Luna: Plzzzzz take me back to the Coven I'm sorry :(
Drake:
Drake:
_______________________________________________ Bébé " Bé " Harold Rochefoucauld He/Him | 25 | French | 5'11" | 170 lbs _______________________________________________ Cold-hearted. _______________________________________________ Skills & Talents "I could, but I don't like getting my hands dirty." ___________________________________ Wealthy ⫻ Bé was fortunate enough to have been born to great riches and wealth. Though not exactly a skill, he has learned that access to money has provided him with many opportunities in life. He can and continues to use his wealth to his advantage. Patient ⫻ Bé is naturally intelligent and clever, possessing an uncanny degree of patience. Though he may seem idle and disinterested in those around him, in actuality, he is always playing the long game. Patience is his greatest virtue. Booksmart ⫻ Often finding the unpredictability of people to be annoying, Bé finds reading to be immeasurably enjoyable and cathartic, affording him over the years a compounding wealth of knowledge across various topics, some more useful than others. He seems to always have a small pocket-sized book on hand. Pianist ⫻ During his formative years, Bé's mother classically trained him to play the piano until his fingertips bled. Photographic Memory ⫻ Perhaps he was born with such a trait or maybe it simply developed as he grew older, but Bé has an immaculate, photographic memory. He can recall experiences far back into the past as if they just happened yesterday. He can describe them down to every vivid detail. His memory is so advanced that he can remember the sensations he felt at the time, physical, emotional, or otherwise. Bé remembers faces like photos in a picture book. He never forgets a face once he sees it in person. Bilingual ⫻ Raised in Monaco for most his younger years, Bé speaks French and English. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Don't let them lie to you. Beauty is currency, and you don't have it." Sharing a striking resemblance to his mother, Bé is what one might call "beauty personified." This man was sculpted by the hands of Aphrodite herself, the true embodiment of tall, dark, handsome, and brooding. His presence commands attention wherever he goes, with a face that could rival the gods themselves. He has sharp angles, from his jawline to his nose, while the fullness of his lips entice you with the promise of a moonlit kiss. This hunk has clear brown skin and enchanting aqua-colored eyes that sparkle and contrast against his dark skin; with a gaze that could pierce through any man or woman's soul, it provides him an almost mystical sort of beauty. His thick, curly black hair adds a playful regalness to his overall aesthetic, perfectly complementing his otherworldly allure. His stunning visage is accented by a model-like physique almost too perfect to be real. Every contour of his body offers a harmonious balance of tone, muscle, and proportion. You can imagine Bé has carefully curated his body to be what it is, though immaculate genetics go a long way. Bé tends to wear outfits that are uniform, clean, and sleek in appearance, giving him an air of sophistication. He doesn't wear flashy clothes, preferring to let his natural beauty speak for itself. Bé is known to wear all black and is a sucker for a crisp black turtleneck, black slacks, a belt, and loafers. Sometimes he switches it up and wears all white, often as a tunic or some kind of silk garment. He wears a unusual serpetine bracelet on his left wrist. |
_______________________________________________ Kari Anastasia Wilson She/Her | 26 | African-American | 4'11ft | 168lb _______________________________________________ Inadequate _______________________________________________ Skills & Talents "Unfortunately, I have little to offer besides my abstraction." ___________________________________ Creative Writing ⫻ Kari has always had a talent for creative writing. She has been a bookworm and storyteller since childhood. She has a vivid imagination and can weave deep, complex storylines that could make Hollywood hang their heads. This skill was developed to help her express her thoughts and emotions creatively, turning her experiences into short stories and poetry. Drawing and Art ⫻ In addition to her writing, Kari is a skilled artist with a focus on drawing. She enjoys sketching scenes from her imagination and illustrating characters from her stories. Her artwork ranges from simple drawings to more detailed and colorful pieces that she finishes off in some image editors. These days, Kari uses her art as a form of creative therapy, allowing her to explore, express, and healthily process her emotions. Problem-Solving ⫻ Kari is an excellent problem-solver with an analytical mind that was developed through her time in the Old Coven. There, she had to think on her feet and stay calm under pressure, which shaped her ability to find creative solutions to problems. Mediation and Conflict Resolution ⫻ A skill that emerged from her role as a peacemaker in the Old Coven, she made herself great at solving conflicts and fostering peace between members of the Old Coven. She was empathetic in resolving disputes, often helping others find common ground and understand different perspectives. She played a crucial role in keeping the group together for as long as possible, though she couldn't help but feel like she was only delaying the inevitable. Firearms ⫻ Born out of necessity due to the increasingly dangerous situation in St. Portwell and that she's practically helpless compared to some of the others, Kari has learned how to handle and operate firearms, specifically pistols. Though she doesn't consider herself a gunslinger, Kari dedicated time to learning the fundamentals, ensuring she could handle a pistol safely and accurately. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I'm cuddly." The All-Knowing, All-Caring woman herself! Kari is a petite and approachable woman, with not so much hair on her body that anyone would find intimidating. Whether it's her short stature, smile, or chubby facial features, she looks very approachable and open, not the kind of person who would be mysterious at all. She usually speaks with a very bubbly tone and usually has a friendly, open demeanor. Smiling, eye contact to ensure she's listening, and positive energy are her trademarks; even in tense situations, Kari maintains a calm and reassuring presence. Kari is a petite African-American woman, standing at just four-eleven, with a chubby frame that she was cursed with since childhood due to her shitty genetics and love of eating. Her build is voluptuous, with a fat butt but a relatively average chest at 34B, and she carries herself with a casual, almost reserved demeanor. Her round face is marked by a gentle smile, which, when it appears, brings warmth to all in sight. Something as trademark as her smile are her wire-frame glasses that not only correct her shitty eyesight but add another layer of cuteness and sophistication to the gal. Her hair is naturally curly due to the afro texture that all African Americans have. Still, Kari keeps it straightened and is generally styled in a way that suits her laid-back personality. Kari often pulls her hair back into a simple ponytail or bun, but she lets that hang loose at home. Her hair is usually kept at a manageable length, long enough to style but not so long that it becomes a hassle. Kari's wardrobe reflects her modest personality, with a focus on dresses that are simple yet flattering. She prefers A-line cuts that complement her chubby frame but don't show too much. To add a touch of character to her look, she might wear patterns like black-on-black stripes or polka dots, enhancing her witchy vibes without drawing too much attention. Kari doesn't go for accessories, but she keeps it simple when she does. She might wear small earrings or a delicate necklace, but she rarely opts for anything too flashy. However, she usually carries a small crossbody bag or a simple tote to hold her essentials, typically a book to read or a notepad. Footwear is another area where Kari's practicality shines; she generally picks comfortable shoes like black flats or pumps and puts on Sneakers or slip-on shoes when she expects to be on her feet for a while. Sometimes, she will put on some ankle or combat boots. However, Kari usually has a wide-brimmed fedora on her head, which gives her a witch-like vibe. |
THE.PRA.HEADQUARTERS | |
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................................................................................. | The PRA office in St. Portwell is housed in a massive office building that blends seamlessly into the urban landscape. From the outside, it resembles a typical commercial high-rise, with reflective glass windows, sleek lines, and a modern design that isn't out of place with the city's business district. The PRA office has no signs or anything to indicate its true purpose, helping it maintain a low profile while operating as a base for all PRA activities in St. Portwell and surrounding regions. The building's exterior features a simple gray-and-glass façade with lush landscaping and a small park to help it blend in with surrounding office buildings. Upon entering, visitors are greeted by a spacious, sleek lobby with a professional, business-like atmosphere. The reception area is staffed by well-dressed security personnel from the front, a tech company known as Medford Tech Solutions, giving the impression of a regular office building belonging to a just a regular corporation. Security personnel conduct thorough checks but under the guise of routine visitor management. Visitors must sign in at digital kiosks, with most foot traffic consisting of agents posing as office workers. Behind the scenes, however, the PRA operates with high security and strict clearance protocols. Though the lobby's design suggests a typical technology company, access beyond the front desk is regulated, requiring clearance and biometric checks to get past it. The modern decor and subtle company branding mask the covert operations within, with PRA agents seamlessly blending into the daily activity of the office building. |
CHRISTIANSANDS | |
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................................................................................. | Christiansands is a nightclub situated in Downtown St. Portwell. The club opens its doors at eight on the dot every day, ensuring the party never skips a beat. Located on a bustling street corner, Christiansands stands out with its modern design, featuring sleek glass panels, neon lights, and a bold sign that shines brightly against the nighttime sky. The club's energy is visible even from a distance, with its thumping bass and rhythmic beats resonating through the streets, drawing crowds from all over. The line to get into Christiansands is often long, going down the sidewalk as eager patrons wait to enter. On weekends, the line can stretch for blocks, with partygoers chatting it up as they inch closer to the entrance. Even on a quiet Tuesday, the club has no shortage of attendees, a testament to its popularity. The bouncers, dressed in sharp black suits and equipped with earpieces, maintain a tight watch, carefully vetting everyone seeking entry. |
THE.CAMP | |
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................................................................................. | The Greenwood Coven's "base of operations" is a secluded campsite deep within the dense woods surrounding St. Portwell. The campsite is protected by a natural barrier of foliage, with an inconspicuous path leading to it that only the coven members know. However, as a safety measure, occasionally, the camp is packed up and moved to a different location that is scouted out beforehand. The heart of the campsite is a large communal area with a central fire pit that serves as the focal point for gatherings, meetings, and rituals (that involve eating ass). Around the fire pit, several weathered logs and handmade benches provide seating for the members of Greenwood, where they party, share stories, and whatnot. Several tents are scattered around the central area, each belonging to different members of the Greenwood Coven. These tents vary in size and style, some simple and practical, while others are adorned with colorful patterns and decorations. Each tent has its personality, reflecting the individuality of the Greenwood Coven. |
THE.8TH.ST.MANOR | |
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................................................................................. | The 8th Street Manor, perched on a hill overlooking 8th Street in St. Portwell, is a foreboding structure. It was once the home of a wealthy family, but Emily G. Reed and her 8th Street Coven coerced the owners into selling it to her for a mere pittance. The manor's architecture exudes old-world elegance with its traditional stonework, ornate columns, and sweeping front porch. The manor's exterior is timeless, with its wrought-iron gates and manicured lawns extending from the street to the mansion's entrance. The 8th Street Manor is well maintained inside, as Emily has to bully her Coven into keeping it clean. The floors and hallways are crafted from an elegant dark wood that seems oddly inviting for a place that acts as the base of operations for the 8th Street Coven. Despite it all, it maintains a constant air of sophistication. Emily tries to keep the 8th Street Coven's activities subtle, but not even she can keep her rambunctious Coven in check at times. So, occasionally, explosions, screaming, shouting, and magic can be seen and heard, leading to exciting talks with the police. The primary meeting room is a gigantic hall by the main entrance with a wooden table that spawns the entire room and ends in Emily's throne, which she took from Kaiser Draeger after his defeat. This hall acts as a hangout, meeting spot, and planning room. However, the 8th Street Manor is large enough to accommodate each member of the 8th Street and still leaves some empty rooms. The minions and underlings have their rooms on the first floor, while 8th Street's leadership have their rooms on the second - and the underlings are not allowed up there unless they have a reason. |
WOLFPACK.CLUBHOUSE | |
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................................................................................. | The Wolfpack's clubhouse is a dilapidated two-story building located in the northeast section of St. Portwell. The exterior is a patchwork of crumbling brick, graffiti, and rusted metal, with broken windows partially covered by worn-out plywood. The once-grand entrance has been reduced to a pair of beaten-down double doors adorned with the Wolfpack's spray-painted logo. Upon entering, visitors are greeted by the pungent smell of stale beer, cigarettes, and lousy coochie, an overwhelming assault on the olfactory senses. The main hall, which doubles as a common area, is littered with broken furniture and beer bottles, and the sagging sofas are arranged around a well-worn pool table, which has seen better days. It's common to find members of the Wolfpack lounging here, playing pool, drinking, and swapping stories about their latest exploits. At the far end of the hall, there's a makeshift bar, where the refrigerator is stocked with cheap beer and other drinks (on a good day, they'll loot a liquor store). Behind the bar, a line of mismatched barstools leans at precarious angles, with some completely missing legs, and you are playing with your life if you sit on them. The back wall features a large mural of a wolf's head, complete with jagged teeth. Adjacent to the main hall are several smaller rooms where the Wolfpack conducts its business. One room is a meeting area where Dean (previously Judas) plans his next moves. Another room is a crude office where bookkeeping and drug transactions occur, its walls adorned with maps of St. Portwell and marked with areas under the Wolfpack's control. The second floor contains sleeping quarters for those staying overnight at the clubhouse. The conditions are rough, with stained mattresses on the floor, cracked walls, and makeshift curtains for privacy. |
RUSTY. JOE'S.AUTO.REPAIR | |
................................................................................. | Rusty Joe's Auto Repair Shop is a location that appears to be a legitimate business, a simple garage situated on a busy street corner in an industrial district. The shop has a wide garage entrance with several bays for working on cars and motorcycles, and the exterior walls are adorned with graffiti. Inside, the shop has a chaotic but organized feel, with tools, engine parts, and metal scraps strewn across the workbenches. The smell of oil and gasoline stinks while a radio plays rock and metal music in the background. This front operation allows the Wolfpack to maintain a steady cash flow while hiding its more nefarious activities. Beneath the repair shop's floor lies the heart of the operation: an underground chop shop where stolen vehicles are dismantled. A hidden hydraulic lift in one of the bays leads to this secret area, and it's clear that this is where the Wolfpack strips stolen cars and motorcycles for valuable parts. This area is dimly lit, and the workers here are loyal members of the Wolfpack, always wary of intrusion. The sound of grinding metal and welding is constant, and it's a place where no questions are asked. People disappear when they do. |
THE.WAREHOUSE | |
................................................................................. | The Warehouse is a location on the industrial outskirts of St. Portwell, in a largely neglected part of town where the Police are too scared to go. It's a sprawling building with high ceilings and large, roll-up doors designed for trucks to load and unload cargo. The warehouse looks abandoned from the outside, with rusted metal, faded paint, and weeds growing all over. However, security is tight, with members of the Wolfpack patrolling the perimeter at all times and surveillance cameras monitoring all entry points. Inside, the warehouse is divided into sections for different kinds of contraband: drugs, weapons, women, stolen goods, and magical artifacts. Each section is secured with heavy locks and guarded by members of the Wolfpack. Still, only higher-ranking members of the Wolfpack have the key. |
SAFE.HOUSES | |
................................................................................. | Discreet and strategically located throughout St. Portwell, these are typically old apartment buildings or homes in rundown neighborhoods, where police presence is minimal. The exteriors of these safe houses are inconspicuous; inside, the safe houses are designed for covert operations, with hidden compartments to stash weapons and contraband. These locations are hastily put together with torn sofas, barely any food or utensils, and air mattresses with holes. These safe houses hide members on the run, store stolen goods temporarily, or conduct business meetings away from prying eyes. Each safe house has a rotating lookout that keeps an eye out for intruders, whether rival gangs, Feds, or anyone else. |
THE.SANCTUARY | |
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................................................................................. | A Once a symbol of wealth and prestige, this sprawling mansion was repurposed into a stronghold of the Das Sonnenrad Cult with Kaiser Draeger, at its heart. Hidden deep in a remote forested area, it was accessible through a single narrow road, allowing easy monitoring and control of who came and entered. Its isolation served as a natural barrier to outsiders, with an imposing black cast-iron gate as another barrier. The mansion's exterior was a stark contrast to its inhabitants, crafted out of stone that had been painted a white color. The inhabitants meticulously maintained the sanctuary's grounds, and there was a rotating schedule for who did the lawn work each day. The front entrance was two massive doors carved with archaic sun symbols. The mansion's grand foyer featured a sweeping staircase with ornate railings leading to the upper floors, where high-ranking members of Das Sonnenrad lived. A massive crystal chandelier hung from the ceiling, casting an eerie glow across the space. The main hall, often used for meetings and gatherings, had an enormous stone fireplace with intricate carvings that reflected the cult's Aryan mythology. Beneath the mansion lay a labyrinthine basement, which housed the cult's ritual chambers and storage areas for their artifacts. This underground network has a double purpose: to provide secret exits in case the sanctuary is compromised and to confuse intruders with dead ends, fake doors, and passages scattered everywhere. However, in the final battle against the Das Sonnenrad Cult, which saw Kaiser Draeger's Death, the Sanctuary was burned to the ground. |
THE.WOLF'S.DEN | |
................................................................................. | The Wolf's Den was a secret bunker created by Das Sonnenrad as a hidden refuge for Kaiser Draeger and other high-ranking members of the cult, but now it operates as the headquarters for their successor group: The New Thule Society. Located deep within the remote outskirts of St. Portwell, the bunker is a well-concealed location, requiring a series of directions to follow to the letter. To reach the Wolf's Den, one must first travel down a specific highway until they reach a speed limit sign. From there, it's a matter of venturing into the dense forest and following a trail of Norse=Pagan symbols carved into trees. Following the correct sequence of symbols leads to a bush at the base of a hill, so inconspicuous pretty much anyone would disregard it, but pushing past it reveals a stone passage. This passageway leads to a large metal door with an access hatch. The interior of the bunker is a long, dimly lit tunnel leading downward. Inside the Wolf's Den, the main chamber is a large, square concrete room with dangling lights and a massive oval-shaped table surrounded by numerous chairs. This room serves as the central meeting area for Das Sonnenrad's remnants, with other smaller rooms branching off from the main chamber, each serving different functions—storage, living quarters, planning areas, etc. |
@Punished GN
"Wipe that smug grin off your face..."Psychology
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Bébé " Bé " Harold Rochefoucauld
He/Him | 25 | French | 5'11" | 170 lbs
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Cold-hearted.
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Skills & Talents
"I could, but I don't like getting my hands dirty."
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Wealthy ⫻ Bé was fortunate enough to have been born to great riches and wealth. Though not exactly a skill, he has learned that access to money has provided him with many opportunities in life. He can and continues to use his wealth to his advantage.
Patient ⫻ Bé is naturally intelligent and clever, possessing an uncanny degree of patience. Though he may seem idle and disinterested in those around him, in actuality, he is always playing the long game. Patience is his greatest virtue.
Booksmart ⫻ Often finding the unpredictability of people to be annoying, Bé finds reading to be immeasurably enjoyable and cathartic, affording him over the years a compounding wealth of knowledge across various topics, some more useful than others. He seems to always have a small pocket-sized book on hand.
Pianist ⫻ During his formative years, Bé's mother classically trained him to play the piano until his fingertips bled.
Photographic Memory ⫻ Perhaps he was born with such a trait or maybe it simply developed as he grew older, but Bé has an immaculate, photographic memory. He can recall experiences far back into the past as if they just happened yesterday. He can describe them down to every vivid detail. His memory is so advanced that he can remember the sensations he felt at the time, physical, emotional, or otherwise. Bé remembers faces like photos in a picture book. He never forgets a face once he sees it in person.
Bilingual ⫻ Raised in Monaco for most his younger years, Bé speaks French and English.Appearance
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"Don't let them lie to you. Beauty is currency, and you don't have it."Sharing a striking resemblance to his mother, Bé is what one might call "beauty personified." This man was sculpted by the hands of Aphrodite herself, the true embodiment of tall, dark, handsome, and brooding. His presence commands attention wherever he goes, with a face that could rival the gods themselves. He has sharp angles, from his jawline to his nose, while the fullness of his lips entice you with the promise of a moonlit kiss.
