Welcome to the dark side of the city of Tokyo! The world of heroes keep this marvelous city alive, so it is our duty to show them what true evil is like. Whether you are an ex-hero, a noble from another land, or a ordinary milk-man...use your Qurik to spread fear and panic throughout the town with your fellow villains. But don't forget...both heroes and villains are watching you...
Name: (have fun with it lol) Age: (preferably a high-school age since Academia themed but it's alright to go older) Appearance: (height, weight, picture [optional])
Personality: (can't be a robot unless you're personality is that of a robot...)
Background: (cuz why not have a backstory for a villain?)
Motive for Villainy: (can be semi-villain too!)
Quirk: (include a weakness please and no God-Modding Quirks! Don't forget to mention if the Quirk is either an Emitter, Transformation, or Mutant Quirk)
Talents: (three please, no craziness)
Inventory: (anything significant you want to take with your character)
How Things are Played Out:
There is a lot of free time and you can interact as normal within those times. However, if you try to do...let's say, rob a bank during said free time, it could affect the story and even affect/create a future free time event!
If there is an overabundance of villains, teams will be made and split up! Don't worry, you can change in between groups that suit your character's style
Any fun ideas, be sure to let me know it through PM hehe...there's a high chance I'll put it in later on as a side event if not let you even run it to give me a break.
Gore...you can expect tons of gore here depending on the characters and Roleplayers
Decisions on Missions or how they're played out will affect your future!
those who have completed sheets, just post them in characters. will write up the intro when i get back from school in 6 hours. can't wait to see you guys showing your villainy!
we're still accepting a few more until we reach a healthy total of 10 villains, otherwise it may get too crowded XD
shouldn't be too big of a difference lol, it may end up being a side arc later on if you ever want to show more backstory or interlope the mob into this later on
lol better post up intro and you can work on the sheet. the intro shouldn't be a big thing for everyone to meet up first before the first event starts up
@cloudystar There we go. I copy/pasted the quirk from another Hero Academia RP, but I think it works well enough - I can do whatever you need me too do with it if there is a concern.
"Heroes? Why would I want to be a hero? Lame. Heroes are laaaaame."
Name: Allison Hillard
Age: 17
Appearance: Where to start with her appearance? Standing at five foot six, her body frame is overall slender and small, oftentimes she wears a bonemask over her face to hide her features whenever she's out causing mischief, though it does little to hide her red locks of hair. She has two bony pads on the palm of her hands, and several others across her body to make using her ability much less painful, instead of having to essentially tear her own skin to form a weapon or other ability. When not out causing mischief, she wears a rather well kept school uniform, and her reddish brown locks of hair typically fall to just above her shoulder. A few scars adorn her face near her mouth, and Hhr teeth are typically shaped into points and have pretty much been replaced by bony protrusions as she lost a good many of her teeth in the accident.
Personality: Chaotic Neutral, to Chaotic Evil. Those are probably the two alignments that sums up Allisons personality if one were to apply traditional alignments to her. That, or some might say batshit insane with sociopathic tendencies in mostly the lack of a conscience area. She is motivated purely by her whims, and doesn't appreciated being ordered around - like at all. She wants something, she'll likely steal it just as well as she'd likely pay for it. Someone pisses her off, she'll probably just as likely stab them as she'll just let them go. It depends on her mood, really, though its hard to predict exactly what she'd do. Honestly, she just wants a good time.
Contrary to the name he quirk has been given, she's surprisingly rather intelligent, manipulative, and a quick learner. As the youngest daughter of a wealthy American scientist, she was pretty much groomed to be. Not to mention, incredibly ambitious. Violently so. Nothing will get in the ways of her goals. What are those goals? Well, if she's feeling friendly you might find out.
As far as goals as a villain goes...well. She just really doesn't like the heroes tell her how she can and can't use her powers. She resents heroes, and for the most part dislikes them any anyone who associates with them. Seems to have some personal beef with them, but whatever that is she keeps her pointy teethed mouth shut about it. Her behavior isn't entirely random, however, and can be predicted if one studied her behaviors and mannerisms enough, though it'd be quite a time consuming task.
Of course, most people don't see this more violent and chaotic side of her that often. She speaks surprisingly eloquently and formal most of the time, and acts fairly nice and well to most people...given they are doing what she wants them too. She'll be your friend as long as it suits her, and as long as you don't decide to go against her. Her calm and collected demeanor tends to break quite quickly if she is backed into a corner or her plans are going awry - often with violent consequences.
Background: She was born around seventeen years ago, and had a fairly pleasant life growing. Went to school and lived a fairly normal life for most of her childhood. Friends, family, had a boyfriend...and a girlfriend once. She was...well, normal. Nothing special. She didn't even really make heavy use of her quirk because she well, rather abhorred it. For one, it was rather painful to use unprepared. Two, it was...rather gross and inelegant, in her opinion. Honestly, though, she just wanted to follow in her fathers footsteps and become a hero. And...well, then her parents, along with her sister were both killed in a rather tragic 'accident'. At least, that's what the heroes labeled it. She ended up being severely injured, and if it wasn't for her quirk she'd be dead.
It wasn't always quite so obvious, but she was always rather distrustful and suspicious of people. She kept it in check a lot, really though. She had no reason too, and she knew logically she had no reason too. Yet, after this incident...that only served to make these traits stand out more. Whether it was because of mental and physical trauma from the accident, she became depressed, and convinced herself that the Heroes dropped the ball on her parents death. She became disillusioned with heroes, thinking them nothing more than useless puppets. Eventually, she decided she wanted revenge.
