Hidden 4 yrs ago 4 yrs ago Post by The Man Emperor
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The Man Emperor Europa Undivided/Cattra the Impurrishable

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Name: Kanarusii/Kanarusians

Status to Humans: The Kanarusii are members of the Alien Coalition, and as such, are considered part of the 'Alien Menace'. They're viewed as enemies of mankind, though the Kanarusii say that they merely defend themselves. On an individual level, the Kanarusii could be friendly to humans that do not provoke them, or they can be relentlessly hostile to the point of attacking humans on sight. One can never be sure.

Life expectancy: 250 solar rotations on average without augmentations; could reach up to 500 years when enhanced through technological or magical ways.

Genders: Male and Female.

Full Description:





Kanarusii are, for the lack of a better description, reminiscent of the dragons of ancient human mythology. They are a reptilian race of quadrapeds, with the front limbs of some subspecies being integrated wings like that of a bat, the others have none at all. Usually, they have a slender, sinewy frame, measuring at 7-12 feet long and 2-4 feet tall excluding the head and wings (if they have those). Kanarusii have sharp, serrated teeth, as they evolved from apex predators in their Homeworld. The entire race is instinctively capable of shapeshifting, though they are incapable of transforming into a different magical race, such as the Kaisoken or Zvevd. They most often shapeshift into a vaguely humanoid version of themselves in order to work tools and machinery.

Though the subspecies of Kanarusii are diverse, they typically fall into one of two groups; winged, or wingless. Flight capable Kanarusii, known as the Feldraken, are often wielders of pyrokinesis and aerokinesis. The wingless ones, known as the Sahrkosi, are typically electrokinetic, and hydrokinetic. They begin manifesting magic at age 20, and it usually takes decades for them to have fine tuned control over their abilities; it is noted that they are most in tune with World Magic. Usually, they're weaker than Star Marines and Kaisoken in terms of power output, but a well trained Kanarusian is still dangerous nonetheless.

Kanarusii live in a variety of environments, which has influenced the divergence of their race into different sub-species. Feldrakens live on the tops of mountains, cliffsides, and volcanoes, while the Sahrkosi inhabit the oceans, rivers, and lakes.

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Type of society: The Kanarusians are a loosely united feudal confederation, divided into the Nine Houses that hold power over the systems. The Nine Houses are, respectively, Loken, Astoria, Shtarbane, Fenruss, Karadras, Targon, Aoshen, Zeran, and Vulcaria. The most powerful of the Houses are Vulcaria (a Feldraken House) and Aoshen (a Sahrkosi House), who rule over the two core systems of the Kanarusian Confederacy. Kanarus itself is ruled by the High Lords; the council to which the Houses answer.

Technological advancement: Despite appearances, Kanarusians are technologically advanced due to being uplifted by another alien race two millennia prior to current events, which most often manifests in their cybernetic augmentations; some of them are half mechanical. However, Kanarusians with cybernetics render themselves unable to shapeshift.
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Miscellaneous: There are rumours that their shapeshifting allows them to have children with other races, though this has never been proven...
Hidden 4 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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@The Man Emperor, accepted, but as the OOC Opening Post is already too big, post it on the Characters Tab.
Hidden 4 yrs ago 4 yrs ago Post by Letter Bee
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@Letter Bee@Th3King0fChaos@The Man Emperor@Landaus Five-One@FalloutJack@Conscripts@dragonpiece@Starlance@samakama@jdh97@6slyboy6@Jade Kiyo@The Jest:

We will be holding the next Arc within two weeks - Once jhdh97/Hopeful posts and Jest replies, we will be back to the ship and going off to the next Arc!

Also, on behalf of the mod team, I highly apologize for the long slog that Arc One had become.

Edit: Also, once jdh97/Hopeful posts and there isn't a reply within five days, I will be posting a GM Post moving us along. Yes, that means a timeskip.
Hidden 4 yrs ago 4 yrs ago Post by Kafka Komedy
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Kafka Komedy Bearer of The Curse

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??? 'Jude' Styles


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Common Inventory

Omni-tool - A bog standard model in poor shape. Not integrated into Jude's cybernetics. Filled to the brim with music.

HF Gun-blade - A katana, with an integrated coil-gun system near the hilt with the barrel running up the blunt edge of the blade. The katana's blade can vibrate at incredibly high frequencies to increase cutting power.

