Hidden 11 mos ago 10 mos ago Post by VitaVitaAR
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2052.

In some ways the world has changed. In some ways, it’s stayed the same.

Technology has advanced. New medical treatments and ways of interacting with the virtual world have taken center stage as humanity marches into the future. Alongside these new advancements have come machines designed for combat, powered armors and other weaponry once thought to be the place of fiction.

But this world is not one founded on technology and logic.

There are some things that make such an understanding of the world insufficient.

Creatures from myth and folklore. Artifacts possessed of bizarre properties. Curses. Unnatural horrors of the night. Things that have found there way in from other planes of existence.

For a long time, such mysteries beyond human understanding remained hidden from society’s eye.

However---

It was over forty years ago, now, when the old illusion was shattered. The idea that the world was the realm of science alone was broken in 2010, when it appeared.

Forever remembered as Advent, that was the day when a bright light devastated the Southwest coast of the United States with its mere appearance, before carving a swath across the planet.

The devastation that followed the emergence of the Mashchith-Class Anomaly ‘Star of God’ left no further questions. There was no denying the reality that not only were there threats beyond human understanding in this world, but they could cause destruction of apocalyptic proportions.

The truth was no longer a secret, and the organizations that had worked to keep it so had failed.

Some collapsed. Others disappeared. And still others attempted to restructure.

It was in this period that a power struggle between several of these hidden organizations erupted. Eventually, one emerged victorious, absorbing the others.

Today, that organization is known as Sefirot.

To be the tree that holds up the world, it was crucial to use its power wisely. With so many unnatural things in this world that could pose a threat to humanity, Sefirot’s leadership put forward their new mission statement.

To eliminate the threats that could be destroyed. To monitor and contain those that could not.

Nearly every surviving nation is home to a branch of Sefirot. Within their advanced facilities, using both technological and supernatural means, countless Anomalies are contained. Others are monitored. And those that can be destroyed, that must be destroyed for the good of all humanity, have been.

Since 2010, the nation of Japan has worked hard to obtain a place among the world’s technological giants. But no amount of scientific advancement can secure any country against the Truth.

The Agents of Branch-092 have their work cut out for them. Containment of Anomalies that have already been located, threat assessment and identification of newly-located Anomalies, all of these duties fall under their purview.

But it’s not only Anomalies that threaten humanity.

The Black market. Terrorism. Criminal enterprises. Those who would use the unnatural world for their own gain, too, pose a threat to humanity at large.

And some threats might fester far deeper than even Sefirot’s Agents know.




Sefirot’s Agents are expected to be a cut above. Whether it be through the use of the magic within their bloodline permitting the use of spells for combat, unnatural or advanced weaponry, or an incredibly honed level of skill, it is clear that Sefirot accepts only those who are up for the task as their on-duty Agents.

And that’s who you’re going to be playing.

Volunteering, coercement, or even as a sentencing, somehow you’re one of Branch-092’s Agents, tasked with containing Anomalies and keeping the peace Sefirot strives for. This means you’ll be facing all sorts of strange beings or mystical artifacts, and even other human beings who may seek to use Anomalies for their own gain.

In terms of RP tone and direction, I’m envisioning this as a stylish-but-dark supernatural action RP, with some creepy and dark scenarios and enemies but also a lot of room for interesting characters and fun and exciting combat as well.

Also, @Raineh Daze will be my co-GM!




  • Qlippoth Scale: The grading scale of Anomaly Threat Levels. Top-level threats with potentially apocalyptic levels of damage are extremely rarely seen, and graded as Mashchith on the scale outside of normal grading. The most common grades are as follows:
    • Tohu: The lowest grade on the Qlippoth Scale. Tohu-level Anomalies may be harmless or even beneficial, or are of a low enough threat level that no special actions must be taken for containment. Some Tohu-class Anomalies are even permitted to remain where they are discovered, while others may be taken in for their own safety. Still, Tohu-class Anomalies can sometimes pose a threat, and must be handled accordingly.
    • Avon: Avon-grade anomalies are typically potentially dangerous in some regard. While containment measures may be simple, or they may be easily eliminated, Avon-grade anomalies are always a potential danger. A capable Agent should be able to handle them regardless.
    • Esh: A grade for anomalies that pose a considerable threat. Esh-grade anomalies may have high potential for human casualties, and wide-ranging abilities or effects. Containment becomes a more complicated affair for Esh-grade anomalies and up. A middle ground in the Qlippoth scale between its lower and higher grades.
    • Hema: The second highest normal grade of the Qlippoth scale, Hema-grade Anomalies are often difficult to contain and possess numerous ways of thwarting containment. Their capabilities can cause mass human casualty if they are not dealt with. Extreme caution is advised for all Agents who must engage with a Hema-grade threat.
    • Af: The highest normal grade on the Qlippoth scale. Af-grade anomalies are extremely dangerous. If Hema-grade Anomalies can be quantified as posing a threat to an entire city, then Af-grade Anomalies can be said to pose a threat to an entire nation. Elimination or Containment of Af-grade Anomalies is absolutely paramount.
  • AMATERASU: Branch-092’s ‘brain’, the advanced AI that primarily operates in assisting with threat grading and containment measures. She is also constantly monitoring Japan’s leylines, in order to detect any unusual activity as quickly as possible. Due to her part in containment measures for many Anomalies housed in Branch-092, AMATERASU’s operation is vital for the Branch’s operation and the region’s safety.
  • RedMark: A globally-operating mercenary organization in staunch opposition to Sefirot. RedMark’s businesses is in war, and they will do anything they can to secure Anomalies in order to advance their dealings in violence. They have already obtained multiple Anomalies, including some of their highest-ranking mercenaries.












