Hidden 8 yrs ago 8 yrs ago Post by Demon Shinobi
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Demon Shinobi

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Hidden 8 yrs ago 8 yrs ago Post by MThePathSeeker
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MThePathSeeker

Member Seen 7 yrs ago

Character Sheet
Appearance
Normal:
Armor:
Animated or drawn is prefered but not required.
Height: 7’1
Weight: 310 lbs
Eye color:
-Former: Hazel
-Current: Crimson with black irises
Hair color: Is dyed Charcoal Black
Other: Has a burn scar on his mid abdomen

Name: William K Amaquelin
Alias: The Juggernaut
Age: 19
Gender: Male
Classification: Inhuman

Equipment:
-Crimson Cosmos Armor: Like his predecessor William has access to the Crimson Cosmos Armor a would be helmet and armor set made from the mysterious metal of the Crimson Cosmos Galaxy residing within the gem of Cyttorak, however due to his young age and unique abilities upon becoming the Juggernaut the armor took a drastic change. Instead of being connected in physical form the armor is instead connected mentally. It grows as his body does and he can summon this armor by thinking it as he would his psionic constructs.
-Psionic Aids: A set of devices developed by his adopted father to help him master his psionic abilities. One is a chest plate, one is a gauntlet on his left and and the last is a bracelet on his right wrist
Skills/Abilities: He is fluent in his people’s language Tilan, as well English and is able to learn languages within an above moderate amount of time. He is able to summon and remove his armor at will like a thought. Receiving training and tutelage from the Inhumans as well as his father at a young age he is a proficient hand to hand fighter with an above average intellect, making him quick on his feet and his fist. Due to years of being influenced by Cyttorak his willpower currently trumps his mental prowess, being to fight off the demons words and concentrate on what needs to be done.

Powers:
Psionics: User can use various forms of psychic/mentalability and powers, using their mind to induce paranormal phenomena, such as telekinesis,foresight, etc.
-Psionic Constructs: Can change his psychic energy into tools, objects, weapons and other items.
-Force Field: Can create a personal telekinetic forcefield around himself to enhance his durability.
-Tactile Telekinesis: Can use his Psionics to enhance his speed, strength, agility and other fighting skills to higher levels
Avatar of Cyttorak: Being the Avatar to the Demon Cyttorak the Crimson Gem endows its owner with great strength while bonding the user's soul making them an literal unstoppable force.
Superhuman Strength: Like the Juggernaut before him he posses great superhuman strength. It unknown if it is virtually limitless like the others but his max record is currently 70 tons.
Regenerative Healing Factor: If damaged Willaim possesses a healing factor to heal and sometimes regenerate at superhuman speed. (Time depends on wound. Gun wounds would instant while broken limbs will usually take an hour depending on the severity.)
Irresistible Force Embodiment: Once he begins to advance in a certain direction, it is virtually impossible to halt his movement.Some obstacles such as many tons of rocks and plasma-discharge cannons have slowed his pace but can't completely halt him.
Superhuman Stamina: The Juggernaut's body generates very little fatigue toxins during physical activity, granting him almost limitless stamina in all physical activities.
Weaknesses:
-Mental Attacks: Though his armor and abilities protect him from mental attacks he is not completely immune, if the mental attacker is greater than he is he will be affected.
-Cyttoraks Influence: As the Crimson Gem’s purpose to was make an unstoppable force that only craves destruction and bloodshed William is constantly fighting back the destructive urges the demon’s gem whispers into his very being.
- Natural Desires: If any Juggernaut does not follow their natural desires the gem will not be fused with the owner's soul giving them only a fraction of what its true power is.
- Self-forced mental barriers: Due to the fear of losing control and giving in to the urge to destroy William has made constant mental barriers through strict mediation.
-Gem: If the Gem of Cyttorak is not fused with his soul it is possible for the gem to be removed as it will just be somewhere in his body. Without the Gem William will stop being the Juggernaut.
-Irresistible Force: Being infused with unstoppable force can be used against him as it is very difficult for him to stop himself.
Personality: William is somewhat serious not understanding the humor of most his peers, He retains a loyalty to those he considers friends, but will often try to handle a person problem or situation by himself.
History: He was only baby when he was exposed the Terrigen Bomb in New York. His adoptive mother Medusa queen of the Inhumans and her lover the X-men known as Beast had told him they found him in the car of an abandoned Taxi. They never knew why he was left there and in perhaps was nature’s instincts at their peak the two took him in and had raised him as their own. His powers had manifested when he was four years old when was visiting Xavier's School for the gifted with his father, He had saw a butterfly past and by coincidence made a psionic replica of it. Surprised he showed his father who instead of shock or awe praised him. He most of childhood training and studying under his father and the inhumans, until that day happened. The inhuman recorded dubbed that day The Unstoppable. Cain Marko The Unstoppable Juggernaut had gone insane due to the Demon known as Cyttorak, and not even the Avengers, X-Men, and the Inhumans together couldn't stop him. William felt powerless as he watched his parents not even make the madman stagger until he noticed something strange. Something was...calling him? He then noticed a certain spot on the juggernauts back glowed bright red. Something was telling him to pull out whatever was glowing red. Doing what the force suggested he charged at the juggernaut, past the avengers, past the fallen X-men and even past his parents who had tried to stop him. Everything seemed slow, probably because how everything happened so quickly. He doesn’t how he got past him but when William came too Cain Marko was at his feet depowered and the Gem of Cyttorak was resting in his hand only separated by a thin psionic barrier covering his hands. Before anyone could him the barrier dissipated, and the Gem and the Force that called to him spoke into his mind. “HE WHO HOLDS THE CRIMSON GEM OF CYTTORAK SHALL HOLD THE CRIMSON BANDS OF CYTTORAK BECOMING AN UNSTOPPABLE JUGGERNAUT.” William K Amaquelin age 14 had become the Juggernaut and unfortunately Cyttorak had taken quite the liking to him.

