@Holy Soldier I can't think of something other than some strange magic item teleported him there. If you want to offer a suggestion, I'll listen. Other than that, you're not gonna get much from me in the way of changing the set story.
Edit: BTW, I posted for Steve in the inn. Didn't think to tag you for the NPCs. Should I just have him wake up after staying the night or somewhere else?
@RokkuHoshiDo what you want guy. That's why this is a RP game. However, if you can't think of a current story for Raz, then I won't be approving him anytime soon. I'm not here to write for you. The NPCs are free game to be RPed as long as you don't do noob shit with them such as burning down an Inn, getting yourself in trouble with the cops (and I mean like GTA-level trouble), trying to start a world war, etc. Raziel doesn't need to be approved today so you got forever and a day to come up with a current story for him. I will suggest this. It'll be wiser for you to get involved with the GM event so your character can get to know others because it seems like several players are planning to hit up a bar.
@DracoLunarisThe only thing I don't like is "1 cast per round." Because that's not a long enough cool down time especially when the second round is usually the response round.
fair point, I basically want to restrict it so I can only shield on target per volley of enemy attacks but still have it be common enough that i can move it around to use the other abilities or worrying if i should save this for a more deadly attack. because that is what the invulnerability spell is for. is once every 2 rounds better?
Yes! Every bit of yes! I've never even actually played League, but I fucking LOVE Taric! Also, you're now officially the resident support main. Lol.
Edit: I forgot to mention, but Fox will probably bring drink of his own... maybe. Haven't decideded yet.
Yup, at this rate bravo squad will be my own personal team I send out on missions to help the others or something
If fox is bringing drink then he and Naija and anyone who'd wan't to join could hang out in a corner of the funeral for a bit bing miserable so we catch the next weekend ending of the funeral scene. Because the other problem with being in a bar rather than a funeral is it's my idea, so i would have to write why Naija was there when she dos not know what a bar is. of have money to buy drinks with. I should get her that girl a dictionary and a part time job at some point.
@DracoLunarisI wasn't entirely sure if he would or not. I'll let the rest of the scene after my first post decide that. Lol. Right now, I'm trying to get the more important stuff figured out; like finishing my next character(s) and figuring out how I'm going to introduce them.
Hello! I saw this place was still accepting and was hoping I could join. I read through the info and posted a character up. I feel there might be a few issues with my character, so I'm interested to get some feedback on him.
@Crosswire I'm no GM... but first off, you post your characters in the OCC first to have it get reviewed by the GM. Once its reviewed and is confirmed to be good, THEN you post it to the CS. I'm just saying really.
@LmpkioGah! I'm sorry I didn't realize that. Talk about a bad first impression. I edited out my post in the character section. Sorry!
Name: Jack Slate & Shadow the Dog
Title: The Lawman
Kingdom: Grant City in Namco Kingdom, vassal of the Bandai Empire.
Visual Description:
Written Description: Jack stands 5,10 with a lean athletic build and noticeable upper and lower body strength. He has short cut black hair, striking blue eyes, and a light skin complexion. While fairly young and fit he has a number of rather gruesome scars across his body. Ranging from gunshot entry and exit wounds, old knife lacerations, burn scars, and far more. The knuckles on his hand are hardened and covered in thick callouses.
In regards to attire he is currently wearing a pair of steel toed boats, black cargo pants with a belt, a sleeveless black undershirt, and a zip up grey jacket. He keeps a holster strapped to his right thigh and has a pair of strap ties on the back of his jacket for tucking away any larger guns on his back.
Personality: Jack is a stern, jaded, foul mouthed man who is quick to violence. He has a strong sense of justice that leaves him incredibly impatient with little to no tolerance for any bureaucracy in regards to the law. The man is the text book definition of 'loose cannon cop'. Bending, ignoring, or outright breaking the law he's supposed to maintain in order to uphold what's important and save innocent lives. Shooting, punching, and occasionally kicking men off rooftops first and asking questions later to whatever quivering pile of jelly is left.
However Jack, despite his gruff outward appearance, is deeply haunted by his past failures and doesn't think very highly of himself. As a result he's prone to self-deprecating activities and over-medicating with anything that makes him feel good. In combat he's fearless, pressing forward with a Berserker-like suicidal abandon. Putting the lives of others far above his own to the point he no longer cares if he lives or dies.
Game: Dead to Rights: RETRIBUTION
Current Story: After Jack destroyed the Grant Anti-Crime organization and killed Redwater, putting a stop to his mad plans and avenging his father, he tried to settle back into the role of a police officer. However the harsh nature of the incident weighed heavily on his mind and Grant City only got worse as crime rates sky rocketed.
In an effort to quell them Jack became wilder and even more reckless then he had been before. He saved lives, but put many more at risk including his own. Pushing things too far Jack was put on probation and temporarily relieved of his duties. Left with nothing more then to start drinking and stew in his problems, Jack at first didn't believe when the call to adventure came.
Once he realized it was real he answered the call without a second thought. Hoping to better himself and finally do some genuine good.
Weapon(s):
Fists: Jack can use guns, but he is first and foremost a brawler. Punching, grabbing, kicking, and brutalizing opponents with his bare hands. He's by no means a martial artist, but he's more then capable against experienced hand to hand fighters.
Handcuffs: While seemingly not much of a weapon, Jack can use one of the many pairs of handcuffs he has to restrain and 'arrest' weakened humanoid enemies. Allowing him to more easily capture vital targets or simply grab an enemy to use as an unwilling, mobile meat shield. A good swift in the backside and Jack can send them flying forward, into enemies or traps.
Note: Jack can only 'arrest' creatures that fight a roughly humanoid body structure because his handcuffs can't fit on some giant Godzilla monster, much to his own frustration.