  • Name:
  • Age:
  • Gender:
  • Appearance:
  • Psychological Profile: (It’s just personality)
  • Skills:
  • Abilities:
  • Equipment:
  • Background:
Hidden 11 mos ago Post by Psyker Landshark
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Psyker Landshark return to monke

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ye hello
Hidden 11 mos ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

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Excellent, I shall begin working on a character.
Hidden 11 mos ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Mweep
Have some ideas
Might think more on if whether or not they terrible
Hidden 11 mos ago Post by Digmata
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Digmata

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So this thing is like Lobotomy Corp right?

Well I'm interested but I will sleep for now.
Hidden 11 mos ago Post by VitaVitaAR
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@Digmata: From what I know about Lobotomy Corporation, that's not a terrible comparison.
Hidden 11 mos ago Post by Raineh Daze
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  • Name: Yakumo Sakura
  • Age: 25
  • Gender: Female
  • Appearance: Older than she looks, and shockingly European looking. Her parents were not imaginative with their naming.
  • Psychological Profile: Overall, nice and polite, as well as helpful (even if it's trying to help with cooking, for all the good that will do) as long as you don't make some comment on her height. Or her youthfulness. Or how cute she sounds. Really, mentioning anything about her appearance aside from her dress sense is probably a bad idea, but if you can avoid that (or make friends with her before starting on it) then Sakura is surprisingly easy to get along with. As long as you don't mind being invited to watch horror movies of wildly varying quality.
  • Skills: Sakura's very good with paperwork, and she can cook an excellent curry from scratch. Everything else she cooks turns into some sort of disaster, to the point she's de facto banned from going anywhere near the tea. Or even operating a coffee machine.
    Shockingly good at racing games.
  • Abilities: Magic. And not magic of some nice hermetic tradition, refined and passed down from master to pupil for centuries upon centuries, or some derivative of religious rites concerned with the prosperity of man. No, a magic from outside; something unteachable and unlearnable that acts more as a genetic curse than some human art. Used improperly and carelessly, it would be nothing but an invitation to Anomalies or other disasters.
    Put in simple terms, Sakura has the ability to open and close gateways. The simplest, safest thing to do is to make sure both endpoints are on the world itself. Simple, convenient transport as long as she's there to open and close them. This is more or less the majority of her job.
    Opening them to elsewhere... well, finding a suitable other realm is nearly impossible, and basically needs an entire armed response team on standby just in case, so it's not something she experiments with freely. Almost always, whatever might come through won't obey her, if it's not just a pathway to some alien realm. In the end, she only really knows two that are safe (enough) and useful, and both are defined by essentially just being full of writhing masses of alien appendages, although who knows what they're connected to. The main difference is that while one listens to her, overall the strength of said limbs is comparatively weak, not much beyond the gripping strength of a strong man. The other? While it's much stronger, and more destructive, she has no control aside from when to close the gateway and cut off whatever has already pulled its way through.
  • Equipment: A very large horror movie collection. And a nice home theatre setup.
  • Background: Despite the name, but very fitting with her appearance, Sakura's family is obviously not from Japan, at least not in the past. And the same reason they wound up there--the propensity for careless use of their inherited magic to cause problems for everyone else to clean up, especially before such phenomena were commonly known about--is why she more or less grew up under the direct supervision of Sefirot, often regarded with a caution that would really make more sense when reserved for Anomalies.
    Not that she's ever really minded, it isn't as if there are too many other jobs her talents are suitable for, and at least this way there's some safety and opportunity to experiment and explore.
Hidden 11 mos ago Post by VitaVitaAR
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@Raineh Daze: Accepted.
Hidden 11 mos ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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I've got something spooky involving ghosts and stuff in the works
Expect something up friday most likely
Hidden 11 mos ago Post by Izurich
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Hear me out, what if... a spirit/angel-like Esh-grade Anomaly that got sealed (and basically subsumed, Illithid-style, copying the assimilated host's personality and memories) in the body of a teenager?

