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Terminal Rancorous Narrative Proxy

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  • Name : [Redacted] (Answers to 'King')

  • Asset Codename : Apocyan King

  • DoB/Age : Born in 4210. Age 23 years at time of stasis, 27 subjective years presently.

  • Species : Human/Exotic Artificial Construct


Physical Parameters:

Personal History:

Psyche Assessment:

Skillsets & Utility:

Ethereal Capabilities:

Munitions & Armaments:

Stains & Infamy
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Hidden 8 mos ago 8 mos ago Post by Kjbivins
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Kjbivins

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Name: Rho-Hux of house Lorreas . “The Constrictor of Caddadast.”

Species: Gealtirocht.

Age: 156.

Faction Alignment: Yrrkradians

Height: 8 ft

BACKGROUND:

Born into one of the old feudalist royal families that allied with the Yrrkradians, Rho-Hux was too low in the family tree to be considered an heir, but that didn’t matter in the slightest to him. To Rho-Hux, time is too limited for people to “find themselves”. It is much more efficient to know what your calling is, devote yourself to your strengths, and work with the hand you are dealt with. People born into nobility will either use all their resources and be a better ruler than some silver-tongued politician or make a clown of themselves and soon be usurped by a more rightful ruler. Everyone is but a cog in a greater machine, and for Rho-Hux he was raised to believe there was no greater honor for him than to defend his family house and expand the Yrrkradian empire.

For most of his life, Rho-Hux devoted himself to being a soldier. When given a mission, he would spend hours researching his foes, the landscape, similar battles, and equipment that may be used on both sides. He quickly rose through the ranks, aiding in the Empire’s interests. Once he became a Major, he expected all under his leadership to be up to par with the latest military information.

His most famous mission was Operation Swamp Dragon. His battalion was to aid in taking over the city of Caddadast on the planet Omia. Omia was a planet mostly comprised of dangerous swamps, and Caddadast was a well-fortified city. After trying and failing to breach the walls, Rho-Hux decided to starve the city out. He ordered his forces to poison the swamp water around the city, preventing them from fishing or receiving clean water from within their home. Every time a group went out to get resupplies from elsewhere, Rho-Hux would launch a series of brutal guerilla attacks. The final nail in the coffin came when Rho-Hux received some anti-aircraft reinforcements. Soon, the citizens of Caddadast found themselves trapped in their city without food or clean water. This victory earned Rho-Hux the nickname of “The Constrictor of Caddadast.”

However, Rho-Hux's conquest ended when they were struck by a UCL ship bombing them from orbit. It wiped out Most of Rho-Hux's battalion, with only him and a few survivors seeking shelter in caves. They were classified as MIA for months until Rho-Hux was found alone and half-starved deep underground, three years after the Reckoning Of Empires. His story about what happened during his time in hiding is inconsistent, and due to his deteriorating mental health, he was honorably discharged from the military.

He has not adjusted well to the cease-fire, his discharge, or the Yrrkradian Dominion’s loss of territory. He is a warrior with nothing to fight. Family members and officials have tried to place him in medical institutions to help with his retirement, but Rho-Hux keeps escaping and getting into trouble. Most recently, he spent the last year with a mercenary group of Yrrkradian extremists before he turned on them for “lack of ambition, discipline, intelligence, or basic common sense and manners.”

Rho-Hux is still looking for a new excuse to return to the battlefield to achieve a greater good. His age is quickly catching up to him, as he hasn’t had any rejuvenation augmentations. That said, he still cares about staying as physically fit as possible. Recently, while looking for a new mercenary band to join that wasn't just psychopaths with guns or young thugs who had never seen the horrors of a real war, he was approached by the Intransigence. They had heard about his reputation and wanted to recruit him. They tried to argue that the Empire might have overlooked him, but they still saw value in him and could give him the purpose he had been missing. Rho-Hux agreed, but partially because he mistook the Intransigence as secret Empire agents wanted to bring back the Empire's former might under a new name. In his logic, "They must be the Empire because the Empire would never turn down a good soldier like myself."

