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Hidden 1 yr ago 9 mos ago Post by Tortoise
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Pilgrim's Caravan



You see that city? You can go to that city! But also like the mountains or whatever.


The caravan starts rolling at dawn today, through a forest so green that the locals call it Emerald. People here say that the trees drop gems rather than seeds, and the flowers have flakes of gold for petals. The children and the naïve of the Pilgrimage are already running alongside the caravans- hunting for their fortune in the grass. Everyone in the Pilgrim's Caravan, one way or another, is hunting their fortune. For some it isn't treasure. Some are here to find knowledge, a new life, new experiences.

Whatever the pilgrims seek, this long and ancient caravan will bring them to more places than only this forest. It has led them each already through shifting deserts and into cities vile with chymical odor, through lands lived-in by elves that only speak secrets and across marshes where the splashing water murmurs your name, through valleys where the sun turns black overhead and over mountains made from the bodies of sleeping giants. The caravan has no destination. And it doesn't have a home. It only exists to roam, from one place to another, trading what it needs to keep itself going, but always, always going. Always finding something new and strange and miraculous.

And if you join the caravan tonight- what will you find?



(---/\---)




General Idea


So, the point of this RP is to create a fantasy game where the setting changes regularly. It's episodic, in a way. We can explore an ancient and imperialistic city one week, and then move to a magical jungle the next. There's no set time for how long we'll spend in each Destination- we'll just stay however long feels natural, fill out any stories/plots that arise, and then move on when the players start getting bored.

In-universe, the Pilgrim's Caravan is a large group of travelers, most of whom really do stay in caravans. They travel all across this world called Alwyne, bringing news and merchandise and spices from far-off places to whomever they visit. Travel in Alwyne is a bit dangerous- with the bandits, the goblins, the haunted roads and whatnot- and so the caravan is useful for people who do need to get around. It's big enough to be heavily guarded, but just quick enough to get out of dodge when something shows up that the guards can't beat.

The Caravan has been around for years, for centuries, so much so that nobody even remembers how it got started. Most people go for the obvious guess, that some old merchant company must have commissioned it long ago. But others with more active imaginations say that it was formed by criminal exiles, cast out from their home city and yet denied refuge in any other, or that a great goddess cursed her enemies to roam eternally, or that a child's game of "follow the leader" simply got way out of hand. Whatever the cause, the pilgrims continue on, traveling from one strange place (they call them Destinations) to another.

I'll be playing with you all, as a character who navigates for the Pilgrim's Caravan. But it won't be me picking our Destinations, because...



(---/\---)




Worldbuilding(!)


The Destinations is where the "Worldbuilding" aspect of this game really comes into play. When it comes time for us to go from one place to the next, I'll pick a player to make up our next location. You can come up with anything, as long as it fits the fantasy genre- the world of Alwyne is massive. A goblin city underground where we find kidnapped elves under interrogation, a forest that comes alive with spirits at night. You are encouraged to come up with plots/stories that could take place in your Destination, but reminded that players do not necessarily have to partake in them.

Either way, whatever you think of becomes canon, and I'll record it in the Lore of Alwyne, a log that I will keep of every place, magic, creature and race that we come up with. Because the Destinations aren't the only Worldbuilding element I want to bring in here: if you casually mention (IC) that there's a race of five-eared orcs who live on the other side of the Uftagarish Mountains, and you feel that should be included in our canon, just lemme know. I'll jot it down in the Lore. If this RP goes on a while, future players will see it, and know that someone thought of that. Maybe they'll add to it.

It isn't only about places. I want to flesh out Alwyne with you all!



(---/\---)




On Joining and Leaving


This RP is intentionally set up to handle losses more easily. Because the caravan has people constantly coming and going, if a player drops the RP or goes MIA, we can just say their character left the caravan at our last stop. Likewise, whenever someone new wants to join, we'll say the caravan has just picked them up. This way we can accept new players whenever, and survive losses without grinding down.

(Plus, I'm hoping that our moving to new Destinations can help prevent the RP from dying too quickly. If people are getting bored and posting is slowing to a halt, we can just move on to a new, exciting place to breathe some fresh life back into things.)



(---/\---)




Interested?


If you've read along this far, you might be interested in joining. Character sheet below. My own character sheet is in the Char tab, and can serve as an example.

P.S. I have an unfortunate fondness for long sheets that ask you about things like your character's favorite color, and their worst fear, and other nonsense. Most people are wiser than me, and so do not care about these things. If you, like me, are a fool, I've included an optional "extra details" hider within the CS that asks such questions. (At the least, it might help you develop your character a bit!)



