Pokemon: Nexus
I would like to thank @1charak2@MarsAdept@MissFortune the people who helped me the most during the first go of this Roleplay.
Welcome to Pokemon: Nexus, A Pokemon roleplay, where you are a trainer starting on their Journey through the Fordis region. The Fordis region, is a region full of power plants, factories, and oil rigs, daily ripping up natural habitats of Pokemon to build more. An organization called Team Nexus, has been making itself known by doing daring things that include harming people and Pokemon, but we do not yet know what their true motives are.
Ok so the last time this RP happened it was based on a Google spreadsheet, with rolling of dice and Pokemon picked out for you when you requested an encounter via PM. But that got hectic and even with 3 GMs people would be waiting for a couple of hours till they could make their post so I'm trashing it. The system is now just do what you want, but I don't want to see you rolling up finding a legendary or final stages evolution every time. Base your Pokemon finding off of the anime. Sure in the first season Ash caught a Caterpie right away, but his other Pokemon that he captured it took him some time and had to gain trust from the Pokemon before attempting to capture it.
A - Estoria City: A hustle and bustle city. With some tall buildings here and there. It is no where here Castellia City, (Unova Reference) but is rising in population, and size each day. This is also where you trainers live. Along with the Pokemon lab. This city is the start of your journey.
B - Harport City: This is a port city. The boat that leaves here goes to the split part of the region. This is a small, relatively quiet city, except for the minor commotion when the ferry is boarding.
C - Dune Town: A small town, located on the inner of a crescent shaped desert. It has a gym. In order to get fresh, clean water, they have a large filtration aqueduct on the coast.
D - Darnyss City: Behind Darnyss, and the harsh, desert path, there are acres of fertile land. Darnyss is a large farming community. Actuall, 70% of the yearly crop supply comes from Darnyss.
E - Niquora City: An extremely beautiful place, filled with cherry blossom trees, and plants, that glow pink and purple in the night. Many people say, it reminds them of a fairy type Pokemon. It has a gym just as beautiful as the city.
F - Solstice Town: A town, where many people say they are close to the ones they have lost. It is a place where many come to bury their dead. Many say the gym there is haunted.
G - Grand City: A huge city. Skyscrapers, taxis, tons of people everywhere. This is the heart of the region. Many come here, just to experiance the city. Most of the famous restaurants, companies, and in general, buildings are located here.
H - Greenleaf City: A quaint, quiet town. This city was built inside a massive forest, trees surrounding everything. This is a good place to take a break from the commotion of Grand City. It's gym is built in a tree, overlooking nature.
I - Anora City: A rather average city. Nothing spectacular, but nothing boring. Many people gather there with their Normal Types, because of the atmosphere, and to challenge the gym.
S - Seastone City: A nice beach city, but at sometimes a very dangerous one. When it comes around to low tide many giant rocks, stick out from the surface of the water, and the riptide can pull you in to them. The gym is out, in the crystal clear water.
K - Forge City: A highly industrial city. And the most polluted. They make tones of metal. Many smokestacks can be seen from route ten, because of all the factories. It's gym is unlike many.
L - Lannagan Town: A small town. The people here have many stories, of a small cave, out behind the town. They say they can here the roars of a Pokemon. But no one, dares to enter it.
M - Elendale Town: Your last gym before Victory Road. Elendale is an old town. It is one of the first in the region. People say that there, time never passes by. Many others say that when you first walk into the town, you can feel a strange power, emitting from it. The closer you get to the gym, the stronger the power gets.
B - Harport City: This is a port city. The boat that leaves here goes to the split part of the region. This is a small, relatively quiet city, except for the minor commotion when the ferry is boarding.
C - Dune Town: A small town, located on the inner of a crescent shaped desert. It has a gym. In order to get fresh, clean water, they have a large filtration aqueduct on the coast.
D - Darnyss City: Behind Darnyss, and the harsh, desert path, there are acres of fertile land. Darnyss is a large farming community. Actuall, 70% of the yearly crop supply comes from Darnyss.
E - Niquora City: An extremely beautiful place, filled with cherry blossom trees, and plants, that glow pink and purple in the night. Many people say, it reminds them of a fairy type Pokemon. It has a gym just as beautiful as the city.
F - Solstice Town: A town, where many people say they are close to the ones they have lost. It is a place where many come to bury their dead. Many say the gym there is haunted.
G - Grand City: A huge city. Skyscrapers, taxis, tons of people everywhere. This is the heart of the region. Many come here, just to experiance the city. Most of the famous restaurants, companies, and in general, buildings are located here.
