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Hidden 11 yrs ago Post by lordmidget
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lordmidget The Ancestor

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PlainFoxxy said
Hoping for some post today.~


So I am I Foxxy, so am I.
Hidden 11 yrs ago Post by Gargoyle
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Sorry for the wait, but I finally posted. I'm at a friends for the weekend, which is why it took so long.
Hidden 11 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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Uh, thePlutoKnight's last post was on this RP 5 days ago...
Hidden 11 yrs ago Post by The Pluto Knight
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Mr_pink said
Uh, thePlutoKnight's last post was on this RP 5 days ago...


You doubt my participation?
Hidden 11 yrs ago Post by Zero Hex
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Well, it hasn't been his turn, so
Should probably refresh page before posting, there he is
Hidden 11 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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The Pluto Knight said
You doubt my participation?


Sorry no, I just noticed the inactivity and wondered whether or not you had an unexpected hiatus or something.
Hidden 11 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Mr_pink said
Sorry no, I just noticed the inactivity and wondered whether or not you had an unexpected hiatus or something.


That's just a thing she does. She's the type of person that doesn't converse that much unless she's really bored.
Hidden 11 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Also, Mr. Pink how do you get Youtube links to work in your signature? I can't seem to get mine to work.
Hidden 11 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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OtomostheCrazy said
Also, Mr. Pink how do you get Youtube links to work in your signature? I can't seem to get mine to work.


do you have the bit in the url after 'v=' in the code? If it's right it should look something like this without the asterisks

[*youtube]RF7ONGguSeg[/youtube*]
Hidden 11 yrs ago Post by OtomostheCrazy
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OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

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Oh...I thought I was supposed to put in the entire address. Thanks!
Hidden 11 yrs ago Post by lordmidget
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lordmidget The Ancestor

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Would anyone be opposed to me changing my characters Alias to fit more with the other groups, at the time I didn't realize the one word motif everyone was going with.
Hidden 11 yrs ago Post by PlainFoxxy
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lordmidget said
Would anyone be opposed to me changing my characters Alias to fit more with the other groups, at the time I didn't realize the one word motif everyone was going with.


I'm a bit confused by this, as I liked your Alias. The brotherhood alias seem to follow the format of two words. This is solely up to you though, just PM the new Alias. And I'll considering granting it.
Hidden 11 yrs ago Post by PlainFoxxy
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The first player death is coming up very quickly, it's going to be rolled by probability. I'd like everyone to keep in mind, that if your character is killed you are free to make another one.
Hidden 11 yrs ago Post by lordmidget
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lordmidget The Ancestor

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PlainFoxxy said
I'm a bit confused by this, as I liked your Alias. The brotherhood alias seem to follow the format of two words. This is solely up to you though, just PM the new Alias. And I'll considering granting it.


I like my alias, I just thought it sounded a little weird in comparison to the other ones. If other people don't think so then I won't change it.
Hidden 11 yrs ago Post by Zero Hex
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...so you're just gonna roll and see if a player dies just like that? Wow. That's pretty shitty.
Hidden 11 yrs ago Post by PlainFoxxy
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Zero Hex said
...so you're just gonna roll and see if a player dies just like that? Wow. That's pretty shitty.


Player deaths come in at certain points in the story, this was already established. They fall into the plot-line, it's just most often a question of who is made into the example.
Hidden 11 yrs ago Post by Zero Hex
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I'd expect, you know, player agency. Choice, effect, roleplaying to determine what happens. Not the GM going "WELL SOMEONE NEEDS TO DIE" and then rolling to see who bites the dust while taking it out of their hands entirely without even allowing a save roll, nevermind that there's no way to determine that it was indeed a proper roll that killed them instead of GM whim. This is awfully forced, even with the option of churning out another bio.
Hidden 11 yrs ago Post by PlainFoxxy
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Zero Hex said
I'd expect, you know, player agency. Choice, effect, roleplaying to determine what happens. Not the GM going "WELL SOMEONE NEEDS TO DIE" and then rolling to see who bites the dust while taking it out of their hands entirely without even allowing a save roll, nevermind that there's no way to determine that it was indeed a proper roll that killed them instead of GM whim. This is awfully forced, even with the option of churning out another bio.


I've wrote multiple times, that this was going to happen. That events of misfortune and FORTUNE were going to come players way via probability. This doesn't mean that someone is going to die in the next post, it means it's going to be soon. The fact is that the death that i'm planning is important to story progression. I didn't want to have to put the burden by favortisim, so I use a rolled dice. Obviously, this is one of many future events. Events are made by: Choices, decisions, other characters, storyline and probability. It has nothing to do with wanting to kill someone, it helps move along the story and develop certain characters.
Hidden 11 yrs ago Post by PlainFoxxy
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Zero Hex said
I'd expect, you know, player agency. Choice, effect, roleplaying to determine what happens. Not the GM going "WELL SOMEONE NEEDS TO DIE" and then rolling to see who bites the dust while taking it out of their hands entirely without even allowing a save roll, nevermind that there's no way to determine that it was indeed a proper roll that killed them instead of GM whim. This is awfully forced, even with the option of churning out another bio.


In this sequence of probability. I took the characters names, and assigned them a number. I then made a list with these numbers. The list contained strikes, and who ever had their number rolled gained a strike. Which ever person reached ten strikes first was to be the character that was used for this event. This is also the same method I will be using to a very good fortune for the brotherhood later on.
Hidden 11 yrs ago Post by Zero Hex
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Well, then I'm out. Feel free to kill my character and have others go on. It's one thing to put players in difficult situations, make things harder or easier on them as the story advances according to what was planned and what was roleplayed, and quite another to roll for death on your own just like that, no matter what system you used. The whole "story progression" thing is bullshit, you can craft a story without actively forcing anything like this, this is you choosing to kill a PC in the crappiest way possible. I'd urge you to take the better way and craft a story around the players instead of in spite of them, but you probably won't take that. So, I hope you all have fun, I do, this was looking to be pretty cool, but I don't really want to play with a GM who's just gonna roll dice behind the screen and declare who dies.
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