Reserved
xxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Odessa Ulani Thaddeus Isabella Samara [Callsign] Pegasus [Gender] Female [Age] 26 [Rank and Designation] Main-Class Constellation [Place of Birth] Core Territories; Okeanos [Official Statement] "This odyssey, too, has a purpose." C O M B A T A B I L I T Y [Anti-Barrier Sword] #15: Heaven & Earth Gauntlets [Anti-Barrier Quotient] 30% [Physical Description] Though possessing an ostentatious name, the Heaven & Earth Gauntlets are rather tame in their appearance. A series of AB-alloyed metal plates overlaid atop carbon nano-mesh fabric disguise a network of miniaturized internal servos, designed to provide their wielder with the manual dexterity of uncovered hands while encasing their limbs in a pair of weapons capable of withstanding blows launched at speeds approaching that of light. Though lacking decoration, the dark, smoky metal seems to have an almost cobalt coloration that shines through when its wielder channels the wrath of the heavens through it. [Attributes] The Heaven & Earth Gauntlets are so named because of their affinity for that which bridges the gap between: lightning. Those who possess Anomaly abilities within the purview of electricity find their abilities enhanced when channeled through them, increasing their output significantly. The gauntlets have a tendency to 'drink' in the power that flows through them, becoming increasingly iridescent as the charge within grows more and more powerful. Their metallic shells have been scorched more than once by impromptu flares of plasma caused by wielders spontaneously vaporizing enemy and surrounding alike once the energy within had reached a feverish peak. [Anomaly] Two Heavens [Origin] Polarity [Phenomena] Ostensibly an ability to manipulate one's own electromagnetic field, Two Heavens is an Anomaly steeped more heavily in philosophy than it is science. The concept of the internal and external, of activity and passivity, has a tradition in the martial world stretching back to the days of Old Earth. Those adept in the usage of Two Heavens take this tradition to heart, perfecting first their inner selves—the so-called esoterikós ouranós—through intense self-discipline and meditation, such that they might control the incredible power inherent to their lineage. The counterpart to this, the exoterikós ouranós, is honed through rigorous physical conditioning and training in the martial arts, such that their bodies might handle the incredible strain of what is to come. Only once a wielder has mastered both aspects might they move on to channeling the true strength of their ability. [Limitation] For many who possess an Anomaly, utilizing their power comes to them as second nature, commanding oceans of flame or tearing very fabric of space as easily as a bird takes to wing. Those whose blood carries the Two Heavens are not given such an easy path. Lightning is dangerous, fast and unpredictable. Merely directing it requires the utmost respect and precision, much less coursing it through one's self to force their body to achieve heights previous thought impossible. Two Heaven adepts must exercise the utmost focus when utilizing their abilities, carefully measuring their every move in the instant before it is made and only exerting themselves as much as precisely necessary. It is a taxing Anomaly to make use of, not only mentally, but also physically. As their cousins under the auspices of Limit might best understand, the candle that burns twice as bright burns half as long, and those who channel the primordial might of the heavens through flesh and bone burn brighter than most could ever hope to. | Profile [Surface-level Impression] Odessa can best be described as reassuring, if not approachable. She is cool and collected, possessing a certain comforting serenity that belies the steely conviction beneath her unflappable exterior. Kind by nature, she often finds herself looking after the welfare of others, especially those comrades whom she has had the opportunity to fight beside before. Nurturing and stoic in equal parts, one might be forgiven for thinking her gentle. A notion that is quickly replaced when she enters the field of battle. [Personal History] Born amidst a terrible hurricane during the dog days of Okeanos' long summer, the howling winds and crack of lightning served as an omen for the tempestuous and stormy youth that Odessa was to lead. The child of a decorated Constellation and his beloved wife, there was little doubt that greatness would come to her in time—a notion backed up by rigorous testing when she grew old enough. With a high aptitude for the Anomaly latent in her genes and exceptional scores on her physical exams, it was a foregone conclusion that she would follow in the footsteps of her father and his father before him and become one of humanity's chosen defenders. Home World [Planet Description] Okeanos is as lush and verdant a world as one is likely to find outside of the ancient gardens-worlds of the Milky Way. It is so named for the massive freshwater sea that bisects the planet in two, like the fabled river of Old Earth. As this ocean wraps around the length of the planet's equator, the waters are warm and rich with fauna, some of which reach truly monstrous sizes, supported by the abundance of oxygen in the atmosphere and the abundance of smaller prey. The ocean plays host to a series of archipelagos and island chains that dot its pristine waters, with two large, mountainous continents in the north and south where the majority of the population make their homes. Okeanos has a full four seasons thanks to its stable rotation, with hot summers and temperate winters separated by equally mild autumn and spring. Owing to its vast ocean and warm temperatures, Okeanos is wracked by intense storms throughout its hottest months, with some islands vanishing entirely into nation-sized hurricanes at the height of the storm season. [Culture] Okeanos, though welcoming on a surface level, is a planet of extremes. The floodplains along its coasts and larger archipelagos are fertile enough that, in combination with its rich sea, the planet's population has had little difficulty cultivating the necessary food supply to sustain itself. The seasons, barring summer, are mild and temperate enough that open-air settlements are the norm, defying the more advanced arcologies of other colonized worlds in its sector. But these things come at a cost. Summer brings with it violent storms capable of wiping out entire nation-states, and the primeval sea that produces innumerable aquatic sustenance also plays host to aggressive, monstrous mega-fauna capable of dragging the largest vessels to a watery grave. This duality has instilled a distinctive devil-may-care attitude in its populace. The world is a paradise with the potential for cruelty unimaginable. Therefore, the people reason, it is best to live well and to live boldly while one has the chance, and to seize every opportunity presented to them before the mercurial hands of fate twist the fortune against them. [Warrior Family] Descended from a black sheep of the Symtropantos line, the Perseid family are a relatively new arrival to Okeanos, appearing only after the defeat of Belle during the Chandra conflict of 268 IC. Having lost every comrade he had come to love throughout the war, Perseus found comfort and rest on the ocean planet's shores, charmed by the starkly optimistic views of the locals. It was on Okeanos that the experiences he had weathered—and the wisdom of the dead—that he formulated the doctrine that would go on to govern the family which would one day carry his name. Fathering a plethora of children on a dozen wives, it would only be after his death in 282 IC, and after those children rose to prominence in the fight against the Aberrations, that the Perseid line was formally acknowledged as a fledgling Warrior Family. By then, their code had been formalized. Sons and daughters of the Perseid line were to live courageously, but not recklessly. They were to act with wisdom and temperance, be just in deed and honest in word, and demonstrate a near fanatical loyalty to their comrades, not only those born of their blood but especially those born from battle. This dedication is best demonstrated by the tradition of enthýmisi, or remembrance. Notable Contacts [Name] Thelema [Relation to Subject] Daughter [Analysis] Odessa's only child and the light of her life. Thelema is a bright little girl of eight years old, and by all accounts, surpasses even her mother in potential as a Constellation. Precocious by nature, she lacks the fiery streak of Odessa's youth in favor of a curious intelligence that precedes her years. Like many from the more stable Warrior Families, Thelema idolizes her mother and great-grandfather, who serves as her primary guardian in Odessa's absence. She wishes to one day follow in their footsteps as a Constellation all her own, something that she has only just begun journeying towards as of the beginning of the year. [Name] Rudis Saint-Saëns [Relation to Subject] Comrade [Analysis] A fellow Main-class Constellation who made Odessa's acquaintance some time before the campaign to liberate Alora. Rudis' indomitable will and dedication to protecting her comrades quickly endeared her to Odessa, who found that she had more in common with the fiery redhead than not. Perhaps too much in common, even. While the relationship between the two can largely be described as that of a warrior kinship, forged in the heat of both real and mock battles, Odessa can not help but worry over Rudis. The image of a volatile young woman filled with an absolute confidence in herself is not one that is unfamiliar to Odessa, and she knows firsthand the folly of believing that one is absolute in their indestructibility: that the steel which never bends will eventually break under enough strain. She can only hope to be there when the weight grows too impossible to bear. |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Alto Valenti [Callsign] Eight-Ball [Gender] Male [Age] 19 [Rank and Designation] Apprentice Pilot, Designated Test Pilot for K.H.I. [Place of Birth] Kabral III [Official Statement] "My reason for fighting? Well, I mean, somebody's got to do it. Might as well be me, right? If I can't be the one wielding the sword, then the least I can do is clear the way for those who can. Haha. So yeah, that's... C O M B A T A B I L I T Y [Mech Model] FTF-280x Corvo II-V[Type] Limited-Production Multirole Fighter/Artillery [Size] 15.2 Meters/Approx. 