@ToadRopes
I imagine costs will remain the same but it will be posted in the OOC first for joint approval.
I imagine costs will remain the same but it will be posted in the OOC first for joint approval.
So who wants a battle?!?!?
XD
I'm somewhere between feyhollow and central city, where I will catch a train to atana mountain range.
I'm looking at you new people ;)
because I need a victory under my belt.
@ToadRopes
I imagine costs will remain the same but it will be posted in the OOC first for joint approval.
Perhaps we can find some kind of program that could help with that.
For the consideration of everyone:
Name: Stillwater
Location Type: Township
Pokemon Types: Bug, Water, Ghost, Psychic, Dark, Poison, Rock
Lore:
A relic of the past can be found only about twelve miles southwest of Feyhollow Town: Stillwater, an antiquated fishing village. Standing at the delta of a river said to originate in the Atana Mountain Range, and propagated in the marshland that covers the area between Stillwater and Feyhollow Forest, this town is a quiet, remote place with a culture all its own.
If one has a desire to live the simple life, Stillwater is the place. Free from big-city hubbub, it is an escape from the modern world. Here, people may fish, farm, or make goods to trade in order to live. Many find meaning in their work, and in their role in the community. It is a close-knit, personable place, where people treat one another with family. Outsiders may be regarded with suspicion, for Stillwater's people are used to being looked down on by those who consider themselves sophisticated, but it is not an unwelcoming place. In fact, it is an extremely popular stopover location for trainers on their journeyers seeking to experience different walks of life.
Outside the village, the unique shoreline provides a prime location for adventure. Various remote dwellings litter its versatile terrain, from tucked away in chasms to perched on the edge of cliffs. It is home to so many grottoes, tunnels, and secret places that many consider it to be a natural labyrinth. Tales abound of hauntings and surreptitious dealings, from ghost shipwrecks to rituals of dark magic in the seaside caves. A large variety of rare Pokemon can be found here as well.
The inhabitants of the village attribute Stillwater's peaceable, slow atmosphere to a legendary Pokemon of the moonlit night, said to bring good dreams to people who treat one another well and bestow cruel nightmares on evildoers. Pokemon researchers conclude that the area is frequented by either Lunaala or Darkrai. Some visitors to the town, however, claim that the interference of the mysterious Pokemon is not as good . The town's old and sick, on the precipice of death, invariably disappear in the night only to be found stretched out on the beach in the morning. Missing persons -and even ships- are more common here than anywhere else in the region. However, these doubts are never substantiated; naysayers seldom stay for long, and none who've awoken suddenly in the night as if from nightmares have ever wanted to return to Stillwater.Stillwater Poke Mart
An open-air storefront situated near the top of the village's iconic waterfall, catering to visiting trainers.*Poke Ball: 5 points: Beginner Item - Use this item to catch bottom tier Pokemon in your area
*Great Ball: 20 points: Skilled Item - Use this item to catch middle tier Pokemon in your area
*Repel: 5 points: Beginner Item – Apply this spray to ward away wild Pokemon for an hour
Black Glasses: 20 points: Skilled Item – Give this item to a Pokemon to increase all dark-type damage it deals by 50%
Twisted Spoon: 20 points: Skilled Item – Give this item to a Pokemon to increase all psychic-type damage it deals by 50%
Black Sludge: 20 points: Skilled Item – Give this item to a poison-type Pokemon to have it restore 10% (rounded up) of its HP per battle turn
Mystic Water: 20 points: Skilled Item – Give this item to a Pokemon to increase all water-type damage it deals by 50%
Silver Powder: 20 points: Skilled Item – Give this item to a Pokemon to increase all bug-type damage it deals by 50%Stillwater Mission Board
A large board tacked to the wall inside the Poke Mart. The shopkeeper, a village elder very familiar with the town and its happenings, will approve missionsBad Dreams – citizens have been reporting more nightmares recently. A resident Pokemon expert has concluded that some nefarious Pokemon, most likely hidden somewhere in Stillwater Shore, is working to undermine the blessings of Lunaala on the village residents. Trainers should be prepared to fight Pokemon like Beheeyem, Hypno, or Musharna if they want to help. Reward: 40 TP, to be split among all trainers involved
@Dusksong
Hey, I was wondering since @Dark Light is adding points for the sunset. Is this the correct? I thought it was 1 bonus for the first post of the entire day. I could be wrong, was just curious
<Snipped quote by Silver Fox>
It's sun rise and sunset. I couldn't tell you the exact post that Balthazar said it, but he did.