H - Greenleaf City: A quaint, quiet town. This city was built inside a massive forest, trees surrounding everything. This is a good place to take a break from the commotion of Grand City. It's gym is built in a tree, overlooking nature.
I - Anora City: A rather average city. Nothing spectacular, but nothing boring. Many people gather there with their Normal Types, because of the atmosphere, and to challenge the gym.
S - Seastone City: A nice beach city, but at sometimes a very dangerous one. When it comes around to low tide many giant rocks, stick out from the surface of the water, and the riptide can pull you in to them. The gym is out, in the crystal clear water.
K - Forge City: A highly industrial city. And the most polluted. They make tones of metal. Many smokestacks can be seen from route ten, because of all the factories. It's gym is unlike many.
L - Lannagan Town: A small town. The people here have many stories, of a small cave, out behind the town. They say they can here the roars of a Pokemon. But no one, dares to enter it.
M - Elendale Town: Your last gym before Victory Road. Elendale is an old town. It is one of the first in the region. People say that there, time never passes by. Many others say that when you first walk into the town, you can feel a strange power, emitting from it. The closer you get to the gym, the stronger the power gets.
1 - Route one is a place filled with vegetation. Many, many Pokemon live the the tall grass. Sadly many trainers have taken this as an opportunity to catch Pokemon, and crowd the area, leaving fewer Pokemon, and less space for them each day.
2 - Route two is very much like route one, but less vegetation, and Pokemon. Many kids come here to play in the tall, climb able trees. This is sometimes referred to as 'Nature's Park'.
3 - Route three is a harsh desert path. It is constantly scorching, and sandstorming. This place is filled with ground, and rock Pokemon. This is not suitable for most starting trainers, and you will need lots of fresh water.
4 - Route four is a trench of grass that cuts through the harsh desert. The edges are always flooded over with sand. While it is not as hot as Route Three you will still need fresh water.
5 - Route five is a rocky path from Niquora City to Grand City. There are many burrows in the walls, where Pokemon sleep, and interesting stones can be found.
6 - Route six is a rather bland dirt path on the Grand City side, but as you get closer to Greenleaf City it thrives with many small trees, and tall grass, flowers, and bushes. Thus and Greenleaf City are some of the only preserved nature sites left.
7 - Route seven is not connected to Greenleaf City by a route or path. In between both, are untamed wilds that are soon to be paved over by the government. Once one gets to route seven, it is a rock enclosed path, with fast changes from high and low tide.
8 - Route eight is a stony path to Mist Forest. As you get closer to the forest, a light fog comes over the path.
9 - Route nine is similar to Route Eight, but there is a fog when you start at the beginning of the path, and clears when you reach the end.
10 - Route ten is another sea path, but has many sand dunes coming up, and out of the water. Many deep water Pokemon can get trapped in these shallow waters when they come to breed.
11 - After leaving the hot, polluted mess of Forge City, it only gets hotter. As you enter Route eleven you enter, deep slopes, and desert flats.
12 - Route twelve is a peaceful path. It is filled with flowers, and beautiful nature. Elendale Town, has an act in action, that no one is allowed to catch wild Pokemon, build on, or destroy this route.
13 - Route thirteen, is a water route, leading to the Mysterious Triangle of Routes 14, 15, and 16.
14, 15, and 16 - Routes 14, 15, and 16 are all filled with large currents that form a triangle in the ocean. The currents are rough, and only the most seasoned trainers, or other, dare to try to get through.
17 - Route 17 is a mysterious route, filled with ruins of an old temple. Some pieces seem to have been, scorched.
18 - Route 18 is a desert path. While it is a desert, it is not as harsh as one may think. There are many oasis's on the path.
19 - Route 19 is a small path, that leads to an empty beach. Many say that sometimes, they see an island of the coast, but when they come back, it is sometimes not there.
20 - Route 20 is a small water channel, that leads to a small peninsula.
21 - Ruins of the Dragon: Many say, that long ago, this temple housed a shrine to the Dragon underneath it. No one has dared to explore it, because of the immense heat, that evaporates water.
22 - Solstice Graveyard: A final resting place for many people, and Pokemon alike.
23 - Ruins of the Fairy: Many say, that long ago, this temple housed a shrine to the Fairy on top of it. No one has dared to explore it, because of the spells that protect the remnants of the top.
24 - Anorsea Forest: A massive forest, filled with tangled vines and plants. Anora City and Seastone City are gathering to protest the destruction of it, to protect the Pokemon that live there.
25 - Moving Island: An island that is said to move each day.
26 - Mysterious Cavern: ???
