Name: Yuri Hyunjin Paris
Sex: Male
Age: 22
Sexual Orientation/Gender Identity: Bisexual/Cis-Male
Relationship: He's in the beginning stages of a relationship with Remington Darius McClure, aka Remy and cares about him a lot since they started "talking".
Appearance:
Yuri is Blasian. He is half Asian, half African, and grew up in New Orleans. His father is Creole and his mother Korean. He speaks English, Korean, Swahili, and some Spanish. His mother has a lineage as an Asian Witch and his father delved into African Spirituality and Voodoo. Arcana and Voodoo run in Yuri's blood. He's a descendant of Marie Laveau.
Sex: Male
Age: 22
Sexual Orientation/Gender Identity: Bisexual/Cis-Male
Relationship: He's in the beginning stages of a relationship with Remington Darius McClure, aka Remy and cares about him a lot since they started "talking".
Appearance:
Yuri is Blasian. He is half Asian, half African, and grew up in New Orleans. His father is Creole and his mother Korean. He speaks English, Korean, Swahili, and some Spanish. His mother has a lineage as an Asian Witch and his father delved into African Spirituality and Voodoo. Arcana and Voodoo run in Yuri's blood. He's a descendant of Marie Laveau.
> Spiritual Senses: Yuri's eyes can see the soul/spirit of the living and the dead. He can locate someone by their spirit/soul.
> Impartation: A unique gift, the power to impart (bestow) temporary life into something lifeless or bestow life back into what was once dead. This is dangerous. Small creatures will cause his nose to bleed and dizziness; however, if he brings back the soul of someone who has died he will pass out and it will completely drain his mana. He will feel completely drained for a few days.
> Spiritual Connection: Connecting to the spirit realm is easy for Yuri, and communicating with spirits trapped on the plane of the living is something that comes naturally to him. He helps guide lost souls to their final resting place; however, he also has the ability to trap souls in this plane and control them, twist them into something dark and sinister or fill them with light and benevolence.
> Teleportation: Yuri is able to teleport various distances as long as he can see the destination.
> Voodoo: Quite literally, Yuri descends from the greatest, and possibly most powerful, voodoo queen that ever existed. Yuri's bloodline contains great power and as such he is a practitioner of the art and knows how to tap into the power. Yuri is a walking voodoo doll. Wounds heal quickly. Anyone who he sets his focus on can become a victim to his power. Any damage taken by Yuri is bestowed upon a chosen target as long as Yuri maintains eye contact. The greater the damage, the more draining to his spiritual energy, and if he doesn't have enough spiritual energy, the wound created will stay. He can also channel the power of voodoo in which the iris of his eyes turns white. Voodoo dolls, hexes, etc are all at his exposal.
> Necromancy: Necromancy gives Yuri authority over death, those who have died, and those things void of life. His command is unwavering and unobjectionable. What he commands of them, they obey. It allows him to use necrotic energy that decays whatever it touches.
> One w/ Water: Yuri can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others.
> Arcana Within - Yuri is able to tap into the raw arcane power that flows throughout the universe. Very few warlocks/witches/mages can do this, as it is a very rare gift. The immense vein of magic grants him unbelievable power and allows him to channel it into various forms. This allows him to take the form of beautiful insects, the Luna Moth being his favorite, and grant him abilities against wards, spells, hexes, etc but he has a deep understanding of the magical world and how to use the primal arcane power to enhance his abilities. Whenever he uses his power, he is like a beacon to those seeking his energy. This gift comes from his mother's side.
> Descendant of a God: On his father's side he descends from the greatest voodoo queen in history, but on his mother's side, he is a descendant of a deity, Gameunjang-aegi, the goddess of luck and fate. In his veins runs the power of fate, the divine power. He does not know how to wield this power or knows that it exists, but it is immensely straining on his body and grants him power beyond mortal belief until he passes out from the strain.
> Impartation: A unique gift, the power to impart (bestow) temporary life into something lifeless or bestow life back into what was once dead. This is dangerous. Small creatures will cause his nose to bleed and dizziness; however, if he brings back the soul of someone who has died he will pass out and it will completely drain his mana. He will feel completely drained for a few days.
> Spiritual Connection: Connecting to the spirit realm is easy for Yuri, and communicating with spirits trapped on the plane of the living is something that comes naturally to him. He helps guide lost souls to their final resting place; however, he also has the ability to trap souls in this plane and control them, twist them into something dark and sinister or fill them with light and benevolence.
