Crimey, gotta get those two characters I'm working on finished before I get left behind!
We needed a proper villain of some sort, so here you go, a villain. Can we maybe get a couple extra "bad" character sheets up and running? I'd rather not have to rely on one guy to drive drama. :')Name:
Brock Van de Vate
Age:
19
Gender:
M
Personality:
Brock is not kind-hearted, and gets a genuine rush out of kicking people while they're down. He actively goes out of his way to prove that he is the best at everything and is not above using cheap, dirty tricks to do so - up to and including turning a simple sparring match into a near-lethal fight simply to gain an edge. Brock feels the intense urge to lead and stands up to take control of any group activities he is involved in in order to feed his own ego.
He is a malignant narcissist of the worst type - specifically, a competent malignant narcissist. He plots, he schemes, and he genuinely believes himself to be better and smarter than anybody else. The concept that he may merely be an equal is offensive to him, and suggesting anything of the sort turns him towards relentless bullying. He is, however, not hot-tempered. His hatred runs deeper and colder than that. Failure is his greatest fear, followed shortly by public humiliation. Everything is a competition, even when it very clearly shouldn't be.
That said, he isn't evil, per se. His worldview is merely twisted, and redemption is definitely possible, provided he can be convinced that not being a massive asshat is somehow good for him.
He has a soft spot for small, furry animals.
Backstory:
Brock's biological parents were decidedly not good people. They were drug addicts and thugs with a penchant for petty squabbling and ruining one anothers' lives over perceived injuries. Brock was saved from growing up as an even worse person by their arrest in Chicago, prompted by an anonymous tip and drug dogs revealing the presence of a meth lab. They were declared unfit and Brock was sent into the foster care system.
His personality problems made it difficult to fit him into a family for more than a year or two, and his headstrong nature often resulted in foster parents sending him back to the State. There was no stability, and oftentimes, no love in his childhood, as he was constantly thrown from one group to the next. Without the support of a stable family, Brock's academics in school suffered horribly, and he was held back in the third grade and sixth grade respectively. At 14, he ran away from what were arguably the best foster parents he had ever had, in search of something that worked - and he joined a gang of local hooligans.
His powers developed shortly after he joined the group, and Skinny, Fat Vinny, Bart, and Trey began to look up to him as a sort of leader. The group moved into extorting local families and drug dealing for money in inner Chicago. At 16, his group encroached on the territory of the Gangster Disciples, leading to a low-grade turf war in which his powers came to a head, pushing his group to the forefront of criminal activity in the area. At 18, he was finally apprehended by police, and the group was disbanded. Given his power, he was sent immediately to the Institute, as rehabilitation was vastly preferable to having a Channeller organizing others in prison.
He is older than the majority of students due to his academic failures in the past and his relative lack of power development.
Appearance:
Brock is tall, slender, athletic. Not particularly handsome, though, due to the scars covering his body from years of crime. Cuts from broken glass and knives and some gunshot scars cover his torso, with a slight indented line running across his forehead from having taken a baseball bat to the head without medical attention years back.
He is blonde, with wavy, long hair pulled back in a ponytail, and wide ice blue eyes. High and sharp cheekbones sit on either side of a wide nose, and he wears a rough blonde beard at all times - shaven down to a few millimeters.
His dress style is inspired by his 'hood' activities - a blood red hoodie over black skinny jeans, and heavy leather boots. On occasion, he's seen wearing a baseball cap.
Equipment:
A broad sheet newspaper, a full water bottle, and a bag of pennies.
A switchblade.
Deep pockets.
Expensive running shoes.
Abilities:
Brock is very athletic. He runs fast, jumps high, and climbs well, due to his experience as a Chicago gangster - though not nearly to the degree of an Augmenter.
Moderate strength - Brock hits the gym sometimes, so while he isn't a total meathead, he isn't exactly unhealthy.
Emotional manipulation - less socially aware people seem to be somewhat enamored by his flashy style and charisma. He twists this to his advantage.
