@Xaltwind I'll be keeping a close eye on this one. Btdubz, what are your thoughts on vampire characters? I ask, because I have a character in mind for this, but if I need to change anything, please let me know.
"I will rid myself of this curse by whatever means."
"Allow me to introduce myself."
Name: Count Corvin Lestraad de Leonhart of Alestira
Age: Unknown. Appears to be in his late twenties/early thirties
- The cursed children of the night, vampires are either born from a distinct bloodline, created via a ritual, or turned into one by another's bite, in the case of Corvin. They are commonly recognized by their key features: pale skin, snow-white hair, crimson eyes, and sharp fangs. They sustain themselves by drinking the blood of other living creatures but prefer human blood above all else. Vampires are masters of seduction and trickery, using their irresistible charm to lure their prey towards them. With just a simple glance, a vampire can take control of their victim's mind and subject them to their will, albeit temporarily.
As creatures born of darkness, vampires are resistant to nearly all forms of magic, however, they are incredibly weak to light or holy magics, such as those used by clerics and priests. Holy relics, silver weapons, and blessed water can also harm them. Vampires can see clearly in the dark, and at night, they gain a boost to their power. Alas, during the day, vampires grow weaker, and the longer they are exposed to sunlight, the more damage they take. A vampire must also feed regularly on blood, otherwise, they will wither away slowly and die eventually.
A vampire can be killed instantly either by a stake through the heart or decapitation.
Vampires also possess the inherent ability to shapeshift, commonly into a bat though some vampires can also take the form of a wolf or a cloud of mist, allowing them to seep through cracks in walls and under doorways.
Vampires cannot enter a person's home or residence without invitation. If they do so, they will receive the Curse of Forbiddance, suffering debilitating effects such as nausea, fatigue, and overwhelming anxiety.
Class: Necroblade- The Necroblade class is a hybrid class between a Spellsword and a Necromancer. Similar to Spellswords, Necroblades utilize both martial and magical abilities in combat, however, Necroblades tap into the dark powers of necromancy to summon undead from the dreaded Abyss, curse their enemies with debilitating effects, and feed off their life energy to heal themselves.
Necroblades favor light armor and rely on quick footwork and dexterity in combat, nimbly dodging their enemies' attacks rather than tanking damage. They are not fond of heavy armor or weapons either, as like the Spellswords, they prefer to wield light, quick blades such as rapiers, sabers, estocs, and other dueling implements.
Skills & Abilities:
Master Swordsman- Since he was a child, Corvin had a fond interest in the sport of fencing. Trained by his late uncle, he became a proficient swordsman by the age of thirteen. As he grew older and won many duels, his prowess with a blade furthered until he was a master of the art. Corvin can perform swift parries and ripostes and deliver quick jabs and cuts.
Arcane Scholar- Corvin never had much interest in learning magic, unlike the children of noblemen who attended the prestigious Scholia Arcana, but when he was cursed with vampirism, this aspect of his life changed dramatically. Corvin had spent nearly decades searching for a cure, and in doing so, he learned a great deal about magic and sorcery, so much that he became a scholar of magic in his own right. Corvin can recognize certain magics and dictate their strengths and weaknesses, and he knows numerous magical artifacts that exist hidden in the world.
Silver-tongued Devil- Whether it is his vampiric aura or just his natural charisma, Corvin can charm just about anyone, especially women.
Creature of Darkness- Vampirism is a scourge on humanity, but it does have its perks. As a vampire, Corvin has enhanced strength and speed beyond that of a normal human. His reflexes are greatly improved and his senses are sharper than ever, allowing him to smell or hear better than most humans. Corvin also gains the ability to see in the dark as though it were clear as day.
Summon Skeletal Warrior- Once per day, a necroblade can summon a skeletal warrior to aid them in combat. This skeletal warrior stays with them until either they are killed in battle or dismissed by the necroblade. As a necroblade becomes more experienced, they can summon a much stronger variant, the skeletal knight. When a necroblade has reached their full potential, however, they can call upon the most powerful of undead, the skeletal deathlord, who commands an army of skeletal warriors.