Other:
Hidden 8 yrs ago Post by BlackPanther
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BlackPanther

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Hidden 8 yrs ago Post by SolasReveal
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SolasReveal The Dark

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Appearance



Height:
5'5

Weight:
125 lbs

Eye color:
Blue

Hair color:
Blonde

Name:
Gwendolyne "Gwen" Maxine Stacy:

Alias:
Widow, Spidey, Spider-Gwen

Age:
24

Gender:
Female

Classification:
Mutate

Equipment:
*Smartphone Gwen's phone "contains her entire life."
*She also happens to carry around a khaki canvas backpack, that she deems lucky, extremely lucky, she got it from Peter before the incident with the Green Goblin.
*She also has her Spider suit that she wears for combat or ever working as Widow.

Skills/Abilities:
*Gwen has a proclivity for Detective Work and Analytical Thinking, being the daughter of the police captain, she wanted to be a detective for a really long time. She is the daughter of a police captain, and so knows a lot police protocols and methods.
*She also is a musician, Gwen plays the drums with her band, The Mary Janes.
*Also as a result of her father being extremely protective, made her take kick boxing and judo (She actually has a first degree black belt) for the greater part of her teenage years, making her proficient in kick boxing and extremely proficient in Judo.

Powers:
Spider Physiology: Widow possesses the proportionate powers of a spider, granted to her from an irradiated Common House Spider (Achaearanea tepidariorum) which also happened to be the same spider that bit Peter Parker that was apparently already mutated from prior exposure to certain frequencies of radiation and received a final, lethal dose during Parker's attendance of the exhibition. The radioactive, complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Stacy, granting her superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. She has basically gained many of the same powers as Peter.

