SCUM
AND
VILLAINY
It has been over a millennium since the founding of the Galactic Hegemonic Alliance brought an end to the ceaseless war of the last dark age. Humanity's origin has long since been lost to the mists of time, but their numbers are now beyond counting, and the vast majority of those live under the its rule. Near the galactic core, Hegemon Gediminas rules from his orbital palace, its massive windows looking out onto the universe's largest known black hole. Representative of his faithful servants--the Noble Houses that command the military and civil bureaucracy, the Guilds that control the distribution of technology and finance, and the Hegemonic Cults which guide the people spiritually--share its space with millions of clerks and functionaries. On a daily basis, the people who live in this orbital complex trade favors, balance the Hegemony's various interests, and ultimately make decisions on matters that will affect trillions of souls, and millions of trillions of credits.
None of this could be farther away from you. Your home is the Procyon sector, a small cluster of four relatively impoverished systems. It is currently ruled by the Noble House Malklaith--a gift given in exchange for their support of the current Hegemon. The general consensus is that this was something of an insult; the sector's modest natural resources had already been thoroughly surveyed by the time of the handover. Moreover, there is only one hyperspace route in or out, making it a galactic cul-de-sac.
Sure, asteroid mining continues apace. The flow of ships back into the GHA brings with it locally produced food and manufactured goods. Tourism is... slow, but extant. But if you ask anyone who knows, they'll tell you that Procyon has only two resources of note: hard people and danger.
Luckily, you are all such individuals, and danger is your business.
You are a collection of extraction specialists--bounty hunters and repo men, to be blunt. Through a series of events, the lot of you have come into possession of an R-29 Firebrand-class patrol boat. (The exact set of circumstances is a story for another time--suffice it to say, the ship is yours, and you even have the papers to back it up.) Faced with the decision to either liquidate your shares in the ship or keep it, you all chose to go into business for yourselves, so to speak. Getting the ship into shape and yourselves equipped took a good chunk of your collective change, but you called in a few favors and made it happen.
Though your reputation as a crew is just taking form, you all had existing contacts you were able to ask about work. One of your contacts--a syndicate boss with the Ashen Knives--came through with a job. One of her underlings bailed on a job of his own, without even the courtesy of a two weeks notice; the Knives's "human resources" department wants you to bring him back in so they can conduct his exit interview. It's not exactly on the up and up, but work is work, and the authorities will probably turn the other way--consider it an "internal matter"--so long as you keep the noise down.
The contract is signed and you've got your mission. Play your cards right, and its only the first of many. Will you manage to eke out a life doing the dirty work of the sector's various powers? Or are your sights set higher than that?
Links:
Expectations
Character Submission
I've drawn up the character sheet below for you to use; I don't mind if you edit it, so long as all the information is there. I've also included a template you can use to track stats that need to be tracked as the game goes on.
Go ahead and post your sheets here in the OOC tab; I'll review them, and once they're approved you can repost in the Character tab.
Ship/Crew
We're not going to do anything official with the crew/ship stats until all the character sheets are in, but it won't hurt to start thinking about your options as a crew. In particular, you'll need to choose:
- Ship name (Cerberus is a fine name, but if you want to pick something else you're welcome to)
- Crew reputation (Ambitious, brutal, daring, honorable, professional, savvy, strange)
- Starting customizations (Either improvements to two of your ship's systems, or improved crew quality)
- Ship's starting special ability
- Starting upgrades (either ship modules or crew equipment)
- Favored contact (from the Cerberus's list of contacts)
@rush99999@meri@Penny@Level_5@POOHEAD189
We'll proceed to crew creation once I have an approved character sheet from everyone; if you're no longer interested in playing, just let me know and I'll remove you from the list.