Mono-molecular Whipsword - A second katana, this one made of a special magnetic metal that allows it to split into whip-like segments and extend along a monofilament wire when swung hard enough. All of its edges are honed to a single molecule edge.

Galactic Credits - A few thousand credits, digitally stored.
Spell List

Jude was given fewer spells than a standard marine. In-universe, this was because they spent more time being experimented on and less time practicing their magic than their peers. OOC, this was simply because I felt Jude's stronger robotic body gave them an upperhand that should be given a downside, like fewer spells.

Stasis [Timespace] - For up to five seconds, Jude can freeze their own place in time and space, making them unable to be effected by any kind of force. However, they can not move or sense anything during this time, and it is quite taxing to use more than once in a short span.

Magnokinesis [World] - Jude has the ability to manipulate magnetic fields, most often used in conjunction with their whipblade to make it curve and move in odd ways, confounding opponents. It can be used on any other object, however. There is even enough magnetic material in them that they can fling themself, though it is incredibly tiring and hard to do.

Metal Molding [World] - Jude can make any metal they are currently within a foot of melt into a meldable liquid like mercury without altering its temperature. When in this state it can be manipulated like a tentacle as long as it stays close to Jude in one unbroken mass. Moving too far (or simply stopping the magic) has the metal reharden to its original solidity in whatever shape it was molded into. Like Magnokinesis, Jude can use this on their own metal body, though here it is no more taxing than usual, and is in fact the general way they use this ability.

Death Rattle [Mind] - Jude can let out a horrifying scream. Those with weak wills and low resistance to mind magics can be rendered immediately unconscious by hearing it, but stronger people will simply become light-headed, and feel it become harder to concentrate. The soundwave itself also has some kinetic force behind it, about as much as a strong breeze. This magic skill indiscriminately targets friend and foe.
Character Traits

Robotic Construction - Around 70% of Jude's body has been replaced with cybernetics. All four limbs, the face, a variety of organs and even part of the brain. While they are far hardier and a bit stronger than most sapient creatures without wearing any armor, they need routine recharging in addition to food to make sure they survive, and an EMP would severely hamper their ability to move and function.

Frontliner - Jude is used to putting their life at risk. With a heavily dulled sense of pain and robotic parts improving on their internal biology, they can push themselves harder, and for longer than the unmodified soldier ever could. They're used to wading into the big fights and putting their life in danger for little reason, so more intense missions are not an issue.

Empathetic - Despite their dour, edgy nature, Jude is deeply empathetic to others, able to see where they are coming from and understand why they might take those actions, even if they are unquestionably selfish or evil. They have come to terms with killing as a necessary evil sometimes, however.

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Biography: Jude had a profoundly normal life before their transformation, though they don't remember too much of it. They were the child of two loving parents, one of whom worked a simple office job, and the other quit hers to become a full time parent. They were an emotional child, very attached to their parents and slow to make friends, occasionally anxious or mopey. They were overall, a very unimportant person-- not easy to kidnap, not connected to any important families or rebellious parents. The reason for their particular selection was their biology.

Their profound normality extended to their genes as well. They were generic to a tee, and would prove the perfect testing grounds as to the limits of genetic alteration in addition to the Kaisoken dust tests. Jude was never far from at least one of their parents, so the details of how they were kidnapped are sketchy to them, considering what happened next.

Instead of a few experiments followed by a battery of abuse and humiliation, Jude was used over and over again as a lab rat, having limbs and organs exposed to high quantities of Kaisoken dust, Rau've-based drugs, serums and other trials pushing the limits of the scientific process. Often parts of their body would have to be amputated and replaced by cybernetic limbs, or kept in check through careful administration of a constant stream of drugs. Even their mind was fair game, and they've been left with permanent memory problems, unable to remember much of their life before the Star Marines program, or even what their gender was before everything that happened.

It was debated whether Jude would ever even see combat, but the Ascendancy were not one to let things go to waste, and many who worked with Jude were eager to see the robotic monstrosity they became die somewhere other than in front of them. They were given far less time to master their magical skills compared to fellow soldiers, but their metal skin proved a helpful asset, and their cybernetics were modified to become combat ready. They barely interacted with the other children, unsuited to doing so and having an appearance that generally warded off anyone in the mood to talk. They simply 'clocked in and clocked out' of the war, as much as they were able to.