These include Wall-Crawling, Superhuman Strength (being able to carry about 10 tons with effort and about 12 tons with maximum effort), Superhuman Speed (She's at the peak of the fittest human's athletic ability), Superhuman Stamina (Less so than Peter, she can fight for a number of hours before fatigue sets into her body), Regenerative Healing Factor (after getting her back broken in the incident regarding the clock tower, with the Goblin dropping her and Peter trying to catch her, when she was bit by the spider that granted her and Peter their powers, with in hours her back was completely repaired, as was any damage to her body, she isn't wolverine, but things like broken bones and bad burns and the like can be healed with in a couple of days), Superhuman Agility/Reflexes (she is able to spare with Peter and keep up with him with a lot of effort, however she is not at the level Peter is yet, as she's only had her powers for a smaller amount of time comparably to Peter), Perfect Balance and Equilibrium (Basically being able to balance herself on anything, no matter the size), Biological/Organic Webbing Generation(She has the ability to organically produce her own silk webbing from glands within her forearms, possibly limited by her body's health and nutrition. These organic webs have many of the same properties as Spider-Man's artificial webbing, but can also be woven into clothing. She releases her organic webbing through her fingertips), and last but not least Widow-Sense (Virtually her most important power, working just like Peter's Spider-Sense, Widow possesses an extrasensory "danger" or "spider" sense which warns her of potential immediate danger by the manifestation of a tingling sensation in the back of her skull, and links with her superhuman kinesthetics, enabling her to evade most any injuries, unless she cognitively overrides her automatic reflexes. Her Widow-Sense also happens to be slightly stronger then Peters, having found that she is able to feel something faster then Peter can.)

Weaknesses:
Spider-Sense Disruption: Widow's Spider Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also would not trigger if it detects something that is not registered as a threat like the Spider-Man clones, Spider-Man himself or the Venom symbiote and its offspring and Anti-Venom. When deprived of her spider-sense, Widow becomes vulnerable to surveillance and attack, and web-slinging requires most of her concentration.

Ethyl Chloride: Widow is susceptible to the pesticide ethyl chloride. It'll cause her to gain flu like symptoms but amplified times 10.

Big Sister Complex: With a lot being typically younger and less experienced then her, she will always put the students before herself and sometimes get's herself into a lot of trouble because of this. Putting her in positions that could have been avoidable if she just kept focusing on herself and not others.

Peter Parker: While not a complete weakness, she often tries to keep herself away from Peter Parker, but she also will do most anything to save Peter from danger or go out of her way to make sure he's safe (Not that he cant take care of himself), take Peter Parker and she will do anything to get him back to being safe

Personality:
N/A

History:
Earth-713's Gwen Stacy is more or less the same Gwen Stacy depicted in Earth-616's Spider-Man universe, however there are Three major difference for this Gwen Stacy, so i will explain that part. Her childhood was more or less the same, her father being a little more careful in this Universe and making her take fighting lessons, unlike the real Spider-Gwen from the comics. These three major differences start with Gwen's age, instead of being the same age as Peter, she is actually four years younger, thus they did not meet in high school. They actually met after Gwen graduated, getting an internship at a huge Laboratory for her Biochemistry academic achievements. There she ran into a man named Peter Parker, though under strange circumstances and as a result of Peter being in a rush, caused Gwen to not be a fan of Parker.

As time went on, they eventually had a real conversation, in which Peter realized that Gwen wasn't exactly your run of the mill girl. Befriending her, they quickly became fast friends, and then eventually becoming best friends. Instead of the two dating, they both hid their feelings in secret, not because of the age difference, but solely because neither knew how the other felt and so it was always in the air. This is the first difference in Earth-713's Gwen, the second and probably most major difference, is that Gwen was not killed in this universe, however the battle at the clock tower in which Gwen was taken by The Green Goblin did happen. Instead, when she was thrown from the tower, Peter was able to slow her falling, thus saving her life and not snapping her neck, but as a result of how he caught her, broke her back and permanently paralyzed Gwen from the waist down.