50 Feet [Unladen Weight] 28.3 Metric Tons [Max Weight] 42.7 Metric Tons [Core] Epsilon-Class [Armaments] KHI-44x-VSHPR "VESPER" || The Corvo II-V's primary armament is the experimental "VESPER" Variable-Speed Heavy Plasma Rifle, purpose-built for the unit in partnership with Kabral Heavy Industries. With a total length of 16 meters, even exceeding the unit's own height, it is a formidable weapon with a yield comparable to a destroyer's main cannon. FTF-T28-MM "Tri-Talon" Multi-Missile Rack || One of several modular back-mounted weapons packs designed for the Corvo-series chassis, the Tri-Talon carries a total of eighteen radar-guided missiles per pod, and can fire up to six of them in a single salvo. These missiles are as fast as they are accurate, and can additionally be armed on a delay, allowing them to be guided around potential obstacles before they begin seeking a target, making them supremely useful for chasing entrenched enemies out of cover and striking from unanticipated angles. However, the warheads' actual destructive power is somewhat lacking, meaning their utility is far greater against small, mobile adversaries that would be tricky to hit with the Corvo II's main gun than it is against larger, more heavily armored targets. These pods, additionally, can be purged from the unit once empty, reducing its weight so as to increase its speed. FTF-S110-BB "Espada" Beam Blade || The Corvo II's last resort is a one-handed beam sword stored in a charging rack underneath its left wrist. While not in use, its focusing emitter can be used to fire small-but-rapid laser blasts, serving as a sidearm or CIWS should the unit be pressured. Additionally, it can be released seamlessly from the charging rack into the unit's hand with a quick flick of the wrist, allowing the Corvo II to rapidly respond to threats that enter melee range. The beam blade, though small, concentrates an immense amount of energy into its edge, allowing it to cleave straight through even Aberrant armor in just one or two strikes. However, since the Corvo II lacks any other close-range countermeasures, this weapon is more meant to allow it to go down fighting when cornered than anything else, and it is not advised for pilots to seek to employ it regularly. "Magni-Craft" A-EM Propulsion System || Another proprietary technology of Kabral Heavy Industries added to the Corvo II-V to test viability for mass-production, the Magni-Craft system was an unintended breakthrough discovered during a failed project attempting to replicate Aberrant barriers. By drawing anomalous material from the unit's Aberrant core and shaping it with electromagnetic currents, a lattice structure can be formed around the unit equipped with the system. This structure, while unable to replicate the power of a true Aberrant barrier, nevertheless exerts a constant, steady repulsive force which can furthermore be focused or amplified by modulating the current flowing through it. [Anomaly] Telempathic Communication [Origin] Limit [Phenomena] The Valenti family is known for its powerful psionic Anomalies, derived from an unstable union between Symtropantos and Eorman branch family members in their distant Ancestry. [Limitation] While Alto's ability is flexible, and comes at little cost to himself, it isn't without its drawbacks. As it exists outside of the five traditional senses, oftentimes attempting to transmit complex concepts will result in information overflow -- synesthesia bleeding into his other senses, losing some of the information entirely. Rather than peering through someone's memories, for example, he's more likely to just get flashes of specific sights, sounds, tastes, smells, or tactile sensations, disconnected from one another and deprived from the overall context. Notable Contacts [Name] Ricardo Valenti [Relation to Subject] Father [Analysis] You'd be hard pressed to find anyone in the galactic frontier regions who hasn't at least once heard the name Ricardo Valenti. One of few Singularity-Class Constellations in the entire UAS, he's renowned not only for his skill with his AB Lance, but also for his purported oracular ability to see even distant possible futures and chart a path to achieving them with his Anomaly -- though how much of this is truth and how much is his own exaggerated legend is a topic of frequent debate. [Name] Dr. Nicole Renata [Relation to Subject] Kabral Heavy Industries Liaison, Attache to V-Type Test Pilot Alto Valenti [Analysis] When the refugees from Calidar first found Kabral III, the colonial cities upon its surface were abandoned, but not uninhabited. [Name] Sabine Dassault-Delacroix [Relation to Subject] Service Acquaintance and Rival [Analysis] One of the few actively serving pilots Alto would consider himself acquainted with outside of those who went through basic with him and his drill instructors, Sabine happened to be traveling along with a Dassault supply convoy that Alto was briefly attached to as an escort. Nothing in particular came of the mission, with no hostile contacts sighted anywhere along the convoy's route, but over the course of the journey, the two of them became more or less friends... which is to say, Sabine taunted the rookie Alto relentlessly about his lack of real experience, and Alto channeled his frustration from the experience into doing his darnedest to scrap her in practice simulations when he wasn't out on maneuvers. If you asked him, he'd probably say that he won more than he lost, but if you asked her, she'd probably say that his unit's specs were higher and if it weren't for that, his performance wouldn't have been worth writing home about. | Profile [Surface-level Impression] The first thing one is likely to notice about Alto Valenti is his exhuberant, sunny demeanor. Seldom seen without a cocky grin on his face, even when he's desperately trying to hide it while called to stand at attention, he's friendly, excitable, and, while occasionally awkward, generally a rather personable individual... provided you don't mind the occasional groanworthy pun, anyway. [Personal History] It might seem strange that a young master, raised in luxury, would throw away that life, his pride, and his entire fortune in pursuit of childish dreams. Born the son of a war hero, yet inheriting only a meager fraction of that famous power, Alto was just strong enough to sense the gulf between him and the father he so admired. That disappointment -- no, that *pity* -- was where it all began. Home World [Planet Description] Kabral III is a large, barren world around twice the size of Earth, girdled by a thick belt of interstellar detritus and debris, and tidally locked in orbit around a Red Dwarf. Rich in minerals from centuries of constant asteroid impacts upon its surface, it was prospected and claimed shortly after its discovery 162 years ago by the Solari Exoplanet Mining Corporation. Desperate to earn back their unwise initial investment, SEM-Corp instead turned to cloning and indentured service contracts as a way to populate their failing colonial venture. These attempts, however, ran afoul of a litany of human rights and labor mismanagement lawsuits following leaks revealing the staggering mortality rates among the first batch of disposable workers sent to the colony, leaving many of the planet's underground cities almost entirely unoccupied. "A ghost colony," one contemporary news source called it -- while less favorable outlets called it "a deathtrap." So it was that after numerous settlements, sanctions, and a disastrous government inquest, SEM-Corp was forced to declare bankruptcy and, in the years that followed, began to liquidate their colonial holdings. The Kabral III colony had its funding cut, and those few who still lived there gradually left the planet, seeking their fortunes elsewhere. Systems were lost. Systems were won. The war waged on, unabated. Lines were drawn to contain the enemy, and subsequently broken through. And, in the disastrous aftermath of one such battle, the tattered remnants of an exodus