Also, if you're working on a character, don't forget to join our Discord. It's the best place to keep up with the community around this RP and discuss arcs/drama/whatevers together: discord.gg/5y9EkWyFCW



(---/\---)




Having Déjà Vu?


Psst, hey. Does any of this feel familiar to you?

About a year ago, I made this RP for the first time, but due to sudden health issues, I had to drop it before the IC could kick off. That was always a big disappointment for me, so now that I'm feeling better, we're going for round two. If you're one of the players who was with me before- welcome back! You may drop the same CS as before in the OOC, and I'll guarantee your approval. If it was greenlit before, it'll be greenlit again. Or, if you're new, welcome aboard! Some fine print before we wrap things up:







(---/\---)




Lore Sheets


Originally, the idea for the Lore of Alwyne was that players would mention stuff IC, and I would write it down in the Lore. But between work, other RPs and the large volume of ideas that a player group of this size can create, it has proven difficult for me to keep up. So, as a better system, I have created Lore Sheets that one fills out as they fill out a Character Sheet. Approved sheets will count as Alwyne canon.

You can submit one lore sheet for every two IC posts that you make, at most. So, if you have the itch to worldbuild- get to writing!





(---/\---)




The Lore of Alwyne









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Hidden 1 yr ago 1 yr ago Post by Tortoise
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Tagging those who had an approved character in the first iteration.

Birch "Cricket" Oakenstorm (@OddnessApproved)
Jason Miller (@Crimson Flame)
Myra (@lotusthevoid)
Ilyana the Half-Human (@Expendable)
Jormon Bjarg (@Sanity43217)
Scrapheap Metalmaster (@XoXKieroBombXoX)
Mergoux (@Overlord Thraka)
Kurama (@Timemaster)

And, because I seem to write nothing without them, I'm of course tagging:

@Enigmatik
@Lady Lascivious
@Crusader Lord
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Hidden 1 yr ago 1 yr ago Post by Expendable
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@Tortoise - glad you're feeling better.



I may want to bring in a second character, a wandering priest who's also a cobbler (a not uncommon secondary occupation for this sect)
Hidden 1 yr ago Post by Crusader Lord
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@Tortoise

WHOMST'D'VE HATH SUMMONED-

:O

:D

Hi Tort! How goes things, oh tortly one?

I see the Pilgraim Caravan RP is working at a comeback as well, and a certain old occult-experienced man might have his services needed along the way....hmm...
Hidden 1 yr ago Post by Timemaster
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@TortoiseYou're BACK! <3
Hidden 1 yr ago 1 yr ago Post by Tortoise
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Hi Tort! How goes things, oh tortly one?


Things go very well!

@TortoiseYou're BACK! <3


Indeedingtons, yes yes! Is ole Kurama making a return as well?

@Tortoise - glad you're feeling better.



I may want to bring in a second character, a wandering priest who's also a cobbler (a not uncommon secondary occupation for this sect)


Approved, as before! It'll be interesting to have such a sailor on our land journey.

And of course, a second character would be welcome- I always like wandering priests and holy men. My own character has a little bit of that vibe himself.
Hidden 1 yr ago Post by Crimson Flame
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Hidden 1 yr ago Post by Tortoise
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Tagging those who had an approved character in the first iteration.

Birch "Cricket" Oakenstorm (@OddnessApproved)
Jason Miller (@Crimson Flame)
Myra (@lotusthevoid)
Ilyana the Half-Human (@Expendable)
Jormon Bjarg (@Sanity43217)
Scrapheap Metalmaster (@XoXKieroBombXoX)
Mergoux (@Overlord Thraka)
Kurama (@Timemaster)

And, because I seem to write nothing without them, I'm of course tagging:

@Enigmatik
@Lady Lascivious
@Crusader Lord


Oh snap, I forgot a few! More tags of those with already approved characters:

@MagusDream@Lugubrious@Letter Bee@astrifer0us@TruthHurts22@DracoLunaris
Hidden 1 yr ago Post by Tortoise
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Approved. I will be using him as an opportunity to make many lightning puns, so don't be shocked
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Hidden 1 yr ago 1 yr ago Post by Crusader Lord
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@Tortoise I get the feeling our characters have some kind of dynamic or enmity, after taking a look at the CHAR tab, but here is the return of a very occult old man to the roster! XD

Hidden 1 yr ago 1 yr ago Post by Timemaster
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@Tortoise'Alas, she's not coming back but GALAXOR is.