Today, she simply seeks to cause as much trouble for the heroes as possible, and eventually wants to see the players in the world changed. Shuffle the deck. Cause chaos. Have fun.
Motive for Villainy: Because it sounds fun and heroes are lame? She wants to cause as much mischief and fun as possible, and play the violin whilst watching the city burn.
Quirk:
Class: Transformation
Bonehead - Her ability is...well, the ability to control her bones and their structure, causing rapid growth and the density of her bones, basically using them for weapons and defensive purposes. She can form them into sharp swords, make various sized bony shields, or cover her body in a bony, carapace like structure that offers some fairly decent defense. It is a fairly versatile ability, especially at close quarters, though not so much at range.
Now, bones aren't exactly the strongest things in the body, but with her ability to control the elements needed for bone growth, she can control the density of them as stated above. Essentially, it makes them heavier and packs more of a punch. She also supplements her bone strength by taking natural vitamins, proteins, and calcium. This of course, means she has more to work with, but she will always be limited to what is naturally inside her body to be able to use. After all, too much of such minerals could be harmful to a human.
Bonesaw - The most simplest application of her skill. She's able to turn her bones into swords and weapons of varying density and lengths. Usually, she uses one from the palm of either of her hands, though they can be made from any bone in her body. However, such a thing is often painful since it would require basically giving herself an open wound. She is able to form most weapons of average sized swords within seconds.
Bonewall - Instead of making her bones into a blade or other offensive weapon, she forms them into a defensive shield of sorts designed to deflect blows.
Steel Bones - She's able to change the density of her bones, to an extent. Making them thicker, heavier, more durable and able to pack a heavier punch. Of course, the weight change is also there and will cause her to change her tactics and adjust for increased weight. She manages this however, by changing the density in places where she only needs it. Such as a weapon, or piece of armor that's about to receive a blow. While normally she doesn't make her usual bones as dense as steel, as such a thing would be quite taxing on her physical strength, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost.
Bone Carapace - She is able to cover most of her body in a bony outer carapace. The suit is smooth to the touch, and feels exactly like bone would and covers most of her body, with the joints of her body being covered in a thinner material to allow for movement, despite bones usual rigidity.
Bone Quills - Covers the back of her body in spiny protrusions. Additionally, she's able to launch these at people with some speed from other parts of her body. However, that's something she's not really keen on doing since well, once fired she's lost whatever bone she fired and will likely suffer from health risks if she does.
Heavy Bones - Over time, she has naturally made her bones denser than an average persons. Through careful management of nutrients and additional supplements of vitamins and things, she has made her bones naturally denser than most. While its nothing extreme, it definitely enhances the weight of her physical attacks and makes her overall heavier.
[LIMITS] Bone strength - Now, bones aren't exactly the strongest of substances out there. While naturally they can withstand a surprising amount of pressure (as in, at least a few tons) They're not exactly the most dense of materials, which means they're prone to breaking from fast, sudden strikes. HOWEVER, if, she has supplemented her normal amount of vitamins, proteins, and calcium with her usual dose in 24 hours, she can effectively make them as dense as steel, and all the weight and drawbacks that entails. However, this will only last until she's used them up or they have been broken, and she has to waste precious vitamins speeding up the growth of the bones to replace that which was lost.
Brittle Bones - Her abilities completely rely on the amount of nutrients and other natural elements present in her body for her ability to work. After all, she's simply causing her bones to grow unnaturally in whatever direction she wishes. As such, she has a limited resource she can even work with. If she overdraws on this limit, her bones will in fact, become incredibly weak and able to shatter under the smallest of pressures or forces. She often carries a lot of nutritional supplements of calcium on her, because of this.
No Pain, No Gain - Her bones are still connected to her nervous system. As such, any breaking, tearing, or otherwise unnatural growth by bone that isn't already outside of her body, will likely cause her a massive amount of pain. Over the years, she's gotten quite resilient to it, but its obvious it still hurts if she does this, which is one reason why she keeps bony pads on various places on her body where they don't normally interfere with things so she can do this (mostly) pain free.
Heavy Bones - As much of a blessing as a curse. For as much as they enhance her physical strikes and has made for some fairly easy strength training, they still slow her down since the human muscles just aren't really equipped to handle heavier bones. Additionally, if she over exerts the amount of natural resources in her body, she will likely lose a lot of additional bone density she keeps at a natural level. Avoids swimming or massive amounts of water since she'll have a somewhat difficult time swimming.
Gone forever - If someone manages to break one of her bones, weapons, or she otherwise loses them, it's gone. Can't heal it, can't just reattach it. Gone forever. She can, of course, regrow it. However, such a thing would mean she must use extra nutrients within her body to accomplish such feats and lower her over all battle effectiveness. As such, she tries to stop that from happening. If she feels like one of her constructs are going to be damaged, she will quickly retract the construct and do her best to avoid the blow to minimize the loss.
Talents: Charisma: Surprisingly, she knows how to use words to her advantage and knows how to sugar coat them to make people trust and get them to do things. She typically does keep her promises, after all, it wouldn't do to have your pawns distrust you. Using various forms of close-range weapons.
Surprisingly strong given her slender frame. The girl actually has some muscles on her.
Rob said it was too realistic. No idea what that means. I am assuming he meant the stuff regarding weaknesses. I found it odd since there are similar abilities/weaknesses in the canon, but eh. Mine was fun to play with, however briefly so I don't care xD