fleet from the doomed neighboring Calidar colony made a blind jump through an unknown wormhole to escape their pursuers... and found the Kabral system just as it had been, still untouched by the Aberrant scourge. When the Aberrant finally found them there, they doubtless expected easy prey. Kabral III is, in the modern day, known as the bulwark and unofficial capital system of the Frontier regions. With the death of the princess besieging it, the entire swarm collapsed, allowing the neighboring systems to regroup, and drive the Aberrant from their sectors. A new defensive line was established, and, when the news of what had occurred on Kabral came to light, the system was immediately heavily fortified, and operations undertaken to find and extract every last ounce of Anti-Barrier material from the planet's mines. [Culture] The culture of Kabral III is thus, in short, steeped in two things: militarism and patriotism. Hero worship is in the blood of every last man, woman, and child born there, who grow up surrounded by reminders of all that was sacrificed by their forebears to stop the horde in its tracks, and of their own duties to defend humanity from similar threats at any cost. They venerate their Twelve Knights with almost religious fervor, and, ironically for a colony that has spent almost its entire history cut off from the rest of humanity, feel an immense camaraderie with peoples from all other worlds and galaxies. No matter how different the cultures of any visitors to Kabral, a tourist will almost never be shunned, but met with almost fanatical acceptance and curiosity. The Kabralians will bend over backwards to welcome anyone as a brother, honoring them no matter how strange or foreign their customs might be -- just so long as that stranger is willing and able to hold a weapon and tear the bugs limb from limb, they'll fit right in. [Warrior Family] Tracing their ancestry only distantly back to branches of more distinguished clans, the Valenti family was basically unheard of until Ricardo Valenti's unprecedented rise from complete obscurity to Singularity-class, his creation as Lord of Kabral and Protector of the Frontier, and his appointment in this capacity to the UAS Council. While he is held in high regard as something of a folk hero, among established warrior houses and the blue-blooded oligarchs of the Milky Way, both he and his family are seen as upstarts, undeserving of the high status afforded to him. While he might have a seat on the council, he has yet to earn the dignity and respect afforded a proper master. |
xxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Aberrant Integration System, Subject 1 - AIS S1 [Callsign] Aissi [Gender] Female [Age] Early 20s [Rank and Designation] Experimental Constellation, Stardust Rank [Place of Birth] Kepler-195 [Official Statement] "AIS S1—Aissi...I—I was...made—born—built...? Built to fight. Built—made to kill. WIN. KILL." C O M B A T A B I L I T Y [Anti-Barrier Sword] #236 - AB1 (Aberrant-integration Blade One) and #371 - AB2. But since they've been reforged into identical forms and serve as a single unit for Aissi, she refers to them much more personally, simply as her Wingblades. [Anti-Barrier Quotient] 21% [Physical Description] It's no wonder the Anti-Barrier Quotient of the Wingblades is so low; after all, they're unreasonably large, and there's only so much AB material to go around. Matte black with gleaming red bevels, these double-edged blades are roughly as long as Aissi is tall (about seven feet), and mounted on winglike struts grafted directly into her nervous system through her back. This unorthodox arrangement allows her to manipulate the Wingblades as though they were a third pair of limbs, leaving her hands free for more typical swords used almost exclusively for defense that are sheathed along the struts. [Attributes] In order to supplement the low AB Quotient caused by their large size, the Wingblades have been retrofitted with laser technology. They can ignite their blades in red light, significantly increasing their cutting force; and, even further, they are able to fire powerful, though short-ranged, laser blasts. [Anomaly] Aberrant Integration System [Origin] Aberrant Research Laboratory A2 [Phenomena] Though it fills the same space as Anomaly typically would, this is quite explicitly very different. To put her on level with actual Constellations with Anomaly, Aissi's body is infested with an expansive suite of Aberrant technologies. From the system that controls her Wingblades, to magnetic clamps in her hands, her limbs more biomechanical than flesh now, antigravity systems in her feet, compact rocket engines in her legs along with stabilizers in her shoulders...and this is just the tip of the iceberg. Finally, it all connects to the most important of her modifications, the most powerful, and the most taboo: her core. A fully-intact Epsilon-tier Aberrant core harvested from a high-caste Bishop has been embedded into her back between where the Wingblades emerge, which powers all of her multifarious augmentations, coordinates them, and normalizes them in her nervous system so they feel as natural as whatever of her original body remains. [Limitation] The same way it doesn't function as Anomaly does, it doesn't have the same kind of cost on usage. What it does have, though, is quite an adverse affect on her mental state. The painful experiments that were done to her over the course of years, as well as the overtaxing of her brain as it attempts to manage far more than it was designed to and the Aberrant instincts that now lurk within her, have led to her being VERY unstable, especially during full-throttle combat where all of her augmentations and implants are working at maximum capacity. Perhaps not a clear-cut cost; but quite a cost nonetheless. | Profile [Surface-level Impression] As mentioned, the experiments have left Aissi not quite in full control of herself at all times. Twitchy, relentlessly high-strung, and never overly far from fits of violent hysteria, Aissi's personality alone is proof positive that making a large amount of Constellations in the same way she was made isn't necessarily a good idea. Still, she's not always obviously unstable, clearly. Though during combat she veers way into the erratic, outside of it, she's a notably sensitive and anxious individual. Keenly aware that she looks very strange, and even more keenly aware that the reason she looks strange is that she's essentially half-Aberrant—the thing that's trying to kill everyone and everything—she's constantly fretting over the image that she has. When people look at her, do they see a Constellation? Or a monster? [Personal History] The first thing Aberrant Integration System, Subject One remembers is waking up in the lab. Home World [Planet Description] Kepler-195 was a dry, arid moon, largely desert and scrubland broken by salt seas and crisscossing braided streams. One of—and the smallest of, in fact—numerous inhabited moons orbiting the gas giant Pele on the far frontier, it wasn't exactly well known, especially compared to its larger and more outgoing neighbors. Small and inconspicuous, the people enjoyed a fairly peaceful existence; though a select few eked out a nomadic lifestyle on the surface, most people lived in vast cities deep underground instead, so they felt quite insulated and far from any issues that might plague topside. [Culture] While Kepler-195 still existed, it had two 'factions' of people. A very few lived nomadic lives on the surface. Because water on the surface was a precious resource, they wore stillsuits, and traveled with their lives on their back to set up around any temporary watering hole that may emerge. Notable Contacts [Name] Jacob "Jay" Tobias Brake [Relation to Subject] Aissi's "Medical Coordinator and Caretaker" (In so many words, her handler) - Checks for malfunctions in and maintains systems, performs routine psychiatric checks and monitors her sanity, serves as a point of stability for her, practiced at talking her down and reigning her in if she's starting to go sideways. [Analysis] Jay is tired. So very, very tired. [Name] Theo Howser [Relation to Subject] Older and sympathetic 'safe' person. [Analysis] As Aissi's freakishness tends to put off those around her and she knows it does, she finds great value in those who aren't put off, or at least don't let how off-putting she is stop them from relating to her. Granted, she's met very few people outside of the lab at this pint; but of them Theo happens to fill a similar place to Jay. As an older, stabilizing influence that can help calm her down, at least up to a point, she tends to stick nearish to him when he's around, ESPECIALLY if she's already feeling unstable. [Theme] |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Sabine Dassault-Delacroix [Callsign] Rabbit [Gender] Female [Age] 24 [Rank and Designation] E-5 - Petty Officer second class [Place of Birth] Atrebois [Official Statement] <Miss Delacroix! Miss Delacroix! Please don't do aileron rolls while we have the recor- ksshk pffffffffffffff> C O M B A T A B I L I T Y [Mech Model] DTX-103 Wyverne Custom 'White Hare' [Type] High-Mobility Assault, Armored Cavalry [Size] 45 ft tall, 35 tons [Core] Epsilon [Armaments]