This hunk has clear brown skin and enchanting aqua-colored eyes that sparkle and contrast against his dark skin; with a gaze that could pierce through any man or woman's soul, it provides him an almost mystical sort of beauty. His thick, curly black hair adds a playful regalness to his overall aesthetic, perfectly complementing his otherworldly allure.
His stunning visage is accented by a model-like physique almost too perfect to be real. Every contour of his body offers a harmonious balance of tone, muscle, and proportion. You can imagine Bé has carefully curated his body to be what it is, though immaculate genetics go a long way.
Bé tends to wear outfits that are uniform, clean, and sleek in appearance, giving him an air of sophistication. He doesn't wear flashy clothes, preferring to let his natural beauty speak for itself. Bé is known to wear all black and is a sucker for a crisp black turtleneck, black slacks, a belt, and loafers. Sometimes he switches it up and wears all white, often as a tunic or some kind of silk garment. He wears a unusual serpetine bracelet on his left wrist.
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"I can hold a grudge like the devil himself. Try me."MAIN GOAL ⫻ To be honest, Bé is a rather unmotivated individual with few goals to call his own. However, his one main goal is to uncover who his true father is. Husbands 3, 4, and 5 are potential candidates, but his mother refuses to tell him. He does not know why, but he plans to find out.
PHILOSOPHY ⫻ Bé is deeply distrustful of others and the concept of love itself. He believes that everyone has ulterior motives, leading him to approach relationships with a heavy dose of cynicism. His past has hardened his heart and extinguished any visible semblance of empathy within him. This is a young man who views emotions as weaknesses and would rather sit on the sidelines and watch as everyone throws themselves into the pits of chaos.
SECRETS ⫻ He's a closeted homosexual, so there's that. Bé doesn't know that he is a clone of his former self, a secret only his mother and one other person know. During the conflict with the Stygian Snake, Bé could have saved a coven member's life and instead, fueled by a bitter grudge, he watched as that person died a slow, painful death. He then secretly used his gift to transform their corpse into a bracelet, which he wears on his left wrist.
SEXUALITY ⫻ Closeted homo. His heart beats for other men, but no one needs to know that.
FEARS ⫻ Bé fears never uncovering who his real father is. Little does he know, he doesn't have one.
REPUTATION IN OLD COVEN ⫻ Bé was not kind to the other members of the Coven. His condescending and cold nature was an unwelcomed addition during his short tenure. The only reason he stuck around was because of the lies from someone who said they could help him uncover the truth about his father. Once he learned of this falsehood, he abandoned the Coven shortly after they defeated the Stygian Snake.
ROLE IN THE BATTLE AGAINST THE STYGIAN SNAKE ⫻ Bitter about the lies that had been told to him, Bé didn't get super involved in the conflict like he probably should have. Instead, he begrudgingly served as a support player, using his gift to help save innocents. When he could have saved a particular coven member's life, he instead, watched as that person died a slow and painful death and then used his gift to transform their corpse into a bracelet.
FLAWS ⫻ He can hold a grudge like it's no one's business and is known to be a bit prideful, sometimes to his own detriment. Bé would rather wither away in the ditches than ask someone for help.
Backstory
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"My mother was a curious woman. And my fathers — well — they all met their untimely demise, one way or another."Bébé was born into a world of glamour and mystique, the son of the famously beautiful French actress Mademoiselle Vanille Rochefoucauld. His childhood in Monaco was one of luxury and excess, his every whim catered to amidst the opulent backdrop of his mother's success and grandiose lifestyle. Yet, beneath the facade of wealth and privilege lay a dark secret. Madame Vanille was married seven times over, with each of her seven husbands dying mysterious deaths and leaving her all the more wealthier and enigmatic than before.
Tragedy struck Bébé's young life when, at the tender age of 14, he was murdered in the thick of night by one of his mother's scorned ex-lovers, stabbed through the heart, leaving Madame Vanille devastated and inconsolable. Desperate to mend her shattered soul, Madame Vanille turned to the aid of an old hermit (Adept) in St. Portwell, Oregon, for whom she'd been referred to by a long-ago contact who owed her a favor. Using a fragment of Madame Vanille's heart, the hermit used his magic to clone Bébé, imbuing the clone with the memories and personality of her beloved son, though purposefully leaving out the memories of his murder. Unaware of his cloned existence or his death at the hand of another, Bebe emerged into the world once more, haunted by fragmented memories of the last 14 years and an insatiable longing for the truth of his origins and "father". Madame Vanille has kept the secret of his death and rebirth from him, maybe to protect him or, perhaps, to assuage her own guilt.
Driven by a relentless desire to uncover the truth, Bé was drawn into the orbit of a teenage girl who tantalized him with promises of his father's identity and where he might be. Bé used his magic to support her goals in the hope that this answer would be revealed. Instead he was met with bitter betrayal when the lie came to light as nothing more than a rouse to get him to use his magic for her own cause. During the battle against the Stygian Snake, Bé's bitterness and resentment boiled over. Possessed by an all-consuming rage-induced grudge, Bé watched as his betrayer met a slow and painful death. After they died, he secretly used his gift to transform their corpse into a bracelet that looks like a serpent eating its own tail. Till this day, he still wears this serpentine bracelet on his left wrist.
No longer bound to the newly formed Sycamore Tree Coven under false pretenses, Bé left just after they defeated the Stygian Snake, moving back to Monaco with his mother, where he would live out the rest of his privileged teen years. At the age of 18, he made his way to Paris to pursue a career in modeling, achieving moderate success over the next several years. But as the coven's ranks dwindle and dark forces gather on the horizon to eliminate them one by one, Bé's journey has come full circle, and he must return to that little American town once again before he's next, again.
Abstraction
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"I don't need to pluck at the threads of your existence to see you for what you really are."TYPE ⫻ Aberration (Abominable)
ABSTRACTION ⫻ The Golden Threads of Khalvat; When Bé activitates his gift, he sees the world around him as golden threads, cosmic filaments he can pull, pluck, tug, and twist, allowing him to reshape dense matter to his imagination and whims.
ABSTRACTION DESCRIPTION ⫻
Quantum Transfiguration
Bé has what you might call, a limited form of reality warping. When he activates his unusual gift, his eyes glow with a celestial-like golden radiance and he sees the world around him as golden threads. To him, everything in his immediate environment is composed of its own unique entanglement of these golden filaments and they feel like a catepillar's fur to the touch. To others, these cosmic filaments are, initially, completely invisible. Only he can see the world in this way, which he affectionally calls Khalvat.
When Bé plucks or tugs or pulls on the entangled threads that surround an object like a silhouette, he can completely transfigure that object into whatever he can imaginae, transforming a gun into a swarm of moths or a rabid dog into a music box. Only when he is plucking on these golden strings, do they briefly become visible to those around him, releasing a beautiful, angelic hum, and then, the strings disappear once again, and the transformation is complete.
He can also use his gift in more subtle ways, like transfiguring a penny into a 100 dollar bill, making someone beautiful or taller or more muscular. Maybe give them a new outfit or make them look like someone else, or transfigure part of a wall to create a door. Hell, he could even give someone wings or revert them back to a version of themselves before they were fatally injured (in theory).
LIMITS ⫻
As it stands, Bé cannot use his gift on himself, so he can't transform himself in any way. He can only manipulate dense forms, so can't make something out of nothing nor can he transfigure something like air or moonlight. Due to the physical nature of his gift, he cannot alter the fabric of matter from a distance; he must be close enough to physically pull on the quantum strings surrounding them, which can be dangerous if he's not careful with his positioning. As such, his gift only works in his immediate environment. If he transfigures something into a living being, he only has brief control over it before its natural processes take over and it begins to behave as it normally would.
When it comes to his manipulation of the world around him, size matters. He can't warp something that's too big, like a large building or a mountain, nor can he change one thing into another thing where the size difference is too extreme, like turning a cat into a commercial airplane.
There is one particular limitation he has regarding dead people. He can't use his gift to bring people back to life by transfiguring their corpse into a version of themselves when they were alive. This is because the cosmic strings of dead people are completely black and black strings cannot be twisted into something that is alive. As such, he can only transform a corpse into something that is inanimate or non-living. Also, at it's core, this is a power that "MUST be used responsibly".
WEAKNESSES ⫻ (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
Other
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"Goodnight, love."Bé enjoys collecting strange curios, some of which he keeps in jars and not all of them legal. He's got a black cat named Emanuelle back home in his Parisian flat. Bé has never dated a single man in his entire life, often suppressing those urges and staying in the closet so as not to jeopardize his burgeoning modeling career, and also, he just believes love to be a fallacy in most cases. It is a sentiment he developed as a first-hand witness to his mother's tumultuous love life. Actually, there was one guy...but...that was a long time ago.
WEAKNESSES ⫻ Using his gift to transfigure dense matter can be physically and mentally draining for Bé. The larger the object, the more effort it takes, causing him to tire far quicker. Repeated or prolonged use can lead to severe exhaustion, nosebleeds, dizziness, and fainting. If he pushes himself to his limits, he will suffer excruciating headaches, physical pain, and even organ failure. The complexity of transfiguring something can overwhelm Bé's mind, when manipulating intricate or detailed objects, he must maintain a high degree of focus. If his concentration breaks during the transfiguration process, the result can be catastrophic—creating unstable matter, causing objects to collapse, or leading to unintended transformations. Changes made by Bé's gift will be reverted if he is severely injured, or rendered unconscious. Bé's abstraction is influenced by environmental factors, and may be affected by strong electromagnetic fields, magical activity, or extreme weather conditions. Making it difficult for him to use this abstraction altogether.
Lynette.Domínguez | |
28 | Lynette Whitney Domínguez | She/Her "Knowledge is everything... or maybe it's nothing. I'll let you decide." | Description: Close friend of Britney Williams, she is one of the founding members of the Sycamore Tree Coven. She's not a native of St. Portwell; she's originally from New York. Her father got a big-time job in St. Portwell, and she moved to the city with her family (her parents and her two younger siblings). Lynette went through her Kindling-Event, talked to her dead grandmother one last time, and developed a mild obsession with magic. She gained a great deal of knowledge of magic when the Stygian Snake began its rampage, and the thing nearly killed her and her siblings... however, she was saved by Ashley, Daisy, and Auri and then roped into the Coven - she was under that Sycamore Tree that they formed their pact under. She participated in the various battles against the Stygian Snake and was glad to be a part of the Coven... only for it to devolve into a mess of childish bickering. Lynette did her best to keep the best and try to mediate many of the arguments, but over time, people left one by one, and despite her best efforts, the Coven was no more (but she kept in touch with Auri and Britney). Lynette decided to explore magic on her terms... and swallowed her pride to briefly join Emily's 8th Street Coven - becoming the third in command for a stint - however, she left them when they started terrorizing St. Portwell. However, Lynette entered college for Intelligence Studies, where she met her future best friend, Victoria Blackmore. Like Victoria, she graduated with a master's with minors in logistics and joined the "FBI,"... and when Auri put out the call, Lynette, sadly, had to decline but said she would gladly join. Lynette is half Dominican and half Haitian but identifies as black and is average height but fit. Abstraction: Adept - Red & Orange Lux. Channeler: Her grandmother's necklace Glyphs: The primary spell discipline that Lynette has crafted during her time in the Old Coven. It works simply: She has several symbols associated with a spell and has to draw them in the environment to activate them. They either let her manipulate elements in a radius around the glyph or create the element out of the glyph. However, the glyph's size determines the radius's size or how large a component she can create. There is no upper limit to the size and scope of the glyphs, and she can make them the size of countries. However, these glyphs must be drawn perfectly to work, so that's next to impossible. Below are the glyphs Lynette has created thus far: Fire: Fire represents the power of fire and can be used to create flames. Depending on the glyph's size, the effects can range from small fireballs to full-on infernos. Earth: This glyph allows Lynette to manipulate earth-based elements such as soil, rocks, and sand in a radius around the glyph (the more extensive the glyph, the further away she can manipulate the earth). It can be used to create barriers, earthquakes, or shifting landscapes. Water: This grants control of water in a radius around the glyph (again, size is dependent on the glyph), allowing Lynette to manipulate it in various forms, such as creating water-based projectiles, controlling currents, or generating protective shields. Ice: This glyph is used to create and manipulate ice in a radius around it, allowing Lynette to create frozen constructs, freeze objects in her vicinity, and launch icy projectiles. Air: Represents the manipulation of air and wind and can be used to create gusts of wind and entire tornadoes. Electricity: This glyph allows Lynette to cast electrical attacks, enabling Lynette to shock nearby foes and shoot lightning bolts and other feats. Plants: Created with Britney Williams's help, this glyph allows Lynette to create and manipulate plant life. It will enable her to shape and create floral structures, rejuvenate plants, etc. Light: Light represents the power of light, which allows Lynette to generate blinding flashes, create light constructions, or fire deadly laser beams. Abstraction-Boosting: This glyph boosts the abstractions of everyone within a radius - including Lynette. The larger the glyph, the larger the radius and the more influential the abstractions will become. Protective-Glyph: A glyph that boosts everyone's emotional fields within a certain radius inside of it, making them far more resistant to magical attacks. |
Jacqueline.Reed | |
25 | Jacqueline Mackenzie Reed | She/Her Strength is not spells and artifacts; it comes from within." | Description: The beloved younger sister of Emily G. Reed and her twin sister, Miranda Reed, are (together) the third-in-command of the 8th Street Coven. Jacqueline is the opposite of her sister, Miranda, where Miranda is the girly of the two; she is more adventurous and fearless (with a hint of brutality). Jacqueline grew up the more tomboyish of the two and loved exploring St. Portwell's woods, which she claims crafted her into the person she is today. While the girl is ruthless, she has a deep reverence for nature and the outdoors (which makes her a bit more sympathetic towards 8th Street's rival, Greenwood) - and is the ultimate free spirit. She would do anything to maintain her independence above all else. However, much like her sister, she is a loving and compassionate person who, deep down, reveres the rest of the 8th Street Coven as sisters and loves each one. This hidden compassion leads Jacqueline (alongside Miranda) to attempt to quell her older sister's brutality and try to keep 8th Street on the straight and narrow. She doesn't want to see them get hurt or arrested if (or when) they finally go too far. Jacqueline is a skinny Caucasian girl who usually dresses for practically rather than style - so expect jackets with lots of pockets, cargo pants, etc - and is a bit more athletic from hiking. Abstraction: Agent - The Expert's Book. The Expert's Book is an artifact given to Jacqueline Reed by her older sister, Emily, and it is a leather book inscribed with golden runes. The book gets its power from a Sealed-Apparition known as The Expert, a being with a vast wealth of knowledge and wisdom that is willing and wanting to share. However, the Expert is not just a passive source of information; it has a distinct personality and has chosen Jacqueline as its host (Or in its words "Scholar"). It's an Apparition with a quirky, annoying, and exceptionally pedantic personality that communicates with Jacqueline through the words on its pages and occasionally nudges Jacqueline towards specific topics, suggesting it has its agenda. The Expert chose Jacqueline as its host because of her adventurous spirit and thirst for knowledge, and this bond is not just a matter of preference; there is a magical bond that makes the book useless in anyone else's hands. The Expert is connected to Jacqueline's soul, and The Expert has no obligation to share its knowledge with anyone else. So if separated from it, the book pages will remain blank until Jacqueline reclaims it. If someone kills or injures its current Scholar to take the book, The Expert will know and permanently lock itself out to the killer and any of its associates. Only when the current Scholar willingly gives up the book or dies will the Expert choose a new Scholar, but they must be worthy of the Expert's power. To use the Expert's Book, Jacqueline has to ask it a question (either out loud or internally). Its pages come alive with countless pages filled with comprehensive knowledge of the subject or topic she wants to learn about. Plenty of this information is useless, so Jacqueline sometimes has to comb through the book to find valuable information. The book has a "slotting" system, where it can only learn about one subject at a time and gets discarded and replaced with the subject. This ability allows Jacqueline to gain near-omniscient knowledge, but only within the bounds of her questions. |
Ruby.White | |