Curse of Debilitation- Necroblades channel their necromantic energies to cast curses upon their foes, weakening their defenses against both physical and magical attacks. Unless the curse is dispelled or outright negated by armor or abilities that protect from curses, the afflicted will suffer major penalties to their defense and other resistances.
Hellfire- One of a necroblade's offensive magics, necroblades can conjure a ball of necromantic fire that ignores any armor or magical defenses, doing direct damage to the enemy. As the necroblade's skill progresses, the attack becomes stronger. Necroblades start with the basic Hellfire spell, which progresses later to Hell Nova, then to Hell Inferno. Lastly is the strongest variant, Hell Cataclysm, which summons a massive explosion of fire that does area-of-effect damage upon impact.
Transformation: Bat Swarm- Self explanatory. Corvin can disappear and reappear in a swarm of bats to dodge attacks from enemies. As a swarm of bats, he can also reach high places and harry his enemies, allowing others in his party to inflict critical damage.
Dark Ritual- Invoking the Dark Ritual, Corvin can sacrifice one of his undead minions to gain a boost to his strength and speed. The amount of power he gains is dependent upon the strength of the undead sacrificed for the ritual.
Shield of Night- Corvin can cover himself with his cloak, acting as a shield against both physical and magical attacks. This is less an attribute of himself and more towards the cloak itself (details in the equipment menu)
Power of the Night- During the nighttime hours, Corvin gains a boost to his strength and mobility as well as a boost to his spellcasting ability. Spellcasting consumes less magical energy between 6:00 PM and 6:00 AM
Sanguine Ecstasy- Feeding gives vampires an overwhelming sense of pleasure and renewed youth and vigor. Temporarily, after feeding off a live subject, Corvin can receive a boost to his agility, making his physical attacks swifter and stronger. He can also recover health and magical energy faster while under this effect.
Equipment:
Vampiric Mail- Armor worn by vampires, supposedly made from mithril. It is light and flexible to move in yet durable enough to sustain damage. Perfect for a creature of the night.
Wide-Brimmed Hat Nothing special about this hat, other than it keeps the sun out of Corvin's eyes to help him see better during the day. It also doesn't hurt to look stylish while fighting monsters, does it?
Aquilion- The family heirloom blade of House de Leonhart, passed down through generations. It is a light, nimble silver sword, perfect for cutting and thrusting.
Sanguine Elixir- A red potion with an alchemical makeup similar to human blood. Though not as effective as the real thing, it temporarily staves off a vampire's hunger as well as gives them a boost to their strength and speed.
Twilight Cloak- A pitch black cloak with a crimson lining. Though it appears to be made of normal cloth, the cape is made from a magical material known only to vampires. The cape can harden to form a formidable shield around the wearer as well as turn into a set of bat wings to aid in flight.
Leatherbound Journal- Just a journal Corvin keeps on him at all times, either to record his adventures or just to jot down his current thoughts.
Personality: Charismatic, vain, arrogant, hedonistic, a bit of a flirt, closeted about his past, tormented by his existence as a vampire
Backstory: Corvin Lestraad de Leonhart was once a human nobleman, hailing from the southeastern country of Alestira. However, one night, while he was attending a ball at another nobleman's lavish estate, he met with a mysterious and undoubtedly striking young woman. She had long, snow-white hair that trailed down to her backside, a slender yet curvaceous figure, and a dazzling smile that seduced the young count immediately.
"Ah...my dear, you are certainly a goddess." Corvin swooned tenderly kissing her hand. "I have laid eyes on many a charming maiden here tonight, but none have struck my fancy such as you. Pray tell, what is your name, darling?"
The woman giggled, her voice ever so smooth and sultry, "Why don't I tell you...after we dance, Count Lestraad."
"Hmm, so you know me already I see.", Corvin laughed issuing a charming grin, gingerly taking her dainty hand in his and leading her onto the dancefloor. Gracefully, they swayed and twirled across the wooden floor, not once breaking eye contact.
Corvin found himself ensnared by her alluring beauty, her glowing porcelain skin, her full, luscious crimson lips. As they danced, she pressed her body closer to his, wrapping her arms tight around his muscular neck. She leaned in closer, whispering in his ear, "Why don't we go somewhere more...private...my dear count? The night is so young, and there is much more...pleasure to be had."
