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Hidden 1 yr ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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I would definitely be interested in the Discord

Hidden 1 yr ago 1 yr ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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See a few familiar faces here to be sure, and have been playing FNV again recently. Glad to see a living Fallout RP on the site as well to boot, and just wanted to at least come by and compliment that! :D
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Hidden 1 yr ago 1 yr ago Post by Crusader Lord
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@tundrafrog1124 Has anyone made a faction or characters that are Enclave-related yet? Just to ask out of curiosity and feeling a little tempted as well at least.
Hidden 1 yr ago Post by tundrafrog1124
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@tundrafrog1124 Has anyone made a faction or characters that are Enclave-related yet? Just to ask out of curiosity and feeling a little tempted as well at least.


Unfortunately the Enclave as a faction is not in this RP. I wanted to limit the access of Power Armor to only one faction: Brotherhood of Steel. If you want to RP as an Enclave remnant or descendent that is an option but any unified force of Enclave members aside from the Remnants as seen in Fallout New Vegas isn't an option.

You're welcome to come in as another faction, even a technologically advanced one. We are always looking for new members.
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<Snipped quote by Crusader Lord>

Unfortunately the Enclave as a faction is not in this RP. I wanted to limit the access of Power Armor to only one faction: Brotherhood of Steel. If you want to RP as an Enclave remnant or descendent that is an option but any unified force of Enclave members aside from the Remnants as seen in Fallout New Vegas isn't an option.

You're welcome to come in as another faction, even a technologically advanced one. We are always looking for new members.


Gotcha! And no problem! I don't want to mess anything up here, so I'd rather ask questions about potential factions than let it go unanswered or assume anything I figure. XD

So in that vein, ah, here's a few conceptual thoughts/idea I want to pass by you to see if any of them (if any) are potentially workable or acceptable:

1 ) What about a built-up Jacobstown, which annexed Black Mountain as well after Tabitha was delt with in some capacity, where the cure was found still and mutants have flocked there alongside some mutant-friendly humans working with Dr. Henry or such in this case?

2 ) Or perhaps a Big Empty/Think Tank faction which has some members after someone else got zapped to Mig MT and survived the lobotomizing situation and got things sorted out there? Think Tank still being trapped in the area, with a best ending type of situation there perhaps.

3 ) Perhaps there could be a Sierra Madre-based faction, perhaps, that developed around Christine or Elijah and some former Brotherhood members or even (in another case) maybe centers around the Ghost People and some incorporeated outsiders and a different leader who is either a Ghost Person or otherwise.

4 ) Or if the above do not work, perhaps a Divide faction that became more organized after someone made their way there and resettled the area in some capacity (or refugees fled the green growing and took up in the divide or such)? Since the Marked Men can't leave the radiation there or else they die I think.

Hidden 1 yr ago Post by tundrafrog1124
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Out of these options I believe that the mutant faction would fit best within the RP. While I'm not opposed to factions based out of DLC content since all the DLCs take place outside of the Mojave it would be hard to justify their presence and their relationship to the Green.

With the mutants however, Jacobstown and Black Mountain have both been abandoned by the mutants. While I never explicitly stated to what happened to them, the location of Jacobstown has been taken over by the Green. If you're searching for another place to have them based then I'd suggest: Searchlight or the REPCONN Test-Site
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Hidden 1 yr ago 1 yr ago Post by Crusader Lord
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Out of these options I believe that the mutant faction would fit best within the RP. While I'm not opposed to factions based out of DLC content since all the DLCs take place outside of the Mojave it would be hard to justify their presence and their relationship to the Green.

With the mutants however, Jacobstown and Black Mountain have both been abandoned by the mutants. While I never explicitly stated to what happened to them, the location of Jacobstown has been taken over by the Green. If you're searching for another place to have them based then I'd suggest: Searchlight or the REPCONN Test-Site


Noted! I'll do some thinking on the mutants then. See what I can whip up or such. Though I do have a couple questions in that regard before I get started on it:

1 ) Looking at the map, isn't the REPCONN Test Site also green'd a bit as well? Or is it still ok? Am thinking that would be the best place for them, fortified and in an advantageous position. Searchlight feels less so, but if REPCONN was any issue then I'd want to find them a nice secure or advantageous position to set up in as I feel that'd be a logical choice for them given the presence of Dr. Henry at least and/or any potential non-mutants incorporated too by current times in 2288.

