Hidden 1 yr ago Post by OliveYou
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This is such a great idea. Y'all have room for one more?
Hidden 1 yr ago Post by Theyra
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Kinda interested, you still have room for more?
Hidden 1 yr ago Post by Expendable
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This is such a great idea. Y'all have room for one more?


Kinda interested, you still have room for more?


Tortoise, of course, decides all that. But my understanding is that he's still accepting people.
Hidden 1 yr ago Post by Tortoise
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This is such a great idea. Y'all have room for one more?


We have room for infinite more!

Kinda interested, you still have room for more?


Indeed! I allow as many people as want to join. Whatchya thinking about making?
Hidden 1 yr ago Post by OliveYou
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@Tortoise My current idea is a mother and her child. Not sure if there will be much magic involved.
Also, is there a list of the current nations / places? I might not use any of them, but I want to know if there are any already created cities that might house my character's backstory. Good to build on others ideas and all that.
Hidden 1 yr ago Post by Tortoise
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@Tortoise My current idea is a mother and her child. Not sure if there will be much magic involved.
Also, is there a list of the current nations / places? I might not use any of them, but I want to know if there are any already created cities that might house my character's backstory. Good to build on others ideas and all that.


Ah, not yet, alas. That's one of the things I'm working on, down in the "Lore of Alwyne" section, but I haven't had the chance to fill in the Places yet. It's on the to-do list.

Besides, the only places we have thus far would be those mentioned in our Character Sheets. So, if you wanted to read through other player's sheets to see what sort of nations they describe their characters as coming from, you could do so.

Since you want a city, I might point you in particular to Enigmatik's WIP sheet here. Within their character's history, they have described a city of Trist that sounds promising for potential stories. Not to mention that Enigmatik is a good friend of mine, and their ideas are always solid.

All that said, I would also encourage players this early on in the game to come up with their own nations and places, to help us fill out Alwyne a lil more. So feel free to just create your own; we're still at the beginning of things, after all. All up to you :)
Hidden 1 yr ago Post by OliveYou
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@Tortoise I think I'll make my own! Fun worldbuilding practice.
Are there any recommendations / guidelines / hard no's when it comes to content within the character's backstory? Right now, my character is a former prostitute, and I just wanted to make sure there were no objections to that. There's no graphic content in the backstory, but if anyone is uncomfortable with the concept, I can make a different character.
Hidden 1 yr ago Post by Tortoise
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@Tortoise I think I'll make my own! Fun worldbuilding practice.
Are there any recommendations / guidelines / hard no's when it comes to content within the character's backstory? Right now, my character is a former prostitute, and I just wanted to make sure there were no objections to that. There's no graphic content in the backstory, but if anyone is uncomfortable with the concept, I can make a different character.


No, other than not being too graphic, I wouldn't place any limitations on that kind of backstory. You're good. I look forward to seeing the sheet!
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Hidden 1 yr ago Post by Theyra
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<Snipped quote by OliveYou>

We have room for infinite more!

<Snipped quote by Theyra>

Indeed! I allow as many people as want to join. Whatchya thinking about making?


I was thinking of an exiled elf or half elf. Still thinking of which one to do, but both would not be mages.
Hidden 1 yr ago 1 yr ago Post by OliveYou
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All done and waiting for confirmation :).
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Hidden 1 yr ago 1 yr ago Post by Tortoise
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All done and waiting for confirmation :).


Confirmation granted. Lynn's story is very sad, but she still has hope. You can drop her in the char tab whenevers; it's nice to have such a human element amongst all our cursed monks and adventuring giants and whatnot.

Also, I strongly encourage you to join our Discord. Even if one does not speak much on it, its still a good source to hear what others are planning and keep up with the general community around this RP. discord.gg/yTNB7usjEA
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Hidden 1 yr ago Post by Antediluvixen
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But most roleplays that I've ran have, at some point or another, had at least one player think of some insane stuff that I couldn't have possibly anticipated when I wrote the rules out.