27 - Ruins of the Giant: These ruins are said to have housed a shrine to the Giant at the top of it. No one dares to try to find it, because of the massive earthquakes that shake the place.
28 - Infinite Temple: ???
29 - Glacial Grove: Glacial Grove is a strange place, that is sometimes there, but sometimes isn't, like it disappeared under a thick blanket of snow. When it is there, you'll find a snowy forest, with a frozen over lake, and a small grove in the mass of trees with a bench, that was written on the back of it. The writing said Gio and had a picture of a small cartoon rocket etched next to it in the thick wood of the bench.
N - Victory Road: Filled with trainers, caves, waterfalls, mountains, and wild Pokemon, this is your last, and hardest challenge before the Pokemon League!
O - Pokemon League: This contains the Elite Four, and then, your final battle with The Champion
2 - Route two is very much like route one, but less vegetation, and Pokemon. Many kids come here to play in the tall, climb able trees. This is sometimes referred to as 'Nature's Park'.
3 - Route three is a harsh desert path. It is constantly scorching, and sandstorming. This place is filled with ground, and rock Pokemon. This is not suitable for most starting trainers, and you will need lots of fresh water.
4 - Route four is a trench of grass that cuts through the harsh desert. The edges are always flooded over with sand. While it is not as hot as Route Three you will still need fresh water.
5 - Route five is a rocky path from Niquora City to Grand City. There are many burrows in the walls, where Pokemon sleep, and interesting stones can be found.
6 - Route six is a rather bland dirt path on the Grand City side, but as you get closer to Greenleaf City it thrives with many small trees, and tall grass, flowers, and bushes. Thus and Greenleaf City are some of the only preserved nature sites left.
7 - Route seven is not connected to Greenleaf City by a route or path. In between both, are untamed wilds that are soon to be paved over by the government. Once one gets to route seven, it is a rock enclosed path, with fast changes from high and low tide.
8 - Route eight is a stony path to Mist Forest. As you get closer to the forest, a light fog comes over the path.
9 - Route nine is similar to Route Eight, but there is a fog when you start at the beginning of the path, and clears when you reach the end.
10 - Route ten is another sea path, but has many sand dunes coming up, and out of the water. Many deep water Pokemon can get trapped in these shallow waters when they come to breed.
11 - After leaving the hot, polluted mess of Forge City, it only gets hotter. As you enter Route eleven you enter, deep slopes, and desert flats.
12 - Route twelve is a peaceful path. It is filled with flowers, and beautiful nature. Elendale Town, has an act in action, that no one is allowed to catch wild Pokemon, build on, or destroy this route.
13 - Route thirteen, is a water route, leading to the Mysterious Triangle of Routes 14, 15, and 16.
14, 15, and 16 - Routes 14, 15, and 16 are all filled with large currents that form a triangle in the ocean. The currents are rough, and only the most seasoned trainers, or other, dare to try to get through.
17 - Route 17 is a mysterious route, filled with ruins of an old temple. Some pieces seem to have been, scorched.
18 - Route 18 is a desert path. While it is a desert, it is not as harsh as one may think. There are many oasis's on the path.
19 - Route 19 is a small path, that leads to an empty beach. Many say that sometimes, they see an island of the coast, but when they come back, it is sometimes not there.
20 - Route 20 is a small water channel, that leads to a small peninsula.
21 - Ruins of the Dragon: Many say, that long ago, this temple housed a shrine to the Dragon underneath it. No one has dared to explore it, because of the immense heat, that evaporates water.
22 - Solstice Graveyard: A final resting place for many people, and Pokemon alike.
23 - Ruins of the Fairy: Many say, that long ago, this temple housed a shrine to the Fairy on top of it. No one has dared to explore it, because of the spells that protect the remnants of the top.
24 - Anorsea Forest: A massive forest, filled with tangled vines and plants. Anora City and Seastone City are gathering to protest the destruction of it, to protect the Pokemon that live there.
25 - Moving Island: An island that is said to move each day.
26 - Mysterious Cavern: ???
27 - Ruins of the Giant: These ruins are said to have housed a shrine to the Giant at the top of it. No one dares to try to find it, because of the massive earthquakes that shake the place.
28 - Infinite Temple: ???
29 - Glacial Grove: Glacial Grove is a strange place, that is sometimes there, but sometimes isn't, like it disappeared under a thick blanket of snow. When it is there, you'll find a snowy forest, with a frozen over lake, and a small grove in the mass of trees with a bench, that was written on the back of it. The writing said Gio and had a picture of a small cartoon rocket etched next to it in the thick wood of the bench.
