- Basic Information Name: Calal Tergis (Ter-j-iss) Age: 34 Race: Half-Elf Appearance: (picture is not mine) Heigh:5ft 7in. Weight: 200lbs Personality: Calal is a humble and kind-hearted hunter whose greatest concern is the well-being of his wife and children back home. His life revolves around his family, and every decision he makes is guided by his deep love and sense of responsibility for them. He is well-tempered, rarely letting his emotions get the best of him, and approaches life with patience and quiet determination. Though he may not be the most intelligent or quick-witted, he makes up for it with unwavering dedication and a strong work ethic, always doing his best with the skills and knowledge he has. His genuine and caring nature makes him a dependable and trustworthy companion.
- Abilities
Skills: Hunter Gatherer: Calal is very adept at hunting and gathering. As he often spends weeks if not months by himself out in the wilderness trying to hunt and skin as many pelts as he can. That way he can sell them for a good profit he can then send home.
Magical Affinity: He has some magical qualities to him, (will go into detail in the magic section), but he mainly has used illusion magic to help with his hunting of animals.
Survival Instincts: Calal has honed his ability to navigate and endure the wilderness through years of experience. He can identify safe and dangerous foods, recognize environmental threats, and determine the best times to hide or remain exposed. His keen awareness of nature allows him to adapt quickly to changing conditions, making him a reliable guide and survivor in harsh landscapes.
Sneak: Calal can walk and move without detection. Years in the forests have granted him this ability. Trial and error from consistent mistakes sneaking on animals and not being detected have been his bread and butter and shown his persistence.
Alchemy: He isn’t super skilled in Alchemy, he will never be able to concoct the next greatest potion, but his dealing with different herbs in the wild is enough to be able to surely cure your hangover.
Bow and Arrow: His preferred method of hunting is using a bow and arrow (duh). He has spent much of his life practicing and using it in the wilderness, whether his hunt is moving or still. He has become precise and quick on the draw.
Trap making: Calal has had to make multiple traps with little supplies, he has learned to make traps for rather pesky hunts or when he is really desperate in the winter and needs to ensure he gets his prey.
Magic: Healing (Basic): Calal has the ability of basic restoration magic, he will not be able to heal a lot, but he has enough that he can keep himself alive from any wounds from animals and mishaps from other hunters.
Illusion (proficient): Calal when he was younger was able to pay a mage to train him in illusion magic, this way he could do better at his job. He can use spells like muffle, invisibility, calm, and minor illusion. All so he can keep his prey from being able to detect him. This is really what put him over the edge of being a great hunter.
- Equipment
Personal Items: Generic clothes (his trader clothes). A deerskin that he has tied around his waist. A drawing from one of his children of his family. (One wife, two daughters, and a baby boy).
The Lock Box: 2 iron daggers. Alchemy pouch with some herbs. A necklace of animal fangs. Stone bowl and a grinder Short Rope 200 Septims
Storage (in an inn in the city): (20) Iron arrows and a medium bow. A few more hides. 300 Septims. 8 Vials of varying uses. (healing potions, and antidotes) A bag with gear for making camp. Iron Shortsword. A notebook on Animal Tracking, written by him. A Map A cloak that looks pretty dirty.
Background: Calal was born in a small, quiet town in Cyrodiil, where his parents worked hard to provide him with a decent life. His father, a skilled hunter and trapper, taught him the ways of the wild—tracking, skinning, and moving unseen through the forests. His mother, an Altmer, kept their modest log home in order and taught him patience and discipline. Though life was harsh, it was honest, and Calal grew up believing that hard work and dedication were the path to a good future.
As a young man, he fell deeply in love with a woman named Amber. Their love blossomed quickly, and with determination, he built a home for them just north of the Orange Road. Here, Calal honed his hunting skills, often traveling to the Imperial City to sell furs, meat, and other goods. He gained a reputation as a reliable and skilled woodsman, a man who could navigate the wilderness with ease. To most, he seemed like a devoted husband and a simple, hardworking man.
Ambition: Calal’s ambition is to take care of his family. He wishes to make them have as comfortable a life as possible. While they still live in a log cabin, they have a decent life where Amber does not need to work. His world is his 3 kids, Selene (10 year old daughter), Elenna (7 year old daughter), and Tobias (2 years old). These are his ambitions, his dream to see them grow up and fulfill whatever it is that makes them happy. Calal will do whatever it takes to ensure that happens.
@Paingodsson A little light, but we've talked about it so you're good to go. Just pop him over to the characters tab and make your intro post when you're ready.
I've been down bad with the flu, so forgive me and my sick brain not functioning properly, but how are we to handle the recent post? Since I just posted the collab with Verena, Isai, and Deia, I don't see a need for a Verena post specifically, but I'm just not sure how to go forward. I have a sneaking suspicion I'm missing something, but I've read the post several times now.
Is this for those who have yet to decide which path they want to take, i.e, go get their belongings, go down the tunnel, or go up?
I've been down bad with the flu, so forgive me and my sick brain not functioning properly, but how are we to handle the recent post? Since I just posted the collab with Verena, Isai, and Deia, I don't see a need for a Verena post specifically, but I'm just not sure how to go forward. I have a sneaking suspicion I'm missing something, but I've read the post several times now.
Is this for those who have yet to decide which path they want to take, i.e, go get their belongings, go down the tunnel, or go up?
