The World of Aeos is one of astounding beauty, and yet, deep sorrow. It is an ancient world where even the elves, who can trace back their people's history several millennia in the past, have but a small inkling of the world's mysteries. One thing is for sure, Aeos has had a long and varied history. It has had its tragedies and its heroes with many a civilization ripening to perfection before slowly declining into nothing as history takes its course. The world isn't perfect, of course. There had been war, famine, and injustice in the past and many a tragedy making its way into song, but for the most part, people lived happily and at peace with their neighbors, at least, as peacefully as mortal beings can. It is a wonderful world of mystery and magic.
Previously, the last great conflict had ended 1000 years ago when the Seven Demon Lords were defeated by the legendary human hero, Miernes, who disappeared soon afterwards, leaving only the tales of his heroism and deeds behind. For 1000 years, the World of Aeos knew peace. Then the Dark Lord came and everything changed.
No one knew his history or even his name, but they soon learned to fear him for his great physical strength and nigh-impossible Mastery of Sorcery. When he made the call to submit, the Wise were taken aback by how quickly his ranks were filled. Creatures such as Vampires, Dark Elves, Goblins, Trolls and Orcs soon fell under his sway. These races had long been persecuted as "Evil" and were quick to heed the new Dark Lord's call. Many humans too allied or swore their allegiance to the Dark Lord for various reasons, a fact the High Elves are slow to forget. In his onslaught, the Dark Lord gave his enemies a simple choice: submit or die. Many fought valiantly against the Dark Lord, but his armies soon outnumbered the few that opposed him and his Dark Sorcery overpowered and corrupted or destroyed many a promising Mage. The Dark Lord showed no mercy and the tales of his cruelties are the stuff of legend Kingdoms fell and the Dark Lord pressed on relentlessly for a time, bringing the sword and deadly fire upon his enemies. At last, however, he set about consolidating his power for his realm was now vast.
In the center of his domain, the Dark Lord raised the Dark Citadel of Halleoth, an impenetrable fortress built from black stone and filled with everything the Dark Lord and his most trusted servants could desire and guarded by over a thousand of the Dark Lord's elite guard. It became the symbol of the Dark Lord's power and wealth as well as a symbol of fear for no one ever escaped its dungeons alive. From this might fortress, the Overlord set about bringing "order" to his domain, rewarding those that served him in his war with everything they were promised. Apparently, he could be trusted to keep his word. Those under his rule soon adapted to their lord's new order: obey or facet the consequences. If they obeyed, they were left alone. If they did not, they faced consequences. Deadly consequences.
Over 100 years has passed since the Dark Lord appeared. Slowly, his armies march to expand his empire while his enemies ponder on what to do.There are few kingdoms and strongholds remaining who have not already been conquered by the Dark Lord or have sworn allegiance to him. The Dark Lord appears to be immortal and all-powerful with his servants enjoying great rewards. Meanwhile, the Dark Lord turns his mind to hunting down his last descendant and the heroes of this age begin to realize that if they do not do something, no one will.
1. All character applications are posted in this thread unless you are uncomfortable with such. If that is the case, please message me the CS.
2. No godmodding. Don’t go around and controlling other people’s characters without permission and all that stuff.
3. No instant death. Actually links to the previous rule, since it requires that you control another character to kill it. Another player-controlled character can only die if the RPer agrees beforehand.
4. Kissing, hugging and such is allowed, and so is mating to a certain extent. By that, I mean you are to take it to PMs if you really feel like typing out that entire thing. If not, go ahead and pull a timeskip on us.
5. Once it is your turn to post, please at least give a situation and/or progress-report if you are delayed from posting by a week, and another periodically at least once a week from then, if the delay becomes extreme. If you expect to be unable to post for two weeks or more, please tell us in advance.
6. If you find yourself unable to post for a long period of time (a month or more), please consider allowing for your character to be carried during your incapacitation, preferably while giving relatively brief and manageable instructions on how to handle this OOC.
7. Communicate. If there is any doubt as to which player is the next to post, please address this doubt OOC as soon as possible; ask if the other player intends to post rather than waiting to see if they will. In fact if you have questions in general, don't hold back: a question asked is potentially a mistake avoided.
