This is a unique roleplay in which the world of Avatar: The Last Airbender will be crossed over with the universe of Pokemon, thus allowing each bender to pair up with a familiar that uses a similar set of abilities to their own. It will contain a light story for people to follow but will more or less be focused on the personal journey that each character will endure.
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T H E S T O R Y
Since this is going to be such a different style of roleplay, it will more than likely be set in a different timeline to the one that contained Aang and Korra. I will admit that I haven't completely thought of all the storyline details for the adventure but I am willing to listen to the input of those that enter the roleplay. As of this moment the current Avatar is Avatar Kyoshi, an Earthbender, who has fallen gravely ill thus making it difficult for her to keep the balance throughout the world. Due of the severity of her illness it has the possibility to break the link between the spiritual world and the current realm, triggering a chain reaction that may end all bending abilities.
The Earth Kingdom, both hungry for power and believing that the Avatar's illness was the cause of another nation, has set forth and started to push their might unto the rest of the world. The Fire Nation, who is currently under a heavy spotlight for their aggressive ways, has being accused of poisoning the Avatar. Could this be a selfish desire to trigger the next Avatar cycle who will be a Firebender? Throughout all this are the Air Nomads are desperately trying to disarm the tense situation with a more peaceful manner. They believe that everyone's hunger for anger and short-sighted blame is blinding all those that should be focusing their efforts elsewhere, or more importantly on someone else. The Water Tribes, who are both experts healers and ones blessed with raising the previous Avatar, have been commanded to help aid in the recovery process. While this is an important duty, the Waterbenders don't seem too happy about it and feel that they are being treated more like slaves to the Earth Kingdom than actual people.
Times are tough, people are becoming less trusting of those that are not of their kind, and the people that you meet may either become worthy allies, or a fierce opponents. As a player your character(s) have been thrown into this harsh world whether they like it or not. They are normal people, living normal lives with not much to really aspire to other than the faint call of adventure.
The Earth Kingdom, both hungry for power and believing that the Avatar's illness was the cause of another nation, has set forth and started to push their might unto the rest of the world. The Fire Nation, who is currently under a heavy spotlight for their aggressive ways, has being accused of poisoning the Avatar. Could this be a selfish desire to trigger the next Avatar cycle who will be a Firebender? Throughout all this are the Air Nomads are desperately trying to disarm the tense situation with a more peaceful manner. They believe that everyone's hunger for anger and short-sighted blame is blinding all those that should be focusing their efforts elsewhere, or more importantly on someone else. The Water Tribes, who are both experts healers and ones blessed with raising the previous Avatar, have been commanded to help aid in the recovery process. While this is an important duty, the Waterbenders don't seem too happy about it and feel that they are being treated more like slaves to the Earth Kingdom than actual people.
Times are tough, people are becoming less trusting of those that are not of their kind, and the people that you meet may either become worthy allies, or a fierce opponents. As a player your character(s) have been thrown into this harsh world whether they like it or not. They are normal people, living normal lives with not much to really aspire to other than the faint call of adventure.
P O K E M O N & B E N D E R S
All players will select 1 of the displayed nations for their desired character. Once you have made your selection there will be a set of rules that will govern which Pokemon you can choose from. (You cannot select the Avatar)
Adding to this, new Characters will only be able to start off with a single Pokemon that is at it's first stage of evolution. As you venture out onto your journey you will have the opportunity to extend your party up to a maximum of three Pokemon. There won't be anything such as Pokeballs so your Pokemon will simply tag along. Legendaries cannot be caught and characters will be limited to only 1 Pseudo or Semi Pseudo Legendary. This is mostly to prevent any Mary-Sue like characters.
In order for your Pokemon to evolve your Bender will have to train with them and teach them various techniques for them to master. Therefore the stronger your Bender becomes, the higher the chances are that your Pokemon will be allowed to evolve. Remember however that your Bender is a normal person so their skills will be fairly poor, much like Katara in the first few episodes.
For Pokemon with only two stage evolutions or no evolutions they will be given an easy to judge skill ranking (ie: apprentice, intermediate, master). Master ranks will allow any secondary evolutions but more importantly the Pokemon's full potential. My reasoning for these rankings to be included is to allow other players to make a judgement on how powerful a single or two stage evolution Pokemon will be. Other evolutions (ie stones, trading, happiness, etc) will be discussed later and catered for the individual players as many of these traits won't work well in either a roleplay scenario or the Avatar universe. (No Mega Evolutions will be in this Roleplay)
Water Nation:
Air Nation:
Fire Nation:
Earth Nation:
All Nations: *
Air Nation:
Fire Nation:
Earth Nation:
All Nations: *
✻ You are allowed a Pokemon if it will gain a type assigned to your selected Nation in it's final evolution.
✻ Normal and Fairy type can be used by all Nations but if there is a second type attribute than only the nation with that attribute can use that Pokemon.