Peter of course blamed himself and thus underwent change with himself and his relationships. Still visiting Gwen at the time, she always kept a smile up and was happier then most that came to visit her in fact. She was frustrated with the situation, but she made the best of what she had to work with. One night however, the same spider that bit both Peter and Silk, found it's way into Gwen's room by absolute chance, biting her in her sleep. Sleeping through it, the spider moved and crawled away, and upon waking up felt different. The first one being that...well she could move her toes when she woke up. Upon finding this out she found that that wasn't the only change. Quickly realizing what happened to Peter, some how happened to her, she began a plan. Taking only a week before getting everything together, she saw Peter one last time and confessed her feelings for him, finding that he also had felt the same way.

Seeing Peter happy once again, she spent the remaining time with him as they talked about all the tension there was, before Peter asked what they should do now that this was something. Gwen, against all her wants, said that in order for Peter to be Spider-Man, that he would have to give up on her, she considered herself a distraction to Peter. He argued, but she asked him to let her go, and so he did. After that, her planned rolled into action, taking a drug cocktail of sorts that slowed her heart beat down until it was non-existant. Pronounced dead, she was moved out and moved down towards the hospital morgue. Banking on her new-found powers healing her blood, she woke up quickly after and used this means of her being dead to escape without struggle. Leaving the hospital, she decided that with her powers, she would leave and go help somewhere else in need, to afraid Peter would try to find out who the new superhero was in town. Hitchhiking and all the like, quickly lead her to meeting numerous amounts of hero's and villains, as well as lessons, and as a result become who she is now, Widow.

After being out for the greater part of 3 years as Widow, she came back to Manhattan and found Spider-Man. He of course had many questions for her, but upon unmasking herself in front of him and revealing who she was, Peter quickly realized what had happened and why her body had went missing. Wanting to now be in a relationship with the now older Gwen, she declined and said that she was still just a distraction, however there is a...thing between the two, there is never anything said, instead saying they're just really good friends. Peter helped train all her rough edges, until he thought it would be appropriate to actually have her enroll into a school that he was helping with, seeing as she had experience, she would be a good "older kid" to help out with the students. Now she is currently enrolled in the school and has been since then.

Other: {Did I forget something you may want to add? This is where ya do it.}

My favorite marvel character is Spider-Gwen or Deadpool
Hidden 8 yrs ago Post by Keksalot
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Keksalot

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Hidden 8 yrs ago Post by Double Capybara
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Double Capybara Thank you for releasing me

Member Seen 2 mos ago


Appearance
Height: 1,71m
Weight: 63
Eye color: Light Blue (Become slightly Violet when in her suit)
Hair color: Dark Brown

Name: Alana Keller
Alias: Transmuter
Age: 21
Gender: Female
Classification: Human

Equipment:
H-DN suit: A basic combat suit modified to react to Ally's magical affinity. Provides protection, a bit more of punching power and permits her to fire her gadgets at will.
Chemical Gadgets: The feature that rendered her alias. She carries a variety of chemical compounds which have a variety of features: Acids and corrosives, inflammable liquids, cryogenic fluids, quickly solidifying liquids, smoke bombs, actual bombs. She also created something she calls "Quick Mirror", which is a sprayable substance that is highly reflective, quickly making the painted surface "mirror like".
Other Gadgets: A projector, which can create holograms (only believable in the midst of smoke or fog) or be overcharged to create a flash bang.
"The Broom": Despite the name, it is not for riding. This long staff is linked with the suit, the crystals in the suit react with the core of the staff making it "float" around in a somewhat clumsy way. It can work as both a melee weapon, but its actual use is to launch compounds across long distances.

Skills/Abilities:
Has a degree in Chemical Engineering and studied a lot about machinery and electricity in order to build her suit.
She is somewhat trained in athletics and self-defence. Her overall objective was always to be a hero, but in the last years she ended up neglecting fitness in order to study.

