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Hidden 2 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

My bad! I misunderstood.


No worries! I'll look forward to your opening, if you have sny questions please feel free to ask!
Hidden 2 yrs ago Post by Dark Cloud
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And it's up boss-man @Lugubrious :D
Hidden 2 yrs ago Post by Lugubrious
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@Squashedquatch You did well on your opening post! I just have a couple notes, nothing too serious, just some more information on the area and Galeem's influence that I might not have communicated properly.

Dirtmouth itself is basically a ghost town, with only two actual inhabitants, and the workers and other people who do stuff around the Chasm mostly avoid its strange, alien buildings. However, basically everything you've written can be applied to the Barge, the bandit camp situated on the rocky hillside. Unlike Dirtmouth, it does have a bar, as well as a couple shops, so only the tiniest adjustment really needs to be made. You can find visuals for both areas among my recent posts.

The second thing is that when Galeem's influence is triggered, it isn't so much a berserk rage followed by amnesia, but a fully conscious twist of the subject's behavior. Once brought outside the Barge (conveniently close to where Omori, Jesse, Rubick, the Knight, Oinkie, and Maggie are, no doubt) the Adventurer will remember what happened, and even if he behaved much more violently or mercilessly than usual he won't register that anything was amiss.

Other than that, good stuff!
Hidden 2 yrs ago Post by Isaac
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@Squashedquatch You did well on your opening post! I just have a couple notes, nothing too serious, just some more information on the area and Galeem's influence that I might not have communicated properly.

Dirtmouth itself is basically a ghost town, with only two actual inhabitants, and the workers and other people who do stuff around the Chasm mostly avoid its strange, alien buildings. However, basically everything you've written can be applied to the Barge, the bandit camp situated on the rocky hillside. Unlike Dirtmouth, it does have a bar, as well as a couple shops, so only the tiniest adjustment really needs to be made. You can find visuals for both areas among my recent posts.

The second thing is that when Galeem's influence is triggered, it isn't so much a berserk rage followed by amnesia, but a fully conscious twist of the subject's behavior. Once brought outside the Barge (conveniently close to where Omori, Jesse, Rubick, the Knight, Oinkie, and Maggie are, no doubt) the Adventurer will remember what happened, and even if he behaved much more violently or mercilessly than usual he won't register that anything was amiss.

Other than that, good stuff!


Ah! Understood. Just one thing, I thought what I wrote is a twist as normally, The Adventurer I want to play is a non-violent unless attacked first, snarky sort of person, but he abides by the law. The reason I made him beserk was because that was about as much of a twist from the stoic, emotionless man you know from the games I could think of. Alright, I'll have his teleport move him to the Barge, no problem!
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Hidden 2 yrs ago Post by Isaac
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@Lugubrious What does the Barge look like?
Hidden 2 yrs ago Post by Lugubrious
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@Lugubrious What does the Barge look like?


For your convenience I can include the information about it here for you. I'd always encourage reading posts of mine that concern the area where your character is in order to pick up on the worldbuilding!

Most impressive among these points of interest was a two-story structure with mining equipment attached to either end, almost more like a barge than a camp. It housed both black market traders and a gambling hall to those in the know, but to Omori it just looked like a miniature citadel of painted wood and rusted metal. With armed guards on patrol, he probably ought to steer clear.


The bar and weapons shop would be rooms inside. The Barge is more of a bandit hangout than an establishment under the control of a unified group, so causing a ruckus inside wouldn't aggro everyone; they'd be more likely to mind their own business. There are some armed guards around, but there are always clashes among outlaws so they'd only act defensively on behalf of their VIPs. Oh, and despite the image, it's on a rocky hillside, not in a swamp.
Hidden 2 yrs ago Post by Isaac
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<Snipped quote by Squashedquatch>

For your convenience I can include the information about it here for you. I'd always encourage reading posts of mine that concern the area where your character is in order to pick up on the worldbuilding!