Personality: Rho-Hux is bound by duty. When he agrees to do something, he will see it through, whether he likes it or not. While he tries to be philosophical about his loyalty, deep down, he admits he just enjoys the thrill of battle and the glory that comes from people romanticizing it. Years of warfare and his own advancing age have taken a toll on his mental state. Rho-Hux often gets dates, names, and events mixed up. Some days, he thinks he is still fighting in the Reckoning Of Empires with his own troops and fellow Gealtirochts. He greatly struggles in civilian situations, such as seeing nothing wrong with giving children loaded weapons, such as “You don’t give a toy without its batteries. Better to start educating them now rather than later.” While he is fanatically loyal to the old Empire, Rho-Hux doesn’t hold much resentment towards the other factions, seeing them as worthy foes or allies in a greater conflict if needed. He does like to remind people that the UCL had to bomb him from space to slow him down, and he would go into a violent frenzy if someone dared call him a friend of the UCL.

Ethereology: “Ghosting,” as some people call it. Rho-Hux can mute any noise he makes (like footsteps and breathing), remove his scent, and change his body temperature to match his environment. While this does not make him invisible, it does aid him greatly in stealth missions. When combined with his Octopus suit, he seemingly disappears from existence, only to reappear behind his soon-to-be-deceased enemies. The drawback to this power (other than the usual drawbacks to ether powers) is that if Rho-Hux were to be set on fire while using this power, his body temperature would rise dramatically, causing him to burn internally and externally."

Strengths:

-Two cybernetic arms underneath his original ones, each can hold a weapon.
-Skilled swordsmen.
-Stealthy.
-Years of experience.
-Bravery.
-Stubbornness

Weaknesses:

-Fire damages his gear, disrupts his Ethereology, and is extremely painful to him (as it is to most organic beings)
-His mental state is fragile, and he is prone to fits of mania and PTSD.
-His age is catching up to him. He is not as strong as he was/thinks he is.
-Stubbornness

Starting Weaponry, Armor, and Equipment:

-Octopus armor: Blends in with the environment around it. This, when combined with his ether power, makes Rho-Hux nearly impossible to detect. It is light and offers more mobility for wearing at the price of not being as sturdy for defense as other advanced suits of armor. It also malfunctions horribly if set on fire for too long.
-Grapple Battle Rifle.
-Twin SMG guns.
-Daishō sword set.

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Hidden 6 mos ago 6 mos ago Post by Theyra
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Theyra

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Hidden 6 mos ago Post by TaintedMushroom
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TaintedMushroom

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Birth name \\ Plako Delsin
Chosen name \\ Jesse James
Callsign \\ Current // Jackal \\ Prior // Wildcat, Rattlesnake, Huntsman, Eagle, Chameleon

Age \\ 87

Species \\ 30% Human \\ 70% Machine

Appearance



Background






Character Evaluation

Jesse was once a ruthless man, fully willing to kill in order to ensure his own survival. A rough upbringing and a chaotic younger life resulted in an aggressive and brash man with no respect for authority or care for those around him. Recklessness and a lust for bloodshed would also describe him well in his younger years. Some might call him passionate and righteous depending on their point of view, and when fighting alongside Jesse one would easily agree that regardless of whose side he fought for he had a passion for the struggle itself and always put all of himself into a fight. Trusting wasn’t something that ever came easy for him, and cooperation was a learned skill and nothing more.

When he grew up a bit and learned some sense one might say he became more focused, finding a cause and learning how to play with others a little better. But the anger and aggression always and the love for conflict always remained. The thrill of the kill, the hunt, whatever you wanted to call it. Jesse just didn’t have much value for human life other than his own and that made him damn good at what he did. For a number of years he tried being somewhat honest and attempted to defend something bigger than himself. All it ever earned him was a bullet in the spine from the first person he’d ever dared to trust.