N - Victory Road: Filled with trainers, caves, waterfalls, mountains, and wild Pokemon, this is your last, and hardest challenge before the Pokemon League!
O - Pokemon League: This contains the Elite Four, and then, your final battle with The Champion
New Spiecies & Mega Evolutions
Pokédex Entry: Ampar are known to sit in the trees and song beautiful songs to passing by trainers.
Type: Normal & Flying
HP: 45
Attack: 38
Defense: 35
Special Attack: 40
Special Defense: 33
Speed: 50
Type: Normal & Flying
HP: 45
Attack: 38
Defense: 35
Special Attack: 40
Special Defense: 33
Speed: 50
Pokedex Entry: Amparai aren't known to sing like Ampar, because they like to impress trainers by unique flying demonstrations.
Type: Flying & Electric
HP: 65
Attack: 63
Defense: 58
Special Attack: 60
Special Defense: 56
Speed: 78
Type: Flying & Electric
HP: 65
Attack: 63
Defense: 58
Special Attack: 60
Special Defense: 56
Speed: 78
Pokédex Entry: Amparor try to get a mate by challenging others to a sky race to see who is the fastest.
Type: Flying & Electric
HP: 82
Attack: 78
Defense: 71
Special Attack: 74
Special Defense: 68
Speed: 146
Type: Flying & Electric
HP: 82
Attack: 78
Defense: 71
Special Attack: 74
Special Defense: 68
Speed: 146
Pokédex Entry: Keradon glide through the water with such elegance and speed they are sometimes known as the bird of the deep sea.
Type: Ground & Water
HP: 110
Attack: 74
Defense: 102
Special Attack: 93
Special Defense: 73
Speed: 80
Type: Ground & Water
HP: 110
Attack: 74
Defense: 102
Special Attack: 93
Special Defense: 73
Speed: 80
Pokédex Entry: This Pokémon is known to seek out traveling trainers in cold areas in search of Poképuffs.
Type: Ice & Fairy
HP: 81
Attack: 67
Defense: 93
Special Attack: 115
Special Defense: 90
Speed: 79
Type: Ice & Fairy
HP: 81
Attack: 67
Defense: 93
Special Attack: 115
Special Defense: 90
Speed: 79
Type: Ice & Ghost
HP: 93
Attack: 75
Defense: 105
Special Attack: 130
Special Defense: 100
Speed: 81
HP: 93
Attack: 75
Defense: 105
Special Attack: 130
Special Defense: 100
Speed: 81
Type: Water & Dark
HP: 90
Attack: 140
Defense: 100
Special Attack: 110
Special Defense: 80
Speed: 80
HP: 90
Attack: 140
Defense: 100
Special Attack: 110
Special Defense: 80
Speed: 80
Type: Ice & Fairy
HP: 150
Attack: 100
Defense: 90
Special Attack: 100
Special Defense: 110
Speed: 80
HP: 150
Attack: 100
Defense: 90
Special Attack: 100
Special Defense: 110
Speed: 80
Type: Dark & Poison
HP: 90
Attack: 110
Defense: 85
Special Attack: 75
Special Defense: 93
Speed: 100
HP: 90
Attack: 110
Defense: 85
Special Attack: 75
Special Defense: 93
Speed: 100
Type: Steel & Ice
HP: 120
Attack: 115
Defense: 145
Special Attack: 60
Special Defense: 75
Speed: 50
HP: 120
Attack: 115
Defense: 145
Special Attack: 60
Special Defense: 75
Speed: 50
Earnings List
Tier 1 missions are something like finding something someone lost, or helping them get somewhere. They can give you anything from ₽250 to ₽600. The intro of my post that has a NPC interacting with you will be marked with [Tier 1] so you know in advance.
Tier 2 missions are things like helping someone find a lost Pokémon, or helping someone in a minor dilemma like a confrontation with Team Nexus, or saving someone from a minor danger. They can give you anywhere from ₽700 to ₽1,150. Will be marked with [Tier 2].
Tier 3's could be saving someone from immediate and serious danger, or finding and returning stolen, harmed Pokémon from team Nexus. Can give you anything from ₽2,000 to ₽4,500. Will be marked with [Tier 3]
A Story Arch mission is a mission that has to do with a major part in the arch. Am not going to give out any information on examples, bit you can recurve anywhere from ₽8,500 to ₽12,000 for completing a Story Arch Mission. A story arch begins when the header has [ST] in it and doesn't end until the '[ST]' is gone.
Unless you both agree not to battle for money, expect to either get paid, or even pay up. The standard fee for losing a battle is to pay ₽500. If you agree on something else however, that is up to you. Can only agree on more with a Non-NPC trainers.