Powers:
Has a very modest magical capability. She is able to notice the supernatural and can use some power over things that are within her hand reach (like her suit).

Weaknesses:
As most suit users, she is basically powerless without her suit. Even minor damage can cause a major loss of functionality, like losing a glove (which makes the staff unresponsive) or her earrings (which stops her from triggering her gadgets with only her mind). Furthermore, her powers require her to use her wits and rely a lot on her team. (After all, it's not like acids and fire are that big of a deal in the Marvel-verse)

Personality:
She is ambitious and calculating, but tries her best to be amicable, "after all, it's better to have friends than enemies".

History:
Born from into a family of dark magic users, Alana would spend most of her early childhood studying magic, and at times, interacting with magical dimensions. However, as she grew older, it soon became noticeable that she didn't have as much affinity with the arts as her parents or siblings.

This crushed her childhood dream of being a magical hero like Monako, Strange and others. And at first, she accepted it, focusing on her "mundane" studies. However, when Strange released Zom upon the earth to defeat Umar, she was one the many who had a sudden surge of mystic power. Sadly (for her, and even then, if she knew the truth behind it, she would be thankful), it only lasted for a short while.

The little taste of power made her ambition rise again like a phoenix if her nature had failed her, she would find other means to do it. After a few years of study, she outgrew the books of the local library (and the money her parents were willing to spend) and thus decided to join the Tomorrow Academy, after all, if there was someone who could help her to shape her future, it was them.

Other: My favorite marvel character is Doctor Strange
Hidden 8 yrs ago 8 yrs ago Post by ProjectOdin
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ProjectOdin Zenith

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Inherit

(Ignore the fast-forward symbol and replace it with a large I. Also, I do not own this art, obviously.)
Height
5'8
Weight
138 lbs
Eye color
His eyes shift colors, depending on the incarnations abilities or skills he's using at the time, though his eyes are usually a deep hazel.
Hair color
Black





Name
Chance Cynix Vivit
Alias:
Inherit
Age:
15
Gender:
Male
Classification:
Metahuman
Equipment:
A large, collapsable bo staff, baton combo. The staff is able to be used in it's collpsed state as a baton, as well and being able to seperate into two seperate escrima sticks in it unfolded form simply by unlocking and twisting the mechanism. The staff is kept in a small holster on Chance's left hip, in it's collapsed form.

A large, eight foot metal disc that Chance can use to levitate and fly on. The disc usually floats idly around him, or is found under his feet resting on the ground when not in use.

A small, over the shoulder sling backpack containing a few items.


His smartphone, which he usually keeps on his person, whether it be in his bag or in his pockets.




Skills/Abilities:
Olympic level gymnast

Professional level weapons expertise

Knowledge and skill of a mechanical and electrical college grad.

Powers:
Inheritance:
Chance absorbs the abilities and powers that played a large role in their previous lives. Say for instance in their past life they were a professional chef, they would gain their cooking ability, however, they would not gain their little bit of surfing experience from those few times they vacationed in Hawaii. This goes for powers as well, so say they were once a superhero/villain, or used their powers for a large portion of their life, they would gain whatever power they had in that life, however, they would not gain the power of the metahuman they were six lives ago, who just so happened to be a hydrokinetic, though they didn't use their ability for more than basic tasks or on a day-to-day basis, they would not gain this ability. Chance is limited to only one skill or power for each of his past lives, not both and not multiple of each. If his previous self had three superpowers, he would not gain all three, nor would he gain the most powerful or the most useful, but rather the one they used the most, had the most experience with, had the longest, and had the biggest part in their life. Chance also is not born with access to all of his previous skills or powers, but rather, if he's lucky, he unlocks them through his life. Even as this is, he is almost guaranteed to never unlock all of his skills and powers in one lifetime, unless some powerful being capable of doing so had helped him, or, he became immortal and had forever to unlock them, and even then it would take hundreds of thousands of years.