Glad you're feeling better, Tort!
Hidden 1 yr ago Post by Lugubrious
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I'm happy to hear that you've recovered. The original RP had a lot of promise and garnered a lot of interest, and you disappearing was a heartbreaker. I find myself in a busier than usual season for RPing, since I'm currently in two extra RPs compared to my usual none, but I'll like to give this another shot. However, I would not be applying as Hoogarth if so. As much as I liked that idea, I'm already playing several fools in other RPs, and I've recently had a better idea cooking that I wanted to put into practice somewhere.
Hidden 1 yr ago Post by Enigmatik
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Woaaah! We're back?!

WE'RE BACK!
Hidden 1 yr ago Post by Letter Bee
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@Tortoise, I have no time, sadly.
Hidden 1 yr ago 1 yr ago Post by Tortoise
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@Tortoise, I have no time, sadly.


Sad to hear it! Well, we're here if things clear up.

I'm happy to hear that you've recovered. The original RP had a lot of promise and garnered a lot of interest, and you disappearing was a heartbreaker. I find myself in a busier than usual season for RPing, since I'm currently in two extra RPs compared to my usual none, but I'll like to give this another shot. However, I would not be applying as Hoogarth if so. As much as I liked that idea, I'm already playing several fools in other RPs, and I've recently had a better idea cooking that I wanted to put into practice somewhere.


I look forward to it.

And yeah, it was always a heartbreaker for me, too. I'm really glad I'm giving it another shot.

@Tortoise'Alas, she's not coming back but GALAXOR is.



Glad you're feeling better, Tort!


Approved! Drop him in the Char tab whenevers



As approved as before, of course. He's a really good character: someone who has some dark deeds in his past and has come out of them, but not unscathed.

As for how Athulwin will feel about him...

@Tortoise I get the feeling our characters have some kind of dynamic or enmity


"The stars spoke to me the night I first met him. Their words were unclear, as always they are, being such a confusing hum in my skull, but there was one phrase that I heard as clear as a bell: 'Watch, O Cursed One' the stars said to me, 'for today darkness again reaches out its hand towards you. Something old and strange comes your way, older and stranger even than our own pale light, and dripping blackly wicked.'

I had been in the caravan only a few days then, and I knew not all the characters yet, and so it was that night that I was introduced to Dreamwalker. Sitting by a camp fire, he reached his old hand out to shake mine, and the moment our palms touched I felt a chill. Why, I cannot explain. There was a sharpness in his eyes, something that warns of dark knowledge and eldritch power, and it reminded me far too much of the eyes of Alder. When he told me -in such a happy, calm sort of way- that he was our occult expert, I knew that I had met the darkness the stars had warned me of.

I was wrong.

Six years hence have passed, and many more times I have shared a fire or a meal with the Dreamwalker, and one thing has become clear: though a shadow follows him, the shadow is not him. I have not asked him about it. I do not wish to ask him about it. But I feel now that there is something evil swirling about him, something 'old and strange' that has not yet let him go, but yet the man himself is not the evil. I have seen him help others, try to steer them away from the darkest forces of occultism. I have seen him warn young practitioners of the dangers they are walking into. I have watched him struggle to use his bad knowledge to some good ends.

I have since then become the Caravan's Navigator, a position of some repute. And- against my better instincts- I have not tried to have him removed from the Caravan. I believe, however odd it may seem, that he is at heart a gentle man, though something black and demonic knows his name. Nonetheless, I watch him. Closely. I am sure he knows this. And I hope he knows another thing also: that if he ever does use his powers towards an evil ends, if ever again this old warlock gives into the true darkness of his magics, I will stand ready with Moiling Chain and Breath of Fire to whip or to burn that foul madness back out of him.
"

-A page from the journal of Athulwin of Queensrock, describing his views on Knossos Dreamwalker
Hidden 1 yr ago 1 yr ago Post by Enigmatik
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Made a few edits, so want a quick thumbs up before I go ahead and slap these back in the character section.




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Hidden 1 yr ago 1 yr ago Post by Tortoise
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Made a few edits, so want a quick thumbs up before I go ahead and slap these back in the character section.





You spin off characters effortlessly, as always. Malleck is approved. Gadri is double-approved: a desert dwarf, outcast from their clan, with a mobile forge and a unique way of working runes? I love all those things.
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@Tortoise

How else are you meant to make metalcrafts on the road without taking a forge along with you? Wait until you get to settlements? Pfft, humans are so basic.
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Hidden 1 yr ago Post by Lugubrious
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My idea might tickle your fancy in a similar vein then, Tortoise.
Hidden 1 yr ago Post by Enigmatik
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For those wondering, yes, dwarves of all genders and sexes have beards. At least the Dinnin kind.
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