, more like an old political party congress with varying factions gathering support from rich and poor attempting to garner influence and power to become the next CEO.

History:
Helping Hands Industries was originally founded pre-space colonization, originally a mere pharmaceutical company HHI grew assisting and eventually funding their own colony missions. Meanwhile internally the company grew, buying more and more different types of companies eventually becoming the first “megacorp” of earth. Focusing more on profits they expanded with the human race and eventually with the confederacy. Though many see HHI as old earth Authority it also holds the breath of new life with Trifectum and their various other new projects.

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SHINING PATH



Shining Path, a socialist revolutionary movement, took inspiration from the Old World's revolutionary movements to protest the Stellar Confederacy. At the start of its foundation, their goal was to get the attention of the Confederate Parliament and accept the Six Demands. The first, and most important, demand called for the restoration of selected laws and bills scrapped by corporations. The second demand called for anti-monopoly and corporate tax laws to be enacted. The third called for the resignation and arrest of wealthy individuals and politicians that played a part in the transfer of powers to corporations. The fourth requested an independent committee investigate alleged brutality against protesters (and bystanders) from the police, military forces, and PMCs bought over by corporations. The fifth ordered an amnesty for arrested protesters and the sixth, and final, demand called for the abolishment of the Confederacy in favor of independence.

Unsurprisingly, their demands were avoided and resulted in a surprising attack that killed twenty-two people. Shining Path kept on protesting for months while doing whatever peaceful options were available that brought attention from the media. While in the background, several members started talking about stockpiling supplies and weaponry for a possible attack against Airwave, a drone company responsible for producing drones for the Confederacy and PMCs. Leadership knew of the matter and decided against stopping them but did condemn the idea of attacking Airwave.

Then, the news reached Frontier Post.

Earth ended in a nuclear war, bringing the Stellar Confederacy down with them. Everyone on Frontier Post was horrified and sadden by the news even the Shining Path. But, several members saw this moment as their only chance to strike while everyone was still caught off-guard. That triggered the leadership into an emergency session, where they voted whether to strike or not. Four of the two leading members voted in favor of attacking, starting with Airwave to find out if their Frontier Post headquarters secretly housed an underground factory used to produce military-grade drones for the former Confederacy.




Persons of Interest
Zhan Yijun - Leader of the Shining Path.
Marie-Hélène Leloup - Lead Correspondent of Pandora's Lantern and spokepwerson for Shining Path.
Sadiki Saliba - Organizer of the Elliot Square protest and its upcoming occupation.
Amalia Hart - General of Shining Path forces and owner of Amalia's Armory.
Isabel Barceló - Director of Intelligence and active agent for Shining Path.
Carol Morris - Chief Engineer and Technical of the Shining Path




Resources
Much of their supplies come in the form of donations from other protesters, anonymous sources, or supportive citizens.





Strengths

  • Hardened Protestors - Shining Path has always been fighting the hard fight since their creation. Their members had been pepper sprayed, tear gassed, and brtually beaten by counterprotesters, the authorities, and PMCs hired by corporations. Yet, that has never stopped them for protesting their demands. Those within leadership also had their fair share of scars from the protests and riots.
  • Liberation Square - Known as Elliot Square by the locals, Liberation Square is planned to become the starting grounds of the resistance due to its strategic location. It's close to the several high-rising buildings that overlook the downtown district. And in addition, the Airwave headquarters is next to the square along with a police station.
  • Blinding Light - A secret weapon that has been worked on for months by Amalia in her armory. It was a powerful flashbang and thermite capable of melting through metals while blinding anyone nearby.




Weaknesses

  • Frontier Post - The first trading post established when humanity ventured out beyond the Solar System. Frontier Post was their first attempt at establishing a colony far away from Earth and it worked. Eventually, it became the most populated megacity in the Confederacy making them influential within the political and corporate world. Despite the Confederate being wiped out and several major corporations hurt economically, their presence is still stronger than anywhere else within the galaxy—that also includes their military.
  • Vilified - The media in Frontier Post was already brought out by corporations with right-leaning biases. It should come as no surprise that they are going to vilify the Shining Path even more as the liberation movement begins. That's why Pandora's Lantern has been established: to fight back against any false information about them.
  • Surrounded on All Sides - Once the resistance begins, there's no doubt in mind that the military will respond accordingly. It would depend on the strength that the movement manages to gain during the confusion especially if the Airwave is successfully occupied. Otherwise, the might of the former Confederacy military are more than ready to take on resistance fighters.


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The Republic of Prabog

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The National Reconstruction Government of Prabog



Summary/overview


Prabog was once a prosperous world in the times of the Confederation. The first daughters of Earth called it a heavy industrial and technological world marked by its output and technological marvels, thanks to the amazing minds of their philosophers and to the tenacity of their industrial leadership. In the troubling times of the Confederacy, Prabog was thrown into consternation and anarchy after a devastating nuclear strike. It is still a mystery to this day as to who had targeted them, and lead to an age of bloody war and death. Warlords have terrorized the land for nearly a decade and a half, until it was ended by a single man named Alexander. He forged the Republic in his 30´s and launched a final war unifying half of the planet before dying in battle and arising to the emblematic position of hero in his last days and guardian of the nation. After finishing the unification, the Republic now faced its greatest challenge: rebuilding what was left by the events of the past. Where some may simply settle and wait for better times, hope is now back on people's minds. Its people wish not only to rebuild their homes, but every world and reunite mankind under a single flag.

