5 Guests viewing this page
Hidden 3 mos ago Post by The Otter
Raw
Avatar of The Otter

The Otter

Member Seen 29 min ago

This is in part because I think it's very funny if Callum has to keep piggybacking off of others to get anywhere super quickly.
Hidden 3 mos ago Post by Click This
Raw
Avatar of Click This

Click This Part-time Kaiserin

Member Seen 2 days ago

I think it's funny if the varying levels of teleportation remain restricted to the more adept mages or to those at the top of society (or just really rich).


This, for the most part. Get fucked, peasants

Though Mirie's seed is somewhat less useful relative to the others' teleportation, aside from the scrying.
Hidden 3 mos ago Post by Estylwen
Raw
GM
Avatar of Estylwen

Estylwen The Villainess

Member Online

@Click This You are welcome to adjust your seed in light of this minor change.

I'm considering having all PC dukes and duchesses having teleportation capabilities. However, they will be fixed to teleporting close to the ground. I would ask everyone to refrain form using teleportation that would result in an insta-kill for anyone else, like shoving someone into a portal that opens into the sea.

You can have your mages have an 'aha!' moment if you like, or get your hands on the blueprints of teleporting. This will make it easier so I don't have to skip ahead by a week to account for all the different ways of travel to get to any place.

What does everyone think?
2x Like Like
Hidden 3 mos ago Post by Donut Look Now
Raw
Avatar of Donut Look Now

Donut Look Now The Gremlin

Member Seen 7 days ago

Nyx will truly be the peasant TnT I hope Rhinecliff is ready for her to piggyback his teleporting

(In all seriousness, I like the idea though!)
1x Like Like
Hidden 3 mos ago Post by The Otter
Raw
Avatar of The Otter

The Otter

Member Seen 29 min ago

"Oh, hell, late again. It's like they forget I have to walk everywhere."
2x Laugh Laugh
Hidden 3 mos ago Post by Izurich
Raw
Avatar of Izurich

Izurich 7/8 Weeb

Member Seen 2 mos ago

Kronos:
2x Laugh Laugh
Hidden 3 mos ago Post by Click This
Raw
Avatar of Click This

Click This Part-time Kaiserin

Member Seen 2 days ago

@Click This You are welcome to adjust your seed in light of this minor change.

I'm considering having all PC dukes and duchesses having teleportation capabilities. However, they will be fixed to teleporting close to the ground. I would ask everyone to refrain form using teleportation that would result in an insta-kill for anyone else, like shoving someone into a portal that opens into the sea.

You can have your mages have an 'aha!' moment if you like, or get your hands on the blueprints of teleporting. This will make it easier so I don't have to skip ahead by a week to account for all the different ways of travel to get to any place.

What does everyone think?


If we go with teleportation being standard for all dukes and duchesses, would it be a more standardized type of spell?
Hidden 3 mos ago Post by Estylwen
Raw
GM
Avatar of Estylwen

Estylwen The Villainess

Member Online

@Click This That's exactly what I was thinking. Magic, not a seed. Like I said, if you want to adjust or replace your seed, you can.
Hidden 3 mos ago Post by Donut Look Now
Raw
Avatar of Donut Look Now

Donut Look Now The Gremlin

Member Seen 7 days ago

And I suppose I better start making NPCs finally (Which will probably be exclusively working in Nyx’s spy network. Maybe I’ll throw in some changeling family members for Rhinecliff to extort I mean hire)

The Changeling’s Crows (Aka Nyx’s spy network)


Lemme know if this passes ^-^
Hidden 3 mos ago Post by Estylwen
Raw
GM
Avatar of Estylwen

Estylwen The Villainess

Member Online

@Donut Look Now It looks great! I'll add it to the list!

So another spy network similar to Lunar's?
Hidden 3 mos ago Post by Donut Look Now
Raw
Avatar of Donut Look Now

Donut Look Now The Gremlin

Member Seen 7 days ago

I would think so! Since Lunar is the spymaster for the Wizard Queen, right? So this spy network would be for Rhinecliff - I think that’s what we ended up choosing Nyx to be since I was late to join :P
Hidden 3 mos ago Post by Estylwen
Raw
GM
Avatar of Estylwen

Estylwen The Villainess

Member Online

@Donut Look Now Ah, I wasn't even considering myself. Yes, similar to Psykers' and Lunar's spy networks.

Wonderful! I'll keep this in mind for future hijinks!
1x Thank Thank
Hidden 3 mos ago 3 mos ago Post by Crusader Lord
Raw
Avatar of Crusader Lord

Crusader Lord A professional, anxiety-riddled, part-time worker

Member Seen 0-24 hrs ago

@Estylwen Have a few character concept ideas and such so far, and thought I'd present one off them to you to see if its any bit viable (of if i overthought this thing to death already). Life's been busy irl otherwise, and I've gotta head to bed after posting this due to the oncoming work week I have. (@_@)

Just want to see if it's viable for now though, juggling joining properly or not otherwise for the time being for a few personal irl reasons.....but, in the meantime, I at least want to see if some potential character idea or two might work or not juuuust in case.

Hidden 3 mos ago 3 mos ago Post by Estylwen
Raw
GM
Avatar of Estylwen

Estylwen The Villainess

Member Online

@Crusader Lord I love the concept! There's just a few points I wanted to discuss.

1. It would make more sense that the elvish lady who found the core/homunculus would adapot him, thereby imparting all her titles and wealth to him upon her passing. This would make his nobility and knowledge on how to teleport more feasible. As the duchess of Athera is already claimed, he could have inherited the title of Count. Would that work?