Defeating Gym Leaders will get you a solid ₽1,500, no more need less, as well as a TM that pertains to the gym leader's team.
Defeating a member of the Elite for will get you anywhere from ₽9,500 to ₽12,000 depending on what they want to give you.
Defeating the Champion will earn you ₽30,000, and something from the Champion themself, as well as an entry in the hall of fame.
They still battle fairly, and will give you ₽700 upon defeating them.
Nexus Admins will give you anywhere between ₽950-₽1,200. They might also reveal something about their plans along the way.
₽2,350... Nothing Else
Pokémarts • Shops
To buy items from Pokémarts, shops, and food from restaurants, you need a currency called Pokédollars, which is written down with the symbol, ₽. Below is a list of items Pokémarts and shops will sell you.
Pokémarts
You can use battle items during a battle to temporarily increase some of your Pokémon's stats.
X Speed - ₽350
X Attack - ₽500
X Defense - ₽550
Gaurd Spec. - ₽700
Dire Hit - ₽600
X Accuracy - ₽950
X Special Attack - ₽350
X Special Defense - ₽350
X Speed - ₽350
X Attack - ₽500
X Defense - ₽550
Gaurd Spec. - ₽700
Dire Hit - ₽600
X Accuracy - ₽950
X Special Attack - ₽350
X Special Defense - ₽350
Pokéballs are what you use to catch Pokémon. Some have a better catch rate on the type of Pokémon they were designed for.
Repeat Ball - ₽1000
Dusk Ball - ₽1000
Net Ball - ₽1000
Heal Ball - ₽300
Premier Ball - ₽200
Timer Ball - ₽1000
Dive Ball - ₽1000
Luxury Ball - ₽1000
Quick Ball - ₽1000
Repeat Ball - ₽1000
Dusk Ball - ₽1000
Net Ball - ₽1000
Heal Ball - ₽300
Premier Ball - ₽200
Timer Ball - ₽1000
Dive Ball - ₽1000
Luxury Ball - ₽1000
Quick Ball - ₽1000
Need to heal up in a fifty but there are no Pokémon Centers nearby? Healing items can save you and you Pokémon.
Potion - ₽300
Super Potion - ₽700
Hyper Potion - ₽1200
Max Restore - ₽2500
Full Restore - ₽3000
Revive - ₽1500
Max Revive - ₽3500
Antidote - ₽200
Paralyze Heal - ₽300
Burn Heal - ₽350
Ice Heal - ₽350
Awakening - ₽350
Potion - ₽300
Super Potion - ₽700
Hyper Potion - ₽1200
Max Restore - ₽2500
Full Restore - ₽3000
Revive - ₽1500
Max Revive - ₽3500
Antidote - ₽200
Paralyze Heal - ₽300
Burn Heal - ₽350
Ice Heal - ₽350
Awakening - ₽350
Bill's Bike Shop
Bill's Bike Shop, the one stop shop for all of your biking needs.
Acro Bike - ₽25,000
Mach Bike - ₽25,000
Bike Light - ₽1,000
Helmet - ₽400
Bottle of Traction Spray - ₽200
Pair of Acro Wheels - ₽4,000
Pair of Mach Wheels - ₽4,000
Mach Bike - ₽25,000
Bike Light - ₽1,000
Helmet - ₽400
Bottle of Traction Spray - ₽200
Pair of Acro Wheels - ₽4,000
Pair of Mach Wheels - ₽4,000
The Hatchery
The hatchery is a small company with a few stores around the Fordis region. The hatchery sells breeding and egg hatching items such as incubators and egg progress recorders.
Small Incubator - ₽2,000
Medium Incubator - ₽3,000
Large Incubator - ₽5,000
Medium Incubator - ₽3,000
Large Incubator - ₽5,000
Progress Recorder: Attach to incubator to see how far along the egg is - ₽450
Thermometer: Attach to incubator to measure temperature - ₽200
Shell Density Case: Put around egg and attack it to a machine that goes on the incubator. If a shell gets to dense it will fall apart and either hatch a premature Pokémon, or hatch a dead one. It will beep if the shell density is too low so you can adjust setting in the incubator - ₽600
Thermometer: Attach to incubator to measure temperature - ₽200
Shell Density Case: Put around egg and attack it to a machine that goes on the incubator. If a shell gets to dense it will fall apart and either hatch a premature Pokémon, or hatch a dead one. It will beep if the shell density is too low so you can adjust setting in the incubator - ₽600
Use Insenfe while leaving Pokémon at a day care to get certain ones to breed. All Incence cost ₽9,600.