Something something a love child between how Ceremorphosis works and how Date A Live's Spirits look and fight.
Hidden 11 mos ago Post by VitaVitaAR
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@Izurich: would definitely have to discuss things with Rain and myself to figure out if it's acceptable.
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Oh yeah, totally.

Where shall we scheme; here, PM, Discord?
Hidden 11 mos ago Post by VitaVitaAR
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@Izurich: Discord is fine, for faster communication.
1x Like Like
Hidden 11 mos ago 11 mos ago Post by Izurich
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-redacted-
Hidden 11 mos ago Post by VitaVitaAR
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@Izurich: Hmm. I'm going to admit I like this less then the initial pitch. For one, I don't think there ended up being a lot of purpose to the backstory. As in, it doesn't set apart from someone who just had some sort of artifact or power, or even a magical girl(which is possible in this setting). Additionally, Archangels would definitely rank higher then Esh, being Hema at minimum and the strongest being in Af. Plus, I'll admit I'd kind of like it if she was taken a little further away from her inspiration, at least using a different name for her abilities and attacks.

Basically, needs some work.

Also, I do want to clarify that Anomalies are not a monolith. They come from all different sources and are all different types, ranging from someone with an incurable curse to a being from another dimension to a magic object that forces someone to act in a certain what when touching it. Just want to make sure that's clear to everyone!

Finally, the character I'm going to be handling:

  • Name: Murakami Arisa
  • Age: 20
  • Gender: Female
  • Appearance: Agent Murakami stands at roughly 152 cm. She has red hair, gold eyes, and a light complexion. Her work outfit is black with gold highlights and white frills, and her weapon is composed largely of dark steel with golden decoration and a bright silver edge.
  • Psychological Profile: Agent Murakami is characterized by a highly proud demeanor. This should come as no surprise given her background, her upbringing having instilled a strong sense of pride(to the point of arrogance in some situations) in her bloodline and her personal capabilities. Additionally, she has a low tolerance for failure and those she deems to be foolish, and a sharp tongue which she will not hesitate to utilize. Some Agents have certainly complained about finding Agent Murakami 'difficult', but at the same time it cannot be denied that she produces excellent results in the field and possesses sound judgement in most scenarios. With that being said, her strong sense of personal pride has its drawbacks, as she will become depressed and self-deprecative when experiencing failure. Her staunch refusal to accept failure is both a benefit and a drawback in this regard. Additionally, while she is usually of sound judgement, at times her proud demeanor will prompt her to endanger herself without specific benefit. While Agents are expected to place themselves in danger and succeed at all costs, doing so unnecessarily can result in the loss of a valuable asset when viewed with even the most callous lens. Agent Murakami also exhibits a strong sense of right and wrong, refusing to abandon civilians if there is a possibility of their rescue. Again, this is primarily to Sefirot's benefit, as in most circumstances the safety of civilians is placed at high priority. Morally difficult situations, however, may give her pause.
    Agent Murakami is highly fond of sweets and stuffed toys, her quarters presenting a considerably different image of her then one otherwise may expect. Drawing attention to this fact is a source of embarrassment for her. While this is of no consequence to her ability to perform her duty as an Agent, it is an amusing note.
  • Skills: Agent Murakami is quite knowledgeable in regards to the occult. Her knowledge base is primarily in classic Japanese and Western occultism, unsurprising given her background.
  • Abilities: Agent Murakami is a magician trained in the traditions of Western European magic. Her bloodline exhibits a strong affinity for fire-based spells, and as such these make up the bulk of her arsenal. These include generating orbs of fire or laying down fire barriers, as well as igniting undefended targets within a range of six meters when given the opportunity to mark and set a target. The maximum intensity of her flame magic is sufficient to melt through reinforced steel. Additionally, she possesses an inherent resistance to spiritual attacks and curses, as is common for magicians even without any training. Possession, too, is liable to fail, or at least struggle. In addition to these passive defenses, she is capable of utilizing defensive magic ranging from flame barriers to shields. Finally, as a last ditch effort, she can ignite the mana in her blood directly and cause her own shed blood to spontaneously combust.
  • Equipment: Agent Murakami commonly equips herself with some casting implements, but her primary weapon is Ifrit. An enormous two-handed sword, Ifrit is effectively a bladed wand. Not only does it function directly as a weapon, but it can channel Agent Murakami's magical energy. This allows her to coat the blade in flames or project fire from it. Enhanced as such, it is even capable of searing its way through the armor plating of some powered armors. In conjunction with her fire magic, Ifrit can be used to focus flames into an intense beam of heat. However, this is costly on Agent Murakami's mana supply, as well as requiring significant time to deploy during which she is vulnerable to attack.
  • Background: An Agent belonging to the Murakami family was one of the founding members of Sefirot. Having considered themselves to be an important part of one of the organizations that formed Sefirot, having tied their service to their family identity, it is little surprise that a member of the Murakami family has been a part of Sefirot since the birth of its current state. The Murakami family's origins as a family specializing in Western European Magic began hundreds of years ago, when a Portuguese magician taught Agent Murakami's ancestors magic in order to uphold his own faded line's will. Since then, they have maintained their talents, with Agent Murakami being the latest in an extended line of Murakami Magicians. Her upbringing instilled in her a strong pride in her bloodline and her capabilities, as well as her duty to ensure humanity's continued existence.
Hidden 11 mos ago 11 mos ago Post by Izurich
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@VitaVitaAR I see, that's fair. Hmmm... alright then, without going into too much personal details, this character - a rip-off of Tohka she may be - holds a special place in my heart related to someone dear to me, therefore, rather than changing her up too much, it's better to go back to the drawing board and see if I can come up with a concept that both fits the RP and interesting for me to play.