30 | Ruby Kierra White | She/Her "Eating ass and saving grass." | Description: The fearless leader of the Greenwood Coven, Ruby, is a very eccentric woman whose antics confuse and annoy the Greenwood Coven. She is known to be incredibly stubborn, with a holier-than-thou attitude, and impulsive - with a borderline Messiah Complex. The rest of the Greenwood Coven love her dearly, but they operate as a balancing act to her more eccentric behavior. Ruby was born and raised within The Temple of Charming and Graceful Individuals to a single mother named Sandra White. Her father was never in the picture, and, honestly, Sandra never knew who he was, not that she cared because he didn't want anything to do with the Temple - which was everything to Sandra, and ended up being everything to Ruby. Ruby grew up being very close to the leader of the Temple, Lynette Richoux, as she was being developed into one of her future Crones. However, fate would lead Ruby down a different path when they discovered a magical grove some distance away from the Temple during a game of hide-and-seek with friends. When she stepped into this place, she felt a connection to nature like no other, and it filled her with wonder - as it was the most beautiful place she had seen. Little to her, the Grove was a magical, semi-sentient location that only let in those it deemed worthy. The place became Ruby's Sanctuary, and she retreated to receive that same wonder well into her adult years. However, after the battle with the Stygian Snake, more Apparitions flooded into St. Portwell, and one entered the Grove. Ruby entered the Grove one day and found it all burning. The very thing she loved as a child in flames caused Ruby to fall to her knees and scream, causing her Kindling-Event. Yet, she could not save the Grove; it was beyond saving, and she watched it burn before her eyes. This was one big clarion call for Ruby as she realized St.well was crumbling underneath her feet... Getting let into the Grove and being the only person to enter filled Ruby with a new form of determination and a new ego as she felt like the Chosen One. This was a calling from the Grove to become the savior of St. Portwell and protect nature... Then she realized that her time with the Temple was ending. She trained with their Adepts for the time being, but ultimately, she found her true calling and created a Coven: The Greenwood Coven. She roped three of her friends into it, and together, they had many adventures as she defeated Apparitions, witches and warlocks, and other monsters threatening nature. Ruby is an average-height woman who stands at five-five and has a skinny, somewhat athletic build. Ruby is half-black and half-white but identifies as African-American and has dyed red dreadlocks, the most notable features in her eyes. However, she has a nasty burn scar on her right arm from a battle with Emily G. Reed (who she fucking hates). She likens herself to a modern-day superhero as, when the time calls, she dons her Spring Maiden alter-ego and wages war against the other factions. While the Spring Maiden, she walks around with a giant tree branch, which acts as her channeler. Her longtime girlfriend is Amelia Dallon, the Fall Maiden. Abstraction: Adept - Red & Pink. Channeler: A branch from a piece of the Grove that was not destroyed. Spring-Beams: Ruby's primary spell and offensive weapon, she can generate concussive beams from her channeler. These beams were a dull-yellow color, and she could control the force they hit with (They can range from a punch to knocking a car over). These beams had a secondary effect of generating plant life (roots, grass, foliage, etc.) wherever they hit, and she can control what gets generated to a degree. She can use it to create plant structures to suit whatever needs. Growth-Spurt: With a wave of her "wand," she can cause flowers to bloom, trees to flourish, and fields to become fertile—even in places where they would not logically grow. She can induce explosive plant growth in her vicinity, and this spell is most potent during the spring equinox. Forest Shield:Spell can quickly erect a massive barrier out of the ground of vines, thorns, and woods that can be pretty difficult to penetrate. Verdant Platforms: Ruby can create a platform made out of plants in the environment at will and use them to get as high as she pleases. She can create several at once that are either above or lower than her but remain present until they either wither away or get destroyed. Aeromancy: Ruby can control and manipulate the air element with a wave of her wand. She can conjure powerful gusts of wind, create air currents, and even summon a tornado to ravage foes. Ruby has learned she can achieve a pseudo-form of flight by laughing herself around with the winds. Emotion-Sensing: Ruby can see the auras of people around her by blinking her eyes and discern their emotional state from their color. She can also foster an emotional bond between people and allow them to see each other’s emotions. Positive-Emotion Amplification: Ruby can cause positive emotions in others (bypassing Emotional-Fields) even in the darkest hours. She can induce joy, hope, and happiness in her targets, but her fellow Coven members don't like their emotions manipulated, so she rarely uses this Spell. Emotional-Repulsion: Ruby can focus on her targets, bSpelling any Emotional-Fields, and induce emotions such as fear, discomfort, and uncertainty to ward them away. Psychic-Shield: Ruby can create a barrier of Pink-Lux that prevents psychic shielding to all those who enter. No one can use emotional or mental magic while behind the Psychic Shield. Alert: Another spell Ruby created alerts her if someone attempts to enter her head... and illuminates the aura of whoever is trying to. Sanctuary: Ruby can create an entire structure made of plant matter, such as a building or a large dome, to serve as a haven for herself and others, which regenerates itself. This Sanctuary offers physical protection with its sturdy walls and a calming aura that fills the space with positive emotions (like happiness). Maiden Flash: A Joint-Cast and "Final weapon" that is cast between all four of the Maidens. They form a triangle formation - with Ruby in front and the other three behind her with their arms extended, and they channel their Red-Lux into her. This ritual charges up Ruby and her channeler, the tree branch, as she aims at the target. Once fully charged, it unleashes a devastating beam of magical energy, a kaleidoscope of different colors. When it fades, it reveals that the entire area has been converted into a forest. This Joint-Cast requires time to charge up, but the longer it is charged, the more effective it is. |
Judas.Bennet..........(Deceased) | |
39 | Roxanne Samantha Bennet | She/Her/He/Him "We're not just bikers; we're the architects of chaos. So tell me, bitch; are you willing to ride?" | Description: The leader of the Wolfpack, known as the Poppa Wolf, was the fierce kingpin of St. Portwell before his final battle and death at the hands of his subordinate, Shayton. However, before there was Judas, there was Roxanne. Roxanne was born into the Temple of Charming and Graceful Individuals, and she didn't know her father - he didn't want anything to do with the young Roxanne, so her mother raised her alone. Her mother worked her back off, even as a member of the Temple, to keep a roof over their heads and food in their bellies. As a consequence, Roxanne didn't see her a lot and thus didn't have her guiding hand to keep Roxanne on the straight and narrow. Living in squalor and wondering if this was the day something happened and they would be put on the street made Roxanne ambitious. She had no choice but to think of ways to make money, and she was smart, so naturally, the best thing for a young Roxanne to do was fall into a life of crime. It started in high school, where she was already shoplifting, selling drugs, and sometimes herself. It was all necessary to get some money to help her mother out, and as the young Roxanne fell into crime, she spent less and less time in school until she dropped out entirely. She left the Temple, too, but she didn't want anything to do with them. As she fell further into the criminal underworld of St. Portwell, working for different kingpins and surviving through her quick wit only, she quickly realized that women didn't get a lot of respect there. She was hungry, and she wanted her spot at the top, but it was apparent that her comrades only looked at her for what was between her legs. She tried to form her biker gang that would turn St. Portwell on its damn head. That was when, after a conversation with her boyfriend, Valjean Vasil, she discovered the best solution for her problem: assume a male identity. And thus, Judas Bennet was born, and Judas got everything Roxanne wanted. Judas formed the Wolfpack. However, they were very little more than petty drug peddlers and nobodies in the grand scheme of things... up until Dollhouse entered the picture and gave Judas an offer he couldn't refuse: Dollhouse supplies him and his cronies with Abstractions, and in return, the Wolfpack occasionally act as muscle. Judas accepted it without a second thought, and Judas Bennet became a big name in St. Portwell's underworld until a fateful final battle with the PRA ended with his death. His legacy lives on as the Wolfpack's leadership changed hands from Judas to Dean. Abstraction: Adjoined - Urbania. Judas has access to Urbania, the Apparition that embodies the sprawling cityscape and allows Judas to manipulate all the elements that comprise the city. Judas is easily one of the most potent and dangerous Paranormal-Beings in St. Portwell. He can use concrete, glass, asphalt, wire, and rebar and manipulate and to generate it as far as the eye can see. He can create dramatic structures such as buildings in the blink of an eye and manipulate the existing cityscape to escape quickly. Judas can also scry on different locations in the city by looking at the glass, allowing him to see and hear what is taking place in front of them. Judas can spy on any location in the city through glass; however, it is a two-way street as they can also see and hear him. |
Shaquita.Walker | |
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??? | Shaquita Desiree Walker | She/Her "... You present a clear and present danger to our plans." | Description: The mysterious boogeywoman of the Dollhouse organization, and one of their most fearsome, brutal, and cunning members. She primarily acts as the bodyguard for Dollhouse's leadership, but sometimes she is an assassin or a "repo-woman" for any Abscised that tries to cut and run. It's a mystery where she came from, but she is effective, and she has killed everyone who has had the displeasure of being on the opposing end of her pistol. While Shaquita is silent, when she does speak, she speaks with a lack of affect, and is to the point, and not just that, she is very intelligent, occasionally participating in Dollhouse's planning. While she is a mystery, she has an interest in the Sycamore Tree Coven and has done extensive research into them and can name every member by name - not that she would let that slip. Shaquita is a tall, well-built African-American woman who stands at six-three and typically has a scowl on her face. Abstraction: Unknown. She is strangely immune to psychic intrusion. |
Hagan.Rosefey | |
27 | Hagan William Rosefey | He/Him "My advice is to make sense of this crazy world we live in for yourself. Don't let anyone decide that for you." | Description: Member of the Old Coven, cousin brother of Jessica Rosefey (of the Greenwood Coven), and all-around shithead. He, like his cousin, was born in St. Portwell, however he was... troubled. He never played well with other kids growing up and was always an aggressive, anti-social kid, and he was always a target for bullying because he was smaller. His older cousin tried to help him out, but there was only so much she could do until Hagan hit puberty and became the big boy. To make up for the negative feelings he built up from getting bullied, he became the bully. Hagan was the big bully at school, and was feared as few could stand up to the guy because he was big and knew how to fight! He declared himself the king of the school... unfortunately, one summer, there wasn't much to be king over. The Stygian Snake began its rampage, and Hagan's classmates were getting picked off left and right, and every night he would just... blackout and wake up somewhere else when the morning hit. He began having violent thoughts, and would sometimes wake up with blood on his hands. This was because the Stygian Snake had enthralled Hagan, and was seeking to turn him into its second herald alongside Scott Reese. However, the Sycamore Tree Coven saw this plan, and with some fast action and quick thinking, managed to liberate Hagan by putting an artifact known as The Anchor (A giant nautical anchor that grants whoever super strength, and the ability to make him unmoveable) in his hands; granting him an Emotional-Field and purging the Stygian Snake's influence from his mind. When he came to, after he got done screaming, the Sycamore Tree Coven told him the entire situation and invited him into the Coven. He accepted only to stroke his ego, and while he behaved at first, he couldn't help but bully people and be an asshole - and generally show zero appreciation for being saved from being the Stygian's personal killing machine. He helped defeat the Stygian Snake... however, his behavior didn't cease (arguably got worse), and the Coven eventually voted him out. However, they wanted back The Anchor, and Hagan refused to give it up, which led to a violent confrontation where the Coven kicked his ass and took it from him; leaving him in a ditch. Angry, hurt, and betrayed, Hagan underwent a Kindling-Event and was confused at first, but he knew a few things from the other Adepts. However, there wasn't much of a come-up for Hagan from there, as he fell into a life of petty crime and selling drugs to kids in the suburbs. He eventually fell into the Wolfpack and operated as one of Judas' muscles. Hagan is a very tall and strongly built man who stands at six-five and has a head of slicked-back blonde hair. Abstraction: Adept - Purple & Yellow Lux. Channeler: Great Barrier: The primary spell in Hagan's arsenal, a barrier. The Great Barrier is a large-scale defensive barrier around himself or an area to protect against incoming attacks. The barrier is durable enough to withstand a barrage from several assault rifles or a super strong punch and can tank mundane and magical attacks easily. Hagan can shape it however he wants to, and even adjust its dimensions on the fly, using it to shield himself or his allies from harm, and when necessary, he can use his Purple-Lux to maneuver the barrier around - and even offensively, launching the barrier forward to knock enemies back. Chain-Whip: One of Hagan's primary forms of combat, chain-whip, involves creating a force field in the shape of chains and using it as a whip. Using his Purple-Lux, he can telekinetically manipulate it and enhance its speed and strikes to make it a devastating close-to-mid-range weapon. Charge: Mixing his Purple and Yellow Lux, Hagan uses the latter to surround himself in a protective aura and the former to launch himself like a rocket. With Charge, he can knock aside anything that isn't nailed down and put holes in concrete, but he cannot alter his trajectory once cast. Boxing glove: Hagan once again mixes his Purple and Yellow Lux to surround his fist in a force field shaped like a boxing glove. This "glove" is incredibly durable and enhances Hagan's strikes, and using his Purple Lux, he can strike at lightning speeds. Barrage: Channeling pure Purple-Lux, Hagan activates super-speed in his arms and unleashes a barrage of punches so fast that the human eye cannot perceive it. He can only do this for a few moments, but that's fast enough to absolutely devastate a target. Leap: Hagan developed this spell so he can get around without having to use Charge. Hagan launches himself off the ground and lands at a predetermined spot—he uses his Purple Lux to cushion his fall. Wolf's Head: This is a simple attack spell in which Hagan creates a barrier in the shape of a giant wolf's head that chomps down on a foe—it is strong enough to bite a car in half. The Absolute Terror Field: A unique spell that changes Hagan's Emotional-Field into an automatic barrier that blocks out magical attacks. The Absolute Terror Field is normally invisible until a threat is detected when it creates a translucent shield around it that deflects incoming magic. It has a relatively small radius of around one meter around Hagan, which is enough to cover him, but the Absolute Terror Field is fast, quick enough to respond to attacks near-instantly. Not only that, it's insanely durable and is enough to stop even the strongest magical attacks like its nothing. In addition to this, the Absolute Terror Field can generate a burst of force to push back attackers in the event that their attack is physical. The Absolute Terror Field can only remain active for five minutes, and afterward, it has a cooldown of around thirty minutes. While using The Absolute Terror Field, Hagan cannot use the Great Barrier, so he must choose between being functionally invulnerable to magic for a short period of time or protecting himself and allies from all damage. |
Isaac.Kane | |
47 | Isaac Allen Kane | He/Him "I knew you were coming, before you knew you were coming." | Description: One of the main men in St. Portwell, Isaac is a very popular broker that deals in the most valuable thing in St. Portwell: Information. Isaac, with his vast network of contacts and sources, is highly competent and buys and sells secrets, information, and anything else to the highest bidder. He works with anyone in St. Portwell, from the mundane crime factions to the various magical organizations (Except for the PRA, whom he vehemently despises), and fiercely maintains his neutrality at all costs. Despite it all, Issac attempts to maintain the balance of the city and tries to ensure that one powerhouse doesn't bulldoze over their opposite. It's unknown what Isaac's past is... all that's known is that he's from LA and worked with various different mafias on the west coast. Issac is a tall, African-American, man with a cool demeanor and classy sense of fashion - seemingly having two suits in every color. He is a habitual cigar chomper and is as trademark to his appearance as his sense of style! Abstraction: Adjoined - Perseverance. Perseverance is the Abstraction used by an Apparition named Mr. Morale and lets Issac survive hell. Mr. Morale is an Apparition with a mysterious origin; what he does say is that he was created by a group of people who faced adversity like no other and powered through it through determination, willpower, and strength. Their drive to survive this hell is what created Mr. Morale, and somehow it ended up in the hands of Isaac. With Mr. Morale's abstraction, Perseverance, Isaac has an array of abilities that make him one tough son of a bitch - he's far from invincible, however. The first ability is that it makes Issac resilient, and he can keep going despite any injuries or if he's exhausted, allowing him to power through any fight like it's nothing. The second ability that Issac has is that he has mental forditude like no other and not only will he never give up and remain focused, he is immune to psychic intrusion. He also has a regenerative ability, allowing him to heal far faster from mild-to-moderate injuries and saving him from severe injuries. For example, he can heal from most broken bones in a week, and in a few hours, a deep gash would have closed. Issac's stamina is also enhanced and allows him to go for hours at a time (hmmmyes). |
ONE RING ⫻ Adora's current level. With just one Trinity Ring, Adora receives a slight boost to her physical capabilities. She can lift about 200 pounds with ease, enough to move heavier furniture or carry someone over her shoulder. In terms of durability, she can take a punch or two from a grown man before going down, and it takes more force to cause her harm with a knife or other sharp objects. Her speed increases slightly, allowing her to run a bit faster than usual, but nothing that anyone (not even herself) will be able to notice. The most paranormal aspect of having one ring is her ability to fly, which is quite slow, and anyone can outwalk it at a leisurely pace.
TWO RINGS ⫻ With two rings, Adora's physical capabilities increase dramatically. Her strength allows her to lift around 1000 pounds overhead, and her durability allows her to tank a few strikes from trained fighters and shrug off blunt force trauma far more easily. Adora's sprinting speed reaches about 20 miles per hour, and her flight becomes useful, allowing her to fly at about the same speed she can sprint.
THREE RINGS ⫻ When Adora wears all three Trinity Rings, she gains significantly enhanced abilities, but not to the point of invincibility. Her strength allows her to lift about 2000 pounds overhead, meaning she can move smaller vehicles with some strained effort. Her durability allows her to tank blows from trained fighters like it's nothing, but she's not impervious to damage. Adora's sprinting speed increases to around 30 miles per hour, and her flight speed reaches a maximum of 60 miles per hour.
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"St. Portwell: Where Ocean Meets Adventure..."