So does anyone approve of my location?
Zarkun, I like yours, though it does almost make mine completely obsolete in terms of types available.
So does anyone approve of my location?
Zarkun, I like yours, though it does almost make mine completely obsolete in terms of types available.
Zephyr Strip
Name: Zephyr Strip
Location type: Township
Pokémon Types: Steel, Electric, Ground, Dark, Ghost, Grass, Fighting, Normal, Poison
Lore:
The Zephyr Strip lies to the west of Central City; the site is a large town built around a shopping center based in a long-abandoned electric train. The train has been renovated with new lighting, new reinforcements, and newly-refurbished interiors, with the outer paint job left untouched for that rustic feel. As it houses a shopping center, it is a popular tourist destination, not only for the shopping but for some of the folk tales of the potential haunting of the train itself. The train is situated inside of a train station laden with vines, though since the area is inhabited, there is often hedgework done to trim those vines down (courtesy of local services provided by the Zephyr Maintenance Company’s Bisharps and Pawniards). The shopping center houses a shop per car, and they are lined up and well-lit in an easily-organized fashion. From boutiques to restaurants to souvenir shops to bookstores, you’ll probably find it all in the Zephyr Strip.
Around the station is a bit of a ghost town; nothing but expansive plains as far as the eye can see (though if you follow the tracks, you’ll meet a place where they converge with a rail line heading to Central City), with high buttes and mesas extending into the sky. In the northeastern distance, the Atana Mountain Range is barely visible through the haze. There are several windmills set up around the station, most likely to provide an additional source of clean energy. The dry plains house a plethora of Ground, Normal, and Grass type Pokémon, with the occasional Poison type slithering through the grass. The more inhabited areas, especially those under the roof of the station and the train, will see Steel, Electric, Dark, Fighting, and Normal Pokémon, though in the furthest recesses of the train and the station, there have been reports of ghost Pokémon skulking about.
Sometimes the power would flicker, and people who live around the Zephyr Strip attribute it to the mischief of Pokémon like Rotom and Electabuzz, whose interactions with power sources and electrical devices would lead many to conclude that this is so. Notably, this is treated as a sort of routine event for the locals. However, people have been reporting hearing strange noises from the train’s decrepit locomotive. Like… scraping? Some have even seen a dark, rubbery tentacle pass by the window once or twice. There are rumors that it’s a Pokémon not of this world, and that there are actually multiple in there. They insist that Deoxys couldn’t possibly be stuck in a train for that long, but others say that it certainly is not Deoxys.Zephyr Strip Poké Mart
Just one of the strip’s many stores; it’s a convenience store catering to the needs of passing Trainers.~Beginner~
-Poké Ball: 5 TP. A capsule device, designed for capturing Pokémon.
-Poké Doll: 3 TP. Use it in battle to escape from any wild Pokémon battle without fail.
-Potion: 5 TP. A spray-type medicine. Heals a Pokémon by 10 HP.
-Heal Ball: 5 TP. Heals the Pokémon captured inside upon capture.~Skilled~
-Great Ball: 20 TP. A somewhat better capsule with a better catch rate than a Poké Ball.
-Super Potion: 10TP. A spray-type medicine. Heals a Pokémon by 20 HP.Zephyr Strip Mission BoardNothing at the moment.