[ First Aid ] Nibiria's bread and butter. A talent developed from her days as a bored child, mending bird wings and nursing fallen squirrel, to cure what ails sick children and soothing what aches grown adults, as the Witch of the Woods.
[ Gardening (Herbs) ] Born with a green thumb, Nibiria has a natural talent for growing herb - medicinal and recreational.
[ Gardening (Flowers) ] While her penchant is herbs, Nibiria understands the value of flower growing as a means to make dye for paint, petals for perfume, and a very important alchemical resource: honey.
[ Research (Flora) ] Every ready to learn, Nibiria is always on the look our for new plant life to study.
[ Research (Potions) ] The study that takes up a large portion of her days, and nights, as Nibiria learns, refined, and perfect known medicines, one-by-one, on a quest to master them all.
[ Crafting (Medicine) ] Nibiria’s self-taught talent, and her claim to fame in the Hamlet, as she crafts healing draughts, pills, and tonics to heal all manner of ills and ails.
[ Crafting (Potions) ] Not as well-known, or exercised as her medicine creation, Nibiria can make potions for various causes - largely to sell - such as insecticides, liquid fertilizers, and poisons, of course.
[ Passive: Identify (Reagents) ] Nibiria has a natural talent for finding alchemical reagents in her little neck of the woods.
[ Passive: Identify (Medicine and Potions) ] Due to her many years of study, Nibiria can pick apart and determine what most, if not all, current medicines and potions can do.
[ Passive: Identify (Treatment) ] Years of study, practice, and practical experience has giving Nibiria more than a comperhensive knowledge of the condition of the physical form, and she can general devise a treatment for any injury.
[ Passive: Dangersense (Severely Wounded | Nearby) ] A passive ability owing to her Dryus father, allowing Nibiria to sense the lifeforce of living beings around her for a short distance. Perhaps, if she were more intune with her true nature, this sense would extend further.
[ Passive: Dangersense (Concoction Mishap) ] An innate sense of chemical reactions under pressure instilled by her Arachne mother, gifting Nibiria a near flawless record of concocting medicines once studied and practiced.
[ Ignoble Magic: Earth ] Half-Dryad, Nibiria, in natural talent only, has command over the element of Earth, allowing her the ability to move it and use it as she wills to great effect.
[ Ignoble Magic: Wind, Lesser ] Much like with her ability to command the Earth, Nibiria can control the Wind, however, she is less attuned to doing so, and can only exercise so much of her will upon it.
[ Ignoble Magic: Fire, Lesser ] As with the Wind, Nibiria can command Fire to an extent before the fickle element defies her.
[ Arachne Ancestry (Webbing) ] The saturated, lavender, cascading waves of hair that fall beyond Nibiria’s shoulders to her rump are actually manufactured from her webbing, and she can pull at strands to lengthen or pluck them free. In doing so, Nibiria can make web traps for small game and large game alike, or early warning systems for those behind her house in the woods.
[ Arachne Ancestry (Tremorsense) ] Directly tied to her webbing, for the most part, Nibiria’s sensitive locks help sense movement beneath her feet, as she feel vibrations, and follows them with her hair.
[ Dyradic Ancestry (Ignoble Magic: Nature) ] In tune with nature, Nibiria host a unique relationship with all that surrounds her and the magic that it offers; though, she’s unsure who benefits more from the bargain at this point...
[ Inert Magic: Shapeshift (Human) ] Nibiria’s Secret Magic, her Human Form. As long as she is conscious, her spell is maintained from the moment she casts it. As such, she makes sense that she is always alone while she sleeps.
[ - ] Empty for now