Corvin's face lit up red as a rose, a rather lurid smile curling his pale lips. How lucky was he, he thought with a quite lascivious intention, that he would be in the arms of such a ravishing beauty as her. Oh, indeed he would claim her this night.
While the party continued, the woman led him out into the gardens of the estate, pulling him hastily and excitedly by his arms into the thick foliage of a perfectly trimmed hedge maze. Corvin found himself lost in a sea of emerald soon, his head swimming with thoughts of pure ecstasy. It wasn't long before the woman was on him, attacking his lips with such ferocious passion it caught him off guard. Normally, he was the one who insinuated these steamy, late-night trysts, but now he found himself on the receiving end of such.
The woman grabbed him and pushed him up against a marble column in the center of the maze, pressing her hips and her breasts deeper into him, practically restraining him as she kissed him harder. She eventually pulled her lips away, breaking the long, fiery kiss.
Corvin watched as she dipped her head back, her eyes closed in rapture...but as they opened again...the young man noticed...a startling change.
The woman's eyes, once a soft rosy color, were glowing red...blood red.
His delight was quickly replaced by shock and terror. "By the gods! You're a...a VAMP-!"
Alas, he was too late to utter the dreaded name of the creature the woman had become...or rather was already. Two sharp fangs poked into his neck as she fell on him with a voracious hunger and sucked him nearly dry. When it was over, and the fiendish whore had her fill, she left him writhing in intense agony before succumbing to the pain and passing out.
The next day, the groundskeeper found Corvin lying unconscious. He was brought back to his family estate, deep in the Carthenwald Forest, where he lay bedridden for nearly eight weeks.
When he awoke, the change had already taken place, much to his dreadful dismay. His canines had grown long and sharp nearly passing his lips, his eyes...once a crystalline blue like his mother's, had turned into a sinister red, his skin was pale, almost like that of a dead man, and his raven black hair was now a stark white. He couldn't eat or drink anything either. Nothing would satisfy his appetite...nothing except...
"Oh gods help me....this is terrible!", Corvin lamented, staring into his bedroom mirror...only to find nothing but the wall behind him reflecting. Damn that she-devil, he thought gritting his teeth. She had lured him into her web, and now...he was this hideous creature. She had robbed him of more than just his humanity. Corvin had lost all dignity for himself. He was a fool for letting the bitch seduce him. If she were here now, he would drive a stake straight through her wicked heart and then cleave her pretty little head off with Aquilion.
He sighed, bowing his head in utter shame. If the story got out that he was a vampire, he would be ridiculed by his family and every other noble house, and completely ostracized. Worse, the Church and every vampire hunter would be gunning for his head. He had to find a cure for this wretched disease somehow, somewhere.
And so he set off on his long, arduous adventure, taking nothing from his home but a hat and cloak to conceal his identity, or so he hoped, and his family's prized longsword. Corvin decided the best way to discover a cure for vampirism was to track down the source itself. He raided dark, haunting crypts and tombs and explored crumbling castles and ancient citadels. Along the way, he fought against the most terrifying and powerful vampires he'd ever faced, killing them all with the aid of his silver blade. Afterward, he plundered every resource he could from their frightening abodes, books, scrolls, magical artifacts, and potions.
He had learned a great deal about magic from these findings, especially necromancy, and earned quite a boon from the rare armor he unearthed. Still, his efforts had proved fruitless. Corvin was beginning to think there was no cure. He was cursed to be a vampire forever...
Or so he thought...
During one of his explorations to the cursed lands of Gransylva (hint-hint), Corvin discovered an old book in the study of a vampire's castle high in the Dragonteeth Mountains. The book, written by a scholar from the Scholia Arcana in Iftenreld many years ago, told of a mysterious tower. It was said to be teeming with all sorts of monsters and deadly traps, but adventurers would find beyond its challenges treasures beyond their wildest dreams.