2 ) Since Dr. Henry is involved with Jacobstown and the mutants, would it make enough sense if some of the Remnants or all of them banded back together in the process a bit or such for the sake of survival? Doing this as the tough situation of The Green forces them together or such to survive and they can help train any humans around, etc.

Of course if including the Remnants type of thing isn't acceptable, or that'd make sense or get ok'd, then all good! Worst case its just Dr. Henry with them still, I figure, which would still make sense as well.

3 ) Just to run my first concept for the mutant faction by you (as breifly as I can late after work when I am writing this right now) for some initial judgement or at least a 'hey this could generally work or not' type thing:

Dr. Henry gets a cure made with some imported and hired human merc help who stick around, help with the NCR merc situation, and Jacobstown begins to grow and siphon some from Black Mountain. Causes some Tabitha issues. Green gets ignored for a few years due to mutant influx and such going on there. HUman and ghoul assistants for Henry are imported as well to help.

Eventually problem gets worrying or bad enough by early 2286 that Marcus and Niel and Henry are all worried and were looking into it. Bighorners are getting sick and people are too, some have died either there in trying to make it there, and its not the best. Scouted out some potential relocation areas to move to, are forced to evacuate suddenly when the Green explodes around Jacobstown. Niel and Marcus were in contact and basically Tabitha is by now dead or got Rhonda back or whatever to get her out of the way as Black Mountain got worse over time too, so Niel took over the Black Mountain area in the end and freed Raul and so forth before salvaging and taking as much equipment and such as he could with him and those who followed him still. Meet up with Marcus and Jacobstown migrants, who are trying to be secretivve and sneaky due to worries about causing conflict with locals, and with the Green chaos going on elsewhere in the north it helps them hide and move along.

Get to new location, REPCONN Test Site or otherwise, and have to handle those already there but do so and get set up. Build new homes, continue raising what Bighorner livestock that were saved from Jacobstown or were picked up along the way, and they with any humans or ghouls who came along settle down and foritfy up and use the radio equipment after setting up to try to bring further mutants to this safer location to get the cure and assistance. By now have gotten some more Gen 1's and Gen 2's and esepcially Nightkin, in terms of mutants at least, brought in who set up with them as well.

Started getting a few tentative Caravans they were familiar coming back to trade with them, though they are less than before due to the Green situation and chaos caused by that, and either are neutral with Novac or have struck some uneasy or tentative deal with them if not at least some trade or something by now. Just got their footing again, settled down, and are led by a new leader (the OC) who is likely an intelligent (or uniquely mutated even) Super Mutant or Nightkin who eventually took overall control and has been around long enough to have trust from the faction and its population to have taken charge by now.

Not many in the Mojave know where they are still, but word initially is starting to get out again inevitably due to them seeking trade and having set up in the faction's current location for about a couple good years by now on top of the radio messaging. Most rumors and ideas say they are still at Jacobstown or that Black Mountain people fled there due to likely not all the Nightkin there having followed Niel to migrate elsewhere or such.
Hidden 1 yr ago Post by tundrafrog1124
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So there is Green around the test-site but the facility itself isn't currently suffering any major growth. I suggested Searchlight since it is irradiated and that would provide a level of protection that the mutants would be able to use.

I'm not opposed to some of the Remnants banding together but I would want a good explanation as to why. In-game it is very difficult (80 speech check) to convince all of them to fight for the NCR. Even when convinced the game makes it clear its a 'last hurrah' and they retire after the battle. The Enclave remnants are essentially wanted fugitives of the NCR so they would have to operate with the utmost discretion to avoid bringing attention onto them. Likewise, this RP takes place 7 years after the events of FNV. So I'd say that the remnants would be at the youngest early sixties, oldest mid-seventies.

I might suggest incorporating the Bright Brotherhood into your faction. Perhaps with a cure Dr. Henry is able to negotiate a truce between them and the Nightkin attacking the facility. Then he is able to help them activate their rockets and complete their journey. When completed successfully the 'Come Fly with me' quest has the Bright Brotherhood returning to Novac to evacuate and rebuild the settlement after the Legion's attack. This implies they are able to form relationships with other factions and they don't travel too far away.