If nothing comes up, then I'll just watch you folks write spooky SCP stories from the sidelines.
Hidden 11 mos ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Okay, form long. Slapping backstory in a hider to save on screen space.

  • Name: Tachibana Masaru
  • Age: 22
  • Gender: Male
  • Appearance: "...Y'know, I look surprisingly good in a suit."
    Masaru stands at an above-average 179cm (5'10") and hides a surprisingly lean and well-toned body underneath his clothes.
  • Psychological Profile: At heart, Masaru is a person driven by his passion and pursuit of mastery in what he enjoys—and, by extension, his desire to share those feelings with others. In the past, this manifested as him streaming and regularly competing in tournaments; now, however, hunting Anomalies and honing his skills beyond the virtual stage seems to have taken its place. To that end, one could argue that he seeks power "for the sake of pursuing it", which could be seen as problematic in its own right, but due to the lack of any actual red flags in his behavior (e.g. megalomania, a desire for revenge, an all-consuming ego) Sefirot seems to be indulging in his pursuits rather than stymieing them—likely due to the fact that the better of a combatant he becomes, the more dangerous stuff they can throw him at. He welcomes the challenge, though.
    When not training, Masaru is actually rather relaxed, often times opting to spend his days hanging out as anyone around his age might. Whether that takes the form of reading, playing games, or just having a good meal matters not, so long as he is able to enjoy life for what it is rather than what it could have been—a trait no doubt inspired by the incident that brought him to Sefirot to begin with.
  • Skills: More than anything else, Masaru's preternatural skill with a bow is what shines more than anything else. Coupled with what was essentially years of dedicated training while streaming (including no small amount of climbing, rolling, and dashing around), however, and that skill has since begun to evolve into more of an informal combat style that leverages both mobility and distance control to strike down his targets. Being able to do all of that while entertaining a crowd of viewers has also given him the means to react to and interpret situations on the fly while also providing valuable information (or lighthearted banter) to his partners in action.
  • Abilities: Beyond higher-than-natural combat aptitude and reflexes, Masaru doesn't have anything that would set him apart from other people. One might argue that his ability to react on the fly and read enemy tells would qualify as an ability, but the man himself insists that those come from practice and refinement rather than natural talent.
  • Equipment: Masaru's primary weapon is a bow enchanted with the ability to control wind, water, and lightning. Though nameless (as far as he knows), the weapon itself is fairly complicated when it comes to actually manipulating the magic behind all of the elemental manipulation; as such, Masaru (with his limited time with the weapon this far) is only able to make rudimentary use of the latter two elements as of the start of his employment as an Agent. The bow itself also has the standard functionality of a bow (being able to shoot arrows of any sort), but also comes with a quiver of "infinite" arrows to make use of.
    Beyond that, the gamer-turned-Agent carries a small wakizashi-sized sword that can double as an emergency supercharged arrow should the need arise.
  • Background:
Hidden 11 mos ago 11 mos ago Post by Izurich
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As they say, second's time the charm... oh wait.

@VitaVitaAR @Raineh Daze

Hidden 11 mos ago Post by Rune_Alchemist
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Alrighty boss. Here's the CS. Lemme know if you want me to write up some info about the spirit in question and send it to ya. Probably not gonna get that done until monday or next week though, if so.

@VitaVitaAR@Raineh Daze

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@PKMNB0Y: Accepted.

@Izurich: Accepted.

@Rune_Alchemist: Aaaaand accepted.
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