8. Do not argue in the OOC thread. If you really must argue, please take it to private messages.
Personality: laid back and relaxed, normally distracted and optimistic; upon entering combat, he becomes bold and impatient
Weapons: Greatsword, mace, and daggers
Skills/Magic: -Having been trained under a seasoned knight, Rothar has experience with almost any weapon, but he considers better to stick with his trusty sword, if only even for the meaning it has to him. -His magic is mostly based around healing people. His powers can heal any small wound and medium cuts and slashes, but the bigger it is, and the closer to a death strike it is, the more impossible it becomes, straining his body and mind to his absolute limits -For defense, he can also project a spectral shield for a hit of anything from a punch to a buiding collapsing into him, but his concentration fades proportionally with the strength the shield absorbs. Things that would normally crush him can easily knock him out, and in a normal sword combat he can block some attacks, but prefers dodging as his shields takes concentration to maintain and move around.
History: Seeking to follow in his father's footsteps (a valiant knight, always standing against the Dark lord, but being forced to flee in the end), Rothar keeps on striving to be the one with the determination necessary to finally cleanse the Dark Lord, and its realm of terror. After training in secret with his father, he was dubbed worthy of his own father's gleaming armor, and the family sword passed down from generations, the mighty Vanquisher. Armed with this cleansing sword, Rothar seeks to strike the Dark Lord's army one by one if needed.
Other: He's got a quirk to always be in contact with the Vanquisher's hilt, be it to rub it from time to time for good luck to using it as a support when standing.
Standing at roughly 3’6” and weighing just above 35 pounds, Eahara is covered from head to tail in light green scales with some form of spikes protruding from her head. She wears heavy clothing that appears to be roughly stitched together as well as gloves and footwraps. A red scarf sits around her neck, a more sentimental piece of clothing more than a truly useful one in her eyes.
Personality:
Eahara is a mostly loyal creature, not being one to abandon friends or revoke friendships over petty things such as arguments, among other things. It is also worth noting that Eahara is a serious kobold who keeps her mind focused on one thing, her goals and anything that gets in the way can be accepted as acceptable casualties should they mean harm. As well, the kobold, like much of her race, is not very much into the sharing and prefers to hoard all valuables to herself. Furthermore, Eahara is a pessimist and always believes that the world is out to get her and her friends; always believing the odds are against her.
Weapons:
Kobald Longbow (shortbow to the races of man and elf)
2x Bone Daggers
Skills/Magic:
Bow Mastery - Eahara is fairly proficient with using bows so long as they are sized correctly with her species, still she has a fairly accurate with almost many shot.
Agility - This kobold is an agile creature, even with her heavy clothing that would seem to weigh her down. She is adept at avoiding attacks and balancing, nothing gets in the way of a good ranger.
Brand of the Traitor - A magical tattoo placed upon her left arm which glows a bright red and causes wearing pain whenever the forces of the Dark Lord; it acts as an early warning system for her at the sacrifice of being unable to hide well.
Enchantment Knowledge - While unable to enchant intend herself, Eahara knows how an enchantment should go and can guide someone with magical capabilities to do some enchanting for her. The only reason she knows this is from trying to rid herself of her mark.
History:
Eahara was born into one of the last clans to fall under the control of the Dark Lord, one of the first to be drastically reduced in size due to their fight for their independence. She was raised as a hunter from the beginning of her life, supposed to be trained to join the dark army and bring death upon the Dark One’s enemies. The worst part was, she proved more than capable for the task that was presented the young daughter. More so, she was happy in her position of killing the likes of man or orc, being as useful as could be to her dark master. Of course, this was all before she saw the atrocities committed against her people.
Other Kobold clans fought against the Dark Lord and his minions, only wanting to live their lives in the natural isolation that was their way. It was after the slaughter of many that Eahara had realized what she had done, though she remained under the Dark Lord. Not by fear or by the promise of glory, but by her oath of loyalty that she took to serve him and give her life through her service. For three years did this continue until someone had framed her, she had not the faintest idea who, but she was found the primary suspect as she had already shown questionable loyalty.
Thus, the huntress was branded with the Mark of the Traitor then released into the wilds to be hunted for the rest of her life. Yet, she still lives, now having killed people who she may have once called an ally or a friend. They were all her enemies now and she swore that she would find the one who took her place away from her, then thank them. Now, she was free from her obligations to the Dark Lord and so she continued to flee for as long as she could. It was not until she came across one of her former allies did she swear to kill the Dark Lord, this friend she had known since they were hatchlings.