. Set along the Oregon coast, St. Portwell is a city almost literally built on its enchanting nautical wonder and heritage. Everyone who walks into the city is welcomed into a world that is both charming and mysterious, a world of hidden wonders... and dangers. Its layout is a picturesque mixture of its traditional nautical roots (which it wears like a sleeve) and big city. Its streets seem to trace the shapes of the coast designed to create a sense of adventure, and almost every corner echoes with the sound of waves and the cry of seagulls. The city was built on its connection to the ocean, paying homage to its humble beginnings as just a small fishing town that, over time, became a major city on the West Coast that everybody knows about. The street is a mixture of narrow alleys and broad avenues, designed to accommodate both foot traffic and the occasional parade of maritime processions. Clusters of buildings, both historic and modern, line St. Portwell, with canals and waterways threading through the city providing both transportation and exquisite backdrops. Consistent with the city's nautical motif, buildings often incorporate elements like anchors, ship wheels, and lighthouses into their design. The city's downtown area (along the shore) is designed to be a hub of activity. Street vendors line the sidewalks, and bustling markets, outdoor cafes, and shops cater to both locals and tourists. While the constant flow of traffic and people creates an atmosphere like no other it's balanced by parks that were carefully integrated into the city's layout. St. Portwell's layout also incorporates a sophisticated network of piers and docks, which are essential for the city's commerce and transportation sectors. Ships from distant lands dock at these ports, bringing goods and visitors to the city. The piers are also home to seafood restaurants and markets. The city evolved to accommodate its growing population and the demands of a metropolis, and its evolving identity is marked by corporate offices, luxury apartments, and upscale hotels. Construction has ramped up to build new homes for people wanting a piece of St. Portwell's nautical wonder. New districts have emerged with buildings and infrastructure that complement the cityscape's existing vibe. | "I wish you were here on the shore / That we could build up something new..." ................................................................................................... |
THE.PRA "The Sword and Shield to protect the masses." | . . . . The Paranormal Response Authority (PRA) is a covert government agency that is tasked with overseeing and regulating the activities of Paranormal beings. Heavily armed, the PRA has several Paranormal beings within their ranks as it is the best way to combat hostile Paranormal beings. At a minimum, the PRA comprises One-Eye-Open and undergoes training to fight the Extra-Normal. Usually, the PRA plucks out soldiers and other Law Enforcement Officials, but they are overall comically understaffed and undertrained. The PRA has no choice but to take whoever comes their way that is at least somewhat qualified. The PRA technically is a branch of the Department of Homeland Security, and they are underground operations - which means everything they do must go under the notice of the general public. In most of the PRA's field operations, they disguise themselves as different law enforcement agencies, such as the FBI or local law enforcement. They appear, complete the mission, and vanish without a trace. They are responsible for covering up magical incidents and scrubbing the internet for paranormal activity. They have a massive database of suspected and Paranormal-Beings but largely leave them in peace as long as they aren't terrorizing the general public. The PRA answers to the Director, and the Director responds to the Pentagon. The current Director is Director Alcott, a mysterious person whom only a few PRA Agents have seen in person. The PRA is one of the major players in the battle for St. Portwell, and its goal is to return St. Portwell to normal and eliminate hostile organizations such as the Wolfpack. The PRA is heavily armed, but Agents use the Colt Federal Patrol Carbine in field operations and have a pistol as the side arm. The usual uniform of Agents is a fancy suit and tie (girls get to wear skirts!). During field operations, Agents wear a chainmail armor that is stab-proof, shock-absorbent, and thermal resistant. Agents use taser rounds and tear gas to subdue targets but will use live rounds and even explosives if necessary. The PRA can also use a special radar to track paranormal activity nearby. The Agent in charge of the St. Portwell office is a woman named Meifeng Liao... and is interested in the Stygian Snake. |
DOLLHOUSE "Step into the Dollhouse..." | . . . . An oddity in St. Portwell, as they are known as a magic organization on the East Coast but moved over to the West Coast last year. As a front, Dollhouse is a sort of mafia group that offers potions and magic abilities to other criminal organizations for a price. However, the Dollhouse organization is a cult that seeks to build an army of Abscised for a strange and mysterious end. They have been kidnapping tourists, people on the fringes of society, etc., and placing Apparitions in their bodies. Their operation moved to St. Portwell (likely to escape the PRA). It operated mainly in the shadows, keeping themselves hidden - but sold potions, artifacts, and Apparitions and kidnapped people to abscise them. Dollhouse prefers to remain a completely neutral force in the conflicts of St. Portwell and would rather not directly antagonize the other factions. However, they are incredibly cunning and conniving and have manipulated the different factions from the sidelines into service or into destroying the organizations they cannot control. The leader of Dollhouse is known as Luis Cox, a boogeyman on the streets of Miami, and his second in command is Natalie Parts and the mysterious Heinrich Thòrmer. |
THE.ELITE "Magic is the gateway to infinite wealth and riches!" | . . . . One day, a man named Blake Schmidt discovered that magic was real... and sought to gain magical abilities. After going to different occult organizations, he didn't get what he desired. Eventually, he formed his own organization known as the Elite—a collective of fellow rich pissants seeking ultimate power through magic... or something. They're a powerful organization spanning the entire West Coast, and could rule the magic scene in St. Portwell and cities such as LA, Seattle, etc. If it weren't for the constant infighting, questionable leadership, and zero clear idea of what the point of their organization is, they would. Thus, they're only at a fraction of their true potential but still possess several magical artifacts and dangerous minions. The Elite comprises several different wealthy families, with the Schmidt Family at the organization's head - heading Paragon United Tech Solutions. Other prominent families include the Valos Family, who own various hotels, casinos, and clubs all over the West Coast; the Liu Family, who run the illustrious Liu Pharmaceutical, and the Pimm Family, who are old money and own businesses all over St. Portwell and Seattle. The Elite primarily clash with the Greenwood Coven and they are allied with the Dollhouse organization. |
GREENWOOD.COVEN "Guardians of a greener world!" | . . . . After the defeat of the Stygian Snake and the new rise of organizations, one was the Greenwood Coven. Unlike many of these organizations which rise and fell, the Greenwood Coven stood the test of time - being an organization that has felled several of them, most famously Das Sonnenrad. They are one of the most mysterious groups by design, as Greenwood members conceal their identities with disguises and use codenames to protect their identities from the other factions. They claim to be the protectors of nature, but at the end of the day, the Greenwood Coven is a group of magical hippies - they are relaxed love nature and get high all the time. You can call the Greenwood Coveneco-terrorists, vigilantes, and various other things, but at the end of the day, they are simply a group of friends having adventures. They get high, hang out, and spend time together as friends do when not in costume. However, one should not take them lightly as, despite their relatively small size and demeanor, they are a dangerous and influential faction that has severely damaged other factions, such as the Elite and the defunct Das Sonnenrad. They specialize in quick, hit-and-run attacks and other sabotage. They are not the up-front fighters like the rest of the St. Portwell factions, and they appear, do damage, and then vanish. The Greenwood Coven picks their battles very carefully and is one of the few peaceful organizations in the St. Portwell power struggle. However, they are the arch nemesis of the 8th Street Coven, who have been their longtime enemy, and they are also enemies with the Elite, Wolfpack, and any remnants of Das Sonnenrad are kil on sight. The Greenwood Coven is famous across St. Portwell for waging war against the Das Sonnenrad cult and being the one to kill Kaiser Draeger. Greenwood went to war with Das Sonnenrad after the latter killed two members of the Greenwood Coven and stole their artifacts. The Greenwood Coven's goal is to find the artifacts that Das Sonnenrad stole. |
8TH.STREET.COVEN "Weaving magic, carving destiny!" | . . . . The terror of St. Portwell, the 8th St Coven is led by the infamous member of the Old Coven known as Emily G. Reed, with another former member Vashti Nour operating as her second in command. Emily's two little sisters Miranda and Jacqueline Reed, serve as her third-in-command, and together they operate the terror of St. Portwell's magical scene: The 8th St Coven. The 8th St. Coven is named after the location where they formed their pact, much like the Sycamore Tree Coven. There hasn't been a single organization that hasn't butted heads with them. Initially, the 8th Street Coven was formed to learn more about magic and see what boons they could get, but they gradually changed their idealogy. Their current goal is to gain magical supremacy in St. Portwell by metaphorically breaking the knees of other organizations to steal Artifacts. The 8th Street Coven is infamous in St. Portwell's magical scene for stealing different artifacts and bullying weaker factions or those who can't stand up for themselves. The 8th Street Coven gathers different artifacts under the instruction of Emily G. Reed, and they either keep the useful ones for later or sell them to the highest bidder. The 8th Street Coven is functionally a mobile magical arms dealer that has stolen artifacts from all over to sell to whoever - whether they be warlord, monster, or terrorist is irrelevant. Most of the brutality of 8th Street comes from the leadership of Emily and Vashti, who eliminate anyone who gets in their way with brutal efficiency. However, 8th Street is comprised of individuals who are either too apathetic to care about how savage their leadership is, or by broken people that Emily G. Reed has conned into joining in hopes of fixing their issues. The primary enemy of the 8th Street Coven is their longtime rival, The Greenwood Coven, and the two organizations have faced battles that have destroyed several sections of the city. To Emily, it's one big game of chess against Greenwood. However, the 8th Street Coven gets some appreciation for destroying Das Sonnenrad and forcing them out of St. Portwell alongside the Greenwood Coven. |
THE.SERPENT.CULT "Embrace the darkness that awaits in our hearts." | . . . . An upstart organization that has recently formed but has roots back to the Stygian Snake's rampage. Essentially, a boy named Caden Zorich was adjoined with one of the leftover Apparitions created by the Stygian Snake. He saw Recollections of the demonic Apparition that terrorized St. Portwell when he was too young to understand anything. In awe, he believed that the Stygian Snake was a God and began to worship it. Forming a totally-not-a-cult following of similar broken teenagers, he came under the belief that the situation in St. Portwell was so bad was the Sycamore Tree Coven's actions. Their goal in St. Portwell is to find the Stygian Snake and free their deity. They're a cult comprised of teenagers who were gifted Abstractions by Caden and are primarily uninvolved with the factional drama of St. Portwell. However, they will inevitably clash with the Sycamore Tree Coven. |
THE.WOLFPACK.MC "Unleash the shadows, rule the night." | . . . . A biker gang that deals drugs runs protection rackets and is a nuisance to society, led by a man named Judas Bennet. The Wolfpack was nothing more than just a collective of small-time crooks and would never even be on the notice of law enforcement. However, they gained possession of several different abstractions due to unknown means. With these apparitions, they gained a large swath of turf and influence in the criminal underworld of St. Portwell. They have used their Apparitions in gang fights, theft, running protection rackets on the St. Portwell businesses, and prostitution rings. The Wolfpack doesn't typically clash with the other Paranormal organizations. Still, they managed to earn the ire of the Greenwood Coven recently, and the two organizations have been fighting ever since. The PRA is also onto them. After Judas' death, it was revealed that The Wolfpack was working for Dollhouse and gained abstractions from them to act as their muscle. Dean Walker is now the new leader of the Wolfpack. |
. . . . The Temple of Charming and Graceful Individuals. Originally a cult movement spawned in the French Motherland by the name of L'église de la Nouvelle Lumière, this organization's roots are hundreds of years old and span back to the bloodline of Charlemagne. The principal proprietors and stewards of the movement have been the regal Richoux clan, who migrated alongside a trove of relics and artifacts before the worst of the Nazi occupation of France claimed their secrets. Along with many old-world covens facing similar strain, they made purchases along the eastern coast of America, with the Church settling in a small neighborhood in Brooklyn. At the time, they were a primarily austere union of Adepts who specialized in their own Lux, unionized to create a "perfect" catalog of spells from which a Grand University could be built. They believed the knowledge alone would be enough to rouse all Blind who beheld it, and this effect would be harnessed to usher in a new enlightened age of magic. Some years passed, and as the cult became more Americanized, with second-generation children forgetting the ways of the Old Country, things became looser and less constrained. Older members passed along, some refusing the rejuvenating magic that would've staved off death. Canassa Deuxma, the Church's expert in White Lux, became fascinated with the onset of the Eastern Spiritual movement famous of her times. Under an Eclipse, she predicted the coming of a messiah, a deity upon the Earth who would lead the Church to the final lands upon which their school would be built. The promised lands. Her affair with the Church's High Guard, Ivan Richoux, became a union that heralded the next generation of leadership for the Church, with their eldest son Maxwell, taking up the family's duties of protecting the remaining honor and effort expended toward their cause. He would grow to marry a woman, Lynette, a White Lux Adept who spoke to the family of dreams and premonitions she'd had all her life. Convinced that she was the one who would be their Messiah, Canassa convinces her Son to marry and solidify the union to unlock Lynette's true potential. Before things could be turned over properly, however, a scandal broke out among the Church's highest order as both Canassa and Ivan were found dead of a Curse. Lynette and Maxwell fled, making footfall in St. Portwell. To this day, Lynette remains the leader of this schism branch of L'église de la Nouvelle Lumière and worked closely with her husband until his disappearance almost fifteen years ago. While unable to claim all of the knowledge that existed in the original organization, the two successfully took Lynette's dreams and shaped a new pathway upon which they could direct many Adepts. Now named the Temple of Charming and Graceful Individuals, or The Temple, its compound is in a well-forested city. It's home to fifty full-time residents with a small private road. Outside of the "Ashram," another hundred and fifty or so members live in the surrounding areas of Oregon and consist of many local public and private faces. These names could be said at anyone's dinner table. | |
. . . . 317 Rich Street The 317 is a loosely organized faction in St. Portwell based out of an old industrial complex just off the main street. The group started on Main Street in a small storefront but quickly expanded due to popular demand and a sudden influx of artists from around the area, and from around the country as a whole. They have gotten their name from their street address, 317 Rich Street. Faith and Octavia, the two founders, bought the property together after a sudden influx of money that has been rumored to be due to Faith’s abstraction. Ever since they bought it seven years ago it has been brought up to modern code, however, the heart of the complex has remained without change as it was vital to Faith to keep it’s unique industrial aesthetic and atmospheric feel. There are two wings to the building and they are connected in the middle by a large-open air community space. Food trucks dot the ends of it, allowing all who come to experience the delicious food of the local community. Underneath the building is a large basement where the 317 operates in full. They offer various services to the paranormal, and their most profitable is the cursed object business run by Faith. They are a group that has a strong backing of paranormal artists and is one of the larger such groups in America. While not every artist has an art-based abstraction, every artist at least has an abstraction. They keep their paranormal dealings separate and out of the public eye during their open hours. The group does have a strict no-conflict policy on their premises and in the surrounding areas. They do not want to be drawn into any war with the various factions that call St. Portwell home. Any members caught supporting any other faction will be expelled with prejudice. Keeping the artist here safe, and employed, is more important to the leaders of the Cooperative than any amount of power that could be garnered from outside groups. As they have grown, so too has their control over the area around the 317. While they are not a fighting force, they are led by three women with powerful abstractions that can often turn the tide if a rival group tries to poach their talent or push them from their space. Faith Ringgold, Sypha Fuchs, and Octavia Wilde are the primary powers in the Cooperative, and they ensure that the artists here always have a peaceful place to create and sell their art. As things have started to get explosive in town once more, the 317 has begun to close ranks and keep a careful eye on every situation as it develops. The benefit of being a community hub is they often get information about the whereabouts and dealings of the various other groups, which will allow them to be ready if any group comes knocking. They are currently in possession of a few works of art that have apparitions sealed within. Their power, and their names, remain a mystery to all but Faith and Octavia. | |
.. . . . The House of Cards is a mafia organization that changed leadership after their Hearts Club Casino burned down in what news reports claimed to be an ‘accidental fire’. After their first mafia boss succumbed to burn injuries, leadership of the mafia changed to Phantasia. The House of Cards, upon the recent opening of the new Hearts Club Casino, focuses on connecting the criminal underbelly of St. Portwell. Not just the layman crime bosses, no. They have a preference in working with the seedy magical side of St. Portwell's night scene. They don't get along with everyone, but have a wish to make the magical scene thrive for the folks who really deserve it - the ones with magic. Of course, the House of Cards doesn't turn away layman help - they need thralls, after all. Specializing in small heists, and supplementing their income with the money gambled away in the casino, the House of Cards guarantees their partners a chance in the limelight and pockets laden with cash. They also guarantee to be a thorn in the side to anyone who dares tries to intercept them or their goals. | |
DAS.SONNENRAD "The new world order emerges." | . . . . Defunct. Translated to the Sun Wheel, Das Sonnenrad was a Neo-Nazi cult that, for some time, ruled St. Portwell's magical scene from the shadows. The cult was created by Nathanial Thorn (under the alias of Kaiser Draeger) by twisting the Aryan mythology to fit their agenda, that they were the only ones "worthy" of magic - and certain groups merely stole the gift that was rightfully theirs. Nathanial built Das Sonnenrad by recruiting impressionable, disenfranchised, and vulnerable individuals with promises of power and revenge as long as they remained loyal. At night, they wandered the streets of St. Portwell and attacked minorities (Paranormal or not), and they killed dozens (injured many more) before their eventual defeat. Kaiser Draeger gave his most loyal and genuine followers Abstractions and named them his "Chosen." He and his minions infiltrated all corners of the city, spread his message of hatred and chaos, and seeped into law enforcement, politics, and the criminal underworld. He enabled them to operate with impunity and shield their activities from the public's prying eyes. At their peak, they had hundreds of members (many were Paranormal), with many enthralled Apparitions and Abominable under their thumb. However, they naturally conflicted with other organizations in St. Portwell, and the Dollhouse organization manipulated the 8th Street Coven and the Greenwood Coven into going to war with Das Sonnenrad. After a lengthy conflict, the two Covens formed a temporary truce, killed Nathanial Thorne, dismantled his organization, and continued their feud. The remains of Das Sonnenrad either went to the other factions or formed smaller, ineffectual groups. |
CRACKER.ISLAND | |
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................................................................................. | Cracker Island is a famous tourist destination located off the coast of St. Portwell, accessible only by ferry. Named after its founder, William Cracker, the island is renowned for its Historic District, an area frozen in time. The district is a popular attraction, with cobblestone streets, antique lampposts, and beautifully preserved Victorian buildings, and stepping through it is like entering a long-gone era. The island is also known for its beach resorts, which attract visitors seeking a summer retreat. The resorts offer a range of activities, from private beaches to spas to fine dining. The beach resorts offer some stunning views of the ocean. Cracker Island is best known for its haunted reputation, centered around the haunted mansion on the hill. This spooky landmark draws thousands of visitors each year, especially during the famous Halloween Festival. The festival transforms the island into a spooky wonderland, with ferry fees waived to encourage attendance. Tours of the haunted mansion are a highlight, with ghost stories and legends passed down through generations. The mansion's dark history is rooted in a mysterious cult that once inhabited the island. |
THE.MARITIME.MUSEUM | |
................................................................................. | The Maritime Museum stands at the harbor's edge, and acts as a beacon of St. Portwell's seafaring history. The building's design purposefully evokes a sense of nostalgia, with a lighthouse-like tower and wooden accents reminiscent of an old shipyard. The museum's entrance is framed by large anchor sculptures, and inside, visitors are greeted with a view of the harbor through massive windows. The museum's interior is a treasure trove of artifacts from a bygone era. Exhibits include antique navigational instruments, weathered ship wheels, and intricately crafted model ships—each with a detailed placard explaining its significance. This museum is designed to tell St. Portwell's rise from its humble beginnings as a small fishing village to a major west-coast city. The museum's most popular attraction is the interactive section, where visitors can tie knots or learn about the inner workings of a ship's engine. The museum also features a gallery dedicated to famous ships that have docked in St. Portwell over the years, with photos and memorabilia. |
THE COASTAL HARBOR MALL | |
................................................................................. | The Coastal Harbor Mall is St. Portwell's premier shopping destination, known for its unique nautical-theme and diversity in businesses. The mall boasts striking sail-shaped awnings, porthole-inspired windows, and a mosaic that wraps around the building. This mosaic depicts scenes of fishing boats, dolphins, and other oceanic imagery. Inside the mall is a marketplace filled with shops catering to various tastes and interests from all over the (nautical) world! You can find clothing stores that peddle coastal-inspired fashion, from beachwear to elegant attire. Handcrafted jewelry and home decor boutiques offer unique pieces with a nautical flair and bookstores are stocked with a vast selection of novels and travel guides inspired by different sea adventures. The mall's famous feature is its rooftop area, transformed into a simulated beach. This space is a haven for those seeking relaxation and fun, complete with natural sand, beach chairs, and even a wave pool. |
ARCADE.BLUES | |
................................................................................. | Arcade Blues is a famous arcade tucked away in the heart of St. Portwell. The arcade's exterior features a large neon sign shaped like a ship's wheel and wooden double doors. Upon entering, the ambiance immediately transports visitors back to a time when arcade games were king. The walls are decorated with murals depicting classic arcade characters sailing through oceanic scenes. Rows of arcade machines line the walls, featuring a mix of retro classics and modern games. From the iconic games of the 80s and 90s to newer hits with a retro twist, Arcade Blues has something for every gamer. |
