Before Zey left for the Ascendency, she had a quick word with Ezra and Darnell. Despite not being part of the crew, they were important and less-than-predictable elements of the Human contingency. She felt it worth giving them specific instructions.
“Listen up. Anselm is in charge now, but I need you both to help her by being eyes and ears. If anything here seems strange at all, let her know. She’ll hopefully be able to reach both groups. Don’t do anything to jeopardise our position here - we’re in more than enough trouble as it is. And don’t fraternise with the rabble if you can help it. They’re still sizing us up, and an air of mystery might make us seem bigger than we are. Good luck.”
Shortly after the Captain and her group left, a pair of Lord Silbermine’s Glen-at-arms clanked up to the group destined for Mythadia. They informed the Humans that the noble’s cavalcade would be leaving for Keraknúr shortly. They were invited to ride with him as honoured guests under his protection. They’d be taking the most direct route back to the castle, through Sudenúr’s marshland.
Silbermine had earlier made a show of conceding his camp far up the slope. In exchange, organised opposition wasn’t arrayed against the main Mythadian camp creeping up the lower hillside from the swamp. This tent village followed the trough made by the Jotunheim’s rough arrival, and terminated not one hundred yards from the ridge that the ship rested on. Brightly coloured flags denoted particular services being offered by craftsglen and opportunistic merchants. Teams of young bucks worked rope pulley systems to pull shards of scrap metal from the earth around the trough. Spider drones supervised, blaring instructions in S’toric. One of the androids stood on the ridge cradling an assault rifle, looking down at the camp.
More recent arrivals stockpiled building materials at the edges of the camp that could be used for a variety of purposes. Building a border wall around the Jotunheim was one application. They could also be used to prepare infrastructure for a permanent settlement. A constant pung pung pung rung out as smiths began preparing all manner of fixings to begin construction.
The Glen-at-arms led the Human backpackers and lone mech through the tent village to an imposing tent which Silbermine had made his residence. It was pitched on a rare bit of flat land on the slope, and flew the House flag. Outside they could see two dozen armoured fighters being loaded with provisions, and in the middle Gesith Silbermine stood in full majestic armour.
The Glen all turned to watch as the Humans approached, especially Eva in her 8ft tall suit of armour. Then Silbermine brayed happily, clapping his hands together.
“Welcome, Humans, to our humble fellowship! The gods smile on our journey with fair weather and fine company. The path ahead is fair from civilisation, but nairy a night terror or bandit will trouble us with such mighty warriors arrayed against them. Now, are you prepared? Your leader mentioned you had lost something in the mire; my scouts have not reported back - we can search for it on the way?”
Eventually, the Mythadian party set off for a raised path that locals knew cut a relatively safe path through the marshes. Six knights accompanied Silbermine and the Humans, each with three Glen-at-arms under their command.
“Tell me.” Silbermine began the small talk after twenty minutes or so, addressing the group in general.
“How go repairs to your home?”
“Listen up. Anselm is in charge now, but I need you both to help her by being eyes and ears. If anything here seems strange at all, let her know. She’ll hopefully be able to reach both groups. Don’t do anything to jeopardise our position here - we’re in more than enough trouble as it is. And don’t fraternise with the rabble if you can help it. They’re still sizing us up, and an air of mystery might make us seem bigger than we are. Good luck.”
Shortly after the Captain and her group left, a pair of Lord Silbermine’s Glen-at-arms clanked up to the group destined for Mythadia. They informed the Humans that the noble’s cavalcade would be leaving for Keraknúr shortly. They were invited to ride with him as honoured guests under his protection. They’d be taking the most direct route back to the castle, through Sudenúr’s marshland.
Silbermine had earlier made a show of conceding his camp far up the slope. In exchange, organised opposition wasn’t arrayed against the main Mythadian camp creeping up the lower hillside from the swamp. This tent village followed the trough made by the Jotunheim’s rough arrival, and terminated not one hundred yards from the ridge that the ship rested on. Brightly coloured flags denoted particular services being offered by craftsglen and opportunistic merchants. Teams of young bucks worked rope pulley systems to pull shards of scrap metal from the earth around the trough. Spider drones supervised, blaring instructions in S’toric. One of the androids stood on the ridge cradling an assault rifle, looking down at the camp.
More recent arrivals stockpiled building materials at the edges of the camp that could be used for a variety of purposes. Building a border wall around the Jotunheim was one application. They could also be used to prepare infrastructure for a permanent settlement. A constant pung pung pung rung out as smiths began preparing all manner of fixings to begin construction.
The Glen-at-arms led the Human backpackers and lone mech through the tent village to an imposing tent which Silbermine had made his residence. It was pitched on a rare bit of flat land on the slope, and flew the House flag. Outside they could see two dozen armoured fighters being loaded with provisions, and in the middle Gesith Silbermine stood in full majestic armour.
The Glen all turned to watch as the Humans approached, especially Eva in her 8ft tall suit of armour. Then Silbermine brayed happily, clapping his hands together.
“Welcome, Humans, to our humble fellowship! The gods smile on our journey with fair weather and fine company. The path ahead is fair from civilisation, but nairy a night terror or bandit will trouble us with such mighty warriors arrayed against them. Now, are you prepared? Your leader mentioned you had lost something in the mire; my scouts have not reported back - we can search for it on the way?”
Eventually, the Mythadian party set off for a raised path that locals knew cut a relatively safe path through the marshes. Six knights accompanied Silbermine and the Humans, each with three Glen-at-arms under their command.
“Tell me.” Silbermine began the small talk after twenty minutes or so, addressing the group in general.
“How go repairs to your home?”