@Ruby Kind of but that is lacking in a lot of things and makes people jump around from topic to topic to cover everything. That was the one I looked at to see what was needed and what was missing.
@Ruby Kind of but that is lacking in a lot of things and makes people jump around from topic to topic to cover everything. That was the one I looked at to see what was needed and what was missing.
Cool, nice work compiling this stuff.
There's definitely a lot to do, but I've made some good progress this weekend. I think some updates I made to the database this morning even addressed the worst of the timeout issues, though it's too soon to wash my hands.
Next, I'd like to focus on some core Guild features again. Your priority list has some good necessities. I'd also like to kill some of our expired / gimmicky features and excess bloat that does nothing anymore but make the code more annoying to work with.
I don't think it would be worth anyone's time for me to do a point-by-point reply to every bullet point. There are enough priorities that we all unanimously agree with to keep me busy. I'm in a good position with my life right now to plunge some more work into the Guild.
I will check in and make some more posts in this thread, but I at least wanted to acknowledge it after reading the first few pages. Back to work, though.
Cool, nice work compiling this stuff.
There's definitely a lot to do, but I've made some good progress this weekend. I think some updates I made to the database this morning even addressed the worst of the timeout issues, though it's too soon to wash my hands.
Next, I'd like to focus on some core Guild features again. Your priority list has some good necessities. I'd also like to kill some of our expired / gimmicky features and excess bloat that does nothing anymore but make the code more annoying to work with.
I don't think it would be worth anyone's time for me to do a point-by-point reply to every bullet point. There are enough priorities that we all unanimously agree with to keep me busy. I'm in a good position with my life right now to plunge some more work into the Guild.
I will check in and make some more posts in this thread, but I at least wanted to acknowledge it after reading the first few pages. Back to work, though.
Cool, nice work compiling this stuff.
There's definitely a lot to do, but I've made some good progress this weekend. I think some updates I made to the database this morning even addressed the worst of the timeout issues, though it's too soon to wash my hands.
Next, I'd like to focus on some core Guild features again. Your priority list has some good necessities. I'd also like to kill some of our expired / gimmicky features and excess bloat that does nothing anymore but make the code more annoying to work with.
I don't think it would be worth anyone's time for me to do a point-by-point reply to every bullet point. There are enough priorities that we all unanimously agree with to keep me busy. I'm in a good position with my life right now to plunge some more work into the Guild.
I will check in and make some more posts in this thread, but I at least wanted to acknowledge it after reading the first few pages. Back to work, though.
@Ellri hence the suggestions 'get a new coder' isn't as outlandish. I mean it is and I don't really want us to get a '2nd coder' but for a lot of changes that might be out there right now it'd be very helpful.
The code is open source as far as I know so technically we should be able to do it. But ehhhh... how many of us actually know coding?