While originally mistaken for some kind of android, Jude was afforded the mercy of the Rau've after their capture like all other Star Marines. They could not accept the Rau've's offer for a 'normal' life, however. All they knew was war, and deep down, they wanted to see their real parents again. They joined Moonstrike at its inception, but their withdrawn and flighty nature has meant they haven't seen many missions yet.
Hidden 4 yrs ago Post by Letter Bee
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@Kafka Komedy, accepted, move to the Characters Tab.
Hidden 4 yrs ago 4 yrs ago Post by The Man Emperor
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The Man Emperor Europa Undivided/Cattra the Impurrishable

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Name: Doruva Al’Kays-Aoshen (goes by Drayven Arken when shapeshifted)

Age: 96

Species: Kanarusian

Physical Description:



In his original form, Doruva is 10 feet long and five feet tall.



When shapeshifted into a human, he takes on the form of a blond man with golden eyes. He is 5’11”, and has a strong build to reflect the strength he has in his original form.



When turned into the humanoid form of his race, he usually prefers to take on purple scales, retaining the golden eyes that his human form has. He has wings in this form, though it seems that he can’t fly with them.

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Important items:
- Omni-Tool
- Diary: Contains his notes. Don't touch it without permission. It's booby trapped.
- Money: Doruva has 500,000 credits, perhaps loaned by the House of Aoshen itself…
- Dragon's Breath Whiskey: If an ordinary human tried to drink it, they would die from alcohol poisoning.

Weapons:
- Stormclaw Gauntlets; a pair of gauntlets each outfitted with three retractable metal claws that crackle with electricity drawn from Doruva's magic. The gauntlets could be launched to act as grappling hooks to grab onto a target within twenty feet. It is highly effective against unarmored enemies.
- Equalizer Submachine Guns: A pair of fully automatic submachine guns (akin to the ancient Uzis of old Terra). They fire bolts of plasma, and their batteries are rechargeable.

Spell List:

Shapeshifting (Change): Doruva can shapeshift into any creature with equal or less mass than his original form. He cannot turn into something that is naturally magical, such as a Kaisoken or Zvevd.

Lightning Spike (World): Doruva can either breath out a stream of lightning (original form), or shoot it out of his hands (humanoid form). The strength and damage of the attack varies from a slight tickle into a destructive blast akin to an actual lightning strike, which scales with energy consumption.

Electromagnetic Pulse Burst (World): Doruva releases an electromagnetic pulse burst in a radius of 20 feet, damaging/disabling electronics within that area.

Lightning Mimicry (World/Change): Turns into a watermelon ball sized ball of electricity for up to five seconds at a time, shocking entities that get too close and avoiding non-magical attacks in that state. In this form, Doruva cannot move, and can be used every two minutes.

Electric Channeling (World): Doruva is able to absorb and harness electricity from outside sources, up to 2 megawatts.

Heart of the Tempest (World): Nurtures a ball of magic over twenty seconds, which upon activation is released into the sky and forms a storm 100 meters in diameter that drenches the area and reduces visibility. This spell is only usable on planetary environments with high levels of humidity. Unusable in any form that is not his original.

Character Traits:
Warrior of House Aoshen:Doruva is a skilled fighter, capable of fighting in any one of the three primary forms he takes. He has spent decades honing his magic, and decades more on his skills.

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Short Bio: Doruva hails from the Kanarusian House of Aoshen, the second most powerful of the factions within the Kanarusian Confederacy. He comes from a world of unspoiled natural beauty, at least until looks unto the seas and gazes upon the sprawling floating settlements that his kind had built.

Details are scant, as the Kanarusians had always been a secretive race, even from each other. However, is it known that ever since he started manifesting magic in his twenties, Doruva had been one of the more talented of the Kanarusian sorcerers, honing his magical skills for decades before the war against the Ascendancy. At an age of 60, Doruva was powerful enough to form a swirling storm, a hallmark of magical power for the Sahrkosi, who were well renowned for their mastery over the elements of lightning and water by their neighbours, such as the Five Feldraken Houses and the Kaisoken, who were fellow magical groups. Doruva himself would be a cloistered scholar for most of his life, occasionally inserting himself into the nations of other races with the aid of his shapeshifting in order to gather intelligence for his House. He had gone to numerous places and worlds, seen many deaths and births. He had friends in both low and high places, though only a few know of his true heritage.