Full Incense: Breed Snorlax to get Munchlax
Lax Incense: Breed Wobbafet to get Wynaut
Luck Incense: Breed Chancey and Blissey to get Happiny
Odd Incense: Breed Mr. Mine to get Mime Jr.
Pure Incense: Breed Chimecho to get Chingling
Rock Incense: Breed Sudowoodo to get Bonsly
Rose Incense: Breed Roselia and Roserade to get Budew
Sea Incense: Breed Azummarill and Marill to get Azuril
Wave Incense: Breed Mantine to get Mantyke
Full Incense: Breed Snorlax to get Munchlax
Lax Incense: Breed Wobbafet to get Wynaut
Luck Incense: Breed Chancey and Blissey to get Happiny
Odd Incense: Breed Mr. Mine to get Mime Jr.
Pure Incense: Breed Chimecho to get Chingling
Rock Incense: Breed Sudowoodo to get Bonsly
Rose Incense: Breed Roselia and Roserade to get Budew
Sea Incense: Breed Azummarill and Marill to get Azuril
Wave Incense: Breed Mantine to get Mantyke
Our eggs are top quality, and with the right equipment, are guaranteed to hatch properly. Eggs change slightly every day.
Bergmite [Medium] - ₽32,000
Happiny [Small] - ₽28,000
Shinx [Small] - ₽28,000
Munchlax [Large] - ₽39,000
Pawniard [Medium] - ₽31,000
Vulpix [Medium] - ₽33,000
Charmander [Small] - ₽60,000
Bergmite [Medium] - ₽32,000
Happiny [Small] - ₽28,000
Shinx [Small] - ₽28,000
Munchlax [Large] - ₽39,000
Pawniard [Medium] - ₽31,000
Vulpix [Medium] - ₽33,000
Charmander [Small] - ₽60,000
Gym Leaders • Elite Four
Gym Leaders have their own requirements for their gyms. Some don't allow you to challenge unless you have 3 or 4 badges. One thing all gyms have are different sets. Set 1 is for trainers who have 0-2 badges, Set 2 is for trainers who have 3-5 badges, and 6 out of the 8 gyms have a Set 3 for trainers who have 6-7 badges, and they have a mega evolution. Will you be the very best that no one ever was, by conquering all 8 gyms, the Elite Four, AND the Champion? Find out on the next episode, of Dragon Ball Z! Oh... Shit... Wrong fandom.
Eve Summers - Fairy
- Spritzee - Level 10-22
- Slurpuff - Level 12-24
- Slurpuff - Level 12-24
- Aromatisse Level 30-31
- Slurpuff Level 30-33
- Slurpuff Level 30-33
Zachary Greendell - Grass
- Servine - Level 16-20
- Lilligant - Level 18-30
- Lilligant - Level 18-30
- Servine - Level 20-35
- Carnivine - Level 22-35
- Gogoat - Level 36-41
- Carnivine - Level 22-35
- Gogoat - Level 36-41
Homer Cliffton - Ground
- Drillbur - Level 10-25
- Diglet - Level 12-25
- Diglet - Level 12-25
- Excadrill - Level 30-37
- Diggersby - Level 32-40
- Diggersby - Level 32-40
James Noble - Normal
- Skitty - Level 12-20
- Zigzagoon - Level 13-22
- Zigzagoon - Level 13-22
- Delcatty - Level 30-32
- Ambipom - Level 32-34
- Ambipom - Level 32-34
- Delcatty - Level 40
- Cinccino - Level 40
- Kangaskhan - Level 44
- Kangaskhan Mega - Level 44
- Cinccino - Level 40
- Kangaskhan - Level 44
- Kangaskhan Mega - Level 44
Naiyah Sharmaan - Ghost
- Shuppet - Level 18-25
- Mismagius - Level 22-34
- Mismagius - Level 22-34
- Banette - Level 32-38
- Mismagius - Level 35-43
- Mismagius - Level 35-43
- Banette - Legel 40
- Mismagius - Level 42
- Gengar - Level 48
- Gengar Mega - Level 48
- Mismagius - Level 42
- Gengar - Level 48
- Gengar Mega - Level 48
Dillon Hanson - Water
- Level 20-30
- Milotic - Level 22-33
- Lapras - Level 25-37
- Lapras - Level 25-37
- Milotic - Level 40
- Lapras - Level 40
- Gyarados - Level 47
- Gyarados Mega - Level 47
- Lapras - Level 40
- Gyarados - Level 47
- Gyarados Mega - Level 47
El - Psychic
Four Badges Required
Four Badges Required
- Kirlia - Level 30-34
- Duosion - Level 31-35
- Duosion - Level 31-35
- Reuniclus - Level 52
- Gothitelle - Level 54
- Gardevior- Level 58
- Gardevior Mega - Level 58
- Gothitelle - Level 54
- Gardevior- Level 58
- Gardevior Mega - Level 58
Duke Stellner & Arie Hamiltion - Steel & Fire Double Battle
6 Badges Required
6 Badges Required
- Klinklang- Level 49
- Metagross - Level 56
- Metagross Mega - Level 56
- Metagross - Level 56
- Metagross Mega - Level 56
- 'Shinetales' - Level 51
- Blaziken - Level 54
- Blaziken Mega - Level 54
- Blaziken - Level 54
- Blaziken Mega - Level 54
Rule on SHINIES:
I'm allowing two shinies to each. Once you decide which Pokemon you have, or capture will be shiny, you can't have anymore.