<Snipped quote>

The bar and weapons shop would be rooms inside. The Barge is more of a bandit hangout than an establishment under the control of a unified group, so causing a ruckus inside wouldn't aggro everyone; they'd be more likely to mind their own business. There are some armed guards around, but there are always clashes among outlaws so they'd only act defensively on behalf of their VIPs. Oh, and despite the image, it's on a rocky hillside, not in a swamp.


Are my new edits alright?
Hidden 2 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Are my new edits alright?


Looks good, thank you!
Hidden 2 yrs ago Post by Dark Cloud
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Wordage am my phrase, original sentence do not steal.
Hidden 2 yrs ago Post by Isaac
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Wordage am my phrase, original sentence do not steal.


Fixed!
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Hidden 2 yrs ago Post by Dark Cloud
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@Squashedquatch bro. I was joking no worries xD
Hidden 2 yrs ago Post by Zoey Boey
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posting in the OOC to notify everyone that my most recent Sakura post has undergone some pretty heavy changes! Lugu has once again made the big edits
Hidden 2 yrs ago Post by Dark Cloud
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truly befitting of his title.
Hidden 2 yrs ago Post by Isaac
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Lu, does this mean we are now in the under, or that you are in the under, and that we have to figure out how to get there to continue the story?
Hidden 2 yrs ago Post by Lugubrious
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Lu, does this mean we are now in the under, or that you are in the under, and that we have to figure out how to get there to continue the story?


In the course of my post, Purple Team boards the crane platform, descends, then falls into the Under. In order for the Adventurer to accompany them, you'll need to give him a reason to tag along. Being healed by a Purple Team member after the fight in front of Robbers' Barge will probably be the catalyst, since he just received the kindness of strong strangers for no real reason. He might feel indebted to Purple Team, or otherwise interested, be that in treasure hunting and adventure with them or maybe interest in their power/weaponry (either out of curiosity or perhaps a desire to possess it himself). As a result you should have him follow along and probably ask to ride down with them, and which point the Adventurer is involved in what's happening.
Hidden 2 yrs ago Post by Lugubrious
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@Squashedquatch assuming that the Adventurer will be joining everyone else below, feel free to claim one of the monsters other than 'I'm Stuffed' for the Adventurer to fight solo down in the ruins. The rest of the Purple Team players are figure out which one's were going to fight and in what format, as well.
Hidden 2 yrs ago Post by Isaac
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@Squashedquatch assuming that the Adventurer will be joining everyone else below, feel free to claim one of the monsters other than 'I'm Stuffed' for the Adventurer to fight solo down in the ruins. The rest of the Purple Team players are figure out which one's were going to fight and in what format, as well.


Where are the monsters?
Hidden 2 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Where are the monsters?


They are in the Ruins. For other details, please refer to the section of my recent post you're tagged in.
Hidden 2 yrs ago Post by Isaac
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<Snipped quote by Squashedquatch>

They are in the Ruins. For other details, please refer to the section of my recent post you're tagged in.


Er, I'd like to join, but none of those monsters look like a level one Adventurer with a tiny sword could kill them.
Hidden 2 yrs ago Post by Lugubrious
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<Snipped quote by Lugubrious>

Er, I'd like to join, but none of those monsters look like a level one Adventurer with a tiny sword could kill them.


If that's the case, you could always hang back (maybe winded form the fall, although everyone survived thanks to the flowerbed) and pitch in a little here or there. There's definitely ways to go about this other than soloing them. I think Scarifar was planning for Rubick to take solo action, so the Adventurer could follow up after the sorcerer does some damage to a monster, or get its attention with a barrage of crossbow bolts so that Rubick could blast it with magic.

Archmage and I have claimed Dark Horse and Idea, while I think Yankee is going to go after Dizy and Junicorn, which leaves Ang, Zzap, and Puzz as potential targets. Whichever you don't choose, the other two will end up being fought by Omori, the Knight, and Jesse probably.
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