PORT.AWE | |
................................................................................. | Port-AWE is a nightclub in St. Portwell famous for its vibrant atmosphere and female-friendly focus. The club's exterior reflects a mix of nautical and contemporary designs, and the entrance is lined with a red velvet rope with polished brass fixtures. The interior of Port-AWE is designed to impress, with a layout that encourages dancing, mingling, and relaxation. The club's main dance floor is spacious, strobe lights and lasers pulse in time with the music, creating the perfect club vibe. The DJ booth is frequently headlined by renowned female DJs who know how to keep the energy high and the booties bouncing. The music ranges from popular hip-hop songs to electronic beats, and Port-AWE has several areas for guests to enjoy. |
THE.PRA.HEADQUARTERS | |
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................................................................................. | The PRA office in St. Portwell is housed in a massive office building that blends seamlessly into the urban landscape. From the outside, it resembles a typical commercial high-rise, with reflective glass windows, sleek lines, and a modern design that isn't out of place with the city's business district. The PRA office has no signs or anything to indicate its true purpose, helping it maintain a low profile while operating as a base for all PRA activities in St. Portwell and surrounding regions. The building's exterior features a simple gray-and-glass façade with lush landscaping and a small park to help it blend in with surrounding office buildings. Upon entering, visitors are greeted by a spacious, sleek lobby with a professional, business-like atmosphere. The reception area is staffed by well-dressed security personnel from the front, a tech company known as Medford Tech Solutions, giving the impression of a regular office building belonging to a just a regular corporation. Security personnel conduct thorough checks but under the guise of routine visitor management. Visitors must sign in at digital kiosks, with most foot traffic consisting of agents posing as office workers. Behind the scenes, however, the PRA operates with high security and strict clearance protocols. Though the lobby's design suggests a typical technology company, access beyond the front desk is regulated, requiring clearance and biometric checks to get past it. The modern decor and subtle company branding mask the covert operations within, with PRA agents seamlessly blending into the daily activity of the office building. |
CHRISTIANSANDS | |
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................................................................................. | Christiansands is a nightclub situated in Downtown St. Portwell. The club opens its doors at eight on the dot every day, ensuring the party never skips a beat. Located on a bustling street corner, Christiansands stands out with its modern design, featuring sleek glass panels, neon lights, and a bold sign that shines brightly against the nighttime sky. The club's energy is visible even from a distance, with its thumping bass and rhythmic beats resonating through the streets, drawing crowds from all over. The line to get into Christiansands is often long, going down the sidewalk as eager patrons wait to enter. On weekends, the line can stretch for blocks, with partygoers chatting it up as they inch closer to the entrance. Even on a quiet Tuesday, the club has no shortage of attendees, a testament to its popularity. The bouncers, dressed in sharp black suits and equipped with earpieces, maintain a tight watch, carefully vetting everyone seeking entry. |
THE.CAMP | |
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................................................................................. | The Greenwood Coven's "base of operations" is a secluded campsite deep within the dense woods surrounding St. Portwell. The campsite is protected by a natural barrier of foliage, with an inconspicuous path leading to it that only the coven members know. However, as a safety measure, occasionally, the camp is packed up and moved to a different location that is scouted out beforehand. The heart of the campsite is a large communal area with a central fire pit that serves as the focal point for gatherings, meetings, and rituals (that involve eating ass). Around the fire pit, several weathered logs and handmade benches provide seating for the members of Greenwood, where they party, share stories, and whatnot. Several tents are scattered around the central area, each belonging to different members of the Greenwood Coven. These tents vary in size and style, some simple and practical, while others are adorned with colorful patterns and decorations. Each tent has its personality, reflecting the individuality of the Greenwood Coven. |
THE.8TH.ST.MANOR | |
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................................................................................. | The 8th Street Manor, perched on a hill overlooking 8th Street in St. Portwell, is a foreboding structure. It was once the home of a wealthy family, but Emily G. Reed and her 8th Street Coven coerced the owners into selling it to her for a mere pittance. The manor's architecture exudes old-world elegance with its traditional stonework, ornate columns, and sweeping front porch. The manor's exterior is timeless, with its wrought-iron gates and manicured lawns extending from the street to the mansion's entrance. The 8th Street Manor is well maintained inside, as Emily has to bully her Coven into keeping it clean. The floors and hallways are crafted from an elegant dark wood that seems oddly inviting for a place that acts as the base of operations for the 8th Street Coven. Despite it all, it maintains a constant air of sophistication. Emily tries to keep the 8th Street Coven's activities subtle, but not even she can keep her rambunctious Coven in check at times. So, occasionally, explosions, screaming, shouting, and magic can be seen and heard, leading to exciting talks with the police. The primary meeting room is a gigantic hall by the main entrance with a wooden table that spawns the entire room and ends in Emily's throne, which she took from Kaiser Draeger after his defeat. This hall acts as a hangout, meeting spot, and planning room. However, the 8th Street Manor is large enough to accommodate each member of the 8th Street and still leaves some empty rooms. The minions and underlings have their rooms on the first floor, while 8th Street's leadership have their rooms on the second - and the underlings are not allowed up there unless they have a reason. |
WOLFPACK.CLUBHOUSE | |
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................................................................................. | The Wolfpack's clubhouse is a dilapidated two-story building located in the northeast section of St. Portwell. The exterior is a patchwork of crumbling brick, graffiti, and rusted metal, with broken windows partially covered by worn-out plywood. The once-grand entrance has been reduced to a pair of beaten-down double doors adorned with the Wolfpack's spray-painted logo. Upon entering, visitors are greeted by the pungent smell of stale beer, cigarettes, and lousy coochie, an overwhelming assault on the olfactory senses. The main hall, which doubles as a common area, is littered with broken furniture and beer bottles, and the sagging sofas are arranged around a well-worn pool table, which has seen better days. It's common to find members of the Wolfpack lounging here, playing pool, drinking, and swapping stories about their latest exploits. At the far end of the hall, there's a makeshift bar, where the refrigerator is stocked with cheap beer and other drinks (on a good day, they'll loot a liquor store). Behind the bar, a line of mismatched barstools leans at precarious angles, with some completely missing legs, and you are playing with your life if you sit on them. The back wall features a large mural of a wolf's head, complete with jagged teeth. Adjacent to the main hall are several smaller rooms where the Wolfpack conducts its business. One room is a meeting area where Dean (previously Judas) plans his next moves. Another room is a crude office where bookkeeping and drug transactions occur, its walls adorned with maps of St. Portwell and marked with areas under the Wolfpack's control. The second floor contains sleeping quarters for those staying overnight at the clubhouse. The conditions are rough, with stained mattresses on the floor, cracked walls, and makeshift curtains for privacy. |
RUSTY. JOE'S.AUTO.REPAIR | |
................................................................................. | Rusty Joe's Auto Repair Shop is a location that appears to be a legitimate business, a simple garage situated on a busy street corner in an industrial district. The shop has a wide garage entrance with several bays for working on cars and motorcycles, and the exterior walls are adorned with graffiti. Inside, the shop has a chaotic but organized feel, with tools, engine parts, and metal scraps strewn across the workbenches. The smell of oil and gasoline stinks while a radio plays rock and metal music in the background. This front operation allows the Wolfpack to maintain a steady cash flow while hiding its more nefarious activities. Beneath the repair shop's floor lies the heart of the operation: an underground chop shop where stolen vehicles are dismantled. A hidden hydraulic lift in one of the bays leads to this secret area, and it's clear that this is where the Wolfpack strips stolen cars and motorcycles for valuable parts. This area is dimly lit, and the workers here are loyal members of the Wolfpack, always wary of intrusion. The sound of grinding metal and welding is constant, and it's a place where no questions are asked. People disappear when they do. |
THE.WAREHOUSE | |
................................................................................. | The Warehouse is a location on the industrial outskirts of St. Portwell, in a largely neglected part of town where the Police are too scared to go. It's a sprawling building with high ceilings and large, roll-up doors designed for trucks to load and unload cargo. The warehouse looks abandoned from the outside, with rusted metal, faded paint, and weeds growing all over. However, security is tight, with members of the Wolfpack patrolling the perimeter at all times and surveillance cameras monitoring all entry points. Inside, the warehouse is divided into sections for different kinds of contraband: drugs, weapons, women, stolen goods, and magical artifacts. Each section is secured with heavy locks and guarded by members of the Wolfpack. Still, only higher-ranking members of the Wolfpack have the key. |
SAFE.HOUSES | |
................................................................................. | Discreet and strategically located throughout St. Portwell, these are typically old apartment buildings or homes in rundown neighborhoods, where police presence is minimal. The exteriors of these safe houses are inconspicuous; inside, the safe houses are designed for covert operations, with hidden compartments to stash weapons and contraband. These locations are hastily put together with torn sofas, barely any food or utensils, and air mattresses with holes. These safe houses hide members on the run, store stolen goods temporarily, or conduct business meetings away from prying eyes. Each safe house has a rotating lookout that keeps an eye out for intruders, whether rival gangs, Feds, or anyone else. |
THE.SANCTUARY | |
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................................................................................. | A Once a symbol of wealth and prestige, this sprawling mansion was repurposed into a stronghold of the Das Sonnenrad Cult with Kaiser Draeger, at its heart. Hidden deep in a remote forested area, it was accessible through a single narrow road, allowing easy monitoring and control of who came and entered. Its isolation served as a natural barrier to outsiders, with an imposing black cast-iron gate as another barrier. The mansion's exterior was a stark contrast to its inhabitants, crafted out of stone that had been painted a white color. The inhabitants meticulously maintained the sanctuary's grounds, and there was a rotating schedule for who did the lawn work each day. The front entrance was two massive doors carved with archaic sun symbols. The mansion's grand foyer featured a sweeping staircase with ornate railings leading to the upper floors, where high-ranking members of Das Sonnenrad lived. A massive crystal chandelier hung from the ceiling, casting an eerie glow across the space. The main hall, often used for meetings and gatherings, had an enormous stone fireplace with intricate carvings that reflected the cult's Aryan mythology. Beneath the mansion lay a labyrinthine basement, which housed the cult's ritual chambers and storage areas for their artifacts. This underground network has a double purpose: to provide secret exits in case the sanctuary is compromised and to confuse intruders with dead ends, fake doors, and passages scattered everywhere. However, in the final battle against the Das Sonnenrad Cult, which saw Kaiser Draeger's Death, the Sanctuary was burned to the ground. |
THE.WOLF'S.DEN | |
................................................................................. | The Wolf's Den was a secret bunker created by Das Sonnenrad as a hidden refuge for Kaiser Draeger and other high-ranking members of the cult, but now it operates as the headquarters for their successor group: The New Thule Society. Located deep within the remote outskirts of St. Portwell, the bunker is a well-concealed location, requiring a series of directions to follow to the letter. To reach the Wolf's Den, one must first travel down a specific highway until they reach a speed limit sign. From there, it's a matter of venturing into the dense forest and following a trail of Norse=Pagan symbols carved into trees. Following the correct sequence of symbols leads to a bush at the base of a hill, so inconspicuous pretty much anyone would disregard it, but pushing past it reveals a stone passage. This passageway leads to a large metal door with an access hatch. The interior of the bunker is a long, dimly lit tunnel leading downward. Inside the Wolf's Den, the main chamber is a large, square concrete room with dangling lights and a massive oval-shaped table surrounded by numerous chairs. This room serves as the central meeting area for Das Sonnenrad's remnants, with other smaller rooms branching off from the main chamber, each serving different functions—storage, living quarters, planning areas, etc. |
WEAKNESSES ⫻ (Fuck yo color gradient) By activating Too Hot to Handle, Linqian and Aryin's movement speed is slowed to a crawl, and they can only accomplish a leisurely walk. By glowing hot like magma, the two make themselves a very bright and noticeable target. The spell's super-heated state makes it highly vulnerable to cooling effects like water, ice, or cold/water magic - which can lower the heat and effectiveness of their durability. The Spell also doesn't differentiate between friend and foe, and can easily injure friends or disrupt their magic just as well as the enemies. Too Hot to Handle also poses a significant stamina drain, and can leave the two exhausted afterwards.
Britney.Williams | |
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"How could you do this to us?" _______________________________________________ ................................................................... | My Notes Page 36: Britney. Williams. Even writing your name makes me angry. I trusted you - we all did. How could you? You were supposed to be our best. Our champion. If it wasn't for you, we wouldn't even know the Apparition Killer existed. But I guess your idea of protection was a lot different from everyone else's, but who knows what you were thinking. Forcing people to bond with Apparitions. Cursing them? You acted like you had the right to play God with people's lives. You ruined Luca's life, you know that, right? The worst part was how you tried to justify it. It was all for the greater good, and we should all just accept that you had to make some "tough choices." But who gave you that right? Who? Who decided you could play with people's lives and then wash her hands of the whole thing? Yeah, that's right. No one did you bitch. And the worst part? You still don't get it. You think making a few apologies, a few gestures, will fix everything. You ruined things for everyone, and you're the reason we couldn't trust each other. You ruined something beautiful, the only place I felt like I ever belonged. So, Britney, if you ever read this (you never will): know that you can never undo what you've done. You can't just apologize and think it'll fix everything. I'm not sure you even realize the damage you've caused but let me stop here. I need a minute to calm myself myself. |
Drake.Blackmore | |
"Father Wolf should have taken you instead of Jade." _______________________________________________ ................................................................... | My Notes Page 172: Drake Blackmore. You're an idiot. Nothing but an overgrown man-child- Do you even think, Drake? Is it all about showing off your magic? It's always been about you, is it? You were the one who charged off without thinking, the one who couldn't be bothered to listen to anyone else's plan because you were too busy. You were some sort of superhero. But heroes don't get people killed. You do. You couldn't even save your own father. Saskia is dead because of you, Drake. Saskia's blood is on your hands, and you don't even seem to give a shit. You're too caught up in your own little world. Fuck you, Drake Blackmore. You should've died- (The rest of the sentence is not legible) Did you even think about her, about how much she mattered to Lisa, Ella, and me? No, you were too busy living in your own fantasies, playing knight in shining armor - that you will never be - without any regard for anyone else. Even after all of that, you have the audacity to run around like you're Batman, and hurt more people? Yeah, I know all about it. I'm all-knowing. All-seeing, remember? Or is your head that far up your ass! Kenshiro is wrong to think that you're anything more than an idiot. Now, you're trying to avenge Jade, when you couldn't even save her in the first place! When I went to her funeral, I couldn't even look you in the face. Jade deserved better. You're not a hero, Drake. You're a danger to everyone around you. And the worst part? You won't even admit it. You're just a broken boy with magic and no sense. And I can't forgive you for taking Saskia away from me. So yeah, Drake, and keep acting like everything is fine. Keep pretending you're some sort of savior. When it blows up in your face, don't act like nobody told you! And don't you dare forget that Saskia's death is on you. You might never understand what that means, but I can only hope it haunts you until the day you die. Just to close this out one last time... Fuck you Drake. |
Alizée.Altieri | |
"I hope you win this battle, Alizée Altieri. I hope you get rid of that parasite before he leads you to your death." _______________________________________________ ................................................................... | My Notes Page 922: Hey Alizée, I get it. I know there's a higher chance of getting struck by lightning than you ever read this, but I, Kari A. Wilson, understand... You never asked for this. The Void Heart is scary. And what he was making you do was... scary. But, the Old Coven should've helped you, not demonized you. But instead, they just pushed you away and ignored your silent cries for help. You hurt people. We can't get around that. But, you didn't have a choice. If the Void Heart wasn't in the picture, things would have been different. We could have given you one of the artifacts I found, and everyone would be okay. You should've been a hero, but instead, you became the problem, and none of that was right. That’s the thing; no one understands how hard it is for you. They just see the night-stalking, the dangerous stuff, but they never see your battle. You have to deal with that apparition every. Single. Day. Its whispers, its demands. It's always there tempting you like a devil on your shoulder, and you're supposed to just... ignore it? If the Coven had helped you, things would have been different. Maybe you wouldn't have to act like everything was fine when it wasn't. I think they should've tried to understand and help you instead of making you feel like an outcast. But I guess that was just another failure of the Old Coven. It's not your fault that the apparition does what it does. Ashley demanded you leave and look what happened to them? The Coven fell apart, while you still had to deal with the Void Heart. They could've done more for you, should've done more for you. Anyway, I just want you to know that someone understands. I get that you’re not the villain here. I hope you find a way to deal with it, a way to get back some control. It’s not too late to turn things around, you know? Maybe one day, they’ll see that. Love you, friend, even if you don't know it. |
Linqian.Han | |
"I kept my distance from you for my own safety." _______________________________________________ ................................................................... | My Notes Page 387: Jinhai. What a guy. He always had this charm, you know? Tall. Hunky. And smart. It was just how he carried himself that made me like him. But there was more to him (There always is)? It always felt like he was playing a game, and he was the only one who knew how. He never put himself in danger, even when the rest of us were out there, risking our lives against the Snake. I guess I can't say much because I was the same way. I was never a fighter, my White Lux was useless out there, I was too valuable, or whatever lie I told myself. Soooooo... whenever someone came at his neck about that, I felt like I was getting too! Even though a lot of the Old Coven adored me for everything I did, and nobody in their right mind would ever criticize me. That's why I was there defending you. Notice me. But then there's your twin... Linqian. She's a whole different discussion. Everything about her was so jarring... and I just couldn't stand her hot and cold attitude, I'm sorry. One day she'd be all smiles, the next, she wouldn't even look at you. And she had this way of causing all these problems, you know? Like, she'd just start an argument out of nowhere, and it's all downhill from there! I just think she did it all for the attention. There was too much drama and too many fights, and I had enough on my plate without getting involved in... whatever was going on with her that particular day. I just couldn't deal with it, I'm sorry! But Jinhai... yeah, it's a shame he left the Coven. If he had stayed, maybe things would've been different - but what's done is done. Even if he was a bit too self-serving for his own good, he just had this vibe about him... ... It made you feel like he could handle anything. |
Luca.Oliviera | |
"Despite it all, I still love you, Luca." _______________________________________________ ................................................................... | My Notes Page 312: Luciano... Luca. You're one of the Old Coven's many mistakes on legs... no, let me rephrase that, I'm not trying to say that you're the mistake. But, I wish things had turned out differently for you. I remember when Britney brought you to the Sycamore Tree coven, looking like you had just had the worst day of your life! It was hard not to feel for you—you didn’t deserve to be stuck with that apparition... I tried, you know? I spent hours scouring the All-Verse, looking for any clue, anything how to help you. It felt like I was looking for the Apparition Killer again! But, I never found anything that could get rid of that thing, but I didn't give up. I would never give up on a brief. You never did, either. I admired that about you. Even when it was bad, you kept that smile on your face and kept trying to see the positive side. It must have taken a lot of strength... ... But then you joined the fucking 8th Street Coven. I get it. You just wanted to be rid of that damned Apparition, but Emily... she is evil, Luca. She's a cancer on everything she touches. She bullied Lisa, Saskia, and Ella, for fun, and I'll never forgive her for that (Especially now that they're gone. I'm sorry. I'm sorry.). She's a manipulative monster, and she will ruin lives just to get ahead even if it's a little, and you're not like that. You're too kind, too trusting. Maybe 8th Street seemed like your best shot, but you should have given me more time. All I needed was more time. That's why I turned my back on you. Was I the wrong one? Probably. But, I miss you. I wish I could go back and find a way to fix all this. But, at the end of the day, you made your choices, and I made mine. Take care, Luca. I hope you can keep that positivity, even when it seems hopeless. Don't ever let it get to you. Find something, anything, to make it all worth it. And remember, I did try. I really did. I just wish it had been enough. |
Sloane.Faris | |