For those of you that want to get a head start on your character here you go.
Name:
Age: anywhere from 10 to 15
Personality: A paragraph should be enough
History: Two or more paragraphs
Preferred Starter: Any non legendary Pokemon. Has to be a base evolution (can not have evolved).
Pokemon Team: Name - Level - Gender - Ability - Moveset
Bag items: please put in hiders
Items
Medicine
Berries
TMs
Key Items
Name:
Age: anywhere from 10 to 15
Personality: A paragraph should be enough
History: Two or more paragraphs
Preferred Starter: Any non legendary Pokemon. Has to be a base evolution (can not have evolved).
Pokemon Team: Name - Level - Gender - Ability - Moveset
Bag items: please put in hiders
Items
Medicine
Berries
TMs
Key Items
Legendary Rule:
First off, yes, you will be able to ontain legendaries, but only a few. The ones that you can tame will not only have set locations, but will be extremely difficult to find in those locations, and even more difficult to obtain. Even the capturable legendaries you will not be able to put in a pokeball, but you can call upon them in a true time of need. Now onto the Capturable and Uncapturable legendaries. I would like to thanks @MissFortune for making this list. Also note legendaries cannot be found, but they will be able to be seen and obtained (if obtainable) when their story arch occurs.
Lugia and Shadow Lugia (Essential to Johto)
Ho-oh (Essential for the feeling of happiness)
Celebi (Time Travels)
Kyogre (Controls weather worldwide)
Groudon (Controls weather worldwide)
Rayquaza (Controls weather)
Jirachi (Awake 1 week every 1000 years and can grant wishes. OP but a fun story component, as each Trainer could make a wish before it goes back to sleep.)
Azelf, Mesprit and Uxie (Responsible for emotion worldwide)
Dialga, Palkia, and Giratina (Controls Time, Space and Matter)
Reshiram and Zekrom (Ying-Yang, Peace and War balance.)
Cresselia and Darkrai (Responsible for states of consciousness including Dreams and Nightmares)
Arceus (God of all Pokémon. OP.)
Xerneas and Yveltal (Essential for balancing Good and Evil)
Ho-oh (Essential for the feeling of happiness)
Celebi (Time Travels)
Kyogre (Controls weather worldwide)
Groudon (Controls weather worldwide)
Rayquaza (Controls weather)
Jirachi (Awake 1 week every 1000 years and can grant wishes. OP but a fun story component, as each Trainer could make a wish before it goes back to sleep.)
Azelf, Mesprit and Uxie (Responsible for emotion worldwide)
Dialga, Palkia, and Giratina (Controls Time, Space and Matter)
Reshiram and Zekrom (Ying-Yang, Peace and War balance.)
Cresselia and Darkrai (Responsible for states of consciousness including Dreams and Nightmares)
Arceus (God of all Pokémon. OP.)