| Profile [Surface-level Impression] Energetic and snarky, Sabine is for the most part fairly easygoing and playful. Despite being casually flirtatious with practically everyone she meets, Sabine shows little interest in actual romantic relationships. Regarded by many as an adrenaline junky, Sabine seems to love the thrill of flying and fighting, and has a reputation for being a bit of a thrillseeker and capable- if reckless, pilot. She trends towards sarcasm when faced with serious situations, and will regularly tease friends, coworkers and foes alike. Though not a stereotypical 'rich girl', Sabine has absolutely no issue throwing money around, especially if it can solve immediate problems. Sabine seems to have a soft spot for those displaced by the war- particularly children, and reacts aggressively in their defense. [Personal History] Born to a pair of unknown parents, Sabine Delacroix and her sister Sera's earliest memories were of an orphanage in the Capitol city of Artebois. Soon after, Sabine and Sera were adopted by Lucien Dassault, a widower, a veteran of the ongoing conflict and the current head of the Dassault Aerospace Core Worlds branch. As newly minted heirs, Sabine was afforded practically any and every luxury she could want for. The best things, tutors, schools and education available in the Core Worlds. Home World [Planet Description] Arbetois is a boreal planet in the Serpent's Eye system in the heart of the Core Worlds. Artebois has overall cool temperatures, its warmest regions near the equator about on par to Earth's more temperate climates, with the vast majority of the planet featuring boreal or subartic climates. Depending on who is asked, Artebois is either 'blessed' or 'plagued' by both megafauna and megaflora in vast quantities, the forests of its northern and southern hemispheres filled with trees the size of buildings, with creatures and animals often reaching the size of vehicles or larger. Vast mountain ranges and gorges in the central areas of the planet allow for easier access to the planet's considerable natural resources. The vast majority of the planet's population centers are built within or nearby the equator belt, with more remote settlements hidden deep within the cold forests. The twin moons that orbit the planet are covered with all manner of factories and production plants, with only small amounts of industry still found on the planet proper these days. [Culture] Artebois holds history as one of the earlier Core Worlds to be settled when humanity began expanding beyond the Milky Way. Steeped in an old tradition of hunters and gatherers, from it's earliest days the people of Artebois utilized mechs to both clear the land of dense and titanic foliage and to hunt and defend themselves from massive beasts. As a result, it is not uncommon for denizens of the planet to be proficient- or at least familiar with the use of mechs. Unsurprisingly, Artebois attracted the interests of corporations and companies capable of building and maintaining these machines, eager to exploit the bounty of raw materials the planet held. Artebois- or more specifically it's moons are now one of the largest manufacturers of mechs and mech parts in the Core Systems. While the people nowadays put an emphasis on industry and manufacturing as opposed to their old hunter/gatherer ways, they still maintain a somewhat cautious respect for nature. Notable Contacts [Name] Sera Dassault-Delacroix [Relation to Subject] Sister [Analysis] The current Chief Engineer of the Dassault Aerospace R&D Division, for the Core Systems branch, and local company representative. Like her sister, Sera has always had an interest in mechs, though unlike Sabine who likes to fly them, Sera's interest lie more in the creation of them, and is a talented inventor and mechanic. She's constantly tinkering on equipment and is knowledgeable enough about even the most obscure models of mech to perform maintenance and repairs on them, though obviously she prefers to work with Dassault models. [Name] Solomon 'Dunkirk' Howe [Relation to Subject] Wingman- on and off duty [Analysis] Somewhat unflappable in the face of Sabine's constant comments, the two were assigned to the sortie a while back and perhaps due to the nature of their equally aggressive and foolhardy flight tendencies, quickly became fast friends- at least according to Sabine. Howe is a quiet, somber sort of guy, and for some reason makes an excellent drinking buddy. Constantly attempting to get a rise out of him, Sabine regularly pulls Solomon along with whatever antics she feels up to at any given time, and can usually expect him to follow along- if grumbling the whole way. In a way, Sabine finds the constant grumbling endearing- plus, dragging him along means she never has to drink alone. [Name] Alto 'Eight-Ball' Valenti [Relation to Subject] Squadmate, Rival?? [Analysis] Sabine met Alto during long haul escort mission across space, the two attached to her family's convoy- Alto to test the flight capabilities of his machine, and Sabine to make sure nothing actually went wrong with the journey. Being relatively similar in age, and without any action to speak of, the two quickly became friends- more specifically, Alto quickly became the regular target for most of Sabine's teases and taunts, his reactions to which helped keep her entertained for the entire trip. A bit like a younger sibling, Sabine finds Alto both easy to get along with, and occasionally aggravating. While often surprised with his capabilities, Sabine is also quick to point out the younger pilot's lack of experience, and though she won't say it out loud, she occasionally worries about his safety. Interestingly, Valenti looks not too dissimilar to a famed Constellation of the same name, though lacking much of the fame and dashing looks. While Alto failed to answer directly when asked, Sabine suspects a familiar connection. |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Rudis Saint-Saëns [Callsign] Rho Ophiuchi [Gender] Female [Age] 28 [Rank and Designation] Main-Class [Place of Birth] Forgeship Papillon [Official Statement] "It's just duty, baby. Born into it. Gonna die out of it."C O M B A T A B I L I T Y [Anti-Barrier Sword] #44: Hard Luck [Anti-Barrier Quotient] 80% [Physical Description] The 44th sword is cursed--that's what anyone who worked on it would say. No matter how they constructed it, the blade was a failure. Dozens of reworks made little headway. The more they had attempted to fix the sword or recycle the materials, the more issues it had. All attempts were failures. Even reclaiming the material and utilizing it in other blades was impossible; anything that had even touched the raw material seemed to fail. In a last ditch effort, its final incarnation was formed: a beyond simple zweihander, if you could even call it that. It would be more accurate to call it a sharpened cross. [Attributes] None. [Armaments]
[Anomaly] Tectoniconesis [Origin] Symtropantos [Phenomena] Fundamentally, Rudis can melt down, collect, reform, and supercool nearby stone and earth. Simply put, she can form durable barriers around her weapon and herself. These stones can easily vary in temperature. [Limitation] Ultimately, their phenomena requires earth and stone. Rudis is significantly weakened when outside of these environments as she's forced to recollect the stones that typically cover her blade. As her phenomena focuses on the collection rather than acceleration of mass, she is extremely limited in range. In addition, her power consumes a significant amount of energy. It's not uncommon to see her completely on the verge of collapse whenever she goes all out, nor is it uncommon to see her devour enough food for three constellations. | Profile [Surface-level Impression] Rudis is a simple person to understand. She's someone who wears her heart on her sleeve; that heart also happens to be beating hard at all times. While hot-blooded, she's a woman of inscrutable will. When she needs to achieve something, she'll risk life and limb to achieve it. To her, dealing with risky situations comes just as easily as breathing. There is no subtext to her actions; to do so is cowardly. She'll openly state what's on her mind regardless of tact. [Personal History] The sole daughter of her parents, one would expect a sheltered upbringing for such traditional ideals. Unfortunately, this was not the case. Her father had passed early, so the typical upbringing of someone of her lineage was abandoned. Born into a Forgeship, Rudis had spent her learning of the duties of the ship. She practiced operating the hammers and played in their few training mecha. However, her duty was not of the ship. No, being from a warrior family, she was tested like all other constellations. They found her aptitude was enough. It would appear that her duty would be among the stars. Home World [Planet Description] Penal flagships. Forgeships. Planet crackers. No matter what you call them, their role is the same: to support the war effort. The forgeships move through the stars with this single goal in mind. Forgeships are honoured for their contributions. Without them, the war effort would be crushed under megacorps. [Culture] Filled with the descendants of exiles, criminals, and debtors, the mining clans are highly influenced by their past. Fragmented