2. I would like him to have done work for King Ludwig II, of an alchemical/arcane nature. It would have been top secret at the time, and would impact the story generously. If you are interested, we can discussion more in PMs.

3. I take it he is more of a resercher? You will need to give me examples of his exact nature of work. Depending on his specialities, thr Wizard Queen will want to speak to him sooner rather than later. I have a plan in place for this character concept to include you, if you roll with it. I think it'll be fairly entertaining. :)




I am working on the time skip post. It has a number of collabs in it so it will be a little bit before it is ready. I will keep you updated!
1x Thank Thank
Hidden 3 mos ago Post by ERode
Raw
coGM
Avatar of ERode

ERode A Spiny Ant

Member Seen 33 min ago

Aaaaand that's a wrap for muh collabs. What else is left on your end, Est?

A couple things to note in your direction as well, @Crusader Lord.
itselff covered in arcane runes and so forth, but for all anyone knew it was simply a cool-looking sphere that did nothing.

If the core is literally covered in arcane runes, and a child can learn magic directly from it, why would anyone else be oblivious to the fact that it wasn't just a cool-looking sphere? As well, to note, Althius is specifically a portion of the ocean, not a portion of land. I'm guess you meant the orb to have been found on either the Grand Banks or Agrovia then? Might wanna figure out why an elf was so far away from home, when Arrowfell as a province was never at peace and Aethera is on the other side of the map.

Might be good to clarify as well just how old elves can even be. You've mentioned centuries, but on the other hand, elven advisors from Aethera are literally only 30 years old, with Safina being the oldest known elf at 146. Also should probs have a ready answer for why he didn't just kill himself after being free of his 'master'. It was only in the last 22 years that there was peace in Arrowfell, so prior to that, it's fairly likely that a potent caster like himself would be thrust into the battlefield or find himself in a position to train kiddos to be sent off into the battlefield.


And I guess since its a yapping day today, I'll toss up my own thoughts on teleportation:

Teleportation can only be utilized on willing targets in most cases. Exceptions are made for Mirie's Seed, Kronos (because lolPC), and the undead (they don't die from getting their MP bars drained to non-existence). This is mostly used because even teleportation near the ground is pretty fatal. Think about any situation where you just teleport an armored person into the ocean, or a swamp, or literally anything that you plan on teleporting people on top of to kill them.

Teleportation mana cost and spell complexity ramps up exponentially as you try to include more people into it. Set it to an upper limit of 10 people, for practical purposes, so no group of mages is out there teleporting armies into capitals and all that. Due to that same complexity, one can say that it's fairly easy to ward a place against teleportation, so you don't have people teleporting bombs into bedrooms for a quick laugh, unless you specifically use Mirie's Seed.

Portals are more costly to maintain than singular instances of teleportation spells, and in almost all cases, are simply not worth it. I'd say it'd make sense to have it be that portal magic only exists via using Dremora's Shade as a medium, meaning that unless you're Melisande (Kronos-assisted hijinks means the side effects are bypassed) or Evelyn (Seed bullshit do be like that), opening a portal is inviting in the demons. The advantage of portals, ofc, is that you can remotely send magic through it, and you can look through the portal before you step into it. Due to associations with Dremora's Shade, church magic can fairly easily break it to bits.

The nobility of Arrowfell have had access to teleportation magic for the last century or so, but its been fairly finicky and there's always the chance of teleporting to the other side in bits and goopy pieces. Only recently (within the last ten years) has it been useful enough to utilize for transportation by the nobility, but while you can teleport somewhere instantly, the mage doing so would be unable to teleport you back until a day later...and, ofc, that mage needs to be with you in order to do so. As such, when matters aren't pressing, it's more likely the case that nobles would travel to a location via carriage, while keeping a teleportation mage (call em a 'porter') on hand to teleport them back home, if there's any possibility of danger.

Guess in terms of rarity, you could say that the number of mages capable of actually performing feats of cross-province teleportation are more rare than Seeds at this rate, and it could be deduced that Ravenfell's deathlessness allowed them to work around the usual costs and difficulties of learning teleportation magic.
1x Like Like
Hidden 3 mos ago Post by Estylwen
Raw
GM
Avatar of Estylwen

Estylwen The Villainess

Member Online

@ERode I agree with your thoughts on teleportation. I'll include it in the OOC post.

I am currently working on the timeskip post, which has a few collabs in it. So @The Otter is waiting for me, and Im waiting on @Donut Look Now and @Irradiant. I'll give a timeline for it in a couple days. Besides that, there's just Sev's execution. I think I'm mainly waiting on your input for that, @ERode.

Very excited for us to arrive in Athius, and for Rhinecliff's treasure to be discovered. >:)
1x Like Like
Hidden 3 mos ago Post by The Otter
Raw
Avatar of The Otter

The Otter

Member Seen 29 min ago

So The Otter is waiting for me, and I'm waiting on Donut and Irradiant.


i am the strongest soldier
Hidden 3 mos ago Post by ERode
Raw
coGM
Avatar of ERode

ERode A Spiny Ant

Member Seen 33 min ago

What kind of input did you want from me for Sev? I thought we were gonna be doing it ICly?
Hidden 3 mos ago Post by Estylwen
Raw
GM
Avatar of Estylwen

Estylwen The Villainess

Member Online

@The Otter 100%. Absolutely. xD

@ERode Oh yes, that's exactly what I mean. ICly input. The collab sheet is ready and waiting. :>
Hidden 3 mos ago Post by The Otter
Raw
Avatar of The Otter

The Otter

Member Seen 29 min ago



thanks mom
1x Laugh Laugh
↑ Top
5 Guests viewing this page
© 2007-2024
BBCode Cheatsheet