Modern Semi-Auto Pistol: A simple blow-black handgun with an 8-round high caliber magazine. Standard issue for police officers in Grant City. It's nothing fancy, or even unique, but it packs a punch and gets the job done.
General Abilities -COMPANION- Shadow: Shadow is a threatening, almost feral dog that looks like a cross between an Alaskan Huskie and a small bear. He was found abandoned as a puppy and raised by Jack's father. Shadow came into Jack's possession once he set out on his quest for his father's killer. The dog proved to have a frightening degree of intelligence and capability in combat, more then capable of ripping out men's throats and...less appropriate aspects of their anatomy.
While not capable of speaking, wielding weapons, or doing anything requiring hands, Shadow is intelligent enough to understand and carry out a large number of orders. He's able to attack foes, retrieve fallen weapons/items and bring them to Jack, and can even slip over or through obstacles in order to bring back something to open the path (slipping through a small hole in a hall to bring back a keycard, est.)
Physical Resilience: While Jack Slate is by all means a normal human police officer, he is possessed of a physical fortitude and pain tolerance ill fitting of a human being. He can suffer gunshot wounds, violent blows, suffer dislocated shoulders and fingers, and still keep on fighting. It takes significant injuries to truly make him incapable of returning whatever damage is sent his way.
Handheld Weapon Mastery: Jack can pick up and use pretty much can weapon he can get his calloused mitts on. It doesn't matter if it's a modern shotgun or a futuristic laser-sight guided railgun sniper rifle. He seems to have instant mastery and understanding of anything he picks up and uses. Making him very adaptable and incredibly dangerous.
Hand to Hand Combat Experience: While Jack can't exactly throw sonic blasts or punch through steel beams, his bare bones boxing technique is effective in his own right. Wailing on foes, whittling down their defenses, and striking underhanded blows to throw them for a loop.
Investigation Technique: Years of police training and experience have left Jack with a strong nose for detective work. Finding clues, interrogating people for information, or simply trouble shooting possible turns of events is easier for him because of it.
Weaknesses
*Nobody Special: Jack may be tough and capable of some neat tricks, but he's still human and currently lacks any particularly special or magical abilities. Putting him at a tremendous disadvantage against enemies resistant to good old physical attacks.
*Buttons Pushed: Once level headed, Jack has become increasingly emotionally erratic since the death of his father. Insults, probes, and offences weather mental or verbal, aimed at disrupting his emotional integrity have an drastically increased chance of success.
*Long, Broken Arm of the law: Jack, despite being a police officer, is not one for following regulations or even the law itself. He's quick to break rules when they see to get in the way, making him the worst person when dealing with strict authorities or lawful powers.
@Lmpkio That's a relief. I like Jack, but he's kind of...bland due to the throw away nature of the game he comes from. So I didn't have a whole lot to work with. Honestly I'm hoping I can get him some in game to spice him up a bit as time goes on.
@CrosswireHey. I'm not GM either, but if you're just looking for general feedback, I'd say you should probably switch Shadow and Jack's pistol. Namely because the pistol is a weapon (obviously), and Shadow, I think, technically qualifies as a familiar, which takes up an ability slot, as far as I can tell. Also, you seem to have described Bullet Time as more of an ability than a strength, but you would have to talk to him about that. With that said...
@NerevarineTry mentioning GM. He might have missed your submission.
@Etherean FireThanks for the tip Etherean, I'll do that now. I just wasn't sure to to approach general abilities. Since it was describe was what a character gets/can get in their respective games. Since Jack pretty much has everything from the start I wasn't sure how to approach that. I'll rewrite some things now that I have a better grip of that.
@RokkuHoshiRaziel looks good. Go ahead and add him.
@NerevarineChange Knuckles strength from 100 to 500 metric tons to 1 to 5 metric tons. I have never seen Knuckles capable of lifting ocean liners. Also delete all that nonsense in the Achievements section. That area is meant to be blank. Once you have done that mention me again for a final look over.
@CrosswireFirstly, you are so lucky that your RP buddies were looking out for you because if I had seen first that you outright submitted your character to the approval area of my game, I would have rejected it and ignored all of your applications. That is a huge pet peeve of mine and 99.9% of GMs hate that shit so don't ever do it anywhere else.
I see they also helped you make changes I would have called you out on. Jack is good to go. Just edit him back in where you had him.
I see Jack being met at the unnamed bar @DracoLunaris and @Etherean Fire plan to have their characters go to.
@Holy SoldierOh. I should probably clarify. I didn't plan on hitting bar. Fox will be at funeral (likely isolated) like everyone else. At most, he would have a flask/vial/whatever of "definitely water," and that's if it fit for whatever followed. Lol.
@CrosswireFirstly, you are so lucky that your RP buddies were looking out for you because if I had seen first that you outright submitted your character to the approval area of my game, I would have rejected it and ignored all of your applications. That is a huge pet peeve of mine and 99.9% of GMs hate that shit so don't ever do it anywhere else.
I see they also helped you make changes I would have called you out on. Jack is good to go. Just edit him back in where you had him.
I see Jack being met at the unnamed bar @DracoLunaris and @Etherean Fire plan to have their characters go to.
;w; I'm sorry! It was an honest mistake. I swear I'm an experienced roleplayer but I'm still kind of new to this site so I don't know how everything works. Back where I used to RP, we got in trouble if we posted our characters in OOC instead of the Character section so it's been kind of hard to unlearn that or simply remember that's not the case here.
Despite that I'm happy Jack's good to go. I'll edit him in now.
Also, yeah I can totally see Jack's first appearance being in a bar boozing it up. Thanks for letting me know that. I'm still reading through the RP, but I should be done in a bit.