Character Name: Akira "Joker" Kurusu
Title: None
Kingdom: Atlus
Written Description: Akira Kurusu is a 5'9", 16 year old teenager with wavy unkempt black hair and dark gray eyes usually overshadowed by a set of black glasses or a black or white mask. While wearing his glasses, he has the appearance of an ordinary boy. However, when his glasses are removed, his eyes give off an intense gaze. Akira's default outfit is the Shujin Academy uniform, which consists a buttoned up black blazer with red buttons and the school's emblem on the pocket, a white turtleneck shirt that has two black chevrons on the collar, and black and red plaid trousers. However, he replaces the turtleneck with a black shirt with a zero on the front with "DANCE" written on it. His jacket is left open and wears red gloves and shoes. A red rag is also found hanging out from his right pants pocket. Around his neck are black and red headphones.
As Joker, his outfit consists of a black trench coat with a gray collared shirt, black trousers, dark brown Cuban heeled boots, and a pair of red gloves. His mask is a white bird-shaped mask with a black design around the eyes. His expression and demeanor are also markedly different and there's a strong air of confidence to him compared to his usual self.
Personality: Akira is a silent protagonist, with his attitude ranging from somewhat indifferent to outright cheeky. He's known for being quite playful, often giving snarky, or audacious answers, including teasing his friends. He also taunts his enemies like the famed Arsène Lupin. He remains cocky and confident even when his life is in danger. He also has a flair for showing off and making dramatic decisions. He appears quiet and well-mannered, but this behavior is a profound ruse that hides the heart of a rebellious trickster. He is extremely resistant to rigid and dogmatic forms of control-based authority and order. He has received much criticism, insults, opposition and even death threats for his rebellious nature.
Akira can easily be perceived as an unassuming student during his daily life. He appears somewhat introverted and absent-minded, perhaps as part of his "profound ruse" or in being mentally preoccupied with other activities, as he was shown not paying attention at times. In truth, he is highly resourceful and plans ahead in almost every situation.
Game: Persona 5
Current Story: Akira is back in his hometown, perfectly sound and safe, despite all the crazy stuff that's happened to him.
Weapon(s): Assassin Knife -- Wield primarily daggers for physical combat, Akira starts off with the Assassin's Knife that came with his Phantom Thief outfit.
Handgun -- Another weapon that came with the Phantom Thief outfit.
PersonasStat.
Level One
(P)Damage 3
(P)Defense 1
(M)(E)Damage 2
(M)(E)Defense 1
Dexterity 3
0%
XP ////////// (0/10)
Squad: Alpha
General AbilitiesLv. 1 : The Wild Card (First Mask)
The Wild Card is the ability to form a contract allowing Akira to access and summon multiple Personas and switch between them in battle. The wild card is most closely related to the Fool Arcana, with its Tarot numeral being zero (0).
Lv. 2 : The Wild Card (Second Mask)
The ability to change bonds into strength.
Lv. 3 : The Wild Card (Third Mask)
The term is also associated with the capabilities of Fusion Spells, where multiple Personas are summoned at the same time in order to execute a powerful attack.Special AbilitiesSlot One.
ItemsSlot One.
Slot Two.
Slot Three.
StrengthsJack-o-All-Trades -- Akira can do almost anything, although he can never be a master in one of them.
Versatility -- In battle, Akira, having access to the Wild Card, can change the tide of battle just by changing Personas. He can heal, attack, defend, and do pretty much anything if given the chance.
Confidants -- Akira is quickly able to build confidants just through simple conversation. He might not talk much, but when he does, it pulls people toward him.
Time Management -- Akira, despite his nature, knows how to handle his time to the fullest. He knows how to take care of multiple things at once while also having some time on the side to do other things.
WeaknessesStill just a Teenager -- Despite having supernatural abilities as Joker, Akira is still just a teenager. You can expect too much from him when is isn't in his Phantom Thieve Outfit.
Persona Weaknesses -- Switching Persona could come with a price, as they often have specific weakness that could be exploited if you knew which legend/mythology the Persona came from.
Confidants -- While Confidants give him strength, they can also be his weakness as well. If anything puts his friends in danger, he'll begin to act recklessly.
AchievementsNone so far.