"We had something good once, but you threw it all away because you couldn't be bothered to care about what other people went through." _______________________________________________ ................................................................... | My Notes Page 442: Sloane, I thought we were on the same page here. We spent so much time working together in the Old Coven, at least as much as anyone can with you. I know you were serious about your work, and you were just trying to keep us all grounded. But did that really mean you had to be so stone-cold about everything? I always felt like you never understood people, or maybe you just didn't care. Your attitude was unbearable sometimes, I'm sorry. Did you ever think about how your words came across sometimes, or did you just feel like you were just more important than everyone else and, thus, disregarded other people entirely? I can't tell you how many times you made things harder than they needed to be. Yes, your whole thing is maintaining order in the face of chaos, and we needed that during the war with the Snake more than anything - but that doesn't mean you had to be sooooooo harsh all the time. It's like you lived in your own world where everyone's just a piece on a chessboard, and if they didn't move the way you wanted them to; you threw them away. You demanded respect but never gave any back, not really. You were always rolling your eyes, sighing, or crossing your arms like everything was a burden to you. And you wanted to be a leader. Really? However, despite it all, I knew you weren't as bad as they made you out to be. There is good in you. They voted you out, and as much as I tried to fight it, I couldn't fight against the tide of the Old Coven. Despite that, you still wanted to protect St. Portwell. You wanted to take artifacts out of the hands of monsters, and other bastards that hurt people. I agreed with that. I helped you find these artifacts before they could be used to hurt people. It always felt like you were using me. You never called to ask how I was doing or if you wanted to hangout. No. It was just all business, but you were doing good. I thought that maybe, in time, you would lighten up and get some much-needed perspective. But then Emily G. Reed started harassing me to join 8th Street, and when I asked you for advice, you suggested I just join them. Really, Sloane? Did you forget what Emily did to Lisa? She damn near drove Lisa to suicide, and not only did she show no remorse, she kept bullying her - and Saskia and Ella, too. Did you forget how I feel about those three? Or did you just not care? It felt like a slap in the face. You know how much I hate Emily, and yet you suggested I join them like it was nothing. So yeah, fuck you. I had to do something drastic just to maintain my personal autonomy. You can be all about honor and duty and whatever, think you're the smartest person in the place, and delude yourself into thinking you're doing the right thing (You know who the fuck else thought they were doing the right thing? Lemme give you a hint: it starts with a B), but you don't get a free pass to treat people like trash. You need to learn some empathy. Or you're just going to end up a lonely and miserable woman, surrounded by a bunch of artifacts. |
Tayla.Choi | |
"At some point, I just couldn't watch it anymore." _______________________________________________ ................................................................... | My Notes Page 889: It's hard to write this, but I guess I need to. I remember when we used to hang out, back when we were fighting the Stygian Snake. You were always so full of life, even if you had that edge to you. It made you fun to be around, and I think you knew it. But then things changed after James died. That was a turning point for all of us, but for you, it was like the world just crumbled beneath you. I watched you start slipping, bit by bit. I tried to keep an eye on you with my Observation spell, the Loving Eye - Okay, I know it was fucked up to spy on you like that, but I just wanted to make sure you were okay. It was my way of caring, even if I didn't know how to say it to your face. You were already slipping into darkness and I thought that maybe I could find a way to help you. But the more I watched, the worse it got. The drugs were your escape. I get that. It was a way to numb the pain, to forget what you'd lost, I watched you fall deeper into that hole, and it scared me. But you didn't want help, or maybe you just didn't know how to ask for it. I just stood there, watching from a distance, hoping you'd get better. But you didn't. You just kept sinking, and I couldn't watch anymore. I don't remember what was the last day I used The Loving Eye on you, but I know I did it. I had no choice. It was starting to hurt me and I already have my own demons. I just hope that one day, you'll find your way back, not to the Coven because there's... nothing to come back to anymore, but to yourself. To the person you used to be before everything went sideways. Because that person is still in there, beneath all the pain and the scars. And I want to believe that one day, you'll see her again. You deserve a second chance, and if that's not enough; a third and fourth. |
"Edict".Devola | |
"You made your bed, and now you can lie in it." _______________________________________________ ................................................................... | My Notes Page 582: Greyson, do you even know what it's like to be in the background? Because that's what I was to you: just another face in the crowd, not worth your time to say so much as hello. We were in the Sycamore Tree Coven together, in this fight as one. It was all about you, wasn't it? You manipulated everyone to get what you wanted. You never cared about the rest of us, just about how you could stay on top. It was wrong for the Old Coven to use you as they did, but I couldn't help but feel like you deserved it, as fucked up as it sounded. Then, you started taking our channelers - items that were important to us - and held them hostage. I was against voting anyone out, but I made a special exception for you, Emily, Hagan, and Britney. Oh, I heard you and her were a thing after you got booted. I wonder how that worked out for you. You know what's sad? Even after all that, some part of me still hoped you'd come back and at least try to make things right. But then I realized you probably don't even remember my name. I was just someone to be used and thrown when I was no longer helpful. I wanted to believe there was more to you than that, but I guess I was wrong. So go ahead, keep playing your games, and keep working on your deals. Don't ever come to me asking for a favor, because I know a rat like you eventually will. ] |
Jack.Hawthorne | |
"Come home Jack. We need you." _______________________________________________ ................................................................... | My Notes Page 666: You know, I gave this page an edgy number... you know what, forget about it. You always had that vibe that made everyone stop and think, "What's he up to this time?" You were the one who could pull off stunts that the rest of us couldn't even think of And it always made me worry. "What if you got yourself into something that even you couldn't get out of?" I always had that thought whenever I soooo much as looked at you. I know you probably would take that as an insult, but think about the people around you for a second. From the day we met, you were doing things that most people wouldn't try—and I'm not sure if it was bravery or just recklessness. I mean, during the battle against the Stygian Snake, you followed that beast while we were trying to figure out what the hell we were going to do next. You lost your arm, and I remember thinking, "That's it, he's done." But you just made yourself another one, and I was like, "Cool." I admired how you just keep pushing, but it also made me wonder how much of you was still... you. I know how you felt when you lost Reza. Believe me, I'm still dealing with it to this day. I understood why you left, but I was watching over you the whole time you explored the All-Verse. It was like I was right there next to you! It was fascinating, but also nerve-wracking... I never knew if you'd ever make it back. Then you took off to the Void, and I lost track of you completely. The Observation spell doesn't work there. You were gone for what felt like forever, and I couldn't help but worry... I can only hope that you're still alive. So... Take care, Jack. I know you'll do the right thing, even if it's not what we expect. And that's more than enough. |
"Sully".McPherson | |
"Sometimes, Sully, the right thing to do is to say "no." To draw a line and stick to it." _______________________________________________ ................................................................... | My Notes Page 3736: Sully... You had this way of making everyone feel like they belonged, even the shy kids like me. I'll always remember how you encouraged me to speak up and be myself. I wouldn't have become who I am without you pulling me into the circle and showing me how to loosen up and have some fun. For that, I thank you. I remember you always had the "king's cup" with you, this big silver goblet that you swore could fix anything. You had something special with that Chalice. You always had this gift for making people feel welcome, no matter where they came from or what they believed in. When I exposed Britney's secret, I thought you'd understand. I figured you'd be angry like the rest of us. But you weren't. You defended her, said she was trying to make things right, that she deserved another chance. You made excuses for her, Sully. I couldn't believe it. After everything she did, you were still willing to give her a free pass. I knew you always saw the good in people, but Britney wasn't just pushing boundaries—she was crossing lines that shouldn't be crossed. She was (and probably still is to this) dangerous. You said that she meant well, that she deserved another chance. Meanwhile, The Rot is still adjoined to Luca... regardless of how I presently feel about him. You always prattled on about second chances, but you do realize that not everyone deserves them, right? Right? Sometimes, the best thing you can do for someone is hold them accountable. Otherwise, they'll never learn... I... I just don't know who you are anymore. If you won't see the harm someone like Britney caused, then I'm happy to never speak to you again, Sully. I still don't feel bad about trying to vote you out with her. |
Leon.Richoux | |
"I used to look up to you, but my personal autonomy is the most important thing in the world to me. So, it is what it is..." _______________________________________________ ................................................................... | My Notes Page 284: I remember when Leon first joined the Coven. He was an entire giant—like, huge—and it was kind of scary. But, Leon Richoux, you made people feel safe just by being around, and people put incredible things on my name but even I couldn't do that. I really liked you then. I was scared for you when I heard that Lady Lelou was sealed into you. When the Coven broke up, you started changing... or maybe you were always this way. You started talking about the Temple and how it could help people find direction (something, I, to this day, desperately need). I thought you were just being a friend, maybe just offering some advice. But then it felt like you were trying to recruit me. It was like you were trying to convince me that it was your way or the highway when its not. You were pushing your mother's agenda on me. I know what she wants: she knows how powerful I am (It's like a curse!), and knows I'd elevate her plans to new levels. But I am no one's pawn - my autonomy and independence are the two most important things to me, and I will never let anyone take that from me. So, I had no choice but to cut you off for my own sake. I hope you find what you're looking, Leon, but I cannot help you find it.] |
Stormy.Carson | |
"You have my number, STormy, I know its hard but maybe we can pick the pieces up together." _______________________________________________ ................................................................... | My Notes Page 112: Stormy, you're one of the best. You stuck around until the end, even when others (including Daisy) cut and run. You could've left when the Coven began to fall apart, but you stayed, and I can't help but respect that. I know I can trust you because you've proven that when things get tough, you don't just vanish like so many others. I still remember how you gave Britney hell for what she did. You made it clear that she couldn't get away with what she did to Luca, and how she gave Emily new avenues to be a monster. That made me believe in you, Stormy. I can't put into words how much the Coven owes you for not just protecting us with your shields, but caring. You weren't just muscle—you were a heart, and you used it well. You were always lifting others up and protecting them, even when you were having a rough time yourself. And that laugh of yours? It could make even the worst days better. I know you're carrying the burden of the people you couldn't save, but I want you to know that you're not to blame. It's people like me who were useless for doing anything other than watching their friends get cut down. I hope you never change, Stormy. We needed more people like you. Maybe things would have been different. |
Anya.Baksh | |
"You're not smart as you think you are... I can see through you, Anya." _______________________________________________ ................................................................... | My Notes Page 492: Anya, you've always talked like you have it all figured out, but as I got to know you, I knew you were just playing an angle (They always are, I hate it when people only want me for my magic). You were never outright rude or anything— you just had this way of pretending to be friendly, and it always drove me up the fucking wall. I thought for the longest time, you were just being nice, but the more time I spent around you, the more I realized it was all a game to you. One big, fucked up game. I hated it, I hated you. You only kept people around until they weren't useful to you anymore. You were always trying to get the upper hand because, just like Edict, you only cared about coming out on top. And the worst part? You'd make it seem like you were doing us all a favor. You never shared anything real about yourself. Everything was fake. Fake. Fake. Fake. You're fake. You never wanted anyone to see the real you. And being around you was always a chore because I always had to second guess everything you did. Everything you said. Every gesture. I just had to be on guard around you at all times, and it was sooo exhausting. When it was time to vote you out, I abstained (like I always did), but they voted you out anyway, and you know what? I think we were better off without you. Yet I can't help but feel sorry for you. You put on this act like you have everything under control like you are one step ahead at all times. But deep down, you're just insecure, and that insecurity made you desperate to stay in control. I hope you grew as a person. I hope you found something better to do with your life. |
Evelynn.Serenelight | |
"You'll always have a place in my heart, even if we aren't currently together." _______________________________________________ ................................................................... | My Notes Page 628: Lynn, it's hard to write this you know. I wish we met under better circumstances, I really did. If it were different, we'd be together to this day. However, we found each other in the Old Coven during the darkest days... you were there for support when I lost all three of my best friends. You were the best. However, as time went on, those feelings for you weren't genuine, I was like some parasite using you for emotional support... only to ultimately toss you away. And I admit, that was my fault it's always my fault. But I'm getting off track, Lynn. You have this lightness, even with all the weight you carry. It's hard to jot down, but that's what drew me to you. You were something else and I ruined it. Hold on, let me get back on track... We had a connection, Lynn—one that most people dream of finding. We shared the same fears and fought the same battles. Being with you made me feel whole, and it made everything else seem less important - even my grief. But we both had so much trauma, so much baggage and I thought that being together would help us both heal. But it felt like we were just clinging to each other, trying to keep ourselves from drowning. And I had to let you go. I didn't want to, but I knew it was for the good of both of us. It's obvious that neither of us were ready for a relationship. I miss you, Lynn. I know you’ve moved on, and I’m happy for you, but I wish it could've been different. I wish we could've healed together instead of falling apart. You'll never read this, but I want you to know that I'm sorry. I'm sorry I wasn't enough. I'm sorry I led you on. I'm sorry for all of it and I hope you find someone better than me. |
Lila.Blackwood | |
"You're a whole new person now, Lila." _______________________________________________ ................................................................... | My Notes Page 372: You were Lynn's friend, but we never really connected. I remember you as that one person who was really shy... that just followed the first person who knew what they were doing we all did really. After the Snake, you changed everything about yourself... and it was finally free to be whoever you wanted to be. You were someone with big goals, you wanted to create a space for LGBTQ+ youth in St. Portwell. Because lord they need one. It felt like you were trying to leave a mark. I know you were close to Lynn, and that mattered to me because she cared about you. But you never really opened up to me, though. Like you had something to hide, and that was fair given my Abstraction. But, you had this confidence... and I wondered if it was real or if you were just putting on a show. You were always around people, but it felt like you were keeping everyone at arm's length. It sounds oxymoronic until you're the one who has to witness it. Maybe that's why we never got to know each other. Maybe that's why you and Lynn clicked, you both had things you didn't share with everyone else. |
Jasper.Wilde | |
"Jasper, you've always been this strange thing to me... like a piece of art I didn't have the brain cells to understand." _______________________________________________ ................................................................... | My Notes Page 347: You always seemed like an interesting guy, Jasper. You had this creative energy that was barely contained in a person. Chains on your hips, button-up shirts, and that gold chain peeking out from under—it felt like orderly chaos. I think you were more comfortable with that chaos than most people would be. I didn't know you as well as some of the others, but I never got why you always hounded Sloane. But forgetting about that, you always had this charm, even if you were battling your own demons. Lynn said you had this dream of living self-sufficiently, and it made sense. You always seemed to be doing your own thing, like you weren't a fan of the whole structure that the Coven had. You left early on, probably because of how... messy it got. That didn't surprise me. Your art was impressive, though, and it wasn't just the magic that was cool; it was the way you talked about it. You had passion for what you did, and magic just expanded our horizons. I think that's why people liked you. You had this vibe that made people want to be around you, even if you didn't always want to be around them something we have in common. I wish we had more time to get to know each other, but things got crazy. I can't blame you for leaving. |
Adora.Phoenix-Prescott | |
"You're not alone in this, Adora, even if it feels like it, you're not. I know you don't want to hear that, but it's true. We're all trying to pick up the pieces of what happened, and maybe we can help each other. You know where to find me, and I am never going to turn my back on you. And I am with you, where ever you go. Just don't do anything you can't come back from." _______________________________________________ ................................................................... | My Notes Page 7: I bumped into Adora at the grocery store yesterday, and it was like seeing a ghost. She looked so distant, so lost in her own thoughts. I approached cautiously, not wanting to startle her. She was surprised to see me and almost smiled before retreating back into her shell. I remember how Lisa's death hit her hard. I mean, it hit all of us hard, but you were right there and saw it with your own eyes as Lisa was ripped apart. In a way, I was right there, too, but... you had this fire in you, and now it's gone. But now, there's a heaviness in her heart, a sadness and trauma that weighs her down. It's like she's lost a piece of herself that she'll never get back. I tried to engage her in conversation, but I was really just talking to a wall. She's so distant now, it's clear that she's still haunted by that day. Despite it all, I can still see the old Adora in there, just little pieces of it that appear and disappear like a flash. She's still fighting, still trying to find (No, fight) her way back to the light. And maybe, with time and support, she'll get there. The Coven turned their back on her, but I won't. My Notes Page 727: Okay, I have to dedicate two pages to Adora. Funny, ain't it? I just didn't think that last entry cut it, so I had to add more. But... You know I've always thought the world of you, Adora. Back in the Old Coven, you were one of the strongest. When you stepped into a fight, even our strongest members couldn't help but look on in awe. Even if we don't act like it anymore, we appreciate and love all you did for us, Adora. You saved so many lives, and for what? You had the power to just run and leave us to hang, but you didn't. There was this fire in you... But now, it's like you're carrying around all the ashes from that fire. I can see it in your eyes, the way you get uncomfortable when I mention Lisa (I miss her too, believe me, I'll stop but it eats me up inside, too). I remember the day we lost her like it was yesterday (Because it was my fault). You watched as she got ripped apart, and you broke. And I don't blame you. It breaks my heart to see you struggling just to get through the day. The way you used to inspire everyone around you to fight, that there was hope in a hopeless fight. And now you're just a shell of your former self. I know that's a bit harsh, but it's true. Even though there are some occasional glimpses of that person... you are not the Adora that fought in the Trinity anymore. But I want you to know, I'm still here for you. I'm still your friend, and I'll always be. I'm glad you're letting me help, even if I feel like I don't know the right words to say to make you feel better. I don't know how long it'll take, but we will get through this. You don't have to do it alone. You're still strong, Adora. It might not feel like it, but even after everything, you haven't given up. And that's what makes you amazing. So when you're ready to be that powerhouse again, I'll be right there cheering you on. |
Layla.Hyacinthus | |
"You had this habit of fading into the background like you were trying to disappear. Made me wonder who you were hiding from." _______________________________________________ ................................................................... | My Notes Page 1112: You were always so quiet and kept to yourself. It was like you didn't want anyone to know you were even there. Honestly, that made me suspicious at first, but as time went on I figured you were just intimidated or just wanted to stay out of the Coven's many dramas. I was too busy trying to keep the peace to look into you much. There was always something going on that needed my attention more than you . I know that sounds shitty, but it is what it is. I think most of the Coven didn't even realize you were there. Now that I look back, I wish I’d taken the time to talk to you, maybe ask about those roses you carried around. But I didn't, and now I guess I’ll never know what was really going on with you. You always had this look in your eyes, like you'd seen things we couldn't believe. I think that’s why I stayed back. I had enough on my plate. |
Luna.Inoue | |
"If you have even a shred of decency left; stay away from me. I have enough problems as it is." _______________________________________________ ................................................................... | My Notes Page 23: I can't believe you'd do this to us. We trusted you, and you sold us out. You were always kind of shady, by my admission but I gave you the benefit of the doubt. After everything we've been through... the battles, the chaos, the loss... and you sell us out to your stupid mafia? And for what? Money? Your little boss patting you on the head and saying you did a good job? What could possibly be worth betraying us? People who put their lives on the line to save you. What the hell were you even thinking? Did you even stop to consider what your actions would do to the rest of us? I'm valuable, Luna. I know that. You know that. Everyone knows that. My Observation Spell is a gift - and now it seems like a curse, because now I'm looking over my shoulder every minute. I'm wondering if the next face I see is going to shove me into a car so your boss can force me to work for her. Or just take me out so she can keep her business in the dark. You know what that's like? To be constantly on edge? I bet you don't. Because you only thought about yourself, and your stupid little mafia. But let me stop here: good luck with your new family, Luna! Mafias aren't known for their loyalty by the way, but in that case, you'd fit right in. Right, Luna? |
Aislin.Rose | |
"You made everything feel a little less heavy." _______________________________________________ ................................................................... | My Notes Page 25: It's been years, but you know why we're still close, right? You were always such a cool person, with your smile and art, you made everything alright. I can't even count the number of nights we spent just talking, laughing, and trying to make sense of the chaos. Your positivity and creativity kept me sane when things got bad. I never told you that and I'll never have the courage to, but it did. I don't know how you do it. Despite everything we've been through, you still find beauty in the world when I sometimes have a hard time myself. Your graffiti and drawings all have this energy that I wish I could replicate. You remind me that there's still good in the world, even when all hell is breaking. I know you don't like to talk about the past, but I want you to know that it's okay to feel the way you do. What happened with the Stygian Snake, and all the deaths that came with it— I get it. You don't have to carry that burden alone. I've got your back, and I always will. You forgave Alizée, even though I wouldn't have blamed you if you didn't. I remember when we first met in the Coven. You were always drawing on something, even when we were supposed to be planning, training, whatever. I'd find you scribbling on napkins, walls, and even the floor of our old lair. It drove some people crazy! I always thought it was great. You brought color and life to the place, and we needed it. So let's make a pact. No matter what happens, we stick together. We create our own light, just like you do with your art. And if you ever need me, you know where to find me. I'm not going anywhere. Say the word and I'll come. |