While I think a relationship with Novac would be possible, in-game it is stated many people in Novac survive off scavenging the Repconn facility. So if it is occupied there should be some explanation as to how that conflict is resolved and if not, then have that be a conflict in the RP.

Hope this answers your questions, please let me know if you have anything else you want to ask. Excited to see what you come up with!
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Hidden 1 yr ago Post by Crusader Lord
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@tundrafrog1124 I just had the sudden idea of them taking like a year to stealthily relocate from Jacobstown to highyl fortifying and building up on Searchlight Airport (and renaming the faction to "Newhaven" once Jacobstown is lost) while secondarily taking over the place and the former Camp Searchlight (to just be called "Searchlight now) and securing the road between these locations for setting up farms and bighorner herds and trying to start up trade again with locals. Especially since the land down there is useable and such, and there was no note in the timeline (as far as I could see at least, i mean) that said those spots were being used!

Hence it gets the faction that by now has been trying to look into fighting The Green as far from it as it can be so its people can be safe, but maintaining an information network and spheres of influence and outposts going up into the north of the Mojave. This also helps trade, and potentially the Boomers might be interested in the intact jets still down in Newhaven (by then formerly Searchlight Airport) to boot! Could make for something fun, perhaps, but I want to check this general gist by you for feasability.

If it isn't feasible, then I can move my location back to Camp Searchlight or the REPCONN Test Site as you suggested before. (Sorry for the fifty questions, btw, I just want to make sure on things. Really sure. @_@)
Hidden 1 yr ago Post by tundrafrog1124
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@Crusader Lord That works with me. Keep in mind though that both Searchlight and the airport are fairly radioactive so any humans would have to be settled elsewhere to avoid radiation poisoning. There is a nearby community at Cottonwood Cove that they could live in.

The Rough Riders are based at Wolfhorn Ranch which is somewhat nearby.

Trade with Boomers is an option but I’m gonna go with the route that any vehicle that has been sitting for 200+ years is beyond being salvaged into something flight worthy.
Hidden 1 yr ago 1 yr ago Post by Crusader Lord
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@Crusader Lord That works with me. Keep in mind though that both Searchlight and the airport are fairly radioactive so any humans would have to be settled elsewhere to avoid radiation poisoning. There is a nearby community at Cottonwood Cove that they could live in.

The Rough Riders are based at Wolfhorn Ranch which is somewhat nearby.

Trade with Boomers is an option but I’m gonna go with the route that any vehicle that has been sitting for 200+ years is beyond being salvaged into something flight worthy.


Noted! And thank you for the information! I had forgotten that the airport was radioactive to some extent as well, but at least it's another potential option for where the faction could set up. Going to decide tonight where the mutant faction sets up so I can get the rest of The factions history hammered out as soon as I can.

On break at work as I send this though, so it'll be some hours yet before I get home to do a little more work on things today at least.





@tundrafrog1124

EDIT/UPDATE: Due to certain things that have come to light IRL for me after I posted this orignial message and tonight after work, I will be unable to formally apply to this RP anymore at this point in time. My apolgies for this sudden development, though I do wish to thank you for being kind and answering my (even if a bit too rapid-fire and hectic perhaps) questions and such!

I will still wish this RP the best, however! It is still always good to see a Fallout RP around these parts! :)
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Hidden 1 yr ago 1 yr ago Post by tundrafrog1124
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Contained below are a few of the major events that have occurred over the last month. Using this information I request that yall create your own faction/character specific timeskip which I will then bring together into one larger detailed post. We'll then go from there.


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Hidden 1 yr ago Post by Andronicus23
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This is my stab at the Omerta timeline -

October 19th - Don Dominic calls a sit-down of the Three Families to be held at the Ultra Luxe. Dominic, with the support of Marjorie, accuses Swank of breaking key tenets of The Contract. Swank denies all accusations and abruptly leaves the meeting without further elaboration.

October 25th - The Omerta Family begins a buildup of weapons and illicitly purchased military hardware, increasing their production of small arms across their compounds in Outer Vegas. These weapons are secretly shipped to the Strip. Omerta-affiliated thugs across Vegas are noticeably better armed. Iron Forester Mercs begin actively patrolling Omerta controlled areas of Vegas.

