Player Name: Draken
Character Name: Karen Anderson (No relation to pilot T. Anderson)
Character Age: 34
Character Gender: Female
Nationality: Roslin Federation
Appearance: A plain Caucasian woman a slightly round face and straight, light-brown hair barely past her shoulders. Karen prefers to leave it out, but frequently uses a ponytail while working. She's no model, but is of a reasonably healthy weight and holds good posture without fail.
Profession: Biologist; Her primary job aboard the Vitae is the general maintenance, management, and observation of the Eden terrarium. However, the primary reason she was chosen is for her experience in Xenobiology, hence she is familiar with, and has access too, research facilities.
Strengths:
Strong working understanding of biology as well as past experience with research on alien life (see bio).
Excellent manager and general coordinator of small task forces.
Good at viewing phenomena from unusual angles and considering unusual proposed solutions/hypotheses.
Weaknesses:
Highly receptive to suggestion and persuasion. (Easily influenced/manipulated.)
Poor instructor. She struggles to keep in mind what requisite knowledge is required for her explanations.
Hates missed opportunities. In particular, she loathes to leave behind a specimen that may never be found again, such as an alien species.
Personal Effects:
Her Doctorates in XenoBiology (a field thrown together after the Three Day's War; most students dropped out)
A stuffed turtle from her childhood
A photo of her parents.
Small bookshelf with all published works on Xenobiology (including a couple written by herself). (Bookshelf is not full, particularly since some works are classified.)
A shelf with a dozen complex board games, plus a small poker set and chess set, neatly arranged and categorized.
Trinkets. A slightly unreasonable number of tiny statues, tokens, and curios.
Half a dozen pieces of simple, durable jewelry, made only of metal (no plastic or gems).
Bio:
Karen's mother was a low-ranking officer in the Roslin Federation's military, and her father an engineer with them. As such, she grew up with fairly strict discipline, but encouragement to always find out "why" and "how". Her mother died in duty when she was 14 in the Three Day War. Karen took this pretty hard, floundering emotionally and academically. She ultimately found her footing when she began to obsess over the Devastators. She kept up with all the research that was allowed to reach the public. Taking a military scholarship at 18, she went to college with the full intent to get a degree in Xenobiology and work out exactly what makes the alien monstrosities tick.
In college, Karen did well academically, but floundered socially. It wasn't until she was entering her third year that board games helped alleviate the obsession that was slowly eating her alive. With a small collection of friends to interact with, she grew less intense and more friendly. Her academics, ironically, rose slightly, due to her stress levels returning to normal. By the time she graduated, Karen was a clear choice to continue as a post-grad in Xenobiology.
During grad school, Karen, as a student with a military scholarship, was allowed to/had to take an internship doing research on the chunks of Devastator hulls left after the war. By this time (2205), almost all concrete discoveries had been made, and most work was in the hypothetical and extrapolation. While slogging through her coursework, Karen worked hard with her internship, despite most of her assignments being to dig through existing records to fact check and bring in information wanted by true researchers. However, this allowed her to see and hear information significantly above normal clearance. Early in her second year, Karen ventured to make a suggestion during a meeting, a plausible explanation on how sufficient energy couple be gathered in deep space to run a biological ship. Some of the researchers were already reaching similar conclusions themselves, but were pleasantly surprised that she was able to see that far into the situation. Thereafter, Karen was a slightly more active participant, as some researchers liked to think of her as some sort of pupil of theirs.
Straight out of grad school, Karen landed a job working with them. In particular, she was a personal assistant to one of the higher ups, and generally functioned as an encyclopedia (due to lugging around what nearly was an encyclopedia) and occasionally filled in for her superior at small meetings. Before long, she was attending in her own right, and by 2210 she was an authority on the matter, though not so much as to be a public figure.
In 2214, Karen was quietly invited to work on one of the Arks, being there to work with any and all alien life encountered. Though she felt pained that the earth would be abandoned, she recognized that her expertise was practically needed and basic instinct required her to choose survival. Besides, she owed it to her mother to make sure that her sacrifice was not in vain. While her research slowed, Karen had a simple job during the Ark's construction: planning and managing Eden, a near perfect terrarium. It was to essentially become her downtime project, and a chance to observe evolution on a tiny scale. When asked by friends why she'd disappear for days at a time, she'd jokingly say she got caught up doing "fevered gardening". The one person she brought into stasis was her father.
Code Word: My favorite kind of pizza. (Pineapple)