Channeller category:
Wavecaster
Description of power:
Brock drains thermal energy from the environment to fuel his attacks, and he has turned that drain of energy into a technique of its own. Temperatures drop sharply in an area when he 'charges' up, and he unleashes a torrent of pure heat at will. He can only pull directly heat out of the air, at the moment, though he may learn to drain heat some other way.
The more heat he sucks from the area, the brighter his veins glow.
Names/descriptions of moves:
One: The space surrounding Brock frosts over as the temperature drops well below zero degrees, and his body begins to glow. The longer he performs this technique, the larger the space grows, and he can theoretically completely freeze an entire room if given enough time.
Two: Brock's heat has built up sufficiently for the air nearby to shimmer. Touching him without insulated clothing is extremely inadvisable at this point, and he's starting to lose heat rapidly. This is often a setup for a third stage, though he can and often has chosen to simply tackle people to expose them to the burn.
Scorch: Brock's heat is focused into a narrow field, like a beam, setting objects on fire. The more energy he dumps into it, and the more he focuses, the hotter the flash of heat at the target object is, but distance reduces its effectiveness as heat bleeds into the air.
Conflagrate: Brock releases his built up heat and pressure in a massive, unfocused wave. It flashes out from his body in all directions, charring nearby objects out to ten meters, and dropping in intensity to nothingness over twenty further meters. The more energy he puts into it, the more intense the charring is, but no matter what he does, he can't seem to increase its effective range.
Flash: Brock spins his heat into a self-sustaining, shimmering toroid of blazing plasma and throws it at a target. The size of the burning donut is dependent upon how much energy he puts into it. On impact, the donut is disrupted and splashes into an intense burst of flame.
Future Techniques:
Freezerburn: Brock narrows his field of cold to a single line, extending from himself to his intended target. Temperature sharply drops and freezes the point of impact, followed by Brock reversing this drain into a flash of fire. With sustained concentration, Brock can change the direction of this beam and continually pulse between freezing and burning in rapid succession. Do not watch Brock during this technique if you have epilepsy - the constant flashing isn't very healthy.
Flash Storm: Brock extends the concept of Freezerburn and rapidly alternates the temperature of a large field. This is by far the most intense technique that he has, and the rubberbanding between freezing and burning takes a massive toll on his own health.
Character theme song:
youtube.com/watch?v=vkOJ9uNj9EY
Other:
Brock is one of the top sources of illicit substances in the school, yet somehow he's never where the evidence is.
@tipssyCalibrator I finished my csName: Bran Krause
Age: 14
Gender: male
Personality: Bran is a very energetic kid and is always excited when it comes to the sport he loves, which is football. He also likes martial arts a side hobbie, but football is his passion and his dreams are to become a great football player. When he is not doing football, Bran is also a big fan of adventure and seeing many great things in the big world. Do to him having the powers of channeller, Bran tries to make extra sure to not use his abilities while on the field so that his opponents don't have an unfair disadvantage.
He is a good person, but that won't stop him from getting angry and some times losing his cool. Passion is his driving emotion and that emotion can sometimes lead to anger and fury. Insult any of his friends or teammates and he will look to get even. Bran also has a sense of righting wrong doings and will not shy away from taking down bad guys. Like with the sport of football, Bran is use to making split second decisions and taking risks in the hopes for a payoff. Many call it rashness and impulse, but Bran likes it that way.
Finally Bran is a team player and likes working with others and has a big sense of loyalty. He doesn't take kindly to deceit or back stabbing.
Backstory: For as long as he could remember Bran has always had a love for football and his parents have told him that it was the first word he said as a baby. When he was six years old he started playing catch with his dad and at ten he joined his first football little league for kids. That was one of the best moments of his childhood and he loved every moment of it.
Bran had an older brother who was also a player professionally and during a game his brother's career was cute short do to a severe injury. This incident showed Bran the realities of the sport and the risks one takes playing the game. Bran took note and tried to be competitive as well as safe while playing.
When he reached the age of fourteen and was about to enter high school, Bran's channeller abilities manifested and he was soon approached by the secret society of channellers who wanted him to attend a school for young people with gifts like his. He decided that it would be best to learn how to control his powers after a couple of minor incidents where he unintentionally activated them.
