So, not to imply that the game locks players onto a path or anything, but I'm a bit against the idea of your character being explicitly 'employed' to an NPC. The reasons for this are as follows:
As this character would be in a master-servant relationship, their ability to directly (and actively) interact with the rest of the cast would be stifled—not to mention everyone else that they might have to deal with, NPC or otherwise.
While we do have characters that have relationships to NPCs within the world, those NPCs are not necessarily inherently tied to the world, if that makes sense. In other words, I'd be denying this for the same reason I'd be denying the ability for characters to self-insert in-universe and place themselves as, say, siblings or lovers or what have you towards any NPCs that exist in the world.
The two 'noncombat' things you posited are not classes, they are spells. Putting aside how they're honestly more emotes and RP actions (like, literal RP actions), they don't... Make a class unto themselves, y'know?
That's about all I have to say on the matter for now.
@Archangel89: Think... Hm... I guess the best examples that come off the top of my head are FF11's Tarutaru, FFXIV's Lalafell, or Granblue's Harvins? It's really hard to draw a closer analogue to the more Western 'small' races.
Honestly, biggest problem? Luck. I greatly dislike luck as a mechanic, both in game as a raw stat and as an RP mechanism. In the former, it's either completely useless or the most OP thing ever, and in the latter, it's walking plot armor central. I would prefer those RNG elements excised out. This is mainly with regards to that item the character has mentioned in the 'Other' section, but I would also like to see 'Gambler' retooled or remade entirely, as I do not believe it conducive to gameplay in-universe to have literal card counting as a combat mechanic, regardless of how much theoretical play the class would see. Tarot Card Reader should also go.
The 'Thief' hider is broken and the information outside of it. On that note, both 'Thief' and 'Magician' are very vague (and the latter section of the thief's description is subjective at best). We have multiple varieties of mage in the RP already (three, actually), for example, and all of them are different thematically from one another. In other words, you need to be both clearer about capabilities and have a proper direction rather than an archetype for a class.
That latter half of the personality is... Worrisome, and that's putting it lightly. Honestly, I did not intend for free open-world PvP in the game during conceptualization, and even putting that aside, that sort of deliberate verbal harassment or intentional griefing and ruining other players' experiences sounds like a one way trip to GM intervention town. Not to say that those sort of people might not exist after the shift, but prior? I'd guarantee they'd have an insanely bad reputation among players if not outright gone at this point.
@Archangel89: I think I'm going to need more direction before I give any suggestions. There are a lot of ways to steer the discussion in terms of ideas and concepts.
@Operator Luna: Ideally, once every few days, though I'm going to be updating weekly if a full set of the cast hasn't gone yet. I'll likely shift post frequency to 'whenever a group needs updating' depending on how long this momentum keeps up, though.