( ͡° ͜ʖ ͡°)

uwu
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Hidden 1 yr ago 1 yr ago Post by twannyman
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Ere we go, Vorex the knowledge thingy

Some things are subject to change, this is just a V0.1 version


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Ere we go, Vorex the knowledge thingy

Some things are subject to change, this is just a V0.1 version



A p p r o v e d. I like the idea that he has the knowledge in his head, but he can only access it when someone asks for it to be written out. Like he theoretically knows the width and shape of the world, or how a necromancer becomes a lich, or what the speed of an unladen swallow is, but he can't actually remember any of that until the quill is in his hand.
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<Snipped quote by twannyman>

A p p r o v e d. I like the idea that he has the knowledge in his head, but he can only access it when someone asks for it to be written out. Like he theoretically knows the width and shape of the world, or how a necromancer becomes a lich, or what the speed of an unladen swallow is, but he can't actually remember any of that until the quill is in his hand.


Thanks! Yeah that felt like a great way to keep it as a plot device for others without ruining Vorex as a character
Hidden 1 yr ago 1 yr ago Post by Tortoise
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Being the GM should exempt you from character sheets or smth.

Mostly done, just gonna fill in the history a bit when I feel like writing a book.

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Hidden 1 yr ago 1 yr ago Post by Expendable
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Being the GM should exempt you from character sheets or smth.


Important Non-Player Characters should have a character sheet, for much the same reason players create character sheets - to remind them of their character's details.

Minor characters who won't be interacting much with the players should have a brief writeup if only for you to reuse them again. Like the Quartermaster's Assistant - Harold - This teen boy makes you think of a strutting cat. He has round chestnut eyes. His fine, wavy, neck-length hair is the color of varnished wood, and is worn in an unruly style. He is very short and has a graceful build. His skin is pale. He has a wide forehead and small hands. He wears a green beret, a tanned leather jerkin, a dark green peasant blouse, dark brown breeches, and a tanned leather belt with a small knife in a sheath. He's usually barefoot. He likes to flirt with the girls when they pick up their supplies.

Harold really doesn't need much more. Some will never get a write-up, good for a scene and gone.
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Hidden 1 yr ago Post by twannyman
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<Snipped quote by Tortoise>

Important Non-Player Characters should have a character sheet, for much the same reason players create character sheets - to remind them of their character's details.

Minor characters who won't be interacting much with the players should have a brief writeup if only for you to reuse them again. Like the Quartermaster's Assistant - Harold - This teen boy makes you think of a strutting cat. He has round chestnut eyes. His fine, wavy, neck-length hair is the color of varnished wood, and is worn in an unruly style. He is very short and has a graceful build. His skin is pale. He has a wide forehead and small hands. He wears a green beret, a tanned leather jerkin, a dark green peasant blouse, dark brown breeches, and a tanned leather belt with a small knife in a sheath. He's usually barefoot. He likes to flirt with the girls when they pick up their supplies.

Harold really doesn't need much more. Some will never get a write-up, good for a scene and gone.


Harold seems like a lovely lad.
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<Snipped quote by Tortoise>

Important Non-Player Characters should have a character sheet, for much the same reason players create character sheets - to remind them of their character's details.


I disagree. We're a smart bunch; we can remember the details of recurring characters, as we already see people doing with Hoogarth. And if someone does forget, I'm here to remember. Making a whole CS for a character nobody plays is a lot of work and a lot of reading for no real gain, and rubs my GM'ing instincts the wrong way.
Hidden 1 yr ago 1 yr ago Post by Expendable
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<Snipped quote by Expendable>

I disagree. We're a smart bunch; we can remember the details of recurring characters, as we already see people doing with Hoogarth. And if someone does forget, I'm here to remember. Making a whole CS for a character nobody plays is a lot of work and a lot of reading for no real gain, and rubs my GM'ing instincts the wrong way.


Forgive me, I am merely mortal. It also helps to remind others like myself when my character is interacting with that character so their details and perhaps their history helps me craft a better scene.

<Snipped quote by Expendable>

Harold seems like a lovely lad.


He's just a sketch, a basic description and a point about his personality. Had we dug in deeper, perhaps we'll learn he joined the pilgrimage to escape the farm. Or gambling debts, and what he must do to pay them off.

Still, one can have fun with a sketch.
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