> Teleportation: Yuri is able to teleport various distances as long as he can see the destination.
> Voodoo: Quite literally, Yuri descends from the greatest, and possibly most powerful, voodoo queen that ever existed. Yuri's bloodline contains great power and as such he is a practitioner of the art and knows how to tap into the power. Yuri is a walking voodoo doll. Wounds heal quickly. Anyone who he sets his focus on can become a victim to his power. Any damage taken by Yuri is bestowed upon a chosen target as long as Yuri maintains eye contact. The greater the damage, the more draining to his spiritual energy, and if he doesn't have enough spiritual energy, the wound created will stay. He can also channel the power of voodoo in which the iris of his eyes turns white. Voodoo dolls, hexes, etc are all at his exposal.
> Necromancy: Necromancy gives Yuri authority over death, those who have died, and those things void of life. His command is unwavering and unobjectionable. What he commands of them, they obey. It allows him to use necrotic energy that decays whatever it touches.
> One w/ Water: Yuri can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others.
> Arcana Within - Yuri is able to tap into the raw arcane power that flows throughout the universe. Very few warlocks/witches/mages can do this, as it is a very rare gift. The immense vein of magic grants him unbelievable power and allows him to channel it into various forms. This allows him to take the form of beautiful insects, the Luna Moth being his favorite, and grant him abilities against wards, spells, hexes, etc but he has a deep understanding of the magical world and how to use the primal arcane power to enhance his abilities. Whenever he uses his power, he is like a beacon to those seeking his energy. This gift comes from his mother's side.
> Descendant of a God: On his father's side he descends from the greatest voodoo queen in history, but on his mother's side, he is a descendant of a deity, Gameunjang-aegi, the goddess of luck and fate. In his veins runs the power of fate, the divine power. He does not know how to wield this power or knows that it exists, but it is immensely straining on his body and grants him power beyond mortal belief until he passes out from the strain.
Every witch/warlock is taught spells at a young age if they are a part of a coven. Yuri learned from his mother before she died the usual common spells like moving things from place to place, levitating, fixing what's broken, etc; however, there are more immense, deadlier spells that require more, and those he learned through in-depth study. Yuri is still learning, as there is so much to learn. Spells, hexes, etc, take a toll on the body, mind, and spirit. Spells are available in Grimoires that most casters possess, but for intense spells, a list is compiled...
Summoning --NEUTRAL--
- Cerberus Come Forth: A blood offering is required to bring forth the demon dog, guard of hell's gates, Cerberus. The three-headed beast is immune to fire and immensely strong. Control over the beast takes great focus. The caster must speak the incantation, "Hell's gates will miss its guardian, bring forth the one who guards it."
- The Undead Army: It takes either one very powerful voodoo master or at least four voodoo priests with one leading to summon an army of undead. In size, we are talking an entire graveyard size army. While summoning the army of undead, the voodoo priest is absent from the battlefield and is usually held up in a secret place because, during the ceremony, he is completely vulnerable to anyone who is able to locate him. It requires a great deal of concentration and because of this, voodoo priests go into a trance-like state. They can be knocked out of this state if someone powerful enough causes a magical surge that breaks the connection and severs the ties.
- Summoning a God: (Summoning Deities require a contract with said Deity)
- Marassa Jumeaux: Summoning this deity brings forth twins, three twins, who will protect Yuri and someone he chooses from harm. They will grant Yuri divine power but can only be maintained for 15 minutes. The twins will not allow any magic to harm Yuri and if there are any hexes or negative spells on Yuri, they are rebounded back to the original caster times three.
-Damballa: Summoning this deity will cause any nearby dark spirits/souls and negative energy to instantly convert into positive energy. Dark spirits and souls caught in the presence of Damballa are quickly washed in beautiful light and become whole again. Demons cannot be in the presence of Damballa for they are banished or die. Damballa enhances Yuri's powers to near god-like levels but only for a short time, a max of 20 minutes. Damballa can only be summoned once, and if summoned twice, the caster's life force is drained.
