Hidden 8 yrs ago 8 yrs ago Post by cloudystar
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cloudystar The Roleplaying Roleplayer of Roles

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ALLOWING ONE LAST FEMALE PERSON TO BALANCE OUT GENDERS
Hidden 8 yrs ago Post by Cuccoruler
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Cuccoruler The Banana Chicken

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Hidden 8 yrs ago 8 yrs ago Post by Barioth
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Barioth probably can't read

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Hidden 8 yrs ago 8 yrs ago Post by FallenTrinity
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FallenTrinity Prying Open My Third Eye

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Hidden 8 yrs ago Post by sharksama
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sharksama Shark Fin Soup (aka Kingfish)

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Hidden 8 yrs ago 8 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hidden 8 yrs ago 8 yrs ago Post by Wasted Ink
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Wasted Ink

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Hidden 8 yrs ago Post by pkken
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pkken

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Hidden 8 yrs ago Post by Pirouette
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Pirouette Stories Yet Untold

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Hidden 8 yrs ago 8 yrs ago Post by easy modo
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easy modo knight decimal

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Masaru

aged 17


Appearance:
Assuming one hasn't learned of yangires, Masaru frequently assumes an appearance of a decently cute, cheery girl, a contrast to the nature of her quirk. Masaru stands at five foot seven, with a slender body frame and some upper C-cup bust to boot.

Personality:
In a typical run-of-the-mill situation, you'd be seeing her as a very eccentric, childlike and mostly kooky girl, somewhat deprived of sanity. Masaru is a VERY talkative loon who tends to initiate conversations frequently... to the wall, to your hat, to herself, and maybe a little bit of person too, but often anything inanimate. She is playful to an extent, and maintains a cheery atmosphere around herself, that is, if she's not being a little creepy. She is quite intelligent in most academic regards, despite being an utter idiot in practical senses.

Her eccentricity can be a cause of concern, ESPECIALLY when angered, bringing out her hubristic side where she speaks of herself as God and of her desire to subdue all with any power she may be endowed with. Common sense dictates NOT to piss her off too much. Surprisingly, however, her temper is very stable. Either that, or she has too little of an idea of what's supposed to blow her fuse.

Oddly enough, however, she's very cowardly when she no longer has the upper hand, often begging for mercy and such. Perhaps her wariness of those more powerful is one of the few things keeping her from going on a full-on rampage.

Background:
Masaru's past is, at best, uncertain. It is difficult to get her to speak about her history, or any of the sort. When one does so, expect it to be partially or totally bullshitted, for accounts vastly differ and conflict between stories different people hear from her.

What we do know however, based on public records and witnesses, is that Masaru appeared on the national registry 17 years ago, born to the very wealthy family of Satou that became the subject of a mysterious mass disappearance a mere 4 years after her birth. The earliest witness account of what could be regarded as own activity was the murder of a child in a quarrel, around the time she was eight, slowly choked and killed by a red mist that wrapped itself around their head. A five year void of inactivity followed, then incidents involving mists of the same appearance reappeared suddenly in sporadic cases.

A few heroes have since attempted to search and apprehend the culprit behind the incidents, but were unsuccessful so far. Witnesses have provided descriptions too vague to be of any use.


Masaru earns a living off from hitman jobs. She is paid big enough to subsist on the money for months before needing to embark on another task.

Motive for Villainy:
Megalomania and god complex, probably for the most part. The family disappearance might hint at a possible motive for revenge, provided it might not be her own fault in the first place.


Quirk:
Emitter:
Esoteric Energy

Masaru is capable of manipulating an unknown, unstable type of energy rooted deep within her body. Not even Masaru herself understands what it actually is, but it could be a form of pure destructive energy, as evidenced by its ability to, well, destroy.