Things become more interesting at the onset of the war against the Ascendancy. The Ascendancy and the Coalition went to war, unleashing a conflict unlike any other. At first, the Confederacy, being self absorbed, did not join, until several Houses joined with the Coalition out of fear of human encroachment. They would soon endure the consequences, with House Salakar being destroyed by the Ascendancy, every last scion and lord being felled by the human forces. This sparked the rest of the Confederacy to join in with vengeance in mind.

And there comes Doruva Al’Kays Aoshen, a warrior and scholar of House Aoshen. He was sent into war alongside the rest of the Coalition, fighting in several engagements as well as infiltrating the human forces. To his surprise, his last cover operation was thwarted by magical human children, who ended up wiping out most of Doruva’s team. Despite being nearly killed by them, he was intrigued at the ingenuity and lack of ethics that the humans displayed, injecting Kaisoken dust into children of all people.

Doruva survived the war, and after the truce, he’ll return home… only for the Lords of Aoshen to tell him to go to a certain rebellion, and aid them with the blessing of the Confederacy behind him...

Theme Song: Theme
Hidden 4 yrs ago Post by Letter Bee
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@The Man Emperor, accepted.
Hidden 3 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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This RP is still going strong after 8 months!
Hidden 3 yrs ago Post by Letter Bee
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Jade Kiyo and Samakama have either left or are on hiatus, meaning that more character slots are open!
Hidden 3 yrs ago Post by Th3King0fChaos
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Th3King0fChaos The Weird

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So I have my spells for Tarak finally made:

1- High Energy Coating (High)- Tarak is able to coat any object he is holding with High magic energy. This gives it the properties of plasma as well as the ability to stop magical healing. When used on his hands the plasma will act as a barrier and allow his hands to act like Plasma bladed weapons and can be used to block and deflect Plasma-based attacks.

2- Supernal Vision (High)- Tarak is able to see magic when Supernal Vision is activated. It can identify the school it is from based on the aura produced from the spell or magic and based on the size or density of the aura it can help to determine the power of a spell.

3- Lapse in Judgment (Mind)- This spell takes advantage of the brain's natural inability to process all the little details around them without overworking itself and burning out. Instead of making Tarak invisible it instead makes his movements difficult to perceive since the brain doesn't recognize him as relevant information, thus making it appear as if they never noticed Tarak. In a fight, this is also effective as it will appear as if they just zoned out until the very moment Tarak is to strike.

4- Repair (Change)- Tarak restores an object to its original state 24 hours ago. The more deteriorated or damaged the object is the higher the cost of repair. Tarak needs to have contact to repair the object. The size he can repair is up to a car, however, this can possibly drain him mattering on the damage done to it.

5- Magitech Creation (HIgh)- Tarak has learned how to create and power Magitech. He doesn't use it in much of his gear, the only real thing is that he uses it for is to have his repair magic on his gear in case it is damaged.

@Letter Bee@Conscripts@The Jest
Hidden 3 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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@Th3King0fChaos, I like it, but I'll see Jest and Conscripts' opinion first.
Hidden 3 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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@Th3King0fChaos, New powers are approved!
Hidden 3 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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This RP has now gone on for ten months!
Hidden 3 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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We're making a new Interest Check to get more players here!
Hidden 3 yrs ago 3 yrs ago Post by vietmyke
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vietmyke

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Hidden 3 yrs ago Post by Letter Bee
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@vietmyke, Accepted.
Hidden 3 yrs ago Post by Letter Bee
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From now on, Conscripts and The Jest will be handling how to include the characters into the RP's Plot, giving me more time to talk with you guys.

And by that, if you are making a new character and are wondering how to get them in the RP, tell Conscripts and Jest and they'll gladly help
Hidden 3 yrs ago Post by Sylvan
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Sylvan Local Cryptid

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@The Jest @Conscripts Here she is, finally done and posted!

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Hidden 3 yrs ago 3 yrs ago Post by Landaus Five-One
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Landaus Five-One The Sadist Insaneous One

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Hidden 3 yrs ago Post by Smike
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Smike

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Out of curiosity, is this still open?
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