Into the Land of Twilight
Premise
Vesemir Barandir, one of the continent's most renowned archeologists and historians you probably never heard of suddenly announced that he would be partaking in a journey to the forgotten land of twilight.
For that effort, his recruitment pamphlets have been distributed far and wide, to every Adventurer's guild branch; from Glenfalas up to the north to Lydeniew in Westernant. He is Looking for able-bodied brave people, who are trustworthy, and fair and yearn for an exciting yet perilous adventure, to aid him in his journey to the Ancient City of Nuria.
It is such a shame that we have mapped the faraway lands and realms, but not our place of birth. It is such a disgrace that we record the history of all realms and place it on the highest shelf in our library, but let our own be left in the dust. It is unacceptable that we look back at our history with disdain on our faces.
-Vesemir
Your characters will be the hired ones signing up for this journey. Whether they are just hired adventurers seeking thrill and fame, soldiers of fortune signing up for monetary gains, or a desperate brother seeking a curing artifact for his bedridden sibling, or etcetera and etcetera, that will be up to you.
The campaign will be focused on the story aspect, so it is encouraged to have a character with a clear background and goal. While I can't guarantee that the GM will cater to all motivations and goals, we shall try to be accommodating.
Setting
The Land of Twilight is located east of the capital city of Alkautsar. It is a heavily forested region that is part of and entirely under Varenheim's jurisdiction. The elves now called the region Rhovan ar-lúrëa, which metaphorically means the woodland that is under perpetual overcast.
1700 years ago, the region was the epicenter of the elves' civilization with the shining city of Núria as its capital, but the calamitous
war to end Queen Serensiel's tyrannical rule has left the land tainted and scarred. Following the aftermath of the war what was once the radiant cities and gleaming spires had turned into ruins, abandoned, and eventually reclaimed by nature for over a millennia.
There weren't many attempts to explore the land even after a thousand years. The enigmatic elves openly abhor the idea of settling inside the region, which in their tongue, they had dubbed itself the land where innumerable slaughters happened. No other nation would even think about reclaiming the land due to its challenging terrain and hostile environment.
But behind the perils and horrors, the other side of the story tells the tales of powerful artifacts and bountiful treasures waiting to be unearthed among the ruins. As well as immense knowledge and history for those who are privy enough to discover all its secrets.
Character creation
This RP has your average fantasy races for your convenience.
1. Humans
Easiest to play and is versatile. The human nations in the continent are usually nurturing diplomatic cordiality with Varenheim, so you will not be getting a cold stare from the guards unless you are a wanted criminal. Varenheim is very strict with its laws and very competent at enforcing them. Please keep that in mind.
2. Elves.
Medium difficulty. Native to Varenheim. It is widely known that the elves were angels once, descended to the mortal realm for reasons they never disclose. Playing with an elven character means the player has to be interested in the story and the lore, because... well, this RP takes place in their homeland.
3. Djinn/Youkai/Humanoid Demons/Mystical creature
Medium difficulty. Dagorlad is the land where most demons hail from. Their appearance is rather similar to Sarkaz from Arknights. The catch with using any of these mystical creatures for your character is usually related to the fact that Dagorlad and Varenheim are not really on the friendliest terms diplomatically.
Skills and spells
Ideally, a character can have 4 active skills/spells and 2 passives at maximum. The passive effect can be a negative or a positive, depending on your liking. Active skills may have cooldowns, generally the more powerful, the longer its cooldown and will use more mana.
A character may also have mundane skills to define who they are. For example, an adventurer who can cook, a mercenary who knows the right medical procedure, a venerer who can track animals and people, to name a few.
Keep in mind that your character skills and capabilities will have to be evaluated in a case-by-case manner by the GM before they can be officially accepted.
The CS format, I prefer to make it simple, but feel free if you prefer something more elaborated, as long as it still has the following elements
The rules and expectations
Yes, wouldn't be fun without some~
- The pacing of this RP is relatively fast. Generally, we are expecting 1 post for every 3 days. Also, we aim for completion, so if you can't commit, this is may not the RP for you.
- Keep it Roleplayer Guild friendly. Any content that is not allowed to be posted on the forum should not be in this roleplay.
- No godmodding/power-playing/auto-hitting/featurecreeping/controlling other players' characters and stuff like that. Please participate in the game with the best of intentions.
- Kindly do not gamejack the campaign. While we do encourage unique backgrounds and motivations, trying to steer the game direction toward the plot or outcomes you personally want is unacceptable and may disrupt the other player's enjoyment.
- Be friendly, tolerant, and tolerable. Respect everyone and don’t be afraid to communicate with them or the GM. If you have any problems or concerns about unfair rulings, please immediately reach out to the GMs.
- If there is a dispute, the GM has the final say on that matter.
- Should you feel too burnt out and unable to continue, please make an exit post for your character.
We have a discord server to cater to most of the OOC needs and other madness, be sure to check it out
discord.gg/AdUtWk4Nqn
I think that should be all