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Zarkun The Vigilante

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The year is X903 and magic has seen a spread from its former primary centralization in the kingdom of Fiore. Over the last hundred years, the mage guilds of Fiore have begun to centralize their power bases and job requests and for many mages of many walks of life, that did not sit well as it grew more and more common. Ten years ago, in the year X893, in response to the growing outcry of wizards who had no desire to be ‘corporatized’ as it was called, Fiore’s Magic Council authorized any wizard with a desire to leave the country to do so. At this same time, other countries were allowing similar immigrations, as they hoped to snag magics that either hadn’t yet appeared in their country before or was incredibly rare. Many mages from Fiore found themselves migrating towards the Kingdom of Pergrande, a militaristic country where, until the immigrants began arriving, magic was a rarity and those who had it were essentially made Lords of the land and given the title of War Mage. While these War Mages were not particularly fond of the sudden uptake of magic due to the immigrants from Fiore and other countries, they were willing to work with them and help them adjust.

However, many of these mages made it clear that there were many of the militant kingdom’s laws that they did not agree with and would not respect if they were forced to. Among them was concerns of what magics were declared ‘evil’ by the royalty of the kingdom, primarily various Slayer magics and any magic that “tampered or affected the spirits and minds of the target or targets.” This scope included many celestial mages and Shaman magic practitioners, who spoke out in response to finding out about these laws. Brief skirmishes were had between the mages and royal army and nearly saw all the mages kicked out before the War Mages found a solution that both sides agreed upon. Shaman magic practitioners were made exceptions and celestial mages were no longer designated as magic that fit the criteria of evil magics.

The reason the celestial mages were classified under evil magic was because of a fundamental misunderstanding of celestial magic itself within the Kingdom of Pergrande due to a lack of celestial mages within the kingdom. Ultimately, the immigrated mages are left to their own devices so long as they are not disruptive. Many have tried to start new guilds within the kingdom, or at least small groups and communities that they can all rely on, but many of the people of the kingdom are resilient to relying on the new mages for more dangerous jobs that have had mortality rates before. “They’re outsiders, they can’t be trusted.” Every time they would offer to take a more dangerous job over for the guards, so that they could be with their families, those were but two of the many arguments against it. Many of the War Mages have advocated that with the arrival of new mages and magics there needs to be a reevaluation of many of the kingdom’s stances, but just as many, along with nearly all the nobility, including the Royal Family, refuse to see it that way.

What stories will be told in this new realm of possibility and royal intrigue? Only time will tell as the immigrant mages try to build their lives in a new home.



Upcoming new guild-Rising Starborn


Based in the town of Rembrandt within the Pergrande Kingdom, this up and coming guild is led by Jenna Wolfsbane, a master of Takeover magic using a variety of wolf-based forms. The guild recently came to be well known for taking over a larger range of jobs since the town guard’s recent decimation by a powerful and unfamiliar monster, as well as respected by many in the town for doing what they can to help the town and its people. However, they still face many challenges, as most townsfolk are merely indifferent to them and wouldn't come to their defense the way the guild would them.



And now, of course, the rules.

  • 1. Standard rules of Roleplaying apply, no mary/gary-sues, god-modding or powerplaying etc.
  • 2. This is not a completely serious Roleplay, Fairy Tail-esque humor will be involved, things such as the ridiculous magic and personalities are allowed and to an extent expected but don't bog down the Roleplay by putting jokes where they don't belong or being downright offensive.
  • 3. Absolutely no canon characters or copycats. Similar magic is allowed, but original magic is encouraged and appreciated. There’s a lot we never saw in the show.
  • 4. If you have been absent for an extended period of time and wish to rejoin the RP, please ask in the OOC before doing something in the IC. If you wish to make a new character you may, but only two characters in total are permitted per player.
  • 5. Remember we're creating a guild, not everyone is going to be as powerful as Gildarts or have the potential to become the next master like Laxus, some will never be stronger (Macao and Wakaba for example aren’t necessarily weak, but they don’t gain strength).
  • 6. There is a TWO POST rule, meaning that you have to wait for two separate posts before posting yourself, though this will be flexible.
  • 7. Remember have fun and help make this an enjoyable Roleplay!
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Well well well, what are we up to here?
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