Hidden 8 mos ago 2 mos ago Post by XxFellsingxX
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Tir na Og. Translating to "Land of the Young", this was one of the one of the largest of the shared realms on the Outer Planes, nestled within the heart of the Outlands and bordering a large river. It was the home of the majority of the Celtic pantheon, a very loosely tied together group of gods lead by the Dagda. Each of the gods within owned their own part of the land, and while each part had its own rules and quirks, they were unified by a few principles. The most notable was the land has no cities, just settlements - with the largest holding a population of about 3,000. Most of these of these citizens would have likely been here their entire lives, with only a few displaced outsiders settling within, likely being called there by its natural beauty and more pastoral way of living. While not all the gods there are deities of nature, you'd be forgiven for thinking otherwise as the the land was full of forests and sprawling meadows, and possessed a large community of druids.

... Now, you may have noticed I have been speaking in past tense.

Less than a week ago, something happened which deeply affected the multiverse. It happened quietly and suddenly. The land of Tir na Og disappeared. They weren't attacked, they weren't destroyed, there wasn't some great cataclysm the befell them. The land in which Tir na Og once stood is now completely empty, with no signs that anything ever occupied it to begin with.

As you can imagine, the disappearance of a realm containing a diverse group of gods which are worshipped across several Planes has caused quite a stir. While those with more distance might have yet to realise what has even happened, the city of Sigil, sat at the top of an infinitely tall tower which lies at the exact centrepoint of the Outlands, certainly noticed, and caused a great amount of unrest among the various Factions, who are constantly struggling for power within the city.

You might be a member of one of these Factions, sent by the leader to investigate. Maybe you are a worshiper of one of the deities of Tir na Og who wants to uncover the truth of what happened to your god. Maybe you're just curious about how most of a pantheon just ups and disappears. Either way, your character is on-route to the site where Tir na Og once stood, ready to investigate.





The Setting



*One of many diagrams attempting to map out the multiverse. Not completely accurate.*

Planescape is a setting that focuses on the multiverse, spanning from the multiple Prime Worlds detailed in varying DnD material (Toril, Oerth, Krynn etc), to the twisted reflections of those Prime Worlds provided by the Feywild and the Shadowfell, to the elemental chaos of the Inner planes, to the myriad of afterlives promised by the Outer Planes, and so much more beyond that. While I certainly don't expect this campaign to take us everywhere the multiverse has to offer, I do hope we get the opportunity to explore a variety of different realms.

However, our story begins in...

The Outlands


Otherwise known as "Concordant Opposition", the Outlands is the Outer Plane of True Neutrality, and connects to every other Outer Plane veer sixteen evenly spaced portals, each of which have a town built around it. Because of its status as the neutral plane, the Outlands is subject to an unusual phenomenon called 'cosmic realignment': besides the domain of gods, when a location within the Outlands starts to embody the alignment of another Outer Plane, it and its inhabitants is absorbed by the Plane in question.



In the very center of the Outlands is the Spire, an infinitely tall pillar of rock which at the top of sits a ring. Within the interior of that ring is Sigil, the City of Doors. Attempts to climb or fly up to get to Sigil are futile, and the only real way in is through one of the city's many portals. As one walks closer to the Spire, they will encounter many anti-magic bubbles which radiate outwards from the rock. These bubbles vary in size and shape and function like the antimagic field spell. These bubbles usually don't reach either the gate-towns or Sigil, and often avoid the domains of gods... though there have been exceptions.








Factions & Sects


It is said on the Outer Planes, reality is shaped by belief, and if enough people are united under a single idealogy, they potentially have the power to remold the Planes as they see fit. This is the conceit behind the factions, groups of like-mind philosophers with their own ideas of how the multiverse works (or at least how it should work). There used to be as many as 50 roaming around Sigil, but during the Great Upheaval 642 years ago, they were whittled when the Lady of Pain demanded there only be 15. This number was then further whittled down further about a decade ago when Duke Rowan Darkwood, leader of the faction known as 'the Fated' attempted to overthrow the Lady of Pain and assert himself as the new ruler of Sigil, causing the infamous Faction War. The exact details of what happened during this time are muddy (everyone seems to have a very different story about what occurred) but needless to say Rowan's bid for power did not go well, and for a short time there were no factions in Sigil, with some either destroyed or driven from the city. After some time, most of these factions reformed and the status quo was restored... more or less. There are now 12 main factions in Sigil, referred to as Ascendent Factions, that control different aspects of the city's day-to-day life. They are:


Aside from the 12 Ascendent Factions, there are also sects (also referred to as 'minor factions', but it's wise not to call them that to a sect member's face). These are smaller, less organized and usually based outside of Sigil. Some of them are all that remains of those 50 factions that controlled Sigil prior to the Great Upheaval, some are a result of the Faction War, some happened at some point between those two times, and some are completely new. There are a lot of them, and given the ever-changing nature of the Planes, new ones pop up every so often. These are the sects that are most commonly known (or are most likely to play a part in this upcoming adventure). More may be added if they become applicable.



Faction/sect members are split into five different ranks (six if you include the factol/sectol):






Glossary


Mimir: Floating skull-shaped devices used to record information.

