You should at least give them something to go up against. Yes it's not pinned down to any type, but you should throw matchups at everyone. Put some more effort into GMing man. Just that little bit.
When you play a game, deciding yourself the full details of what happens next is... Not really fun. Especially when you have to play it out all by yourself. I'm literally trudging through this segment now so that I can make random encounters for other people's groups, with a chosen party, and since there is a loss state for these encounters, they're going to be done as a PvP.
Think about it this way, when you play a game, you don't know what may happen next, and that is in large part of the fun, and the reason repetitive design is considered bad, because it's not interesting and because if it's repetitive, we already know what's going to happen or what we're going to have to do.
When you play a game, deciding yourself the full details of what happens next is... Not really fun. Especially when you have to play it out all by yourself. I'm literally trudging through this segment now so that I can make random encounters for other people's groups, with a chosen party, and since there is a loss state for these encounters, they're going to be done as a PvP.
Think about it this way, when you play a game, you don't know what may happen next, and that is in large part of the fun, and the reason repetitive design is considered bad, because it's not interesting and because if it's repetitive, we already know what's going to happen or what we're going to have to do.