After that Jesse became a tool, an operative of an apparatus far larger than himself. A surgical knife meant to knick and cut where directed, or sometimes an inferno meant to burn and destroy where pointed. Jesse has witnessed and been responsible for death and destruction on massive scales under a variety of flags. He’s never cared about those he’s had to kill and he’s never struggled to sleep over it. But getting close to people, giving anyone a chance to stab him in the back again, never.

These days though Jesse finds himself feeling tired. Having attempted to retire but finding no sense of purpose or fulfillment he found himself once more as a gun for hire just to bring some sort of excitement to his life but time and time again he just can’t shake a sense of exhaustion looming overhead.




Skills

Gunsmith \\ Jesse is a triggerman at heart and, although he has a preference for the massive hand cannon he packs, he has extensive knowledge of any conventional firearm as well as most well known non-conventional and experimental. Jesse can deconstruct, clean, adjust, and maintain most weaponry with the proper tools.

Sabotage/Assassination \\ Jesse wouldn’t generally be considered discreet but he has been known to be excellent at getting behind enemy lines and creating chaos as well as neutering high profile targets.

Sharpshooter \\ Jesse has years of experience utilizing any sort of weaponry necessary to achieve the job and is highly efficient at hitting his target with whatever weapon in his hands.




Etherealism

Experimental modification and enhanced augmentations have crafted a delicate type of ethereal power that Jesse wields. Harnessing the energy from the abyssic plane allows Jesse to fade in and out of existence at will. Utilizing this aspect Jesse is able to blink short distances without risking exhaustion as well as briefly fade into the abyssic plane as a means of concealment.

Jesse can also use his abilities to assist with FTL travel.

Utilizing the proper augmentations in his arm and with a considerable amount of charge Jesse can fire off an ethereally enhanced rail-cannon shot using the micro rail carried upon his back. This devastating attack requires at least a few minutes of preparation thus making it more of a pre-planned effort but results in a devastating amount of destruction.

As a last ditch move Jesse can also quickly enhance his trusty hand cannon in a similar manner to fire one devastating close range shot typically held for desperate situations as the resulting ethereal toll leaves Jesse exhausted and vulnerable.




Loadout

Legacy \\ Jesse’s trusty hand cannon has been his lifelong companion. Modified and tuned to be compatible only with the augmented arms he possesses as well as a few other nifty additions. The rounds are massive, capable of boring holes through multiple assailants with nothing but their mass, and enhanced by an onboard nano-enhancement system that allows the wielder to fire one of three types of special rounds as well as ordinary slugs.

Nitro rounds \\ Slugs modified to increase velocity and accelerate towards their target with rocket assisted propulsion after leaving the barrel of the gun.

Explosive rounds \\ Packed with explosive chemicals, creates small pinpoint explosions at point of contact.

Acid rounds \\ Loaded with an acidic compound that shatters and spreads upon the struck target.

Micro Rail \\ A bare bones rail cannon system that lacks any sort of power or ammunition on its own. Utilizes augmented technology in Jesse’s arms as well as the nano-enhancement system already utilized by Legacy in combination to form a devastating charged rail cannon. The micro rail requires at least a few minutes of setup to properly utilize.

Augmented Arms & Legs \\ As a result of his extensive military service as an experimental soldier Jesse has lost many parts of his original body. Multiple surgeries have resulted in the replacement of most of his vital organs as well as all four of his limbs and the entirety of his spinal column. These augmentations not only enhance his natural strength and resilience but have also increased his resistance to diseases and his natural vitality has also benefited. Although he is technically eighty-seven he looks more like he’s in his forties and moves as if he were in his twenties.

Actions Of Interest

For most of his life Jesse has been actively involved in some combat engagement or another, until his time with the OSFL he was considered more of a mercenary in it strictly for the money. Afterwards although he operated under various allegiances in the years to follow he was never the type that had any qualms with killing anyone that was required of him. Numerous souls owe the snuffing of their life to Jesse, both guilty and innocent.
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