and anachronistic, their culture is filled with artifacts of their convicted heritage. [Warrior Family] One would not typically expect a warrior family on a Forgeship. But, love finds a way. The Saint-Saëns had married into the Forgeship Papillon. The young master of the Saint-Saëns, a weak and timid man, was immediately beset with infatuation upon seeing his future wife. Of course, his attempt at noble courtship and romance had been met with a quick response as she (quite literally) swept him off his feet. Notable Contacts [Name] Jean "Okab" Rasker [Relation to Subject] Retired constellation, trainer. [Analysis] It was a surprise when the infamously reclusive Jean Rasker had chosen to train a recruit. A retired Red Giant-Class constellation, Jean had been known for his sheer combat intelligence and agility. His career was devastating. It was expected that he would become one of few Supernovas, if not for his first failure. An unexpected attack on a frontier world that had served as a logistics hub. Jean was permanently disabled. Even the best medical technology could not return his agility and his intelligence could not compensate. [Name] Dr. Arvi Malvis [Relation to Subject] Personal Physician [Analysis] It's no surprise that a constellation would have a personal physician, especially one that gets as injured as Rudis. Dr. Malvis is likely one of the few doctors who can properly deal with people from Forgeships. Curt, rude, and uncaring, Dr. Malvis isn't exactly the picture of a good doctor. Despite this, her talent and skill make her a useful. [Name] Odessa Ulani Thaddeus Isabella Samara [Relation to Subject] Comrade [Analysis] A damn good fighter. |
xxxxxxxxxxxx B A S I C I N F O [Name] Theodore Howser [Callsign] Teddy Bear [Gender] Male [Age] 41 [Rank and Designation] Master Chief Petty Officer [Place of Birth] New Halcyon [Official Statement] "Why'd I join up? 'Cause I've got a bunch of people back home countin' on me: I put food on the table n' keep them safe. 'S more than that, though. There's the kiddos I met out here, too. Teenagers puttin' themselves in the line of fire, seein' things nobody their age ever should. Breaks my heart. They need me. I wanna be the place they can hunker down when things get bad, y'know?" C O M B A T A B I L I T Y [Mech Model] MBM-78 'Grizzly' [Type] Direct Fire Support [Size] 60 ft tall, 225 tons [Core] Epsilon [Description] The Main Battle Mech-78 Grizzly began development by Union General Mechanics in 3006 to replace its last generation of mech, the MBM-60 series. They hoped their 70s series could replicate the reliability of the last generation while taking advantage of advances in weapons technology. The greatest of these advances was the 'SmartWorks' Autofactory System which- if successful- would allow a mechanized unit to forgo resupply entirely, instead relying fully on scavenging the battlefield for material to replace lost ammunition and even damaged mech parts. The latter function still eludes the 70 series, but the MBM-78 makes full use of the former with its ammo-guzzling Prometheus cannon. When firing on full bore, the Prometheus can empty its 30,000 round magazine in less than two minutes. This is not recommended as it will assuredly damage the cannon's barrels if not outright destroy them. [Armaments]
| Profile [Surface-level Impression] The universe is a dark place and worth fighting for. Theo's life hasn't been an easy one. He lost his ancestral homeworld when he was born and has spent the last twenty years at war. Slipping into nihilism would be all too simple; natural, even, some might say. Theo couldn't disagree more. He's always tried to look hold out hope for a brighter future- to a future without the Aberrants or their genocidal hate. The road ahead is long, however, and in meantime he embraces the little victories of life: a battle survived, a night out with friends, a cool beer and a starry night. He mourns lost squadmates and embraces new ones as friends with equal fervor. Every month he has video calls scheduled with his family, his mentor and some of his old comrades who rotated off the front. [Personal History] Theodore Howser was born on a refugee barge fleeing New Halcyon as it was consumed by Abberants. Life on barge 117-Beta was harsh: food supplies were thin and medicine supplies even thinner. People died in the hundreds every day. those who worked earned more rations than those that didn't, so Theo spent his childhood repairing oxygen scrubbers and cleaning out waste recyclers. Unlike some ships, the refugee barge wasn't a permanent settlement. It was part of a larger fleet that flew ahead of Aberrant incursions, rescued as many people as they could, and then fled for safer waters. 117-Beta spent seventeen years in transit before Theo's boots touched soil for the first time in his life on a planet called Kabral III. Home World [Planet Description] New Halcyon was a garden world on the frontier of human-controlled space. Its terrain is as varied as Earth's, though the planet itself was slightly smaller and orbited by twin moons rather than one. It was settled hundreds of years ago by Neo-Reformist Liberation Theology pilgrims fleeing the coreworlds from persecution. Over the centuries it developed an average economy stifled by sanctions and isolationism. Most of its settlements were clustered around the original landing site, though some adventurous sorts crossed the ocean to settle other continents and islands. Its population hovered around eighty million when the planet was conquered by Aberrants. [Culture] The first settlers of New Halcyon considered it a paradise gifted to them by God. They christened their landing spot as the Rock of Mercy, and built upon it a massive cathedral. The first settlers were all canonized as saints, and hundreds of statues were erected in the halls of the cathedral to remember their sacrifices. Reformist influence promoted government and economy policy based on their religious teachings, including: the elimination of poverty, equitable distribution of resources and a reform-first criminal justice system. Anti-coreworld sentiment was common enough that the Halcyon government faced regular censor by federal authorities. Notable Contacts [Name] Commander Russom Samir [Relation to Subject] Mentor [Analysis] Russom Samir is a military doctor and Commander (0-5) in the Navy of the Mobilized Human Alliance. Originally educated as a doctor, he signed up for officer's school after spending fifteen years in civilian medicine for one reason: he'd lost his son to an Aberrant attack. He's hopped between dozens of postings over the decades, including a few on the front, but it was during his time as the chief medical officer at Camp Triton that he met Teddy Howser. [Name] Aissi [Relation to Subject] Friend, sympathy magnet [Analysis] Over the last twenty years Theo's met plenty of teenage constellations with the misfortune to be born 'special.' Handed a sword by their fathers and told to die for the human race, just like their ancestors. Aissi was of a kind with those honored dead in only the fact that she was young and doomed to die: augmented with the mechanical bones of the great enemy, picked apart in some godforsaken lab as her humanity was stripped away from her piece by rotten piece. Theo's blood boils at the very thought. No one deserves such a fate. [Name] Joab of Thrax, 'Lictor' [Relation to Subject] Aspirational celebrity, acquaintance [Analysis] The Siege of Thrax left its mark on Theo in more ways than one. It was one of his first true brushes with death and a reality check for a younger man that thought himself invincible whenever he climbed into his suit of iron. Theo vividly remembers waking up in his bunk in the pouring rain to watch grainy video footage of Lictor singlehandedly holding off Aberrant bioforms thrice his size. Thraxans talked about Joab with reverence. He was a war hero, of course, but he was more than that: he was the living symbol of Thrax's defiance in the face of overwhelming odds. |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Joab of Thrax [Callsign] Lictor [Gender] Male [Age] 64 [Rank and Designation] White Dwarf - Main Class [Place of Birth] The rubble field formerly known as Thrax [Official Statement] ”Can you look someone weaker— someone more vulnerable— than you in the eye and tell them to go get hurt because you don’t want to fight?” Mood Playlist C O M B A T A B I L I T Y [Anti-Barrier Sword] XIII - Carnifex [Anti-Barrier Quotient] 30% [Physical Description] Depleted Uranium alloyed with AB materials, rendering the blade pyrophoric and flexible despite its immense density and weight. Provided a blow lands with sufficient force, the blade burns along its edge and maintains sharpness through prolonged confrontations. Stylized as an archaic Germanic executioner's blade, when paired with its lead-lined shroud and sheathe the full package of this ill-fated sword exceeds fifty pounds. It is worn over the shoulder on a sling, meant to be shrugged free before clearing the sheathe. In a world of high technology and incredible genetic capability, this is a weapon of deliberation and unmitigated devastation. [Attributes] Carnifex's capabilities are well regarded as accursed among the known AB weaponry. 