Basically, Esoteric Energy is a red, glowing mist of energy that can be manipulated into a variety of forms, from clouds to projectiles and even swords. Depending on the concentration, Esoteric Energy breaks bonds between atoms it comes into contact with, severing matter into pieces and unbinding some chemical mixtures. Pure concentrated matter, such as blades, are most effective at breaking things up with slices, while clouds are better at having degenerative effects. Although destructive in nature, Esoteric Energy is not capable of utterly destroying matter itself; it can only rend things apart, but not send it into oblivion.

Esoteric Energy, however, has some odd effects on Masaru's own body. In particular, it has the typical drawback of being draining on excessive use, but another interesting effect takes place while this energy is being used ceaselessly and daily. Some parts of her body become slightly off at first, with either discolorations or physical distortions. Further use starts to make them become grotesque lacerations, and even further, writhing blobs of tissue. Oddly enough, Masaru tends to ignore these, even going so as to wonder what is it being pointed out when someone points to that big mass of flesh pulsating on her leg. These odd deformities somehow revert as time passes. There are currently no known actual effects from these, but it could be inferred that this energy could have potentially significant side effects on Masaru.

This energy also becomes weaker with increasing distance from Masaru, which could limit the range for her projectiles as they tend to degenerate back into nothingness if detached from her system for too long. Theoretically, overusing this ability could also drive her insane, since she tends to be a little bit extra crazy when so, but it appears there's not really any point in this anyway because Masaru's already nutty in her own right.

Talents:
Masaru is quite evasive and tends to escape from scenes quite easily, remaining unknown to investigation even until now. But for how long?

Skilled in bladework, something that could quite come in handy when using her energy in melee.

Big tolerance for pain.

Inventory:
Has a pet mouse of an unknown name. Kept since last year.

Often tends to carry around candies.
Hidden 8 yrs ago Post by Weird Tales
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Weird Tales A Stranger from A Strange Outer Dimension

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Name: Sel/Salt Mine
Age: 17
Appearance:


Personality: Sel is quite the joker and has a habit of playing pranks and tricks on others. He loves to make people salty and is incredibly obnoxious. He finds it hilarious to replace the sugar with salt and ruin people's coffee. It is very hard to get on his nerves, but he doesn't like people stealing his style of jokes and pranks. In terms of villainy he doesn't go for committing mass murder, but his obnoxious behavior and pranks have led to people dying, but it doesn't affect him that much. Sel does enjoy a good robbery from time to time when he is not out playing pranks.

Background: Sel was born to parents who were not fun or cool. They were boring and mundane, which Sel found maddening. He would play pranks to try and get a rise out of them, but they would just scold him and continue on living their borin lives. For Sel this was almost unbearable and he felt no connection to them whatsoever, which was why he wanted out of his family as soon as he could do it.

Not being content with his family life, Sel played pranks at school and other people, which resulted in him getting suspended from school and running in with the law a few times. One day he decided to try and pull off a thievery job and rob a jewelry store, but things bad pretty quick. He would have been caught by the authorities had his Quirk not manifested. He used the salt he created with his powers to slam them with tendrils of the mineral and was able to make an escape.

With his new powers, Sel finally could go out and take his pranks to the next level. He ran away from home and started his villainous career. He took the fitting name Salt Mine and goes around causing mayhem with his pranks.

Motive for Villainy: He loves making things salty both literally and emotionally.

Quirk: Emitter - Salt Manipulation
Salt Mine can create and manipulate salt for various purposes. He can create walls of dense salt for defense[think of Gaara from Naruto] and attack his enemies with tendrils of the substance. He can increase its density to make it hard as rock and can form constructs with it. Finally he can increase the sodium levels in water to make it toxic for lifeforms to be in, however this does require a good amount of existing sodium to be in the body of water.

Weakness: intense heat can crystallize his salt into a glass like substance and make it easily breakable. Water will dissolve the salt and powerful charges of electricity will vaporize it depending on the amount being hit by it.

Talents:
Pranks

Mineralogy

Math
Inventory: a salt shaker
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