Name: Donovan “Don” Horska
Age: 17
Appearance: Classically handsome. 6 feet tall and slim. Has glasses for reading (something that makes the ladies swoon). Wears a relaxed smile that, depending on the viewer’s knowledge of Don’s true personality, comes off as either confident charm or snake-ish douchebaggery. A blue glow can usually be seen in the centre of his upper chest, from his
rune.
Personality: To put it bluntly, Donovan is a self-absorbed person. The results of his power has corroded his empathy to the point where he sees people as little more than test subjects for his ability. He is fully aware that people are generally unable to make a show of resistance against him and takes full advantage of that fact. He often goes out his way to provoke people, treating their emotions like playthings. He does this not only for personal satisfaction, but to see how far he can push both the person’s emotional limits and his own magical limits, to see if they are able to break hold of his magic and give him a fist to the face like he knows he deserves.
Truth be told, he knows what an asshole he is. He’s grown bored of always getting what he wants, of always having the upper hand in verbal and physical warfare. Donovan hopes to find a worthy challenger at Four Winds, someone who will be able to resist his magic and shake him from the mindset he has currently.
History: Even from infancy, Donovan knew that something wasn’t right with the people around him. People were … subdued around him; like they always had something they wanted to say but could never get it out. This, and the mysterious appearance of a tattoo on his chest made it clear to the six-year-old Donovan. He was a magic user. Luckily his high school aged older sister discovered his rune before his parents did. They were too busy arguing or at a conference overseas to have noticed anyways. The responsibility of taking care of the young Donny fell on the eldest Horska, meaning that she went to great lengths to hide his abilities. They used many things to conceal it, ranging from bandage patches, layered clothing, and even black sharpie. A combination of all three was what did the trick. This was the only thing he didn’t defy his sister over.
As the years went on, Donovan grew more resentful of the world. Adults and classmates alike bent easily to his abilities. He became spoilt and arrogant as he always got exactly what he wanted. So he started acting out more. Getting into fights, insulting people, anything to feel that rush and see how far he could go before he got his arse kicked or his ability instilled that glass-eyed daze in his opponents.
The invitation to Four Winds came as a relief. Maybe someone at this magical academy would be able to hold their own against him. It was a welcome respite from the humdrum of his life.
Skills: Academic all-rounder, adept at
manipulating persuading people even without the use of his power, decently athletic.
Abilities: HarmonizeA Hatsudo-class ability that has Donovan emit a sort of “peace aura”. Donovan finds that he has to concentrate hard to turn off his aura, so he always has it on. Basically anyone in Donovan’s general vicinity who is feeling rage or has the intent to harm will find themselves suddenly in a dazed quiet state of calm and confusion. The aura effects people gradually, having an operation time similar to Newton’s Law of Cooling. The rate of emotion erasure over time is proportional to the amount of emotion at the beginning.
If Donovan concentrates, he can direct his aura to a single target. With this, he can “tune down” the target’s emotions, whether it be sadness, joy, rage or just the general feeling of having a purpose, leaving them in a state of listless apathy until he releases his control. However, this sub-skill is very draining and Donovan is unable to use it for more than a few minutes.
When Harmonize is in use, the rune on his chest glows. The more people in proximity, the brighter it glows.
Inventory: Smartphone, glasses case with cleaning cloth