Hidden 2 yrs ago Post by FourtyTwo
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Nice posts so far people :) I've started brainstorming the next scenario out (I know, this RP moves fast!)

Due to the intensity of it, would people prefer after we wrap this up mission up (probably around my post that follows after my next one) and give a bit more time for R&R in Kaitiaki for the team to bond a bit more, or straight into another mission that is a bit of the opposite to this? (don't want to spoil it but it's a slow burning, Bond-esque social occasion for the team!)
Hidden 2 yrs ago Post by Little Bird
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I apologize for my absence. Mental health is a b****
Hidden 2 yrs ago Post by FourtyTwo
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@Wayward

It's all good, no sweat at all as RL comes first, always. We'll still be here when you want to jump back on :)
Hidden 2 yrs ago Post by Awesomoman64
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Nice posts so far people :) I've started brainstorming the next scenario out (I know, this RP moves fast!)

Due to the intensity of it, would people prefer after we wrap this up mission up (probably around my post that follows after my next one) and give a bit more time for R&R in Kaitiaki for the team to bond a bit more, or straight into another mission that is a bit of the opposite to this? (don't want to spoil it but it's a slow burning, Bond-esque social occasion for the team!)


I'm in favor of going back to the base and having some R&R. Give our characters time to recharge and give them a chance to interact a bit more. But if we want to jump to the next thing I'm down for that as well :)
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Hidden 2 yrs ago Post by Theyra
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I agree with Awesomoman64. I am for the gang having downtime to unwind after the mission and not go straight to the next one.
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Hidden 2 yrs ago Post by LadyAmber
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Nice posts so far people :) I've started brainstorming the next scenario out (I know, this RP moves fast!)

Due to the intensity of it, would people prefer after we wrap this up mission up (probably around my post that follows after my next one) and give a bit more time for R&R in Kaitiaki for the team to bond a bit more, or straight into another mission that is a bit of the opposite to this? (don't want to spoil it but it's a slow burning, Bond-esque social occasion for the team!)


I will agree with my two fellow players. I know Sam is going need some time for healing before the next mission. It would be nice to get to know the team a bit more too.
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Hidden 2 yrs ago 2 yrs ago Post by FourtyTwo
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Sounds like the direction in the main to go back to base after- so I'll craft some stuff for later on. A couple more rounds till then so not too far to go!
Hidden 2 yrs ago Post by Little Bird
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I'll get myself caught up over the weekend.
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Hidden 2 yrs ago Post by Theyra
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I will get at post up either today or tomorrow.
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Hidden 2 yrs ago 2 yrs ago Post by FourtyTwo
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Post coming on Monday- apologies for the delay my end! Loving the back and forth posts too.
Hidden 2 yrs ago Post by BigPapaBelial
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Sorry that took so long my shifts wear me out. Decent post though right?
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Hidden 2 yrs ago Post by BigPapaBelial
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And sorry for the double post, but made an edit to include something I missed. Think it adds character
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Hidden 2 yrs ago 2 yrs ago Post by FourtyTwo
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Posted! I've given Skye a new colour purely as the gray was being crap to read back when editing my last stuff, so enjoy light blue, the Scottish tone of choice. The IFVs are close to the ship, but far enough to make charges at them (outside of the heavies) fairly suicidal.

After this, I'll return the team to the base just as a chance for the group to heal up wounds, regroup, get some R&R in and give some space.
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Hidden 2 yrs ago 2 yrs ago Post by FourtyTwo
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Heading away for the weekend but I'm dropping one hot piece of content- Raven Squad's NPCs. They are free for you to use how you wish. You'll notice I didn't expand on them too much but have generated little in a short period of time - believe it or not, all AI generated from a concise prompt and modified lightly to tailor them (something I'll never do for OCs!)- they aren't how I would normally write NPCs but in order to provide a bit more detail and depth into the world of Raven, I've used it as a start to expand upon the habitat our team are in.

They're designed to be fairly open to approach, take on and add another layer of what you might want to interact with on base. If you have ideas for NPCs, feel free to throw them my way and I can make something impromptu - but I've actually baked a lot of overlap in (Javi, Raphael and I would say Tahlia are the three that really jump out as having large overlaps with your characters).
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Hidden 2 yrs ago 2 yrs ago Post by FourtyTwo
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Posted! So I've made another skip back to base as that is op one complete. Feel free to use the NPCs- as you may have noticed they are wide open so I haven't given them a ton of personality so if you want to, feel free to sculpt them how you like as they are for everyone.

Tahlia's your main interface for upgrades and guns (nothing too radical but feel free to add something here if you like), Javi for vehicles, Raph for intel, Sophia for shrapnel-removal and Vincent for pilot-level banter. Alternatively, feel free to plot around them and onto your own thing, or between characters!

This post was a shorter one just as I feel like we all have lots to wrap up, and I feel like in terms of interactions, I'd like to keep it light- so at the moment it's not really that expositionary for Skye (given the team are hurt, I've left anything there on that end fairly open).
Hidden 2 yrs ago Post by PerfectThought
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Sorry for my unannounced absence. Had some life stuff. Should be back now pretty stable.
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Hidden 2 yrs ago 2 yrs ago Post by FourtyTwo
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@PerfectThought

All good, stuff happens! Good to have you back :)

Posted to keep things relatively quick-fire- feel free to post in any order atm, only as I just want to keep things rolling.
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Hidden 2 yrs ago 2 yrs ago Post by FourtyTwo
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Massive post there- wanted to really tease some exposition in the way of two characters I haven't really had the chance to indulge in. Setting wise, there's also a little exposition to give- I'd like to say that in terms of the world around Raven, the idea of "ten to twenty-ish" years from now is what I would suggest, but I'm actually keeping that wide open purely as it's intentionally vague so begins to hint and lean on bits of that, which will be exciting to write.

If the team have bits they want to shape on the op, feel free to do so- this is the first one which I would say is actually really non-combat like, and has a really cool opportunity to give the team something different than historically they have been up to (with definitely scope for infiltrating). The only main-line I would say is getting Skye to Pavel- beyond that, how it is done and how everything else works is completely up to you, so the team has free input and ways to get in. Want to be a waiter at the party? Sure? Want to join Skye? Absolutely!
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Hidden 1 yr ago Post by BigPapaBelial
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Post was made on a cell phone. I'll clean it up when I get home after work
Hidden 1 yr ago Post by Jamesyco
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@FourtyTwo I heard this was back and going hard unlike last time, mind if an OG pops in?
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