In modern days the economy lies in ruins and the politics have grown divisive due to the aim of ambitions and priorities of several factions within their government. While the situation has been stabilized, the military now aids in the reconstruction of the cities. States face a new challenge compared to the times before, where they just fought warlords - now they must rely on the pacification of regions that are still held by rebels.



Resources








Strengths/Weaknesses

Strengths


  • Heirs of Alexander - Hard times forge great men and none on Prabog were greater than Alexander the Glorious, the Son of Prabog. Battle after battle, war after war, and conflict after conflict, the Republic of Prabog fought itself in a bloody civil war to reform itself. Its citizens have become hardened from years of constant civil war and its armies are experienced, its soldiers still remembering the many times that the Son of Prabog led them to victory against impossible odds. The scars of war are still visible across the planet, but so are its lessons.
  • Executive Order 213 - Otherwise known as the Reclamation Decree, Prabog was once famed for its industry. Although much of it now lies in ruins, it can still be brought back. With hard work and a unified push, the currently crippled Prabog could rise again like a phoenix from the ashes back to its former glory, becoming an economic juggernaut in the process.
  • Shining City On The Hill - The idealism of the Republic still burns strongly in the ruin as championed by Alexander the Glorious. With Earth now fallen, Prabog now sees itself as the light of democracy and freedom charged with bringing liberty, unity and the Prabog way to every system in the former Confederacy. The restoration of order for their planet is just a stepping stone on the journey far beyond Prabog.

Weaknesses


  • Wounded World - A decade of civil war, warlords and nuclear exchanges has left the planet a ruined shell of its former self. Abandoned cities and irradiated wasteland still cover many areas and it will take a great internal effort to restore them back to habituality and then full potential.

    The devastation level is currently high, about two thirds of the planet is in ruins.
  • Divided Government - While united in community and ideals, many of the leaders still struggle to grasp unity and work together. Majorly due to warlords turned politicians thanks to integration processes albeit their loyalties are questionable, others simply leaders who want power, The parties were forged by a wide variety of groups; some by artists who lived isolated from the conflict, others by scientists who survived the chaos, some by politicians from the few regions who have not faced too much warlord damage, others by nationalists who gained a renewed sense of nationalism under mankind, and some by the Order who were the original party of Alexander. The latter which does its best to hold all together from falling apart, but requires the aid and cooperation of all to fulfill its true potential.


The Government of Prabog


The Republic and its administration are ruled by the Congress and the Senate who legislate and debate with the judicial maintenance of the constitution. It is led by a "five" party system under the leadership of the President of the Republic, however, it is heavily reliant on the coalition governments of two or more parties to form a majority to make big decisions.



Leaders and persons of interest











History of the Republic and before

Hidden 4 yrs ago 4 yrs ago Post by Willy Vereb
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The Asterian Arsenal


I use this post to record the Asterian military equipment. It isn't a complete list and actually we miss on a lot of equipment which is more or less standard across the Confederation but I have fun writing this and hopefully you have fun reading it so let's go.

Infantry
Asterian soldiers nowadays make use of shock rifles which makes them distinct from the usual infantry. They are semi-automatic weapons which emphasize good marksmanship instead of suppressive fire. On the other hand each shot is like a micro explosive which can do considerable hurt. It's a very different approach which puts confidence in the shooting skills of the soldier.

NOTE: P-ratings are a semi-objective way to tell firepower between these. Rather than a linear scale think of these like bore diameters so a P10 shot is at least 4 times stronger than a P5 shot, for example. I very much use this as a replacement for bore diameters on the energy weapons.

Combat Vehicles
Aside from the shock technology Asterian AFVs are mostly conventional. Asteria has some propensity with grav-craft but they aren't exclusively the only vehicle. Another odd factor is the reliance on tiny mechs called Personal Troopers.


Smallcraft
TBA

Warships
TBA
Hidden 4 yrs ago 4 yrs ago Post by Dog
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Hidden 4 yrs ago 4 yrs ago Post by Taeryn
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I've not been told to change anything or gotten any other feedback in that vein so this is still the same as the interest check, bar a few edits here and there to tidy up or expand upon a few things.

Hidden 4 yrs ago Post by Zombiedude101
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Zombiedude101 Urban

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What sort of shape is the rest of the Solar System in? Ie colonies/habitats on Mars, the Jovian moons etc.
Hidden 4 yrs ago 4 yrs ago Post by Taeryn
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What sort of shape is the rest of the Solar System in? Ie colonies/habitats on Mars, the Jovian moons etc.


Under the control of the military in the system I expect, if the respective locations didnt also go insane.
Hidden 4 yrs ago Post by ClocktowerEchos
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@DX3214 Your accepted, move it to the CS.

@Taeryn You too as well once you get a little blurb about background in.

@Zombiedude101 The rest of the Sol System is shocked but operational; the entire system is on lock down by a force of Confederate military.
Hidden 4 yrs ago Post by Zombiedude101
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@DX3214 Your accepted, move it to the CS.

@Taeryn You too as well once you get a little blurb about background in.

@Zombiedude101 The rest of the Sol System is shocked but operational; the entire system is on lock down by a force of Confederate military.


So there's a centralised power overseeing the entirety of Sol?
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