He had to admit that it was pretty exciting to go to a school for kids with incredible powers and he would learn how to use his abilities to their full capabilities.
Appearance:
He stand at 5.9 feet tall. He weighs about 180 lbs.
Equipment: football gear
Abilities: Bran is a great football player and works really hard to improve his skills with the sport. His specialty is free Safety, but he is good enough to play both safety and cornerback. He ran a 4.5 forty yard dash, which is very fast for someone his age and he is incredibly tough and doesn't shy away from delivery massive hits. Bran is also skilled in jujitsu, judo and Akido as well as boxing and wrestling.
Channeller category: alternative
Description of power: Bran has the ability to create constructs out of pure psionic energy. Basically he can use his psychic powers to create weapons and objects for various purposes. These constructs glow a bright yellow and are as hard as his focus and concentration.
Names/descriptions of moves:
Mighty Tackle: Bran surrounds himself with psionic energy and rams into his opponents with a great amount of force.
Golden Football: He creates a glowing yellow football made of psychic energy and he shoots it at his opponent.
Golden Arm: Bran makes a large muscular arm that he can use for offensive and utility purposes.
Ultimate clothesline: he surrounds his arm in psionoc energy and clothesline his enemy while charging past them.
future moves
Giant Golden Football: Bran creates a bigger and more powerful version of his Golden Football technique.
Crushing suplex: Bran grabs his enemy and uses his momentum aided by his psychic powers to smash them into the ground with a powerful with a suplex.
Character theme song:
Other:
<Snipped quote by Azereiah>
As a matter of fact, I was hoping that someone would join as a scary, dangerous trouble maker type at some point. His powers are maybe a little OP, but I'm assuming that it takes a really long time to charge his abilities to full effectiveness which will make him open to any form of attacks, yeah?
<Snipped quote by tipssyCalibrator>
Aye. I'd say that he can drop a space by 20 degrees per second per ten square feet in his untrained state. Over four hundred degrees stored in his body and efficient heat storage starts dropping off as it bleeds into the air. While he has control over the temperature of the air, he can't conjure water or ice like specialized ice/frost wavecasters can. The freezing is simply a side-effect of leeching energy. His plasma donut must be pitched like a frisbee to connect to a target, so it sacrifices accuracy and a near guaranteed hit in exchange for range and power.
He'll be getting better at rapidly charging over time, of course - but not without a lot of practice.
<Snipped quote by Azereiah>
As a matter of fact, I was hoping that someone would join as a scary, dangerous trouble maker type at some point. His powers are maybe a little OP, but I'm assuming that it takes a really long time to charge his abilities to full effectiveness which will make him open to any form of attacks, yeah?
<Snipped quote by Weird Tales>
The thing about his abilities is that they kind of feel like two powers in one. He's got a lot of moves that are just based purely on manipulating psionic energy, but then others that are about creating objects. Personally, I feel like it might make more sense just to split the power into two (a Wavecaster power for the psionic energy and architect for the objects), and then choose one for him to start with while learning the other one later on in the RP
<Snipped quote by Azereiah>
As long as it takes enough time to charge so an opponent can attack him and none of his attacks are one-hit-kills, they should be fine. Accepted
<Snipped quote by tipssyCalibrator>
well the description of the powers didn't seem like energy constructs would count under either
oh um, Musashi's parents probably wouldn't be with him either, how should I place him?
<Snipped quote by Cu Chulainn>
Two things. First: I would argue that he's technically more of a Wavecaster, just one whose managed to take his power to its logical conclusion and pull as many potential abilities out of it that he possibly could. They way he uses his power reminds me a bit of Crocodile from One Piece in that way. Second: why does he need the horn?
1. That make sense
2. The horn is more of an artsy thing. His main theme is art, after all. What really happens is he freezes the air above him to create the volley of arrows. So in actuality, the horn is both an artistic sort of thing AND a mini-distraction
<Snipped quote by Cu Chulainn>
Alright then, accepted
Also, since he's so young and pretty, it'd be funny if one of the characters mistakes him for a student