(ie: A Torchic can be used by an Earth Nation as it will gain the 'Fighting' Type)
✻ If by evolution a Pokemon is not compatible your Nation cannot use that Pokemon.✻ Normal and Fairy type can be used by all Nations but if there is a second type attribute than only the nation with that attribute can use that Pokemon.
(ie: All Nations can use a Ratata, but only Water Nations can use an Azurill since Azumarill is a 'Water/Fairy' type)
Adding to this, new Characters will only be able to start off with a single Pokemon that is at it's first stage of evolution. As you venture out onto your journey you will have the opportunity to extend your party up to a maximum of three Pokemon. There won't be anything such as Pokeballs so your Pokemon will simply tag along. Legendaries cannot be caught and characters will be limited to only 1 Pseudo or Semi Pseudo Legendary. This is mostly to prevent any Mary-Sue like characters.
In order for your Pokemon to evolve your Bender will have to train with them and teach them various techniques for them to master. Therefore the stronger your Bender becomes, the higher the chances are that your Pokemon will be allowed to evolve. Remember however that your Bender is a normal person so their skills will be fairly poor, much like Katara in the first few episodes.
For Pokemon with only two stage evolutions or no evolutions they will be given an easy to judge skill ranking (ie: apprentice, intermediate, master). Master ranks will allow any secondary evolutions but more importantly the Pokemon's full potential. My reasoning for these rankings to be included is to allow other players to make a judgement on how powerful a single or two stage evolution Pokemon will be. Other evolutions (ie stones, trading, happiness, etc) will be discussed later and catered for the individual players as many of these traits won't work well in either a roleplay scenario or the Avatar universe. (No Mega Evolutions will be in this Roleplay)
B A T T L E S & F I G H T I N G
I always disliked how Pokemon were roleplayed with the ability to only know 4 moves. It's silly, counter constructive, and simply an over-abundance on controlling the roleplay to the n'th degree. In this Roleplay any Pokemon or Human conflicts will be treated more like an Arena battle, allowing more fluid and more natural fights with an emphasis on writing rather than game-style move selections. You can discuss with me how certain moves/techniques may work in a non turn based format but I don't want to see any "Pikachu used Thundershock, it was super effective" turn-base silliness.
In regards to type match-ups, these will be more of a guide as to what will happen in a conflict and who may have the upper hand. Benders in the Avatar universe don't have type weaknesses like Pokemon and therefore Pokemon will be treated in the same way. To give an example of this a Flying type Pokemon will not be immune to a Ground type Pokemon, much like how an Airbender is not immune to an Earthbender. Instead a Flying type Pokemon will have a much higher chance of evading attacks.
In regards to type match-ups, these will be more of a guide as to what will happen in a conflict and who may have the upper hand. Benders in the Avatar universe don't have type weaknesses like Pokemon and therefore Pokemon will be treated in the same way. To give an example of this a Flying type Pokemon will not be immune to a Ground type Pokemon, much like how an Airbender is not immune to an Earthbender. Instead a Flying type Pokemon will have a much higher chance of evading attacks.
R U L E S & E X T R A S
This is going to be a casual to advanced level roleplay with an emphasis on quality posting of a reasonable size whilst also responding to the IC around a couple times a week. If any speed posting occurs I will give you a warning, tell you to be considerate of others who may not have posted yet, and next time use a collaborative post instead.
I will only be accepting 5 players to start off with as GMing does seriously affect my anxiety and trying to motivate such a large crowd is not as easy as it sounds. This means I may be on the lookout for a possible Co-GM to help but I will not be handing that privilege out for the sake of handing it out. It'll be someone I can trust and who will be able to keep the Roleplay going if I'm caught up for a couple of days. In order to prevent several people from gravitating to one Nation I will be limiting characters to 2 per Nation.
Failure to keep up with the regular posting schedule will mean that you will run the risk of being dropped. If you do feel that you with to leave the Roleplay for any reason, please let me know. That way I can make adjustments to the story and open up positions for any new applicants.
I will only be accepting 5 players to start off with as GMing does seriously affect my anxiety and trying to motivate such a large crowd is not as easy as it sounds. This means I may be on the lookout for a possible Co-GM to help but I will not be handing that privilege out for the sake of handing it out. It'll be someone I can trust and who will be able to keep the Roleplay going if I'm caught up for a couple of days. In order to prevent several people from gravitating to one Nation I will be limiting characters to 2 per Nation.
Failure to keep up with the regular posting schedule will mean that you will run the risk of being dropped. If you do feel that you with to leave the Roleplay for any reason, please let me know. That way I can make adjustments to the story and open up positions for any new applicants.
A D D I T I O N A L S T U F F
Links, info and various other things...
T O D O
- Berry Recipe Chart
- Bending Techniques Flowchart
- Tweak format of Char Post 1 until happy
- Character Bios for NPCs
- Map/Location Listings
- Sleep...
- Bending Techniques Flowchart
- Tweak format of Char Post 1 until happy
- Character Bios for NPCs
- Map/Location Listings
- Sleep...