Kenshiro.Murakin | |
"I love you." _______________________________________________ ................................................................... | My Notes Page 551: You know you're everything I could ask for, right? I don't say it enough, but it's true. I mean, you're just... you're like the perfect blend of everything I adore. Mysterious yet familiar, strong but gentle. And you make the world a better place with just a smile. I love how you can be all serious and focused one moment, then switch to playful and teasing the next. It's like being with you is always an adventure, and I can't get enough of it. Okay, I could go on forever, but I won't. Just know that you're my favorite person in the world, and I can't wait to see you again. I know you left on your big adventure through the All-Verse and wanted me to join, but my place in the world isn't exploring the universe but finding my place in the world. That hasn't stopped me from watching over you with my Loving Eye—it's like I'm there, by the way! Maybe once I am in a better headspace, I'll join you. I wish I could show you my notes, but the life you live would make you a liability. I'm a liability too, but I won't stop. I know dangerous things, Ken. Things that should stay hidden from everyone, even from you. My observation spell lets me see places I shouldn't, but it's a part of me now, guiding me toward the truth in ways that can sometimes be frightening. But don’t worry, I have a plan to keep you safe. To keep everyone safe. |
Ayrin/Aaron.Thorne | |
"Take care, Aaron. Or Aryin. Whichever feels right. I hope you find the peace you're looking for." _______________________________________________ ................................................................... | My Notes Page 517: Hey Aaron, or should I say Aryin? I always get confused with which name to use when I talk about you in my notes. You always wanted to keep people guessing? I didn't get to know you all that well when we were with the Coven, but I remember seeing you on the front lines. It was impressive, really you saved lives. I was a bystander. You had this way of adapting to whatever the situation called for. I admired that about you. I always wondered what it was like for you to live with two personalities. Was it exhausting? Or did it give you an edge? And then there was the whole thing with Emily... It takes a lot of strength to keep doing what you do and I never got the chance to really ask you how you were holding up. I hope you're doing okay now that the Coven's not around. I heard you've been hanging out at the 317, getting involved with some of the folks there. That's good. You need a place to belong, even if it's not with the Coven. It must be nice to have some kind of community. I might not have been the closest to you back then, but I get the whole "trying to find your place in the world" thing. |
Amara.King | |
"You might not remember me, but I'll always remember you." _______________________________________________ ................................................................... | My Notes Page 448: Remember that time we were in the Old Coven's lair? You were putting the final touches on some battle plan, and I just feeding you information while reading a book. That was a weird dynamic, looking back. I mean, you were this... unstoppable force, always charging into battle without hesitation. I was just... watching you do your thing. You made it look sooooooooooooo easy. I remember the way you’d walk into a room and take control. People respected you. Even when they disagreed with your plans, they listened. You had this aura of authority that was hard to ignore. You were intimidating, I can't lie about that. Even the way you talked was enough to make me nervous. But then I'd remember those moments when you let your guard down. When you’d sit back and just talk about life, about the things you missed out on because of all the fighting. I think that's when I realized that you were a person... a good person. You always took the time to ask me if I was okay, even if it was just a quick "Hey, you good?" It meant a lot, especially when everything around us was falling apart. I don't know if you'll even remember me in a few years because of how the Army of One works (don't get mad but I tested some of my Intuitive Perception spells on you), and that's okay. I guess I'm just grateful for the time we spent working together. You made me feel like I was part of something like I wasn't just some background character in someone else's story. I'll always remember you as one of the bravest people I've ever met. Take care, Amara. I have no clue where life took you after the Coven fell apart, but I hope you're happy.] |
The.Void.Heart | |
"I can't wait for the day when you're just a distant memory." _______________________________________________ ................................................................... | My Notes Page 923: I don't even know why I'm bothering to write this, I'm only going to make myself mad and I wrote enough angry entries down into my journal. But, I can't believe what you did to Alizée. You turned her into your puppet, you sucked the soul right out of her. You know, she could have been something else, someone else, if it weren't for you. Alizée could have lived her life, made her own choices, and found herself. But you stole that from her and that is the true tragedy. You made her your pawn in some twisted game, pushing her to do your bidding, to hurt people. You saw her as a tool to help you satisfy whatever sick obsession you have with opening some "gate of paradise." Let me tell you something—there's no paradise where you're headed. Just an eternity sealed in some pen cap. You call yourself the Void Heart, but I think you're just void. Empty. Hollow. Nothing but a parasite that feeds off the pain and suffering of others. You're not welcome here, Void. You never were. The sooner you're gone, the bette- I have to stop myself here. I'm just making myself mad. So, here's my final message to you, Void: Leave. Go back to your Void—or wherever you came from—and don't come back. Play your sick games somewhere else. |
Lisa.Turner | |
"I've already fallen..." _______________________________________________ ................................................................... | My Notes Page 1: I don’t—I don’t even know. I can’t—I can’t believe you're gone. It’s not real. It can’t be real. Why did this happen? How? How did this happen? It’s not fair, Lisa. It’s not fair. This wasn't supposed to happen to you. Not to someone who had so much life to life. It’s all wrong. All of it. I can’t—I can’t even think. I don’t understand. Why did this happen? I can still hear you laughing, talking about your spiders, and it’s not real. It’s not. You’re not there anymore. You’re gone, and I can’t do anything. I should’ve—I should’ve done something. I should’ve been there, but I can only fucking watch. All I'm good for is finding things! I should’ve saved you, and now you’re not here. It’s my fault. It’s my fault, and I—I’m so sorry. I’m sorry, Lisa. I can’t—I can’t stop thinking about what happened. You shouldn’t have had to go through that. It’s not right. You didn’t deserve it. You deserved—oh God, you deserved so much better, and now... now you’re just gone. And I can’t fix it. And I FUCKING hate it. I just want to hear you one more time, okay? Just one more time, hear you talk about whatever spider or weird ass thing you got into. I want you back soooooooo badly. It’s not fair. You were the best, Lisa. You made everything better, and now everything is just... empty. You should be here. I’m so sorry, Lisa. I’m so sorry. Believe me, I'm so sorry. I should’ve done more. I should’ve—I should’ve-I should’ve—oh God, why didn’t I do more? I should’ve done something. It’s my fault. And now... now you’re gone, and I don’t know what to do. I’ll never forget you, Lisa. I promise. I promise I’ll never forget you. I’ll keep fighting because that’s what you’d want. You’d want me to keep going, but it’s so FUCKING hard without you. I just want you back. I want you here, and it’s never going to happen. And I don’t know how to deal with that. I don’t. Why am I such a fucking failure? Goodbye, Lisa. I... I’ll see you again, okay? When it’s my turn. I’ll see you then. Just... just wait for me, okay? I’ll be there. I’ll find you. I promise. Just—just wait for me. Just wait. I’ll see you again. I will. I promise. I... I just miss you, okay? I miss you so much. Goodbye, Lisa. Goodbye. I just—I just can’t. Goodbye. I’m sorry. I’m so sorry. I just... I just can’t. Goodbye. Goodbye, Lisa. I’m sorry. So sorry. I miss you. I miss you. So much. Goodbye. I’m so, so sorry. |
Ella.Brooks | |
"... I can't drive my head..." _______________________________________________ ................................................................... | My Notes Page 2: Ella... Ella... You were supposed to be here, with all your energy, and you’re just gone. You shouldn't be gone, you didn't deserve it. It's not fair, it's not fair, it's not fair... I can't stop thinking about your smile, and your laugh, and the way you made everything seem like it was gonna be okay. You had that magic, you know? I'm not talking about your abstraction but you could light up a room just by walking in, and I just... I just want you back. I need you back. You were the best of us, Ella. You were the best of us. I'm sorry. I'm so sorry I couldn't save you. I should have been there, I should have done something, I should have stopped it. Why didn’t I stop it? WWhy didn’t I see it coming? You shouldn’t have been alone, not like that. It’s my fault, it’s my fault, it’s my fault. I should have done more and you would still be here with me. You know what I miss the most about you? Your voice. You always had something to say, always talking about anime and manga, and you always made it sound so amazing. I miss you, Ella. I miss you so much. I miss your hugs, your stupid jokes, your ridiculous transformations, your smile, everything about you. I just want you back. I'm sorry, Ella. I'm sorry I let you down. I'm sorry I couldn't save you. I just want you back. Please come back. Please. Please. I'm begging you. Just... just come back. Please. I miss you. I miss you so much. I miss you. I'm sorry. I'm so, so sorry. I should have saved you. I should have been there. I should have stopped it. I’m sorry. I miss you. I miss you so much. Goodbye, Ella. Goodbye. I’m sorry. I'm so sorry. I miss you. So much. So much. I'm so sorry. Goodbye. I miss you. I miss you. Goodbye. I’m sorry. I’m so sorry. I'm so, so sorry. I miss you. Goodbye. Goodbye, Ella. I’m sorry. So, so sorry. I miss you. I miss you. Goodbye. Goodbye, Ella. I'm sorry. So sorry. I’m sorry. I miss you. Goodbye. Goodbye, Ella. I miss you. I miss you. Goodbye. Goodbye, Ella. I miss you. Goodbye. I'm sorry. Goodbye. Goodbye. Goodbye, Ella. Goodbye. I miss you. I miss you so much. Goodbye. Goodbye. I'm sorry. I’m sorry. Goodbye. Goodbye. Goodbye. I miss you. I miss you. I’m so sorry. Goodbye. Goodbye, Ella. Goodbye. I miss you. I'm sorry. Goodbye. Goodbye. I miss you. Goodbye. Goodbye. Goodbye. I’m sorry. Goodbye. Goodbye, Ella. Goodbye. I miss you. I miss you. I’m sorry. Goodbye. I’m sorry. Goodbye. Goodbye. I miss you. I miss you. Goodbye. Goodbye. I’m sorry. I miss you. Goodbye. Goodbye, Ella. Goodbye. I'm sorry. Goodbye. Goodbye. I miss you. Goodbye. Goodbye, Ella. I miss you. Goodbye. Goodbye, Ella. Goodbye. I'm sorry. Goodbye. I miss you. Goodbye. I’m sorry. Goodbye. Goodbye. Goodbye, Ella. Goodbye. I'm sorry. Goodbye. I miss you. Goodbye. Goodbye. Goodbye. Goodbye, Ella. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. I’m sorry. Goodbye. Goodbye. Goodbye. I miss you. I miss you. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye. Goodbye... |
Saskia.Otten | |
"... It's so hard wanting you." _______________________________________________ ................................................................... | My Notes Page 3: I'm sorry. I'm sorry. I'm sorry. Everywhere I go I keep seeing her face. I'm sorry. I'm sorry. I'm sorry. I should have been there. I should have done something. I couldn't—why didn't I do more? I keep saying I can only watch, but I have the power to write this down, I could have done something. I should've—I should've stopped her from going. I'm sorry. I'm sorry. It's like a loop in my head, and I can't stop it. It keeps going round and round. I'm sorry. I keep saying it, over and over, because what else can I say? She's gone. And I can't—I can't fix it. I can't make it right. I can't—I can't do anything, and I'm just stuck with it, stuck with this. I'm sorry. I'm sorry. I'm sorry. I can't stop saying it. It won't—why won't it go away? I just want it to go away. I'm sorry. It's my fault. I should've been there. I should've stopped her. But I didn't. And now she's gone, and I'm here, and it doesn't make sense. None of it makes sense. Why did she have to be the one? Why not someone else? There were so many people that deserved what happened to you... Why not me? I'm sorry. I'm sorry. I'm sorry. It never ends. It just keeps going and going. I'm sorry. I'm sorry. I can't—I can't fix it. And I don't know what to do. I don't know how to fix this. I'm sorry. I'm sorry. I'm sorry. I keep saying it because it's the only thing that feels right. It's the only thing that makes sense. But it's not enough. It won't bring her back. It won't change anything. And I'm sorry. I'm sorry. I'm sorry. |
He handed over Layla’s memories to Anya on a silver platter in the form of a dossier file that slid across the table. Touching it, Anya would instantly feel the flush of information first hand from those moments, as well as the situation between The Temple, The House of Cards, and how Sycamore factored in.
"I'll do what I can on my end through their member's dreams. So yes, we have a deal, for now."
“… We have everything under control,” Luis took a puff. “Trust us.”
Britney.Williams | |
---|---|
"You know what must be done." _______________________________________________ ................................................................... | Britney was something of a mentor figure for Jack. In the old coven, he learned countless things about the paranormal and the greater All-Verse from her. Britney was one of the first people he met after appearing in St. Portwell, and one of his oldest friends. He respected her beyond words. Jack couldn’t possibly imagine who he’d be without her guidance back in the day. On the day of his departure from Shimmer, Britney was there to see him go. He promised her that he would come back, and Jack kept his word. When her secret got out, Jack was terribly conflicted. What she did was appalling to him, but rather than defend her, he tried to be objective. Jack argued that, rather than throw her out, Britney should’ve looked for a way to undo her mistake. It didn’t work out, and he understood everyone’s anger enough to respect it. He hopes she’ll make amends now that everyone has come back. Reza deeply respected Britney. He did not live long enough to learn about her misdeeds, but he admired her for the knowledge she had. And any friend of Jack’s was a friend of his. Somewhere out there beyond the realm of the living, Reza’s soul is at peace knowing someone like her was trusted with the Noble Vow. |
Alizée.Altieri | |
"You will be remembered, my friend." _______________________________________________ ................................................................... | Jack and Alizee were close friends as kids. Their abilities made them kindred spirits in a way, and even after the coven disbanded, she occasionally managed to contact Jack while he was outside the All-Verse. He deeply regrets not being there in her final moments, and has silently vowed to remove the Wolfpack from the face of the earth in revenge. In the old coven, he tried to do everything in his power to help her, and argue in her favor when people questioned her place in things. Reza was an empathetic shoulder for her to cry on. He knew that Alizee never truly wanted to hurt anyone, and stepped up to help reign her in as gently as possible when the Void Heart got the better of her. |
Linqian.Han | |
"You were more than just his shadow." _______________________________________________ ................................................................... | Despite what Linqian thinks of herself and her contributions to the old coven, Jack respected what she did. He respected Jinhai as one of the coven’s more knowledgeable members, but never at Linqian’s expense. Her magic was more helpful than she realized, and he was always quick to point that out when she doubted herself. Jack feels remorse at the fact that Jinhai was killed, and hopes he can do something to make her life easier. Reza always appreciated Linqian’s energy. Even if she was always a sparky bitch in human form, he sympathized with that. Especially when they faced death every day. Reza saw in Jinhai the same things he thought were Jack’s better qualities, and was always glad to talk strategy with him. He always managed to keep up, making sure his efforts weren’t wasted. |
Luca.Oliviera | |
"If she will not face you, then I will do it myself." _______________________________________________ ................................................................... | They didn’t talk terribly often in the old coven, but Jack was sympathetic toward Luca. Not being able to touch people out of fear is a heavy burden to bear, even heavier after it was discovered that Britney caused it. He was exhibit A to Jack’s case that Britney should’ve fixed things back then, rather than simply leave in exile. Seeing the way he lives now, weak and frail as he is, Jack wants to do for Luca what Britney can’t bring herself to do. Reza didn’t give a damn about the Rot. Anytime Luca brought it up, Reza would tell him that the Rot wouldn’t stand a chance against his sword, and rightfully so. Even when it cost him precious days in a makeshift infirmary, Reza made sure Luca wasn’t lonely. |
Sloane.Faris | |
"I disappointed you, and I cannot undo that." _______________________________________________ ................................................................... | Jack’s relationship with Sloane in the old coven was one of formality. He was an ally to her, even when it was discovered she was hoarding a veritable armory. But Jack liked to see her as a friend, as he did many people in the old coven. Barring the way she looked at Reza’s sword with a hint of avarice, he never had a problem with her obsession. After a drunken conversation with her recently, though, Jack fears the notion is nothing more than delusion on his part. He wants to make things right with her, and he cannot help but admire the lengths she went to in the name of protecting their home. He wanted to do that himself as a kid, before the coven disbanded, and the fact that he didn't hangs over Jack’s head when he thinks of Sloane. Reza understood why she hoarded artifacts. As someone who wielded a powerful sword against an army of monsters, Reza saw the value in that. He gave her a respectful amount of space when she asked for it, and gave Sloane warmth in return for even the slightest crumb of vulnerability she demonstrated. |
Tayla.Choi | |
"Ask, and I’ll do what I can for you. But go home, this doesn’t need to be your fight." _______________________________________________ ................................................................... | Jack didn’t interact with Tayla very often. They were in different social circles. He fully understood why she distanced herself from the coven, and doesn’t blame her for it. Reza didn’t interact with her much, if at all in the old coven. But he almost never had a poor thing to say abo it anyone, and she wouldn’t have been any different. |
"Edict".Devola | |
"You might be a criminal, but you are our criminal." _______________________________________________ ................................................................... | There are battles fought on open ground, and there are those who work behind closed doors. Jack could never deny the contributions Grayson made to the coven, even if his methods were underhanded. They were fighting a monster that threatened to destroy Shimmer, what difference did it make if the guns they used were missing their serial numbers? Jack has always had a formal respect for him, insofar as one could when interacting with a criminal elite like him. But like a loaded gun, Jack is keeping an eye on him, hoping that open arms are enough to prevent him from causing problems. He remember the time Grayson and Drake beat the fuck out of each other, and watched with amusement. Reza and Grayson were in different social circles around the old coven. He was initially hesitant of working alongside Grayson thanks to his “connections,” but he warmed up to the guy after he saw what was behind that mask. |
Drake.Blackmore | |
"You haven't changed in the slightest, have you?" _______________________________________________ ................................................................... | Jack and Drake constantly poked fun at one another back in the old coven. One might think they couldn't get along, but deep down, there was nothing but mutual respect. Drake's humorous nature and hero complex reflected a lot of what he saw in Reza, which meant he gravitated towards him. They fought side by side on the battlefield occasionally, and Jack can recall getting his ass kicked a few times by Drake, who was always better in a fight than him. He still respects Drake, even after what he did to Sloane. Though, he strongly wishes he would apologize to her, watching him squirm at the thought of facing Sloane feels like pulling teeth. Reza liked Drake a lot, and even got into a few sword fights with him. He empathized with Drake's drive to always be the good guy, who saves the day and fucks up evil. Reza liked to believe he was no different, he even had his own magic sword. Drake was always high up on his list of friends, even if everyone was on it by default. |
"Sully".McPherson | |
"Would it kill you to keep watch over the Chalice more carefully?" _______________________________________________ ................................................................... | Jack didn’t talk to Sully much. He never partied with him, or Drake, or the other more aloof members of the old coven. He was too busy pouring over books and tracking the Stygian Snake to stop and enjoy such a thing. But he always understood Sully to be a respectable person, if a bit of a dumbass from time to time. Reza got along well with him. He always appreciated Sully’s aloof demeanor and the efforts he went to in the effort to liven things up back then. He often tried to drag Jack off to those parties, to no avail. |
Leon.Richoux | |
"Just… Leave me be. For now." _______________________________________________ ................................................................... | For reasons Jack can’t fully recall, he never liked being around Leon much. He was cordial to him, and to his family, but that was always a matter of necessity. The Temple had knowledge and resources that the Sycamore did not. But there was always something factoring into it that prevented Jack from really connecting with them. The memories of what that factor was have been lost to the Void. Even now, Jack feels apprehensive when around anyone affiliated with the Temple. Despite this, Jack can’t bring himself to actually be anything less than respectful towards Leon. In the decade that Jack was absent from Shimmer, Leon and the Temple gave Alizee a home. They filled a rift that he left behind, and he can never change that. Reza tried to support Leon during the severing of his Lux. He tried to convince Leon that they could’ve sealed Lady Lelou into something else, but he ultimately chose to back him up on principle. He was one of them, and it was his right to go through with it, so Reza was on his side for the sealing, and stayed in his corner when people got on his ass for it. |
Stormy.Carson | |
"Forgive yourself, even if the dead would not." _______________________________________________ ................................................................... | Jack certainly owes his life to Stormy no less than many of the surviving members of the coven. The two never interacted very often, beyond the few times they were on the battlefield together. He remembers the occasional all-nighter where he, Stormy and some other members were gathered around, and Stormy admitted to feeling like he wasn’t good enough. He remembers Stormy blaming himself for many of the deaths that he couldn’t prevent. Jack wasn’t close enough to him to console him, but he hopes that Stormy managed to work through it all. Reza was right there at Stormy’s side, along with Drake and the other frontliners of the old coven. He always felt safer knowing Stormy was there, and though Stormy is unlikely to admit it, Reza saved his ass in return a few times back then. |
Anya.Baksh | |
"Iron sharpens iron. " _______________________________________________ ................................................................... | Anya was one of the few people Jack considered to be magically on par with him, in terms of skill with adept magic. In sharing his insights with countless covenmates, Anya was no different. They would often bristle against one another’s egos in a way that pushed them both to improve their spell books. He didn’t mind her cold demeanor towards anyone, so long as she didn’t point that attitude at Reza. Even if the feeling isn’t entirely mutual, Jack considers her a friend, and holds Anya in high regard. Reza interacted with Anya regularly, as a sort of third wheel when she was up to magical antics with Jack. Given her similarities to Jack, Reza was openly friendly to her, and kept her boundaries in mind. He valued her opinion on matters of the paranormal, due to her competency. |