EM Manipulation:
Chance's first unlocked, and most formidable power of this life, so far. Chance has gained this ability from one of his past selves, Electromagnetism Manipulation and, in theory, has the potential to use this ability in quite a large variety of applications, including electrokinesis, light manipulation, and quite a few more. Though, it is on a much much lower scale as of now, only able to control metal and sense disturbances and/or presence in the field, allowing him to be able to sense people around him, if not with a bit of concentration. Chance is able to control roughly up to six tons of weight, though this is with strain, and if he pushes this ability for too long it can cause intense shooting pains throughout his entire body, potentially causing him to lose control of his ability, therefore creating a large, nuclear like explosion of electromagnetic energy, causing death, destruction, and potential widespread chaos. Chance has gained much skill and power in this ability, able to use it to potentially take down a lot of heavy hitters, and will serve him well in the field.

Arachnid control:
Chance's second power that he has unlocked in this life and has had for nearly six years, gaining moderate experience. Chance is able to call and psychically control arachnids, though this power is completely dependent on the amount, and type of arachnids in his immediate vicinity. Chance's normal range for psychically calling and controlling these arachnid creatures is thirty-five feet, or roughly 10.7 meters. Chance can push this up to fifty feet, with concentration, and at a max one-hundred, though this would cause extreme psychic feedback, causing his senses to overload and render him unconscious for most likely a few hours. Also, if Chance tries to control too many of these creatures or create too large of a horde, the results will be almost exactly alike, though the spiders would be sent into a wild frenzy mode, acting as one hive-minded being that attacks everything in sight.

Compression of localized energy:
Chance's third, and final unlocked power so far, which he has had for a total of two months, gaining very limited power. Only able to create small "eruptions" by sucking all the heat in a small area into one spot and compressing it, creating a small "cold-zone" and then once the heat is compressed enough it "erupts" into a small, contained explosion, creating a fire in said area that will burn out in around twenty seconds. He is also able to energize small to medium sized handheld objects, such as charging his marbles to make them explosive, of charging his staff for added damage, as well as being able to supercharge his hand, enabling him to use it as a kind of plasma-torch. Once he gains more experience and becomes more powerful wit this ability he will be able to create orbs of energy that can be used for various effects, as well as creating explosions and fires, etc.

Weaknesses:
Just because Chance unlocks a power, by no means (of his own accord) will it be as powerful as it was in his previous life, but rather a weakened version that he will grow back into, and possibly past what he had in his previous life, however, this process is not quick and requires him to gain experience using the power. Though Chance has incredible stamina with the two powers that he has had for most of this life, his recently unlocked power and other powers he unlocks drain him extremely quickly, only able to use them in short bursts until they completely burn him out, making him lethargic, unable to use any of his other abilities, often leaving him out of breath, and more often than not causing him to have piercing migraines, as well as giving him horrible stomach and muscle cramps, causing nearly debilitating pain.

Recently, Chance has been experiencing intense flux's in his power levels, which can be dangerous if one were to happen at the wrong time, as these flux's can, and have thrown his powers into disarray more than one time, causing him to lose control and often lash out. When he does manage to keep his powers under control through these flux's, he is able to accomplish things he never could have before, such as create eruptions large enough to create substantial craters in the ground, or lift and control well over his normal limit in metal. This began shortly after his mother's passing, around five months ago. Ever since Chance has been trying his hardest to keep these flux's under control, and possibly even find a way to harness them, though to him it has been seemingly to no avail, he has made progress. These flux's result in intense whole body pain and severe migraines worse than any other his abilities may cause him.

Chance is always down for a good fight, and will always prefer to do things with his fist and abilities rather than using his brain or thinking up a plan of battle, instead he's usually the first one on the field, seen throwing out various kicks or punches, or dealing out the damage with his powers. As you can guess, this often gets him in great deals of trouble.