Xerneas and Yveltal (Essential for balancing Good and Evil)
Zapdos: (None)
Articuno: (None)
Moltres: (None)
Mew: (None)
Mewtwo: (None)
Entei: (None)
Raikou: (None)
Suicune: (None)
Regice: (None)
Registeel: (None)
Regirock: (None)
Latias: (None)
Latios: (None
Deoxys (NOTE: No alternate dimension travels please, keep things on this dimensional plane):
Manaphy: (None)
Phione: (None)
Heatran: (None)
Regigigas: (None)
Shaymin: (None)
Victini (NOTE: “victory Pokémon”, must be won.):
Cobalion: (None)
Terrakion: (None)
Virizion: (None)
Keledo: (None)
Meloetta: (none)
Genesect: (None)
Diance: (None)
Hoopa (NOTE: No alternate dimension travels please, keep things on this dimensional plane): (none)
Volcanion: (None
Zygarde:
Articuno: (None)
Moltres: (None)
Mew: (None)
Mewtwo: (None)
Entei: (None)
Raikou: (None)
Suicune: (None)
Regice: (None)
Registeel: (None)
Regirock: (None)
Latias: (None)
Latios: (None
Deoxys (NOTE: No alternate dimension travels please, keep things on this dimensional plane):
Manaphy: (None)
Phione: (None)
Heatran: (None)
Regigigas: (None)
Shaymin: (None)
Victini (NOTE: “victory Pokémon”, must be won.):
Cobalion: (None)
Terrakion: (None)
Virizion: (None)
Keledo: (None)
Meloetta: (none)
Genesect: (None)
Diance: (None)
Hoopa (NOTE: No alternate dimension travels please, keep things on this dimensional plane): (none)
Volcanion: (None
Zygarde:
Mysterious Cavern: Mew and Mewtwo
Route 19: Keldeo
Grand City:
Jirachi (Year of 1000 dreams event)
Victini (Competition)
Hoopa (Steals valuable items from shops and stores them in another dimension)
Routes 14, 15, and 16:
Kyogre (Creates Whirlpools and Tsunamis)
Darnyss City:
Genesect (Overlooks Fossil Fuels from afar)
Route 17:
Regice, Regigigas, Registeel, Regirock (Guards Ruins of the Dragon)
Anorsea Forest:
Celebi (Keeping the Forest Pure)
Mew (Shapeshifts into the wildlife)
Virizion (Assists in protecting the area)
Route 11:
Heatran (Enjoys the heat)
Harport City:
Manaphy: (Purifies harbor water, can breed with Ditto to make Phione)
Mysterious Triangle + Moving island: Rayquaza (Moves the island)
Niquora City:
Meloetta (Sits in cherry blossom trees singing beautiful melodies for Ambiance)
Shaymin: (Keeps the flowers and cherry blossom trees blooming year-round, while creating a sweet scent)
Ruins of the Fairy: Diance, Cresselia, Lake guardians (Fairy Sanctuary)
Ruins of the Dragon: Palkia, Dialga, Arceus (Dragons of the Universe)
Solstice Graveyard:
Darkrai (Creates fear and terror at night)
Giratina (Feeds off fear and terror at night)
Lannagan Town:
Groudon (Roars loudly creating mountainous terrain and cave systems)
Route 20:
Zygarde (makes home in the hidden cave)
Randomly Spawning (Can be found anywhere at any time): All Legendary Birds, Ho-oh, Lugia, Latias and Latios, Legendary Dogs, Deoxys
Event Pokemon: Jirachi (1 week), Victini (Competition Prize in Grand City), Forces of Nature (Found where weather conditions are dangerous)
Route 19: Keldeo
Grand City:
Jirachi (Year of 1000 dreams event)
Victini (Competition)
Hoopa (Steals valuable items from shops and stores them in another dimension)
Routes 14, 15, and 16:
Kyogre (Creates Whirlpools and Tsunamis)
Darnyss City:
Genesect (Overlooks Fossil Fuels from afar)
Route 17:
Regice, Regigigas, Registeel, Regirock (Guards Ruins of the Dragon)
Anorsea Forest:
Celebi (Keeping the Forest Pure)
Mew (Shapeshifts into the wildlife)
Virizion (Assists in protecting the area)
Route 11:
Heatran (Enjoys the heat)
Harport City:
Manaphy: (Purifies harbor water, can breed with Ditto to make Phione)
Mysterious Triangle + Moving island: Rayquaza (Moves the island)
Niquora City:
Meloetta (Sits in cherry blossom trees singing beautiful melodies for Ambiance)
Shaymin: (Keeps the flowers and cherry blossom trees blooming year-round, while creating a sweet scent)
Ruins of the Fairy: Diance, Cresselia, Lake guardians (Fairy Sanctuary)
Ruins of the Dragon: Palkia, Dialga, Arceus (Dragons of the Universe)
Solstice Graveyard:
Darkrai (Creates fear and terror at night)
Giratina (Feeds off fear and terror at night)
Lannagan Town:
Groudon (Roars loudly creating mountainous terrain and cave systems)
Route 20:
Zygarde (makes home in the hidden cave)
Randomly Spawning (Can be found anywhere at any time): All Legendary Birds, Ho-oh, Lugia, Latias and Latios, Legendary Dogs, Deoxys
Event Pokemon: Jirachi (1 week), Victini (Competition Prize in Grand City), Forces of Nature (Found where weather conditions are dangerous)