'Unlucky Thirteen' has been its unofficial title for as long as the weapon has been in operation, for all who have wielded the weapon save for Lictor himself have died from the sword's unnatural radioactive emanations. It produces a latent level of radiation that is lethal within minutes for those who wield the blade. Thankfully, Lictor can handle this and the weapon only serves to enhance his natural capabilities immensely; his inherent resistance to Radiation can be channeled by the blade into his own retaliatory beams and waves of lethal energy. [Anomaly] Thraxian Grit [Origin] Line of Eorman - Splinter bloodline [Phenomena] Lictor's Anomaly has manifested in a duality of traits. The first is an uncanny and impressive inherent resistance to radiation, which went unnoticed the entirety of his young life until his enrollment as a Constellation. The second is an immense physical strength and prowess, which was believed to simply be uncanny genetic good fortune and favorable results from physical training... Until it exceeded human expectation. He is quite capable of dealing with lower caste Aberrants in hand-to-hand combat without the aid of Carnifex, and his immense strength makes wielding the obscenely heavy blade seem effortless in the moments where the blade must be drawn. [Limitation] Lictor's body burns an excessive quantity of energy. His metabolism is off the charts, his dietary requirements are staggering, and when pushed to the limits his recovery times can become prolonged. He is a candle that blazes like a forge, but should one withstand the inferno of his wrath then he is ultimately doomed to concede any prolonged, attrition based, campaigns if unaided. | Profile [Surface-level Impression] Lictor is a tool, a vessel for a blade, the only means of transportation for the sole item that has defined his existence for two thirds of his life. A grim man, dutiful and critical in equal parts. A man who has witnessed too much death. A man inured to horror and blood. A man who struggles to exist on his own two feet, so entwined is his identity with that of a blade. A man to whom retirement could not stop the nightmares. A man who is not whole without a sword in his hand. [Personal History] Thrax was a harsh, cruel, uncaring mother world. And yet, the peoples from there were strong. The higher gravity ensured of that, but so too did an environment that would have made old Darwin dizzy with theory after theory on specialized evolutionary traits. Humanity came to Thrax chasing metals; humanity had to bend to Thrax's primal energy to reach them. The violent, tribal, peoples of Thrax became as feral and wild as the world itself. Joab was born amongst these savage and proud people. Joab was born the son of a miner and a hunter. Joab learned to shoot before he learned to read. Joab learned to split the earth before he learned algebra. Joab learned to kill a man before his fifteenth standard year of age. Thrax The World Rent Asunder Thrax was once a lush planet dominated by a Pangaea continent, with incomprehensibly dense and tall rainforest jungles crossing the entirety of the equatorial latitude. The far southern pole of the continent was a permanent tundra, but the northern hemisphere was temperate by comparison with the ice pole distant from land. It was a dense planet that was larger than Earth, bestowing it a slightly higher gravitational quotient than humanity-standard. Deathworld Tribalism Thrax was a brutal planet, ill-suited to human habitation. Hostile fauna, deadly plant-life, but ludicrously rich in raw metals and ores needed in nearby systems. The fierce world bred fierce settlers. The nature was so hostile that the only way to survive was to adapt rather than conquer. The peoples of Thrax were almost tribal in their organization, and superstitious as well, crafting myths about their world to rationalize the horrors of their existence. Most of these myths revolved around a prolonged coming of age ritual practiced on the planet, involving eight great trials of planetary feats of bravery and strength. The Line of Joab Of the known bloodline of Joab, following his enlistment as a Constellation, he is the first to express the key radiation resistance that defines his Anomaly. Notable Contacts [Name] Kyra Newman [Relation to Subject] Kyra Newman is the fresh recruit that the top brass have hoodwinked into being Lictor's battlefield chauffeur (Read: Pilot); she's allegedly an ace at maneuvering a battlefield in simulations, but she's green. Very, very, green. She has yet to see her first true combat scenario... [Analysis] Prodigy of a military recruitment drive emphasizing virtual and augmented reality 'gaming' rigs; champion of multiple tournaments throughout her teenaged years, the military compensation package that came to her and her family's mailbox one day was almost impossible to say no to. Her training continued in physical spectrums from the age of eighteen to twenty, and she has just been assigned to the newly un-retired Lictor as personal pilot. [Name] Jocasta Dorcas Mary Lilith [Relation to Subject] A fellow survivor of Thrax, one of humanity's best reconnaissance and scouting squadron leaders. Has refused promotion countless times, wishing to remain on the direct field of conflict with the Aberrant foe. Her recklessness and wrath are second only to her knack for surviving to paint a target on a critical Constellation target another day. Often outlives her squads. Her target acquisition capabilities often directed Lictor into key Aberrant kills. [Analysis] Jocasta D.M.L. and Joab shared a physically intimate relationship that was born with the siege of Thrax and died with the planet's destruction. They found each other in an opportune time, but their personalities could not truly mesh beyond physical attraction. Instead of a romance, they found a profound friendship that was forged into something indestructible as they watched Thrax break apart in their retreat. Lictor pursued retirement, Jocasta pursued revenge. [Name] Beornwulf Kantor [Relation to Subject] Beornwulf helms the mighty vessel known as 'The Dream of Dawn'; prior to Lictor's retirement, he and Beornwulf shared a grim comradery. The Dream of Dawn served as Lictor's primary transport and support ship during his official career as a Constellation. [Analysis] Kantor is the only person from his career that Joab kept in contact with during his retirement. Their regular communiques kept Joab apprised of the frontline developments, and in return Joab would pay regular visits to the captain's family; Joab's retirement was on the same paradise world that Kantor's family lived on, after all. According to official record, Joab is the registered god parent to the three youngest grandchildren of the Kantor clan, who all see him as brother to Beornwulf. |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] [Selen̍e͊] [Callsign] Selene [Gender] F [Age] Early 20s [Rank and Designation] Main-Class Constellation [Place of Birth] Luna-1 [Official Statement] "I like to think we'll get along."T̥̘̬̪̼ͣ̒ͭḪĬ̘̳͙S̱̻̮̼ͯ̀ͥ͒̚ ͩ̌ͩỈ̌̍̉ͬS̗̘̯̼ͬ̍ ͮͨNO̯̮͎̞̐ͩͣT ͛͛M͙͓̹̗̋ͯͩͦ̾Ÿ̰́ͮ̅ ̏̌ͥF̰̯̱̼͉͂͊̇Ă͉͙͎͈ͪͤC̀ͨ̽E̩̻̬̫ C O M B A T A B I L I T Y [Anti-Barrier Sword] #29 "Pleiades" [Anti-Barrier Quotient] 70% (10% per fragment) [Physical Description] An ancient greatsword with a chipped and broken blade, too brittle for true combat. Once wielded by the legendary Constellation known as [C͌͛͂a͊llist̘̘͊̚ȯ], its obsidian edge never promised salvation, but meted doom in abundance. [Attributes] In its prime, Pleiades would engulf itself in ghostly AB energy. Now shattered, its fragments still thrum with power, which when channeled can manifest minor projections of its former glory. While the blade itself may be useless, each of the seven fragments can form its own copy at the cost of a diminished AB ratio. [Anomaly] Nebulae [Origin] Space [Ca͉ͮ̀͒̎ͤͅl͊l̗̒i͚̳̜͊sto Unit̿yͬ] [Phenomena] [Sele͊n̑̏ͩ̔̆e͊]’s anomaly presents as expected: psychokinetic force mimicking the nascent strength of the Unity’s [fo̭̤r͓̥̈́êb̮̼̠e̙̹a̚r̯̜̭͍͊̊͆̓]. In reality, it manifests not as a direct telekinetic power, but rather as a multitude of long, invisible limbs. Able to fluctuate at will along the spectrum of intangibility, these hands can simulate the effects of psychokinetic phenomena, from simple pushes and pulls, to complex, dexterous maneuvers. Individually they display modest strength, but working in [un͚͈̗̦î̝̞̺͈̋̔s̪̲͕̳on] their impact can be much more devastating. Most often, [S̥̺̦̲͆ė̫̱̮̥ͅlene] utilizes her anomaly to wield her many AB sword projections at once. [Limitation] Nebulae suffers from some predictable psychokinetic drawbacks. The mental and physical cost of her Anomaly increases with the number of ethereal limbs summoned, and this makes her more prone to rapid fatigue and exhaustion. However, at the same time it also presents its own unique challenges. T̳H̝̦̰ͩ̏̔̚E̲̫̳ͮͧ̎̽̂S͍ͯ̿E͇͕̰͊͋ ͉̣͚̓̋͊̄ͨA̟̬̍̒ͬ̉R͍͓̙̣͖ͧͥ͑E̳̊ͣ͗̔̑ ̬̜̰̘̗ͣ̆ͮN͋ͧO̻Tͬ ̩͙̺̈̚M͇̔̚Y̖͔̮̯̮ ̠͓͇͔͌͌H̺̙̗̊A̖̩͖̳̮̔ͫ̉́̚N̥͓ͯ͛D͓̲̻͆ͤ͋ͮ̀S͙̤̱̬̦ͦͬ͊̌͌ | Profile [Surface-level Impression] Patient is: [Personal History]
There is a plaque above the door they can’t open, the door to an outside they’ll never see again — some of them never saw it at all. It reads:
Words they cannot escape. Words whispered to them in their dreams.