"Pfft! I bet." Corvin scoffed as he read. "A man like me doesn't need treasures." As he continued reading, however, his eyes came upon an interesting passage, the words practically jumping up from the page. Corvin read quietly, "Though it has not yet been confirmed, legends speak of an artifact known as the Ewer of Cleansing, sequestered within the tower's highest level, untouched by man. It is said whoever drinks from the mystical ewer's endless water will be cured of all ailments, all diseases, curses, and afflictions."
Corvin's heart fluttered ecstatically in his chest. This was it! This was the cure he had been searching for nearly all his undead life! He snapped the book shut, tucking it under his arm, and began to leave the study. Unfortunately, as he turned around...his eyes locked with the burning red glare of the castle's malevolent lord: Matthias Von Drakovich.
"And just what in the six hells are you doing in my home?!" Matthias growled baring his sharp fangs. The two clashed in an epic battle, yet Corvin failed to slay the vampire. During the fight, Matthias unleashed a barrage of dark energy that threw Corvin out a window and sent him plummeting to the ground below. He landed painfully yet survived the fall, dragging his broken body away along with the book he had stolen. There were quite a few empty pages towards the back, which Corvin devoted to writing on as a personal journal.
Thankfully that was the last he saw of Gransylva's infamous Vampire King. He spent the remainder of his days healing in a nearby cavern before continuing his journey, leaving the black lands behind him.
Much to his chagrin, Corvin has decided to travel with other enterprising adventurers. He cares nothing about obtaining glory and riches, as he only desires the Ewer. Alas, he has no choice but to fall in with their ranks. He will have to be careful not to reveal himself as one of the creatures of the night. Who knows how these others will react knowing a vampire lurks among them?
Sorry for the quiet, getting back to work and getting used to the old routine of waking up at 6:00 AM every morning was a bit tiring after 3.5 weeks of vacation.
Still woprking on the OOC though.
@Vlad Tepes My opinion on vampire characters in general is a shrug.
For this particular RP though, you won't be able to play as one, as they're undead. And undead are minions of the Demon King and/or creatures who live in dungeons - which makes them inherently evil and hostile towards the people of the six nations.
@Xaltwind I understood that, yes. However, Corvin was not a vampire originally but turned into one. Therefore, I would argue that he is not inherently evil like other vampires. Plus, during his search for a cure, he has killed his fair share of the bloodsucking creatures, so I would say he is on the side of good, even if it is for his gain.
Respecting the GM's decision though, I will withdraw Corvin and brainstorm on another character if need be. I might go with a bard or a spellsword. Still thinking. Anywho, no hard feelings. ^_^
With a few things happening on my end IRL, and interest getting a tad crowded here, I'll unfortunately have to withdraw my interest for the time being.
On the note of character ideas, I've had a few ideas and I figure I should probably check on two things for one I've been considering using before I invest too much time into developing it further.
The first, a fairly minor element, being related to his skills. Part of the concept I had involved my character's skills being altered/corrupted by a cursed item he found in prior travels and, due to the aforementioned curse, cannot rid himself of. If that's not something that can happen in the rules of this world, I can adjust that.
The second, more deeply a part of the actual concept itself, is that he's a black knight. Not in the sense of an evil knight suited in black armor - though the armor he wears is black (and his clothes beneath a dark green) - but in that he is unaffiliated with any particular nation, because the kingdom he once called home no longer exists. Though, perhaps less a kingdom and more a city-state, consisting of mountain castles built around unusually plentiful mines and the surrounding forges, workshops, farmlands, etc that made it capable of sustaining itself deep within otherwise hostile wilderness.
Regardless, after returning from a mission he undertook to complete his training as a knight, he found that everyone in the kingdom - aside from some other knights-in-training who had been on similar missions and a handful of other individuals who had been gone for their own reasons - vanished while he was away, leaving only pristine ruins.
Not sure if that conflicts with the whole six nation thing, or if it's just six major powers and other, smaller, independent territories do exist and are scattered around. Could even be that his home nation is unknown to the outside world, either because it was so small or as part of the same circumstances that caused its populace to vanish. Mysterious magical incidents and whatnot.