It all disgusted her, especially how quickly she had been prosecuted as a traitor when she had been completely loyal in the first place. She discovered that this friend was the one who spread the lies and betrayed her, mercy no lost to him as she slowly tortured him to death. This was when she realized that optimism was lost, nothing would ever go right in the world and that fighting was useless. Though, if no one dared fight then everything would be lost and she would rather die than see that. Hence why now she has undertaken this great quest to slay the Dark Lord, as futile as it may be.
Name: Caractacus Dool Titles: None Age: 24 Gender: Male Race: Human Appearance:
Personality:A stammering, stuttering mess of a man, Caractacus has trouble in dealing with the living. He is nervous and self-doubting in the utmost when around anything but the dead. Being around him creates a sense of mistrust, as though there was something sinister about him. Weapons: -Staff: A simple tool in the spellcaster's arsenal, this staff lets Caractacus focus his magical energy, to better cast spells. -Dagger: A small steel dagger, for last resorts only. Skills/Magic:
-Summon undead: Caractacus can summon lesser undead creatures, such as skeletons or zombies, and command them for a period of 24 hours before they disintegrate. -Bolster undead: For a short period of time, Caractacus can increase the strength, speed, and dexterity of any undead creature under his control. -Speak with dead: Caractacus communicates with a recently deceased individual. This individual is not actually alive, but merely the corpse relaying whatever information it may have known in life. The memory of the dead are fleeting, however, and only the recently dead could provide coherent information. Anything dead over a week would know nothing, and even after a day, all but the most important aspects of a beings life are lost. -False life: Using death magic, Caractacus can extend the life of any living creature through pain and wounds. This spell allows anything he casts it on to continue living past what would normally kill someone. The spell cannot sustain a living being through injuries that totally destroy the body, or decapitations, and all wounds sustained will have to be healed before the spell ends or the subject of the spell will still suffer the effects of the wounds they've taken. As he sustains the spell, Caractacus feeds the targets life force with his own. -Magic missile: A tool in nearly every wizard's arsenal, Caractacus produces a trio of magical darts, which he flings at his opponents. While not particularly powerful, they do not consume a lot of energy, and are easy to cast. -Destroy undead: In addition to creating and empowering undead, Caractacus can reach out to other undead and weaken or destroy the magic that animates them. This spell will instantly kill lesser undead, but the stronger an undead is, the more time and energy Caractacus must expend to destroy it. -Death grip: His most powerful spell, Caractacus summons a spectral fist, encasing his foe in it to wither their life away. It kills living things quickly, but it requires heavy concentration, and is extremely draining. It has no effect on undead, or other constructs such as golems.
-Undead Identification: Caractacus is familiar with most types of undead creatures that can be encountered, with a working knowledge of how to use them as allies, and destroy them as enemies.
History: Caractacus was always sickly and unwell, even in his youth. He was born to poor peasant farmers, under the rule of the dark lord. However, in his adolescence, Caractacus was discovered to have an affinity for death magic, a boon in the land of the dark lord, and he was shipped off to become a necromancer in the army of the empire. The training was cruel and failure was not tolerated. It was only by natural talent that Caractacus escaped the harshest punishments that surely would have killed him. Still, his time earning the rank of necromancer was painful and destructive to his psyche, and his opinion of all living things was shattered through the cruelty of his living instructors. Only the dead understood him. Only the dead protected him.
Caractacus's life was soon to change, however, as he was mustered out into the army of the dark lord to do battle with one of the remaining free kingdoms. The column was routed by a band of heroes and their guerrilla forces. Caractacus was taken, wounded but not killed. He awaited his death at the hand of his enemy, but instead, an offer of mercy came. In exchange for freedom and his life, Caractacus could swear himself instead to fight for freedom from the dark lord. Caractacus, seeing no other way out, took the offer, and while he does not trust his newfound allies, and they surely do not trust a necromancer such as him, he holds no love for the empire, and at least now, he has a chance.
A street magician that knows actual magic, A lumberjack used to chop wood, but now chops people, A paladin who has an addiction to rubbing his sword's hilt, A kobold archer that happens to be a walking tracking device, And a necromancer who likes talking to spooky scary skeletons.
Did I forget anyone? We have quite the nice party.
A street magician that knows actual magic, A lumberjack used to chop wood, but now chops people, A paladin who has an addiction to rubbing his sword's hilt, A kobold archer that happens to be a walking tracking device, And a necromancer who likes talking to spooky scary skeletons.
Did I forget anyone? We have quite the nice party.
Sounds pretty good to me. All that's left now is to start the IC.
I'm a street magician who's in way over his head with the Eldritch who knows actual magic