They scratch their names into the walls. At first there is plenty of room, but as the years go by, the etchings crowd and overlap and connect together in looping portmanteaus. A handful of names become dozens, become hundreds, become innumerable and inextricable. The letters are brushstrokes of a mural, their own conception of a 'family name.' There is no way to tell the ones who had been brought from the ones who were born, so they called themselves together what they were—what the caretakers called them. Aberrant fleet retreated from Juno-29 approximately ten system-hours prior to the warp gate’s repair. UAS Reconnaissance team encountered no resistance upon arrival, or en route to Megisto. There is no ceremony for death. They cast her ashes into Selene’s depths, to the desert of those who died before, where she will wait to accept the ones who will die after. Already, another sleeps in her bed, and eats at her table, and perhaps will carve a name into the wall over her own, connecting them in life until they meet in the Daughter’s Sea. Initial regimen of anti-psychotics and behavioral conditioning proved counter-productive (which, I remind, Command was warned about — by me.) However, [Sel͉͔̇̈e̻͈͂̓n̤̘͒ͅe̞͙̺’s] lucidity has improved exponentially over the past nine months, I believe as a direct result of the altered treatment. As such, liberty was taken to conduct an impromptu re-evaluation, which I have summarized below. Patient [Sel̩̮̘̤ēͫ̓ne] possesses the composed demeanor expected of a soldier. Field tests indicate she is capable of both following orders and working cohesively in a unit of Constellations and Mechanized Infantry. Socialization has caused a marked improvement in stability, consistent with records of other successfully rehabilitated Constellations. (See ‘On Anomalies and the Mind’, Konners et al, 275 IS) She doesn’t know what they find, when they do find her. What they take from the moon is not her, or rather it is only one of her, but she doesn’t know which. Images, sensations, places, people, all plague her mind from the first. She doesn’t know where the memories come from, or when, or to who — or how many whos — they belong. T̥̘̬̪̼ͣ̒ͭḪĬ̘̳͙S̱̻̮̼ͯ̀ͥ͒̚ ͩ̌ͩỈ̌̍̉ͬS̗̘̯̼ͬ̍ ͮͨNO̯̮͎̞̐ͩͣT ͛͛M͙͓̹̗̋ͯͩͦ̾Ÿ̰́ͮ̅ ̏̌ͥN͉͕͍̟̩À͙͚̭̺̞̎̈́M͔̻͙̌Ȇ̟̠͓̉͋ Home World [Luna-1] Nearly a century ago, Meridian Corp. abandoned its short-lived mining project on Megisto’s smaller moon, Selene, before being promptly liquidated in the ensuing financial collapse. Authorities now believe that no true mining effort was ever made, and that instead Meridian constructed the research installation known as Luna-1 using a largely automated workforce, before its owners vanished. [THEWALLTHEWA͇ͧ̈ͫ̌LLTHEWALLTHEW̜͍͉̜̑̍A̰̞͎̝LL̯̫͗̉̓̃THEWALL̬̮͍͎T̺̍ͧH͚̙͈ͫ̾̈̒͒EͤW̖̘͇̋A͕ͭ̒ͩL̟̠̭̭͓͆L͇̓Ṱ̯̦̒̄̇ͥḦ̜̯̝̦́̚E͉̲͍͑̓W͇̩ͧͦA̜̅̑͗ͅĽ̟̓̏L͖͖͕ͭ̋͌T̮͔̖̹̖͗͐Ḫ͉̮̑̅ͬE͂̈̈́̊W̺͚A͎͈̰̮͔͋̄ͩḺ̻ͧL̙̺] ███ ██████ ███ ████ ███ ████ ███████ ████ ██ ████ █████ ███ ██ █████ █████ ██████ ████ ███████ ████ ██████ ██████ ███ ████ ██████ █████ ████ █████ ████ █████ █████ ████ ███ ██████ █████████ ███ ████ █████ █████ ███████ ████ ██████ ████ ███████ ████ ██████ ██████ ████ █████████ ██████ █████ █████ ██████ ████ █████ █████ ████ █████ ██████ █████ ████████ ████ ████ ██████ ███████ ████ ██ ████████ ██████ ████ ██████ ███████ █████ █████ ████ ████ ███████ ████ ███████ ████ █████ ███████ ██████ ███████ █████ ███ ████████ ███ ██████ ███ █████ ██████ ███ ███████ █████ █████ ██████ ███ ███████ ████ ██████ ████ ██████ █████ ███ ██████ █████ █████ ███ █████ ███ ██████ █████ ████ ███████████ ████ ██████ ██████ ████ ███ ██████ ██ ██████ ██ ██████ ██ ███████ █████ ██████ ███ ███████ ███ █████ ███ ████ ██████ ██████████ ████ ██ ███████████ █████ ████ ████ ██████ ████ ███████ ███ █████ █████ ████ ██████ ██ ███████ ███ █████ █████ ██████ ████ █████ ██████ ██ █████ ████ █████ ████ [The Callisto Unity] As Progenitors rose from the ashes of their fellows to lead humanity into a new age of war, the doomed world of Lycaon prepared for its end. Overwhelmed by Aberrant forces, its cities burned, its mountains crumbled, its oceans boiled, and its people were culled with unimaginable cruelty. On the precipice of obliteration, they say, it was not the survivors who cried out for salvation, but the innumerable dead. Notable Contact [Name] Dr. E͈̗̲ͩ̄ͅ Reom [Relation to Subject] Dr. Reom has been [S̉̄e̥̪͙͉ͪ͊ͥ̏̏l̲̗ͥͥe̘̤̿n̟̟̺͌͐͛̾e͂̇̔̒̑]'s MHA-assigned psychiatrist since her retrieval from Luna-1. [Analysis] Reom is a clone, registered to a Megisto-based agency located in New Euclidia. Neither the first nor, likely, the last of his line, Reom's generational work with Constellations has made him indispensable in his field. He has, quite literally, written the book on many subjects relating to Anomalies and their effects on a Constellation's mental state. Ally Contact [Name] Odessa Ulani Thaddeus Isabella Samara [Relation to Subject] A fellow Main-Class Constellation and Selene's senior. [Analysis] Though new to Main-Class, Selene has known Odessa for a while. The two have worked together and in teams on a number of missions, none of which bore much note in comparison to the greatest struggles occurring elsewhere on the war front. Regardless, Selene respects the senior Main very much, and upon discovering Odessa had a daughter, makes a habit of asking after often. Whenever Selene gives her post-mission thank-you gifts to her team, she always includes little treats or trinkets for Thelema in Odessa's. |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Solomon Howe [Callsign] Dunkirk [Gender] Male [Age] 29 [Rank and Designation] Petty Officer 2nd Class [Place of Birth] New Alexandria, Alexandria Colonial System [Official Statement] "Doesn't matter if we're surrounded. Reactors good, still got ammo, means we get to take a few more with us. Lucky us." C O M B A T A B I L I T Y [Mech Model] Brose Arsenal Mk VI Victoria Universal Chassis [Type] Modular Vanguard Unit [Size] 45' Tall, 35 Tons with heaviest Armament Package. [Core] N/A (See Brose Arsenal Fusion Reactor) [Armaments]
| Profile [Surface-level Impression] Petty Officer Solomon Howe finds himself always more at ease behind the controls of his Mk VI Mech, nicknamed "Vickie", than he does almost any other time. He is professional on duty, always pushing himself and his frame harder and harder in combat scenarios and while carrying out his duties in support of the Constellations. Under fire he is calm and collected, more concerned about getting the job done than earning glory or going out of his way to cause trouble for himself or others. He has no regard for his own safety, however, having zero qualms with putting his Mech directly in the line of fire if it means accomplishing the mission. [Personal History] Solomon Howe was born on the world of New Alexandria, part of a family who had regular career presence in the military. Unlike some families, however, they never particularly cared for or even discussed it as anything else as just another part of living on the world they did. You were either a soldier or a worker, and the Howe family were always soldiers. Solomon was raised with the expectation that he would be a soldier as well, and sure enough once of age he would enlist into the Mech piloting program the planet maintained, assigning him to ride as a co-pilot during training operations with the then Petty Officer First Class Boyd Hancock. Three years into his training and efforts to become a Mech pilot the Aberrant would arrive in the Alexandria Colonial System, sparking a sudden rush to defend against the incoming horde of monstrous invaders. The system would be caught off guard, no signs of Aberrant interest having been shown before their arrival, delaying the response of the Constellations that were available. New Alexandria [Planet Description] A desert world rich in mineral resources, New Alexandria had massive wormlike creatures that violently protected any of the rich mineral veins present in the sand sand rocky outcroppings. Mechs would spend many days hunting down these Rockworms, drawn to mining operations, leading to running battles to not only protect the mining operations, but put down the massive worms for the resources and research