Chance suffers from severe anxiety, though he's struggled through his entire life trying to get it under control, and has finally managed to do so. Though, the tiniest, tiniest metal push can break this, sending him into an extreme attack, as well as completely ruining what he hs worked his whole life to get under control. Whatever form this push may come in, whether it be psychic, magical, through some kind of toxin or gas, or whatever other methods you could think of.

Personality:
Chance's personality is quite shaky, depending almost entirely on his confidence level. when he is feeling quite confident he can be quite charismatic, as well as funny and what most people would consider the "cool guy", though it can sometimes cause him to be varying levels of ignorant. When his confidence is down a bit, he can be the quiet, shy guy that's in the corner that won't speak unless spoken to or really has something to say.

History:
Tis is born a prodigy in each and every one of his lives, always unlocking his first skill at the age of five and progressively is able to bring it closer and closer to where it had been in whatever previous life he had possessed it. This life, Tis, or Chance rather, unlocked the skill he possessed as Simona Amanar, an Olympic-level gymnast, and gold medal winner of the 2000 Olympics, quickly becoming an Olympic level athlete himself, at the extremely early age of eleven.

A year prior to this, Chance unlocked his second ability of this life, gaining amazing talent in staff, rapier, and dagger combat. Due to all this, Chance and his family have always lived quite well, not quite rich, but most definitely on the wealthier side of life. as well as being known around the U.S, while not exactly being "famous" he had his fifteen minutes of fame, and may still be recognized by a few people, who cared to remember who he is.

Just this year, Chance unlocked yet another ability, though it isn't exactly what you'd call useful... at least not yet. Chance gained the knowledge of a community college mechanical and electrical grad. Though this does grant him the ability to create small projects, that could potentially benefit him, as well as grant him the knowledge to speak to the more, eh, technically advanced heroes, it would not grant him the ability to make himself anything that could really make a difference in a battle, or really any kind of really tight situation, unless he were to work with someone. As of now, Chance isn't really able to do, well, much of anything with this ability as the knowledge and skill is still coming to him.

Chance has been able to keep his powers under control for most of his life, but he always felt as if he should be doing more with his incredible talents and abilities, only holding back for fear of what he saw of other heroes lives, in the small glances the public sometimes sees. He always practiced with these abilities, when he wasn't training in his other fields of skill or studying for school. Chance's life was always very busy, and his parents could be quite strict and we're always stern, they were good to him, nd did they're best to raise him right. Though Chance would often get overwhelmed with his crazy life and everything his parents made him do, he loved them, very much so. And it was because of this that Chance was so utterly devastated when his mother was killed in a battle between the Fantastic Four and Molecule Man. It was at this point in time that Chance became obsessed with being a hero, and has such began training his abilities on his own as much as possible, until taking up this opportunity.
Other:
My favorite Marvel character is either Loki or Havok.

Hidden 8 yrs ago Post by Chao
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Chao Resident Space Cowboy

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Height:
5'5
Weight:
145 lbs
Eye color:
Hazel
Hair color:
Brown
Other:





Name:
Benjamin "Ben" Reilly (Doesn't have a name right now.)

Alias:
None (Soon to be Spider-Boy)

Age:
16

Gender:
Male

Classification:
Mutant (Technically was born with powers)

Equipment:
Web Shooters - Like the original Spider-Man, Ben Reilly has web shooters. Norman Osborn AKA the infamous Green Goblin created them for Ben, except that they are a little more perfected than Peter Parker's. Not to mention the web cartridges store more artificial web in them. This is all he has for right now.

Skills/Abilities:
Combat Training - Ben was programmed with combat training, and was made to know how Peter Parker fights, and fights like him. Not to mention, he was programmed to have experience like Peter Parker as well.

Intelligence - Ben was given intelligence from when Norman Osborn had created him. He is almost as smart as Peter Parker, but not as close to being that smart.

Enhanced Agility - Like the original Spider-Man, Ben is extremely flexible. He can do a lot of tricks in the are that would make an actual athlete run for their money.