@Crusader Lord Aww, there's no need to feel intimidated by the number of people showing interest. Once the OOC is done, there'll only be 5 slots open regardless of how many people apply.
To answer the first question: The only possible "curse" or "corruption" regarding a person's with-born skills that can exist or apply is that they either forget what their skills do, or the skills' effects become unclear/unknown. Things like completely changing what they do or how they work is however not something that's possible.
As for the second question. The Six Nations have lesser nations within them, either as allies or vassal states. However, because the Greater Nations could easily trample these minor countries/states if they wanted, people just simply say they're from one of the larger nations when asked where they're from. Your nation/city-state could exist, but not as a wohlly independant location. It could have been granted autonomous rule or self-goverment by whichever larger country it lies within, but it wouldn't be allowed to remain "truly free".
There are many reasons for this, but the most obvious one is that there simply is no unexplored surface areas of the continent in which this story takes place. The existence of magic and the fact that your country sent people out and away from its own borders to train are also all elements which would've made it known to the outside. The fact that it also had rich mines would make it even more of a target of subjugation and inclusion to one of the Greater Nations.
What @ERode said. While I'm not gonna turn anyone away from showing interest or applying when the OOC is done (which, I'm sad to say is still a ways off due to various RL-related speed-bumps), there will be only five slots open once it does get done. This is both to fit with the theme and story I'm trying to set up, but also to keep me from having to run multiple simultaneous adventures in one story. 'Cuz, as it stands, I'm not confident enough in my GM'ing skills to juggle two entirely different groups of people at the same time, nor handling a group of people that's way too large.
As for an actual update on the OOC;
I've more or less finished up the framework and basics. Right now I'm just working on filling out some hiders with world-building and mechanics which should help everyone get a sense and feel for the world and what can, and cannot, be done/known and/or etc. But as, mentioned earlier, its taking a bit of time what with work and family-business eating up a lot of my time and energy.
Wrestling/Grappling: Richter at a young age has been taught how to grapple and make his opponent submit. His father and uncle both taught him different submission techniques he would need for his future. During his career, he learned even more techniques that he would be able to use in his new career—having a large plethora of wrestling moves that he uses when in combat.
Gift Of The Gab: Richter has a skilled silver tongue, something he used in both his old and new career. Being able to talk and entice them to listen to him speak. Being quite charismatic he can hold an audience with his many stories of his exploits.
Dragon Skin: During his travels, he had been blessed by a well-known wizard. This wizard made it so Richter would be able to harden his skin so it was like steel. However, he could only do so for a limited amount of time.
Equipment:
A club covered in sharp wire and nails ran through it. A small bag of small nails. A bag of sand, and a few vials of noxious liquid he can spit at his enemies.
Personality:
Brass, Hot-headed, Virtuous, Caring.
Backstory:
Richter was born into a well-known wrestling family called the Poffos. His father and uncle taught him how to wrestle. Getting into the business as a teenager. Working with another family of wrestlers. Gaining knowledge of how to grapple throughout his early years as well as how to get the crowd on his side. As he grew older he became more enthralled by being in the square circle entertaining thousands of people. He enjoyed being a major star, but felt empty and left being a wrestler to do something meaningful.
At first, he was given small jobs but he was determined to make a name for himself. But he was grateful for the jobs he was given. But he felt none of these odd jobs were satisfying. Soon enough he found himself working as an adventurer, feeling some satisfaction that he was doing some good in his life. He had quickly gained a reputation for taking very dangerous quests.
Got an adrenaline rush when he would battle a huge monster that he needed to take care of. His bravery against impossible odds made him quite famous among adventurers. The older and more skilled adventurers scoff and think of Richter as a washed-up wrestler trying to gain back his past glory. Hearing of the atrocities that the Demon King has been committing, he volunteered to help the other heroes in taking down this great evil. He hoped that doing so would help cement himself as a legendary hero.
This character is inspired by an old DND character I used to play in the past. Let me know if I need to change anything. Do you have any suggestions about what abilities, skills, and equipment I could add?
I mean Xaltwind said that character can range from more grimdark to goofy when I asked, so more comedic character like eviledd's should be fine(?) but yeah, kinda would like to see it accepted too