their corpses also yielded. The need for flexibility in all approaches, both mining unusual locations and fighting Rockworms and other, lesser in scale but not in threat, creatures meant that any native design was, first and foremost, heavily modular. An entire design philosophy of "Why build an entirely new thing when you can just modify a working frame" meant that one could see similarities across entire spectrums of machines and equipment. [Culture] The culture of New Alexandria has two distinct groups of people. The workers, and the military. The workers form a significant majority of the population of New Alexandria and the supporting worlds in the system, spending most of their lives working and manufacturing, designing in coordination with the military, and keeping the engines of not just their system but surrounding ones fueled and running smoothly. The military pervades all life, that each person has their place in the system and they should be proud to serve. Be it hunting threats across the planet, or as the Aberrants came and overran garrison after garrison, fighting for the very survival of their people, soldiers who weren't present or forced to evacuate continue to prove an innate professionalism and stubborn pride. As a whole they are hard to convince to withdraw or back down, leading to higher than necessary casualties during the fall of New Alexandria. Notable Contacts [Name] Senior Chief Boyd Hancock [Relation to Subject] Long Term Superior, Mentor [Analysis] Senior Chief Boyd Hancock is a career Mech pilot. Also originating from New Alexandria, Hancock would first meet Howe as he was training to become a pilot himself. Hancock, a Petty Officer at the time, agreed to let Howe ride along for training purposes, and took a shine to the inexperienced recruit. The fall of New Alexandria did not rest easily on Hancock, but he could see it did far worse to Howe, who he recommended be accelerated through the remainder of the Mech training program and kept a close eye on him as they initially spent deployments in the same squad. Hancock would receive promotion to Chief Petty Officer, and from there Senior Chief Petty Officer while Howe would eventually throw himself into increasingly dangerous deployments. Hancock did not deploy nearly as often anymore, his senior rank relegating him to more rearguard and reserve positions, a just in case incredibly experienced pilots were needed in a hurry and all other elements were committed. [Name] Petty Officer Sabine Dassault-Delacroix [Relation to Subject] Fellow Pilot, (Reluctant) Drinking Buddy [Analysis] Howe first crossed paths with Petty Officer Sabine during mech born operations, maneuvering and keeping up with her dare devil tactics and engagement methods, both of which suited the aggressive, danger seeking nature of Howe just fine. He had not paid the comm chatter much mind, maintaining a professional demeanor throughout the operation. What caught him off guard was getting, in his words, ambushed outside the hanger by Sabine, who promptly dragged him off to celebrate the victory with a shopping spree. The fact he had no money for such was apparently overlooked as he was not given the opportunity to even offer to pay for his own drinks, let alone anything else. It was a very confusing experience, even if it was a rare night that didn't end up with his balance dangerously low from heavy drinking, and started what seemed to be a trend of crossing paths, either on or off duty, and ending up following the eccentric and high energy Sabine around as she insisted he come along with her latest spree, be it spending or pub crawl, and while he continues to make obligatory complaints, does not make any significant attempts to really fend off the free drinks. |
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx B A S I C I N F O [Name] Zhejiang Erica Teteh Almark Trace Aeolia Julianne Nova Trine Alzmille Lenore Chandra Ral Shagia Kycilia Lucille Jacqueline Agrippa Elysia Paraya Verlaine Haro Tieria Kelly Sune Stabity Drasso Visch Milla Romanof Rosso Christine Sys Lichtendahl al Mortuus-Orbitae LXXXV [Callsign] Cygnus [Gender] Female [Age] 28 [Rank and Designation] Stardust [Place of Birth] Niǎndào [Official Statement] "I am not here to give you pithy quotes for your highlight reels. Get me out there so I can drive 光辉虚空 into the hearts of our foes!" C O M B A T A B I L I T Y [Anti-Barrier Sword] A.B. Sword 光辉虚空(Guānghuī xūkōng)/Brilliant Void [Anti-Barrier Quotient] 29% [Physical Description] Brilliant Void is an odd weapon for an AB sword. A long spear with minimal decoration along it's shaft, mostly the flowing aniconic designs common to the Mortuus-Orbitae trace themselves down it's jet black body, representing the planets and stars of the system where it's ore was found. These markings are marred by some odd discolorations that appear all along the weapon as if exposed to a fearsome heat, blemishing it's simple beauty. [Attributes] Brilliant Void, despite its simplicty, is a weapon deeply intwined with the anomaly of those descending from the Hua sect. When wielded by one of the Hua, it feels as light as the very air and strikes as quick as a cobra, like it knows where its blade needs to be before the wielder. So connected are the two that not even the illusion of distance can keep them apart, allowing the wielder to will the weapon to their hands with barely a thought regardless of how far away it seems to be. [Anomaly] Void [Origin] Space-Between [Phenomena] "The Mother grants those so blessed to walk in her domain, traveling distances both grand and small [Limitation] Zhegiang herself has a long way to go from reaching such lofty heights of Anomaly Mastery. | Profile [Surface-level Impression] Proud. [Personal History W.I.P.] Broken More than anything else, Zhegiang is a broken person. Perhaps she always has been, only deluding herself through naive youth that she felt as others felt, walked as others walked, could be as others could be. But her father, Dingxiang, never let her forget what she was. Ever since she stole his wife from him though the mistake of her birth, she was never anything more than an inconvient parasite. A thing, to be kept at a distance, a thing to be addressed only when necessary for the sake of propriety. Not a moment sooner nor a second longer.
Blood When Zhejiang thinks back to that day, sometimes all she can remember is the blood, the screams, and the overwhelming panic that took her over that day. Running through the halls with a rifle in hand, trying to guide civilians and non-combat to evacuation points, barely hearing any of the questions they asked as the beating of her own heart pounded in her ears. Void That was what left in Zhejiang's heart after the attack on Hēi xīng, amidt the blood and the horror that played themselves again and again in her nightmares. They might have taken he over completely, subjecting herself to the Cold Mother's touch if not for Duccia. In the months that followed, Duccia never left her side if she could help it, never stop giving encouragement, never stopped watching over Zhejiang. She was her guiding star, the one thing she coudl turn to for some source of stability, comfort, or compassion in a world of pitieous looks or hidden disdain. Home World [Planet Description] Niǎndào{The Imperial Passage way) [Culture] The Way of Void [W.I.P] [Warrior Family] Mortuus-Orbitae Notable Contacts [Name] Duccia [Relation to Subject] Duccia Is Trace's Voidbound, her true partner in life while she is legally married to a man she's never met who knows how many light years away for some political favor or the other. Her guiding star, the light which has brought her back from the celestial edge of Apathetic wasting, the one true death that awaits those who find life's futiltiy too much to bear. [Analysis] A fellow constellation, albeit one of Main rank, Duccia is the hearth that tempers Trace's roaring flame of fanatical passion. Possessed of an infectious energy and enthusiasm for life in all it's forms and features, but possessing a warrior's honor through and through. Duccia proves to be a steadying hand against the baser desires that drive her Voidbound's self-destructive behavior. |