Oh yeah, Orchid would do the same. If the Kobold he's standing over tries to move away from him or otherwise would provoke an AoP, here are my rolls.
Seems like the combat is done! However, I would still like to see the next post being from @VKAllen, given how Trear is the last one to act in the initiative order before Orchid's turn. If they stabilise the Half-Orc, all is well. Otherwise, Orchid will have to throw at least one Death Saving Throw. Not that it'll probably matter, but mechanics are mechanics and it's good to ascertain the rules early. Also if nobody heals/stabilises him quickly, while unlikely, more saves will have to be rolled. After that, it'll be back to the non-combat where no set order exists.
I am unsure what was used to stabilise Orchid, but okay, I'll grant it.
Next thing is, if anyone wants to have some actions/words in before the commoner answers (Orchid might want to faint and all that, being unconscious at 0) now would be an opportune time. I'll seek to advance this by tomorrow morning.
Hey @VKAllen, I noticed that you have not told me what the second Favoured Enemy Humanoid type would be, given how goblinkind is considered a subcategory of humanoids and how the Favoured Enemy works with that. If you have, I'm sorry that I've missed it, but could you tell me?