Evelynn.Serenelight | |
"Even a broken clock is correct twice a day." _______________________________________________ ................................................................... | Jack and Lynn weren’t very close, but he always kept her predictions in mind when she gave them. Even if she turned out to be wrong, he thought it was better to be aware of other possibilities than to be caught off guard by them. He did think it was crazy of her to get in fights without a more offensive form of magic, but he didn’t scold her for it. Reza valued Lynn’s predictions heavily, always asking for her input in things when he had the chance. He knew she wasn’t always accurate, but her insight helped enough times to matter. |
Lila.Blackwood | |
"The greatest war is the one within, and you remain. Be proud of that." _______________________________________________ ................................................................... | Jack and “Michael” didn’t see much of one another, but he always appreciated the support, both magically and emotionally. Seeing Lila now, he feels that he can relate to her in a sense; Grappling with alienation, feeling unwelcome in this world, and not leaving in spite of it. He chooses to look out for Lila, because she is family. He believes she’ll appreciate something that he’s been thinking about lately, after he talks about it with Kenshiro first. To Reza, those birds were a damn lifesaver. Having a whole flock of warning sirens when the coast seemed clear was a godsend, and he always like “Michael’s” personality. If he lived to see Lila discover herself, he would’ve been so damn proud of her. |
Jasper.Wilde | |
"I am glad that you returned as well." _______________________________________________ ................................................................... | Though their time together was brief compared to other members of the coven, Jack got along well with Jasper. His paint-based constructs were fascinating to him, and he once tried to take inspiration from them for his own magic. It didn’t work, but Jack still managed to relate to Jasper mostly through their magical abilities. He was understanding when Jasper left early on, before a lot of the worse things happened. Reza didn’t get many opportunities to talk with Jasper. He left early, and by the time the snake was dead, Reza had been killed. |
Adora.Phoenix-Prescott | |
I remember who you were before we found that ring, and who you were despite its power. It does not define you. _______________________________________________ ................................................................... | Adora’s constant nagging towards the other members of the coven did very little to affect him. Jack wasn’t prone to getting worked up about someone telling him off for sleeping late after a night of study. They didn’t interact much, since they were in different fields of the coven’s operations. But he respected how she gave the snake hell long enough for him to slip into the shadows and follow the bastard. Despite what she thinks of him now, Jack feels a sense of kinship with Adora. They both lost someone very important to them, on the same day, to the Stygian Snake. Reza was a frontliner like Adora, and jumped into the fray with her alongside Clementine and Vanessa regularly. Her stern attitude didn’t do much to deter him from liking her. |
Layla.Hyacinthus | |
"One day, you will understand." _______________________________________________ ................................................................... | As much as the coven was home for Jack, he wasn’t a big fan of it being a home for someone her age. Yes, they were all kids, but she was the youngest of them all. It was just cruel to get her involved in all of that. Ten years later, he sees a figment of Alizee in the girl, and that troubled Jack deeply. Even after the Void Heart was done away with, Jack worries that she isn’t truly past it, and wants to steer Layla away from that as best he can. Reza didn’t talk to her much, and for good reason. He was a front line fighter, so he didn’t have many chances to interact with Layla at such a young age. |
Luna.Inoue | |
"Be grateful I left before I changed my mind." _______________________________________________ ................................................................... | Before Inoue’s secret got out Jack didn’t have much of an opinion of her, one way or another. She always seemed nice in a forced kind of way, but he assumed that was just how Inoue was. After he found out that she was trying to poach members for her little mafia, Jack heavily considered stalking Inoue until he found her conspirators, and dealing with them before they became a problem. He decided against that, expecting her to “fall off,” as it were. How wrong he was. Reza did not live long enough to discover Inoue true intentions, so he always knew her as a considerate, sweet girl who tried a bit too hard to get on his good side. |
Aislin.Rose | |
"Still waters run deep, when one looks beneath the surface." _______________________________________________ ................................................................... | Where others saw little more than a naive idealist in Austin, Jack saw a survivor. It was a rare thing to survive an attack from Alizee, rarer still to put it aside for the greater good. Jack appreciated her demeanor, even when it could have gotten her in trouble. Though he worried for her, he could never deny that Aislin was good for the soul of the coven. Reza and Aislin were like the sun and the stars. They gravitated to one another due to the things they had in common. Most notably of them was their bright personalities. |
Kenshiro.Murakin | |
"I find it poetic that the two of us stumbled upon one another. You’ll always be welcome to join my in my travels, friend." _______________________________________________ ................................................................... | Jack and Kenshiro were close. Even after he had left Shimmer behind for the mysteries of the Void, Jack would occasionally return home and pay Kenshiro a visit at his home in Japan. Ken’s family may have been nosy about his Voidwalk spell, but he managed to keep it a secret. The two kept contact for quite some time, swapping stories about the things they had seen from their interdimensional travels. Jack has had a few things on his mind lately that he thinks Ken will be especially receptive of. Reza and Ken learned from one another in the same way Jack and Anya did. Reza was a master of the sword thanks to the Noble Vow, and Ken was a master of combat thanks to his upbringing. They sparred back and forth, sharpening one another’s skills enough that Reza jokingly called him the “ninja master” a time or two. |
Ayrin/Aaron.Thorne | |
"I have not the faintest idea what this “Kamehameha” is that you speak of… Unless you are referring to the first king of Hawaii." _______________________________________________ ................................................................... | Jack got along well with them, and often called them by their last name out consideration for their identity. Aaron/Ayrin saved Jack’s life a time or two, and as a fellow member of the Rainbow Mafia (no one called it that), they were good friends. Even if Jack never could get into the whole anime thing. Jack owes his life to Ayrin, who found him when he was on death’s door and unable to teleport away to safety. Reza was utterly fascinated by their magic, and hung out with both Aaron and Ayrin whenever possible. They gave the Stygian Snake hell together on the battlefield. |
Amara.King | |
"Welcome home." _______________________________________________ ................................................................... | Jack and Amara weren’t particularly close, but they worked together in a practical sense to keep an eye on the Stygian Snake. She was one of the coven’s masterminds, and he contributed to the information she had for planning around its minions. Beyond that, they didn’t talk very often. Reza and Amara often stuck around one another to plot strategies. They worked together well, and occasionally saw each other at one of the parties that Sully put together. |
The.Void.Heart | |
"Wretched monster... It is a miracle and a tragedy you survived as long as you did." _______________________________________________ ................................................................... | Jack never had a nice thing to say about the Void Heart. At least, nothing nice to say that wasn’t a bold-faced lie. He’s glad they finally got rid of that thing. The Void Heart was one of the few “members” that actually tested Reza’s patience. Nevertheless, he never mouthed off to him, and remained cordial. |
Saskia.Otten | |
"In these halls of longing night, under stars long gone from our sight; Here we find our hallowed peace, and find tomorrow's eternal light... You are missed, old friend." _______________________________________________ ................................................................... | Saskia meant much to Jack. They were equally gloomy and edgy dramatic in a similar way. He got on well with her, and they were good friends. On some evenings when he wasn't expecting to track the Stygian Snake through the All-Verse, the two of them could be found tucked away in the coven's lair, making dark music together. Reza would be there, and they'd invite Ella and Lisa when they had the chance. If the future turned out differently, they might've made a longer running habit out of that... But then she got herself killed. Her death was like Reza's, in a way. It made a rift in Jack that couldn't be filled by anything, and it shaped who he became after the war was over. |
Britney.Williams | |
---|---|
"Trusting you is my decision. Proving me wrong is yours." _______________________________________________ ................................................................... | In the old coven, Stormy didn't talk to Britney often. Most of their conversations took place when Stormy was looking for resources on yellow Lux, to better protect those around him. She was helpful in that, but he was able to learn a lot on his own, so their interactions were limited. But once her secret got out, he was more furious than anyone had every seen to this day. Stormy was one of the loudest voices in favor of exiling Britney, and did what he could to try and undo her disasters by attempting to seal some of the Apparitions she adjoined to people. Most were simply too strong to be ripped away, and only a few were helped. But this only cemented the decision to never see her again in his mind. During the reunion, he damn near ground Britney into the dust. The moment he laid eyes on her, he saw red and had to force himself back into the present. Stormy has made the decision to give Britney a second chance, and to be the better person so she can redeem herself. There isn’t much connecting them emotionally at the moment, but the possibility is there. |
Alizée.Altieri | |
"I was there. I should have done more." _______________________________________________ ................................................................... | Stormy wasn't close to Alizee, but he did try to reign her in a few times in the old coven. He sees her dead body in his dreams, and blames himself for not being good enough to keep her alive. All those shields, all that magic, and still someone died on Stormy's watch. He will carry that with him for a long time. |
Linqian.Han | |
"If I hadn't left, maybe he'd still be alive." _______________________________________________ ................................................................... | Like many people in the old coven, Stormy was around Jinhai a lot more than Linqian, but he never thought less of Jinhai's sister like some people. Stormy is silently a bit nervous that Linqian might be mad at him for leaving, since he was the one with all the protection spells that could've theoretically saved Jinhai's life. |
Luca.Oliviera | |
"Try it again, Rot. I dare you." _______________________________________________ ................................................................... | Stormy often stepped in to help Luca deal with his parasite. Even though it was too strong to remove, he managed to prevent the bastard from doing something stupid a time or two. He was also adamantly in Luca's corner when people started talking about Britney's actions. He considers Luca a dear friend, and will do anything it takes to get rid of the Rot for good. |
Sloane.Faris | |
"It's not easy holding up the world, is it?" _______________________________________________ ................................................................... | When the coven disbanded, Stormy left with the hope that he could leave all the weights he carried behind. The coven was home to him, and without it, he was nothing. Not the protector who saved people, but the transient, sulking kid who didn't have anything. Coming back, he somewhat envies Sloane's ability to shrug everything off. He respects her actions in the interest of keeping St. Portwell safe, and it reminds him of who he was when they were all young. He chooses to be respectful towards Sloane, and won't hesitate to offer his help when she needs. |
Tayla.Choi | |
"Get behind me." _______________________________________________ ................................................................... | Tayla's vulnerability worries Stormy. Even if he could protect her with magic just like everyone else, she's on the fringe. Tayla isn't in the throes of the new coven's planning, and that makes it harder to get to her. He thinks she needs to get in commit or get out for her own safety. But regardless, he'll do what he can for her on principle. She was and still is Sycamore to him. |
"Edict".Devola | |
"I tried to develop an anti-pink Lux spell once. Maybe I'll test it on you sometime if I remember where I put it." _______________________________________________ ................................................................... | Stormy always felt suspicious of Greyson. His smooth-move demeanor and shady background set off alarms in his head. Stormy always kept him at arm's length, but couldn't deny that he was important. Eventually, he learned to tolerate him, despite their differences. Seeming him now reminds him of the resources Greyson was able to provide to everyone, and is actually glad he's back. |
Drake.Blackmore | |
"We'll find him. Trust me." _______________________________________________ ................................................................... | Stormy and Drake were there together when Jade nearly got killed. He saved Drake's ass and cleared the path, then carried the wounded back to safety… The wounded who might not have been wounded if it weren’t for Drake. He is an old friend to Stormy, and one of the reasons he considered the Sycamore the only real family he could ever have. He understood Drake's reckless actions during the battle, even if they were still reckless. Stormy did a lot of reckless things for the sake of others as well. |
"Sully".McPherson | |
"To the old days." _______________________________________________ ................................................................... | Sully is a true blood brother to Stormy. On the battlefield, the two of them dragged countless coven members from death's door with shields and gallons of healing elixir. But it wasn't always that simple. When Stormy first came to the coven, he couldn't even look Sully in the eye, the Chalice reminded him of the very reason he kindled in the first place. For months, he avoided Sully like the plague, averse to the alcohol-fueled parties he threw. But eventually, Stormy came around, and Sully showed him that there was more to reveling than addiction and violence. And for that, he's eternally grateful to him. |
Leon.Richoux | |
"If she gives you trouble, you know where to find me." _______________________________________________ ................................................................... | Stormy worked to stop Leon during the rampage he went on during the old days. He believed wholeheartedly that it wasn't Leon's fault, but still thought he was crazy to have Lelou sealed within himself. He got along well with Leon, and boxed with him when they had the chance. He got good at throwing hands with Apparitions by throwing hands with the biggest man around, who could clock anyone into a three hour nap if they weren't quick enough. Stormy respects him, both for being brave enough to be the cage for a monster like Lelou and for knocking him the fuck out when they were kids. |
Stormy.Carson | |
"I’ve got a bad feeling about you. Like you left something in the Void when you came back." _______________________________________________ ................................................................... | The only times Jack and Stormy interacted were when they incidentally crossed paths in a library, or when he needed a quick teleport to the front lines. He always seemed… Odd to Stormy. Especially after the disaster that was the Void Heart’s sealing. Being in that house weirded him out, and he wondered how someone could live like that for a decade. |
Anya.Baksh | |
"I don't know how you can be that apathetic, but enjoy it while it lasts." _______________________________________________ ................................................................... | Stormy and Anya had very little reasons to interact. She was virtually never on the battlefield, so they didn't see each other much. Occasionally, he bumped into her when he was studying yellow Lux, and they traded notes when they had a reason to. Aside from that, they're mostly strangers. |
Evelynn.Serenelight | |
"Even with the knowledge you could give us, I still failed." _______________________________________________ ................................................................... | Stormy considered Lynn's predictions to be incredibly important. It was the best they could do, short of sticking every white Lux user in a room and telling them to be on call 24/7. Sure, she might've been wrong a few times, but even the occasional accurate prediction saves lives that would have been lost otherwise. Stormy sometimes feels guilty about the fact that he couldn't always capitalize on that information. |
Lila.Blackwood | |
"I'll break Emily in half if she comes near you again." _______________________________________________ ................................................................... | Stormy went out of his way to stand in Emily’s way when she would harass Lila. As kids, Lila would always be safe around him, and Stormy even punched Babylon in the face once… He had to get a healer to regrow all the skin on his hand, but it was worth it. Stormy is a little worried that Lila might look at him differently after his talk with the PRA. |
Jasper.Wilde | |
"I thought you were gone for good, but I’m glad to be wrong." _______________________________________________ ................................................................... | Jasper left early, and Stormy stayed until the very end. He always liked Jasper as a person, and made sure to keep up with him when they were all young. Though, it wasn’t easy to juggle that alongside preventing people from dying, so they inevitably fell out of contact well before the big battle happened. He’s happy to see that Jasper is alive and well. |
Adora.Phoenix-Prescott | |
If you want to blame someone, then blame me. I wasn’t strong enough, and it wasn’t your fault. I couldn’t save her, and it was my responsibility to save everyone. _______________________________________________ ................................................................... | Stormy was there when Lisa was killed. Along with every other frontline fighter the coven could throw at the Stygian Snake. He tried to push back against the tide of monsters, but it wasn’t enough. Stormy always had a good opinion of Adora even though they weren’t the closest. To him, Lisa was just one more face in a huge list of deaths that Stormy holds himself personally responsible for, but her death wasn’t any less impactful. |
Layla.Hyacinthus | |
"You’re really not making this easy on us." _______________________________________________ ................................................................... | Sure, they were all kids. But Layla was ten fucking years old. Stormy made it clear he didn’t think Layla should’ve been in the coven at all. There wasn’t much to say to her back then, so Stormy didn’t see her very often. But now that she’s back, he hopes she can look out for herself. |
Luna.Inoue | |
"You were warned. Don’t come back." _______________________________________________ ................................................................... | Stormy wants nothing to do with her. Period. When her secret got out in the old coven, he practically demanded she be exiled. They had enough problems already, and a gang of organized criminals wasn’t one of them. When Drake caught her stalking them during the incident at Kari’s home, he tried to be thoughtful and let her explain. But he didn’t buy anything Luna said, so Stormy doesn’t trust her. |
Aislin.Rose | |
"I wish more people could be that carefree about the world." _______________________________________________ ................................................................... | Aislin worried Stormy with her idealistic attitude. He appreciated it, but he had to shield people from a demigod on a regular basis, so there was a point where it had to give way to realism. He had no problems with her, and is glad she’s still alive. |
Kenshiro.Murakin | |
"Kari was a lucky woman, we’ll avenge her. I promise." _______________________________________________ ................................................................... | Stormy always appreciated Kenshiro’s contributions to the coven. As an adept with formal training, he knew things a bunch of kids never would, and it saved their asses. He’s glad Ken came home, maybe now they’ll be a few more level heads in the new coven… Maybe. |
Ayrin/Aaron.Thorne | |
"You. Me. Leon. Adora. Like old times." _______________________________________________ ................................................................... | Similar to Leon, Ayrin kicked Stormy’s ass a lot early in on the days of the old coven. He always liked their vibe, and almost punched Babylon in the face a second time when Emily and George came around to bully them. They were good friends, and he’s relieved that there’s another defense-oriented adept around who can tank a hit or two. |
Spotlight: A spell Aaron devised to avoid fights: he can focus on a person and, using his Pink-Lux, influence people subconsciously into paying attention to that person. People's eyes will be drawn to them, and will pay more attention to them over other events. This somewhat bypasses Emotional-Fields, as the Paranormal will have the ability to resist.
Emotional-Amplifier: By focusing on a person, Aaron can intensify their current emotions to exponential levels - causing them to quickly spiral out of confront. A mildly annoyed person will break out to throwing hands in seconds, a happy person will be able to ignore even the worst moments, while a sad person will be catatonic. Emotional-Fields inhibit this spell somewhat, it will take more effort and concentration to bypass this Emotional-Field.
Danger-Sense: A keystone spell in Aaron's arsenal, this spell allows him to instinctively sense when he's in danger or when someone nearby has hostile intent toward him or his allies. This sense manifests as a tingling sensation or a heightened state of awareness, allowing him to react quickly to threats. This spell works automatically and has saved him and 8th Street countless times since he joined.
Connect The Dots: This spells Aaron understands the cause-and-effect relationships within a action. By focusing his attention on a specific location or person, he gains intuitive insights into the links between events and "fills in the blanks for him." For example, if he walks into the aftermath of a fight, he can know what sparked the fight and how many people were fighting in it.
Radar-Pulse: A spell that continuously sends out a pulse of White-Lux that travels out in a range of thirty meters. This pulse bounces off living beings and returns to him and gives him a sort of "map" of people or other Paranormal-Beings in this radius - trumping most stealth abilities that don't specifically counter White Lux or information gathering in general. He can sense if someone is entering the range, moving within it, or just lingering. It doesn't give him more information beyond the location of whatever is within its range.
Knowledge Absorption: A spell that allows Aaron to gain intuitive knowledge and insights on his environment. It works by creating an invisible thirty-meter field dome around him, and it's a sensory field that gathers information in his environment. It gives him information on basically everything within that field, such as details on objects and people, information on computers and books, and even residual magical energies. The longer it remains active, the more information he gathers, including distant history - but that would require the field to be active for hours.
Lie Detection: This spell activates the moment someone starts talking. Aaron sees an aura, and this spell basically monitors their aura for dishonesty. When they lie, the aura changes color, and Aaron will know that they are lying. Mixed with Connect the Dots, there's just no lying to Aaron.
Abstraction Intuition: A spell his sister taught him helps him learn about the paranormal and their abstractions. When an abstraction is used in his field of view, he instinctively senses and understands their nature and gains information such as what Paranormal-Being they are, what their abstraction is, and any other information relating to their abstraction. This spell also allows him to see the auras of Paranormal-Beings and essentially automatically tells him if they are Paranormal or not.