October 30th - Don Dominic Omerta and Marjorie of the White Gloves are married in an overly-elaborate ceremony at the Ultra Luxe. Various underworld figures linked to the Don from across the Southwest attend in a notable gathering of the whos-who of post-war organized crime. The White Gloves and Omerta Families are formerly united by marriage ties. None of the Chairmen attend, nor are they invited.

November 1st - A gunfight erupts between several armed groups in Freeside. The brief but violent skirmish results in 18 dead. Rampant fear and speculation regarding further escalation of the Families’ conflict spreads throughout the city. The Heads of the Three Families all publicly deny any involvement and claim this was an unrelated gang conflict.

November 4th - The Flooding prompts the Omertas to evacuate several of their safehouses in Outer Vegas. In an unexpected move, Dominic publicly announces that the Omertas and White Gloves will be assisting the people of Outer Vegas and Freeside with relief and recovery efforts. Thousands of caps are spent on hiring laborers and opening Omerta-run shelters and soup kitchens to provide aid. The White Gloves agree to open up their considerable food larders to provide adequate stocks to these locations. The Omertas supply a number of makeshift hospitals in the area with medical chems.

November 14th - Legion activity across the Colorado prompts an unusually unified response from the Three Families, who issue summons to the NCR ambassador for clarification on the situation.
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Hidden 1 yr ago Post by QJT
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October 21st: To recuperate caps spent in purchasing the painting, the Meld commences its first attempts at revenue. Amber volunteers to make crafts, while Charlotte converts the colony's excess rations into restaurant quality dishes. The Meld opens for public dining but fails to gather initial traction. Meals run for six caps; fabric goods for fifteen.

October 26th: The Happy Trails Caravan makes contact with Vault 48. Concerned about wanton expenditures, Henry, Ace of Clubs assigns siblings Queen Isabel and King Justin Moore of Clubs to assist colonial finances and foreign affairs, respectively. Despite his aloofness, Justin is renowned for deft negotiations around Sac Town. They arrive on the 29th.

October 28th: The "Failfest," a local festival that commemorates the day upon which multiple systems across the vault malfunctioned simultaneously. In celebration, all non-vital elements shutdown, leading to a temporary cessation of outside communications. Cutoff from instant messaging regardless, Daniel Floyd takes the opportunity to jokingly, temporarily, declare independence. Fine beverages are purchased for the occasion.

November 2nd: Henry Hinshaw falls ill. Layman doctors concur that the symptoms are caused by terminal cancer. He appoints a successor: the promising Jack of Diamonds Faye Cannon. Tradition dictates that the remaining Aces select a new leader from amongst themselves after the death of a predecessor. Hinshaw's revolutionary decision causes great turmoil. Eve Cannon, Ace of Diamonds and Faye's equally capable younger sister, is the most vocal opponent.

November 5th: Eager to assist the flood relief efforts but too distant for effect, the colony agrees to donate all excess foodstuffs to the Omertas' and White Gloves' food programs. Isabel protests, and her outcry is duly logged and overruled by Floyd. The Queen of Spades helps serve the impoverished and homeless. Choked of supply, the diner closes and has not since resumed operations.

November 6th: Hinshaw passes, leaving behind a fledgling empire of his own creation. He is celebrated as a hero by the entire clan, despite his final testament, maybe genuinely but perhaps in a bid to garner popularity. Portraits and similar artwork adorn his grave and appear throughout the facility. He is sealed in stone under a defunct room on the premises.

November 9th: To compensate for revenue loss, Bradley proposes to take up woodworking, and Charlotte recommends pottery. Both initiatives are fully endorsed. Driftwood is gathered from the ruins of destroyed housing to supply Bradley's endeavor. The first furnishings are crude but practical and commercially viable. The Expedition prospects for clay pits, though the Green limits their options.

November 12th: Eve sends an emissary and Faye arrives personally to beseech Floyd's support. In the heated discussion Daniel leverages the tension by detailing visions for a machine parts factory under the control of the Expedition. Neither party makes promises. He expresses neutrality but affirms his broader loyalty, sending them both away with homemade wood and fabric crafts but otherwise empty handed.
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Hidden 7 mos ago 7 mos ago Post by Crusader Lord
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