- The Great Serpent: Yuri can summon an Imoogi that will protect him at all cost. Over the years, Yuri has summoned the creature to build an unbreakable relationship. The creature can channel three elements. Water, Lightning, and Fire. When summoned a thunderstorm appears. The Immogi will obey only Yuri and will protect him at all cost. If killed, it will return to its plane of existence, but it cannot be permanently destroyed or reborn. Yuri discovered that the Immogi's name is Saiph. The beast is about 100 meters long.
Protection --DEFENSIVE--
- Heaven's Wings: A simple spell that allows Yuri to protect someone from negative influences. The spell must be spoken and the target or something belonging to the target must be in the caster's possession for the protection spell to work. When activated, the spell will surround the target in a protective barrier that extends a foot out from them and prevents harm. Speaking the words "
- Death's Hand: A very powerful spell that only lasts for one hour. It requires a blood sacrifice and the energy of three voodoo priests/priestesses to work. The blood of the target must be poured into the middle of the voodoo circle. The three voodoo priest/priestesses must chant the necessary words and the victim will be protected from death for ONE hour. Because of the potency of this spell, it cannot be repeated on the same person more than twice.
- Monarch's Blessing: By touching someone and speaking the words "Liber Spiritus" the target's abilities will be enhanced for a short duration. The caster cannot bestow this enhancement on themselves, only on someone else. It does not require any sacrifice, merely mana to cast.
- Celestial Entanglement: By calling to the gods and deities in the pantheon, the caster can draw from them celestial protection on a person of their choice, but it comes with a price. The caster must fulfill a request from the deity they illicit the prayer to and be willing and able to do what needs to be done.
Magistrate --OFFENSIVE--
- Shadow Master: Moving like smoke, creating shadows at a whim, this particular spell grants the user the ability to leap through shadows and use a miasma like smoke to cloak and/or decimate an opponent as the miasma is toxic that is produced. No spell need be spoken, but an understanding of the magic need be knowledgable to the caster.
- Energy Spells: The caster can utilize a form of magic that involves energy, ranging from pure raw energy to more exotic types of energy, allowing for harnessing their magical energies and/or mystical control of their aspects. With this casters will be able to perform a variety of magical spells and feats that manipulate energy.
- The Power of Physical Force: The caster can create, shape, and manipulate physical forces, including gravity, kinetic energy, tension, pressure, friction, thrust, lift, drag, inertia, torque, g-forces, magnetism, acceleration, mass, weight, etc., Newton's Third Law, changing the direction of either of the two forces or making a magnitude of one stronger or lower than the other.
- The Beauty of Sound: The caster is able to perform a legendary form of magic that allows the caster to cast magical spells and feats through manipulating sound itself to a certain degree. The caster can create, shape, and manipulate sound, a periodic disturbance of a medium (air, ground, water, etc) that radiates outward linearly in the form of a pressure wave. The effect of these waves upon the ear is perceived as sound. From the point of view of physics, the sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. The caster can mimic, intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement. At low frequencies, sound can be potentially fatal to living beings by causing internal damage, while high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air, ground, water, and any form of medium, defense by using physical barriers are difficult. The vibrations can also affect at a molecular level.
- The Prison of Reflections: The caster can create, shape, and manipulate reflections, by controlling and/or using mirrors and/or reflecting surfaces that can be used to reflect/redirect attacks. Casters can turn the reflections into real objects/beings, turn mirrors and reflections into prisons, storage-places or dimensions of their own use, manipulate space inside reflections, and so on.
Summoning --NEUTRAL--
- Cerberus Come Forth: A blood offering is required to bring forth the demon dog, guard of hell's gates, Cerberus. The three-headed beast is immune to fire and immensely strong. Control over the beast takes great focus. The caster must speak the incantation, "Hell's gates will miss its guardian, bring forth the one who guards it."
- The Undead Army: It takes either one very powerful voodoo master or at least four voodoo priests with one leading to summon an army of undead. In size, we are talking an entire graveyard size army. While summoning the army of undead, the voodoo priest is absent from the battlefield and is usually held up in a secret place because, during the ceremony, he is completely vulnerable to anyone who is able to locate him. It requires a great deal of concentration and because of this, voodoo priests go into a trance-like state. They can be knocked out of this state if someone powerful enough causes a magical surge that breaks the connection and severs the ties.
- Summoning a God: (Summoning Deities require a contract with said Deity)
- Marassa Jumeaux: Summoning this deity brings forth twins, three twins, who will protect Yuri and someone he chooses from harm. They will grant Yuri divine power but can only be maintained for 15 minutes. The twins will not allow any magic to harm Yuri and if there are any hexes or negative spells on Yuri, they are rebounded back to the original caster times three.