Petitioner: The reborn souls of dead worshipers.

Powers: A catch all term for gods, deities, archfey, archfiend, celestial paragon and any other type of incredibly powerful supernatural entity.

Proxy: A divine agent chosen to serve a god.

Tout: Local guides who can be found in various planes, willing to advise and guide newcomers... for a small fee, of course.



Homebrew Rules (will add to this over time):

- Game will have a unique crafting system. Will go in more depth once it becomes relevant.

- Charm spells: when they end, the charmed individual has to make a second save to see if they realise they were charmed.

- Drinking a potion in combat is a bonus action. Giving it to someone else costs an action, however.
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Hidden 8 mos ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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I'll move my cs over and everything when I'm home from work
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Hidden 8 mos ago Post by Rune_Alchemist
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And CS Posted

For those interested, with Fells permission I added some public info to the CS post about the Norinthall family, for those living in Sigil.
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Hidden 8 mos ago 8 mos ago Post by Abstract Proxy
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Abstract Proxy

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Found a pic that fits the vibe I imagined for a Kalashtar (human, but a bit ethereal), so here's my character sheet.

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Hidden 8 mos ago Post by XxFellsingxX
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@Abstract Proxy Looks good! You can put it in the Character Section.
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Fading Memory The Final Flame of a Fiery Bird

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Huzzah for a launch!
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Hidden 8 mos ago 7 mos ago Post by Lurking Krog
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Lurking Krog Caffeinated Lurker.

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Alright moving the character sheet over to here for final approval. Working on backstory/personality still. Getting the post up now will be adding more later.

Hidden 7 mos ago Post by Vertigo
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It... it says "Apply", so there's still... room?

Hidden 7 mos ago 7 mos ago Post by XxFellsingxX
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It... it says "Apply", so there's still... room?



... Well we have just accepted an eighth person, but you know what, okay. Considering how popular this turned out to be, I will allow a ninth spot.

... but I am definitely closing it after that.

Just a head's up, Vert, our current party consists of: two warlocks, two rangers, a fighter, a paladin, a druid and an artificer. Just to give you an idea of what we're working with so far before you start working on a character.
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Hidden 7 mos ago Post by Fading Memory
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Surprise, it’s me, ya boi, Fading Memory. Back at it again with the wordy backstories and the weird characters.
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Hidden 7 mos ago Post by rush99999
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Fyodor and Zaraknvyr are going to get on like a house on fire.
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Hidden 7 mos ago Post by XxFellsingxX
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Fyodor and Zaraknvyr are going to get on like a house on fire.


... is that genuine or sarcasm, I can't tell? Don't know which is more terrifying either
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Hidden 7 mos ago Post by Fading Memory
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Fyodor is lucky I wanted Longstrider instead of Fog Cloud is all I’m certain of at this time /s
Hidden 7 mos ago Post by Guardian Angel Haruki
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:D Oh Hey! Welcome @Fading Memory! And @Vertigo!

...I am honestly not sure how Aaliyah and Zaraknvyr are going to get along. ^^"

Looking forward to seeing your character, @Vertigo!
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Hidden 7 mos ago Post by Rune_Alchemist
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@Vertigo

Oh hey vert

I dunno how Raella will get along with the others. She either will, or won't. She's a little gremlin lol so Iya a bit up in the air.
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Hidden 7 mos ago 7 mos ago Post by Fading Memory
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The short answer for all the ‘how is X going to get along with Great Betrayer, The’ is ‘probably not going to at first, but mutual usefulness is a hell of a drug’.

The medium answer is ‘in a world of neutrality connected to the other aligned planes, you always want the devil you know on your shoulder’. Especially when he wants to bash the other actual devils with a hammer.

The long answer is actually the shortest; ‘I have no predictions’. We’ll have to see how folks react to the Drow equivalent of an edgy teenager with too much physical strength and ambition for his station. I hold to a firm rule of OOC chatter and consent, I won’t do anything directly opposed to the party or another player without pitching it first; the social contract trumps any ‘what would my character do?’isms.

He’s evil for the sake of alignment and perspective for the roleplay, not for me to murderhobo and ruin the party etc etc so on and so forth.

He may do things independently but I ain’t here to ruin anybody else’s fun.
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Hidden 7 mos ago Post by Vertigo
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Planning on a Grave Cleric Goblin atm, just need to do a few posts first and read through all the faction info more thoroughly, definitely want to get in on all that.
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Hidden 7 mos ago Post by Rune_Alchemist
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Who needs a healer when you can just kill things faster.
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Hidden 7 mos ago Post by Guardian Angel Haruki
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Guardian Angel Haruki The Healer

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Who needs a healer when you can just kill things faster.


I mean...
I've heard Grave Clerics are good healers themselves. They have class features geared towards keeping people from dying. ^^"
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Grave Clerics care about the zeroth hit point and the curious ability to go above it or to rapidly approach it.

Mechanically Zaraknvyr’s best friend is that curse of theirs, somewhere between his massive stacked bonuses on single targets and a paladin’s smite is nightmare fuel for their channel divinity.

I do enjoy Grave Clerics a lot, can’t wait to see this gobbo.
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