Powers:
Superhuman Strength - Ben has the ability to pick up 10 tons. Like Peter Parker, Ben can hit harder, kick harder, and throw harder than the natural human. Ben has to actually pull his punches unless he wants to murder someone with his fists.

Wall Crawling - In Ben's DNA, there are tiny sticky hairs that can even go through his gloves and feet. This gives him the ability to climb up walls without any gear. This helps him a lot to get around if he doesn't have his web shooters with him.

Spider Sense - Ben has danger intuition, he gets a buzzing in his neck whenever he or someone around him is about to be in danger. This helps him dodge an enemy's attacks, or even bullets. This cannot always save him though, as he needs to actually dodge. If he just stands there even with his spider sense tingling, he will get injured.

Retractable Spider Stingers - An additional add to Ben's abilities that Green Goblin had gave him, he can pop out spider stingers from the top of his wrists. These things are poisonous, and can stun an opponent for a while with it's poison. It can also be used for stabbing someone to death.

Weaknesses:
Ben is weak to anything an human is weak to. Bullets harm him, punches harm him, and kicks do as well. Even though he has a little bit of durability, he can still die from blood loss or internal bleeding. His bones can also be broken like anyone else's. Green Goblin also had created a safe lock for Ben if he goes rogue and becomes good, the safe lock would kill Ben, frying his brain from the inside. This can be used a sub plot for him and possibly someone else to figure out how to get the safe lock out of his head.

Personality:
Ben almost is identical to Peter Parker. He thinks just like a younger Peter Parker would. Except in this case, Green Goblin had programmed Ben to hate Spider-Man and hate heroes. He doubts Green Goblin sometimes, realizing he's doing Osborn's bidding, but Osborn usually wipes his memory. So far Ben, is a trained soldier who has morals. There is bound to be a time where Ben rebels against Green Goblin.

History:
In a fight between Green Goblin and Spider-Man, which caused a lot of mayhem. The Green Goblin had cut Spider-Man a little in the heated battle. The Goblin ran off though, as this was what Norman Osborn had really wanted: Peter Parker's blood.

He made many clones of Peter Parker, and all of them were failures. One had grown eight arms, one was too much like Peter Parker, and one was disfigured badly. There were many mistakes with creating the clones, until Green Goblin had figured out the perfect way to create the clone and thus for, Ben Reilly was born.

Osborn then did the same thing, but multiplied his successful creation of many Spider-Man clones. Thus making an army of Spider-Men. He even gave them additional abilities to combat the heroes with.

The Ben Reilly of Earth-713, is way different than the Ben Reilly from Earth-616. Instead of Jackal starting the Clone Saga, Green Goblin created a Spider-Army of clones from Peter Parker. He had got a sample of Parker's blood, and decided to fight fire with fire, and created his first successful Spider-clone.

The Spider-clone was a baby, and obviously the Green Goblin wanted a soldier to battle the heroes, so he accelerated the boy's age into a 16 year old clone of Peter Parker. Green Goblin had noticed this clone thought like Peter Parker, and even had memories of Peter Parker's life. This caused Green Goblin to wipe his memory many times, not wanting a rogue clone.

Green Goblin trained the young clone and made him think he was the real Peter Parker, and that Spider-Man took his identity and the heroes are the evil ones. He trained him to be the perfect match for Spider-Man. Osborn had given the clone web shooters and a black and red costume armored costume he had once had but gotten rid of.

This clone did Green Goblin's bidding, and caused carnage. Some people thought this was the real Spider-Man who had became a menace. This was going even better than the Green Goblin planned. This clone was the ultimate weapon, but he started to think more like the real Peter Parker. And somewhere deep in his conscious, he was starting to realize he was being used. It's only so long before this clone rebels against Green Goblin..

Other:
I plan for this character to start as a villain, but become an good guy and learn how to be a hero from Spider-Man.
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