Sorry again @.@
I mean, I suppose if people really want to go up themselves there's not much stopping them, but the intention was to have everyone go on down the tunnel. Yashar and the officer of the watch is to regroup with the party and return everyone's belongings. As said though, Isai/Deia/Verena are good at the moment since you guys just did a collab post, so you're not missing anything lol.
I mean, I suppose if people really want to go up themselves there's not much stopping them, but the intention was to have everyone go on down the tunnel. Yashar and the officer of the watch is to regroup with the party and return everyone's belongings. As said though, Isai/Deia/Verena are good at the moment since you guys just did a collab post, so you're not missing anything lol.
Standing at 5'10 and weighing 171 pounds, Antonius' figure is lean and athletic, indicative of his active lifestyle. His tanned skin is proof of days spent wandering in the sun. Jet black hair hangs loosely just past his chin, often swept back with a few strands poking out over his face. With a rather plain face home to some stubble and a pair of brown eyes, you could stick him in a room with a dozen other Imperial men and his only recognizable trait would be the horizontal scar over the bridge of his nose.
Personality:
In spite of his unremarkable appearance, Antonius is a bit more remarkable in the way he acts. He's quite outgoing and quick to make friends with strangers, having a nice chat over some ale or regaling them with stories of his travels. His go to story is the time that he killed a goblin on the road then had to sprint a few miles to the closest village after about twenty of its buddies showed up. In moments of quiet he tries to fill it with idle noise, usually humming a song he heard years ago but can't quite remember fully or muttering about how he needs to patch that hole in his boot.
Overall, he's not a bad guy. Just a bit stupid maybe.
Abilities:
Expert Fisherman - Raised in Bravil right on the coast of the Niben Bay, Antonius was an apprentice under his father for most of his youth and as such picked up the intricacies of fishing along the way. Whenever he needs something to eat and there's a body of water nearby, you can expect him to come back with quite a nice haul.
Adept Two-Handed Swordsman - Largely self taught and forged in fire, Antonius has been in a few sword fights and come out the victor every time (otherwise he wouldn't be here). He is skilled enough that he can take on a bandit or highwayman with ease, though when it comes to actually trained swordsmen he will be in much greater danger.
Adept Survivalist - Over a year out in the wilds of Cyrodiil has led to Antonius being quite the skilled hunter and camper, able to track prey and set up camp quickly and efficiently. Despite this, he's not well versed in foraging and couldn't tell you foxglove from lavender, nor does he know much about the habits of the creatures that roam Cyrodiil.
Apprentice Medic - Over the last year, Antonius has become quite skilled at patching himself up after a battle with bandages and ointments. He's just a bit better than the average person with the right know how, and while he can bind his own wounds someone else might be better suited to helping out others with theirs.
Apprentice Pugilist - Though he's more skilled with a sword in hand, Antonius is able to keep pace in a battle of fisticuffs, throwing punch after punch without tiring. He's also quite fond of kicking his opponents, both in a fist fight and in a sword battle.
Apprentice Archer - Antonius is by no means an expert bowman, only able to take shots at relatively close range with clear sight on his target. He only really bothers to use a bow when hunting.
Zip. Zilch. Nada. He's a simple guy.
Equipment:
His clothes: a leather cuirass over a long sleeved white cloth shirt, black trousers with leather gloves and leather boots. An empty coin pouch; someone must have helped themselves to its contents.
A rugged iron greatsword, a bit chipped but otherwise in decent shape. A well worn hunting bow and a quiver of arrows.
A knapsack held in his room at the Merchant's Inn, containing essentials such as a tinderbox, bedroll and cooking supplies.
Background:
Born and raised in Bravil, Antonius' life wasn't one of excitement or intrigue but rather one of routine and dullness. His parents were a fisherman and a seamstress, with his father taking him out to the bay to teach the boy his trade most days. Most expected the boy to follow in his father's footsteps and for most of his life Antonius believed he was going to do just that. It wasn't until he grew older and began to go out drinking with his friends that he began to hear more stories of the world outside of Bravil.
Tales of highwaymen mugging travelers, goblins attacking caravans, all sorts of danger - and that's just on the roads! It might've made most people want to stay safe within the walls of their city, but Antonius? He heard tales of opportunity. A life as a wandering warrior, putting an end to these dangers, keeping the roads safe and destroying evil wherever it may be found. He knew what he was born to do.
At the age of 19, he said goodbye to his parents and set off with his newly acquired greatsword and survival equipment. It was rough the first few months and Antonius nearly got himself killed quite a few times. It was even harder when he finally had to kill someone. He distinctly remembers the way he felt, the way his whole body froze after he cleaved through the man's torso and the ice that gripped his heart as he watched him bleed to death on the ground. The times after that never really got better.
Over the course of a year Antonius was molded from a clueless and sheltered boy to a brave and relatively competent warrior. He's seen his fair share of fights and come out on top every time, each time becoming just that bit more efficient as a swordsman. For the first time ever, he has found himself in the Imperial City, getting a room at an inn and going to see the Arena. After a disappointing fight he made his way to Daggerfall Dan's Bar and Grill for a drink, only to find himself knocked out after a bar fight broke out. Even being unconscious couldn't save him from being lumped in with a bunch of other bargoers and thrown into a jail cell.
And that's where his story begins: waking up bleary eyed on the floor of a jail cell, surrounded by a colorful bunch of people.
Ambition:
Antonius' dream is to become a famous hero, the kind of person that ballads are written about and whose bravery inspires the next generation of adventurers.