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Hidden 6 days ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Snatch and grab
Deadly
On the trail

Stacey Weathers
Lix
Arlox
Hidden 5 days ago Post by ctrlsaltdel
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Alright, results are:

Licensed (+ 3 3) 6
Deadly (+ 2 2 1 2) 7
Play Both Sides (+ 1) 1
Snatch and Grab (+ 3 3) 6
On the Trail (+ 1 1) 2
Light Touch (+ 2) 2

Stacey (+ 3 3 1 3) 10
Jerzi (+ 2) 2
Arlox (+ 1 2) 3
Lix (+ 2 3 2) 7
Arlox (+ 1 1) 2

That means that the special ability is Deadly, by a hair, and the favored contact is Stacey Weathers, by a considerable margin.

Last thing to settle is the crew/ship equipment. @meri suggested Stun Weapons and Tracers. Everyone else, can you either give me one or two suggestions to add to the list we'll vote on (or otherwise explicitly abstain)?

(Thanks for your patience--I know the initial setup is a lot, but we're almost done, and we'll dive right into the action once we are =D)
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Hidden 5 days ago Post by rush99999
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Stun Weapons and Tracers also have my vote.
Hidden 5 days ago Post by POOHEAD189
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POOHEAD189 The Abmin

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Yep, both stun and tracers sound fine to me!
Hidden 4 days ago Post by Penny
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and for me also.

Do i improve my pool if I use deadly to get a new skill?
Hidden 4 days ago 4 days ago Post by ctrlsaltdel
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Alright, that's everything! Below is what should be the full list of your crew stats; I'll make this the 0th post in the Character section at some point. I'll also start working on the first IC post, which I hope to have up by tomorrow night depending on how hard work kicks my ass.

@Penny,@POOHEAD189,@rush99999--when you get the chance, please add the additional action rating from Deadly and post your character sheets to the Character section =)

As an additional note, the crew creation steps have the GM specify some factions that the crew has a reputation with; I've added those to this as well, but if you feel like one or more of them don't fit, or you have some other ideas on that score, feel free to say so.



@Penny, if I'm interpreting your question correctly--you're already maxed out on your Prowess attribute, but if you put your Deadly point into Command, it would increase your Resolve attribute.
Hidden 4 days ago Post by rush99999
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  • Lix (Gweldite tracker--both his name and his purpose.)


If he is a Gweldite, could I ask that he be called Hegsgud instead? I like making up my own languages when I play an alien character, and Hegsgud was the word I settled on for Tracker.
Hidden 4 days ago Post by ctrlsaltdel
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@rush99999 Not a problem, change made. In fact, if you have some kind of Gweldite glossary written up, feel free to send that over and I'll make sure I reference it when/if any more show up.
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Hidden 3 days ago Post by rush99999
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In fact, if you have some kind of Gweldite glossary written up, feel free to send that over and I'll make sure I reference it when/if any more show up.


I have less of a glossary and more of an alphabet jumble. When I want to make a Gweldite word, I run the English version of the word I want to make through the jumble and then possible add and/or remove a few letters to make sure the result isn't too silly.

For example... Sniper -> Ijnudg -> Ijn -> Ijin.

Here is a copy of the jumble I use.

A---------M
B---------F
C---------S
D---------L
E---------D
F---------Z
G---------V
H---------R
I---------N
J---------T
K---------C
L---------B
M---------A
N---------J
O---------E
P---------U
Q---------Y
R---------G
S---------I
T---------H
U---------P
V---------W
W---------K
X---------Q
Y---------O
Z---------X
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Hidden 2 days ago Post by rush99999
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@ctrlsaltdel

Quick Question, do we have to lock in all our dice before rolling or can we add on more from optional sources after the roll if we don't like the result?

Asking for future rolls. I'm happy with the one I got this time.
Hidden 1 day ago Post by Penny
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Can somoeone explain how to build a dice pool? I understand the effects and such but how do you determine what dice you roll?
Hidden 1 day ago Post by meri
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@Penny I believe you roll a number of dice equal to your score in a particular ability! For example, my character has 2 dots in Study, so when I make a check with that skill, I roll 2d6 and take the higher number. If I had 1 dot I would roll 1d6, if I had 3, 3d6, etc. If you have no dots in a particular ability, you roll 2d6 and take the lower number.
Hidden 1 day ago Post by ctrlsaltdel
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@Penny I believe you roll a number of dice equal to your score in a particular ability! For example, my character has 2 dots in Study, so when I make a check with that skill, I roll 2d6 and take the higher number. If I had 1 dot I would roll 1d6, if I had 3, 3d6, etc. If you have no dots in a particular ability, you roll 2d6 and take the lower number.


Yes, that's correct. Rules are on page 18-21; main caveat to the above is that you can get bonus dice one of a few ways:
  • Some character or crew abilities will give you bonus dice to certain rolls
  • +1d for receiving assistance from a teammate; they take 1 stress
  • +1d for either pushing yourself (take 2 stress) or through a Devil's Bargain (up to me =D) (can't get dice for both)
  • Spending a gambit, which I realize now I need to track in your crew status
Hidden 1 day ago Post by ctrlsaltdel
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@rush99999 - The actual shot sounds like Controlled, Standard to me. That said, I'd like to stay away from nano-scale technology--not that it doesn't exist/can't be obtainable by the PCs, but I don't want it to be commonplace or part of "standard kit", if that makes sense. Do you mind editing to remove the tracker microchip? If you want to change the action to have Ijin put a larger tracker on the bike itself (or something similar), I'm open to that; I'm also open to just removing the tracker bit altogether, or hearing other suggestions.
Hidden 1 day ago Post by Penny
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"Fuck that baby." Everyon with guns apparently.
Hidden 1 day ago Post by POOHEAD189
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POOHEAD189 The Abmin

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"Fuck that baby."


-Quintus when questioned by police
Hidden 23 hrs ago Post by rush99999
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@ctrlsaltdel

Edits have been made.
Hidden 14 hrs ago Post by rush99999
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@ctrlsaltdel

Would you say that the drugs in Cho's system have weakened him enough to activate the bonus provided by Predator?

Also, since Ijin opened fire the moment he saw Cho, would that count as addressing a challenge with force?
Hidden 14 hrs ago Post by ctrlsaltdel
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@rush99999, I think the answer is "yes" to both, though we'll deal with XP postmission. (This is another one of those situations where the rules specify "per session", which doesn't really fit with the pbp format, but I think doing it per-mission will probably serve well enough).

That does bring up the point--@POOHEAD189, you also have Predator, so arguably you should have gotten a +1 as well. Do you want to roll another d6 to see if you can get a full success, or let the current result stand?
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Hidden 13 hrs ago Post by POOHEAD189
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POOHEAD189 The Abmin

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@ctrlsaltdel I re-rolled, but even with the plus 1 I got the exact number so it wouldn't change anything
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