-Damballa: Summoning this deity will cause any nearby dark spirits/souls and negative energy to instantly convert into positive energy. Dark spirits and souls caught in the presence of Damballa are quickly washed in beautiful light and become whole again. Demons cannot be in the presence of Damballa for they are banished or die. Damballa enhances Yuri's powers to near god-like levels but only for a short time, a max of 20 minutes. Damballa can only be summoned once, and if summoned twice, the caster's life force is drained.
- The Great Serpent: Yuri can summon an Imoogi that will protect him at all cost. Over the years, Yuri has summoned the creature to build an unbreakable relationship. The creature can channel three elements. Water, Lightning, and Fire. When summoned a thunderstorm appears. The Immogi will obey only Yuri and will protect him at all cost. If killed, it will return to its plane of existence, but it cannot be permanently destroyed or reborn. Yuri discovered that the Immogi's name is Saiph. The beast is about 100 meters long.
Protection --DEFENSIVE--
- Heaven's Wings: A simple spell that allows Yuri to protect someone from negative influences. The spell must be spoken and the target or something belonging to the target must be in the caster's possession for the protection spell to work. When activated, the spell will surround the target in a protective barrier that extends a foot out from them and prevents harm. Speaking the words "
- Death's Hand: A very powerful spell that only lasts for one hour. It requires a blood sacrifice and the energy of three voodoo priests/priestesses to work. The blood of the target must be poured into the middle of the voodoo circle. The three voodoo priest/priestesses must chant the necessary words and the victim will be protected from death for ONE hour. Because of the potency of this spell, it cannot be repeated on the same person more than twice.
- Monarch's Blessing: By touching someone and speaking the words "Liber Spiritus" the target's abilities will be enhanced for a short duration. The caster cannot bestow this enhancement on themselves, only on someone else. It does not require any sacrifice, merely mana to cast.
- Celestial Entanglement: By calling to the gods and deities in the pantheon, the caster can draw from them celestial protection on a person of their choice, but it comes with a price. The caster must fulfill a request from the deity they illicit the prayer to and be willing and able to do what needs to be done.
Magistrate --OFFENSIVE--
- Shadow Master: Moving like smoke, creating shadows at a whim, this particular spell grants the user the ability to leap through shadows and use a miasma like smoke to cloak and/or decimate an opponent as the miasma is toxic that is produced. No spell need be spoken, but an understanding of the magic need be knowledgable to the caster.
- Energy Spells: The caster can utilize a form of magic that involves energy, ranging from pure raw energy to more exotic types of energy, allowing for harnessing their magical energies and/or mystical control of their aspects. With this casters will be able to perform a variety of magical spells and feats that manipulate energy.
- The Power of Physical Force: The caster can create, shape, and manipulate physical forces, including gravity, kinetic energy, tension, pressure, friction, thrust, lift, drag, inertia, torque, g-forces, magnetism, acceleration, mass, weight, etc., Newton's Third Law, changing the direction of either of the two forces or making a magnitude of one stronger or lower than the other.
- The Beauty of Sound: The caster is able to perform a legendary form of magic that allows the caster to cast magical spells and feats through manipulating sound itself to a certain degree. The caster can create, shape, and manipulate sound, a periodic disturbance of a medium (air, ground, water, etc) that radiates outward linearly in the form of a pressure wave. The effect of these waves upon the ear is perceived as sound. From the point of view of physics, the sound is considered to be the waves of vibratory motion themselves, whether or not they are heard by the human ear. The caster can mimic, intensify, hush, and distort, as well warp, strengthen, echo, speed up, and slow down sound, using it as a powerful physical force and high-speed movement. At low frequencies, sound can be potentially fatal to living beings by causing internal damage, while high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air, ground, water, and any form of medium, defense by using physical barriers are difficult. The vibrations can also affect at a molecular level.
- The Prison of Reflections: The caster can create, shape, and manipulate reflections, by controlling and/or using mirrors and/or reflecting surfaces that can be used to reflect/redirect attacks. Casters can turn the reflections into real objects/beings, turn mirrors and reflections into prisons, storage-places or dimensions of their own use, manipulate space inside reflections, and so on.